Difference between revisions of "The Tower at Paradigm's Breach"
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===[[File:Aggressive difficulty r6.png|link=]] [[Hansel & Gretel]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Hansel & Gretel]]=== | ||
Two casts will go off '''Upgraded Shield''' and '''Upgraded Lance''' | |||
* '''Upgraded Shield''' - creates a shield around one of the bosses and reflects any damage | |||
* '''Upgraded Lance''' - increases the damage of the bosses attacks | |||
* '''Wail''' - raid-wide AOE | |||
* '''Crippling Blow''' - tankbuster | |||
* '''Tandem Assault: Bloody Sweep''' - both bosses do a battle cry and move to an area on the arena to cast next joint spell | |||
* '''Bloody Sweep''' - bosses cast line AOE on arena (safe spot is opposite end of arena) | |||
Bosses will cast '''Upgraded Shield''' and '''Upgraded Lance''' again | |||
* '''Seed of Magic Alpha''' - AOE markers on several players | |||
* '''Riot of Magic''' - splash damage marker on 1 player requiring stacking to soak | |||
* '''Tandem Assault: Passing Lance''' - both bosses do a battle cry and head to an area on the area to cast next joint spell | |||
* '''Passing Lance''' - fire balls appear down middle of arena with a gap (safe space is in the gap but closest to edge of arena) | |||
Bosses will cast '''Upgraded Shield''' and '''Upgraded Lance''' again | |||
* '''Wail''' - raid-wide AOE | |||
* '''Crippling Blow''' - tankbuster | |||
* '''Wail''' - raid-wide AOE | |||
* '''Crippling Blow''' - tankbuster | |||
* '''Tandem Assault: Bloody Sweep''' - both bosses do a battle cry and move to an area on the arena to cast next joint spell | |||
* '''Bloody Sweep''' - bosses cast line AOE on arena (safe spot is opposite end of arena) | |||
Note: The blue/red opposite marker is active so the safe spot is between the two bosses not at the opposite end of the arena | |||
* '''Wandering Trail''' - yellow spinning discs appear on the arena and move around causing damage to those in them | |||
* '''Breakthrough - a proximity AOE will start and each boss will move to an end of the arena, once cast is complete they bang together (you need to be in line with their shields to be safe), the side their lances are on will be the side to take heavy damage, so watch for this and choose correct side to be on. | |||
Bosses will cast '''Upgraded Shield''' and '''Upgraded Lance''' again | |||
* '''Wail''' - raid-wide AOE | |||
* '''Crippling Blow''' - tankbuster | |||
* '''Wail''' - raid-wide AOE | |||
* '''Crippling Blow''' - tankbuster | |||
* '''Tandem Assault: Passing Lance''' - both bosses do a battle cry and head to an area on the area to cast next joint spell | |||
Note: '''Seed of Magic Alpha''' and '''Riot of Magic''' are also cast but there seems to be no cast marker on boss's bar for this | |||
* '''Passing Lance''' - fire balls appear down middle of arena with a gap (safe space is in the gap but closest to edge of arena) | |||
* '''Wandering Trail''' - yellow spinning discs appear on the arena and move around causing damage to those in them | |||
* '''Hungry Lance''' - two large AOE cone markers appear outwards from bosses - head to safe spot | |||
Bosses will cast '''Upgraded Shield''' and '''Upgraded Lance''' again | |||
* '''Seed of Magic Beta''' - Possibly splash damage on few players and bosses move to middle of room | |||
* '''Wandering Trail''' - yellow spinning discs appear on the arena and move around causing damage to those in them | |||
* '''Tandem Assault: Breakthrough''' - a proximity AOE will start and each boss will move to an end of the arena, once cast is complete they bang together (you need to be in line with their shields to be safe), the side their lances are on will be the side to take heavy damage, so watch for this and choose correct side to be on. | |||
Bosses will cast '''Upgraded Shield''' and '''Upgraded Lance''' again | |||
As you can see the boss actions start to repeat ... be mindful of the opposite marker with reverses their casts. Once 1 of the bosses dies - the boss leftover will continue to cast Lamentation which causes moderate raid-wide damage and splash puddles until it's dead. | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Red Girl]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Red Girl]]=== |
Revision as of 18:22, 13 April 2021
The Tower at Paradigm's Breach
- Level
- 80 (Sync: 80)
- Item Level
- 495
- Difficulty
- Normal
- Party size
- Alliance
24 man • 3 6 15 - Unsyncing
- Allowed
- Time limit
- 120 minutes
- Roulette
- Alliance Raids
- Tomestones
- Req. quest
- Brave New World
- Patch
- 5.5
“The white-garbed 2P's discovery was the first domino to fall in a series of conflicts that have only escalated since the arrival of the black-shrouded 2B, the pattern they form growing ever more complex. The time of revelation may be at hand, but is this tale one of hope...or despair?
— In-game description
The Tower at Paradigm's Breach is a level 80 raid introduced in patch 5.5 with Shadowbringers.
It is the third part of YoRHa: Dark Apocalypse.
Unlock
Complete the level 80 quest Brave New World. Start the quest by speaking to Dig Site Chief in The Puppets' Bunker (X:9.8 Y:14.3). Players must first complete the quest Chronicles of a New Era quest Konogg, Alone.
Objectives
- Clear staging node A: 0/1
- Clear staging node B: 0/1
- Clear staging node C: 0/1
- Clear staging node D: 0/1
- Clear the ascension platform: 0/1
- Clear beyond: 0/1
Bosses
- Roar - raid-wide damage
- Colossal Impact (hands wide and red mouth) - line AOE down middle of arena
- Colossal Impact (hands in fists) - line AOE down either side of arena
- Magic Artillery Beta - splash damange on 3 tanks, tankbuster??
- Replicate - another boss will appear on another side of the arena
- Stacking the Deck - ?
Both bosses will cast either version of the Colossal Impact one after the other (the variation may depend on the Stacking the Deck cast.
- Spheroids - black and yellow balls appear and will spit out red balls which float towards players
- Magic Artillery Alpha - AoE markers on several players
- Light Leap - two proximity AoEs appear on left and right and boss prepares to jump onto the arena, boxes will also appear on the arena too
- Replicate - another boss will appear on another side of the arena
- Stacking the Deck - ?
- Lunge - knockback off the arena, uses the boxes that generated from Light Leap to stop you falling off
Both bosses will cast Lunge one after the other.
- Roar - raid-wide damage
- Replicate - another two bosses will appear on both sides of the arena
- Stacking the Deck - ?
All 3 bosses will cast either version of the Colossal Impact one after the other (the variation may depend on the Stacking the Deck cast.
- Spheroids - Different to first cast, these are line AOEs from one side of arena to the other, wait for first cast to go off and then move to miss second cast
- Magic Artillery Alpha - AoE markers on several players
- Light Leap - two proximity AoEs appear on left and right and boss prepares to jump onto the arena, boxes will also appear on the arena too
- Replicate - another boss will appear on another side of the arena
- Stacking the Deck - ?
- Lunge - knockback off the arena, uses the boxes that generated from Light Leap to stop you falling off
Both bosses will cast Lunge one after the other Note: Once the first boss has cast Lunge, and the second boss has started to cast Lunge, the first boss will start casting Colossal Impact (so you will need to position in front of a block that keeps you out the Colossal Impact damage area.
- Magic Artillery Beta - splash damange on 3 tanks, tankbuster??
- Spheroids - black and yellow balls appear and will spit out red balls which float towards players
- Colossal Impact - is cast while dodging balls from Spheroids cast (version may depend, either middle AoE or side AoE cast)
- Roar - raid-wide damage
- Replicate - another two bosses will appear on both sides of the arena
- Stacking the Deck - ?
Both bosses will cast either version of the Colossal Impact one after the other (the variation may depend on the Stacking the Deck cast.
- Spheroids - Line AOEs from one side of arena to the other, wait for first cast to go off and then move to miss second cast
- Magic Artillery Alpha - AoE markers on several players
Actions then seem to repeat from here going back into Replicate (one boss), Stacking the Deck and Lunge with a mixture of Colossal Impact.
Hansel & Gretel
Two casts will go off Upgraded Shield and Upgraded Lance
- Upgraded Shield - creates a shield around one of the bosses and reflects any damage
- Upgraded Lance - increases the damage of the bosses attacks
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Tandem Assault: Bloody Sweep - both bosses do a battle cry and move to an area on the arena to cast next joint spell
- Bloody Sweep - bosses cast line AOE on arena (safe spot is opposite end of arena)
Bosses will cast Upgraded Shield and Upgraded Lance again
- Seed of Magic Alpha - AOE markers on several players
- Riot of Magic - splash damage marker on 1 player requiring stacking to soak
- Tandem Assault: Passing Lance - both bosses do a battle cry and head to an area on the area to cast next joint spell
- Passing Lance - fire balls appear down middle of arena with a gap (safe space is in the gap but closest to edge of arena)
Bosses will cast Upgraded Shield and Upgraded Lance again
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Tandem Assault: Bloody Sweep - both bosses do a battle cry and move to an area on the arena to cast next joint spell
- Bloody Sweep - bosses cast line AOE on arena (safe spot is opposite end of arena)
Note: The blue/red opposite marker is active so the safe spot is between the two bosses not at the opposite end of the arena
- Wandering Trail - yellow spinning discs appear on the arena and move around causing damage to those in them
- Breakthrough - a proximity AOE will start and each boss will move to an end of the arena, once cast is complete they bang together (you need to be in line with their shields to be safe), the side their lances are on will be the side to take heavy damage, so watch for this and choose correct side to be on.
Bosses will cast Upgraded Shield and Upgraded Lance again
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Tandem Assault: Passing Lance - both bosses do a battle cry and head to an area on the area to cast next joint spell
Note: Seed of Magic Alpha and Riot of Magic are also cast but there seems to be no cast marker on boss's bar for this
- Passing Lance - fire balls appear down middle of arena with a gap (safe space is in the gap but closest to edge of arena)
- Wandering Trail - yellow spinning discs appear on the arena and move around causing damage to those in them
- Hungry Lance - two large AOE cone markers appear outwards from bosses - head to safe spot
Bosses will cast Upgraded Shield and Upgraded Lance again
- Seed of Magic Beta - Possibly splash damage on few players and bosses move to middle of room
- Wandering Trail - yellow spinning discs appear on the arena and move around causing damage to those in them
- Tandem Assault: Breakthrough - a proximity AOE will start and each boss will move to an end of the arena, once cast is complete they bang together (you need to be in line with their shields to be safe), the side their lances are on will be the side to take heavy damage, so watch for this and choose correct side to be on.
Bosses will cast Upgraded Shield and Upgraded Lance again
As you can see the boss actions start to repeat ... be mindful of the opposite marker with reverses their casts. Once 1 of the bosses dies - the boss leftover will continue to cast Lamentation which causes moderate raid-wide damage and splash puddles until it's dead.
Red Girl
Xun-Zi & Meng-Zi
False Idol & Her Inflorescence
Loot
??????
No item drops found that match the constraints of the query.
??????
No item drops found that match the constraints of the query.
??????
No item drops found that match the constraints of the query.
??????
No item drops found that match the constraints of the query.
Rewards
You can receive only one reward item per week for completing duties in The Tower at Paradigm's Breach. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.
- Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing the Tower at Paradigm's Breach, players can also earn a separate reward once per week: two Cracked Stellaclusters and one Breach Coin. The Breach Coin can be exchanged with Fathard in Eulmore (X:10.2 Y:11.7) for items used to enhance equipment purchased with Allagan Tomestone of Revelation.
Images
Gear Images
Dungeon Images
Notes
This exciting new raid was developed by NieR series producer Yosuke Saito, and scenario writer and director YOKO TARO, with music composed by Keiichi Okabe.