Difference between revisions of "The Steps of Faith (Duty)"
Line 95: | Line 95: | ||
==Video Guides== | ==Video Guides== | ||
{{#ev:youtube|6XN2AA2JkxA|400|left|The Steps of Faith Guide}} | |||
{{#ev:youtube|VvK9IvydgdE|350|left|}} | {{#ev:youtube|VvK9IvydgdE|350|left|}} | ||
{{#ev:youtube|lCo0al-yjes|350|left|}} | {{#ev:youtube|lCo0al-yjes|350|left|}} | ||
{{Duties nav|trial}} | {{Duties nav|trial}} |
Revision as of 07:50, 2 April 2021
The Steps of Faith
- Level
- 50 (Sync: 50)
- Item Level
- 90
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
- 15
- Req. quest
- The Steps of Faith (Quest)
- Patch
- 2.55
“The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen's Collar.
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!— In-game description
The Steps of Faith is a level 50 trial introduced in patch 2.55.
General Information
The Steps of Faith is a level 50 trial that requires a full party of 8 players. In the trial, players face Vishap, one of the underlings of 7 Wyrmkings. It requires the player to have item levels of 90 or higher, and has a hard enrage timer of 10:55 if both snares are used.
Reward: 15 Allagan Tomestone of Poetics.
- Players need to complete this trial and its quest before proceeding to Heavensward.
Unlock
The trial is part of the The Steps of Faith (Quest). To begin the quest, players must speak to Marcelain in Coerthas Central Highlands (x18,y14). Players must have completed the Main Scenario Quest An Allied Perspective.
Strategy
As of version 5.3, this battle is relatively trivial.
Vishap is fought on a long bridge divided into four sections, all of which are divided by magicked barriers. Through the duration of the fight, Vishap will walk slowly across the bridge. He cannot be slowed, stopped, or aggroed, making time a serious factor. Should you fail to defeat him before he reaches the end of the bridge, you will fail the Duty.
- Note that you do not fail the duty if your entire party dies. If you die just resurrect and run back to the fight.
As Vishap walks, adds will spawn around it.
Vishap is not a true damage threat besides its feet. The boss' stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.
The boss will perform large, conal AoE in front of him. If you are arming the cannons, do not stand in front of the boss.
Cannons
Each section of the bridge has 4 cannons, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.
The cannon on top of the tower is called a Dragon Killer. It is able to deal massive amount of Vishap's HP per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to aim. The second and third need some help from snares.
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is an easy target for the Dragon Killers.
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.
Roles
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at once along with the boss.
Healers should stay with tanks under Vishap. Heal and watch out for the boss' feet.
2 DPS, preferably ranged or the DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he'll do a beam. When he is casting the beam, use your snares.
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.
Your cannon can stun enemies. The tortoise adds in the second section have a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.
when Vishap steps on that big red circle. Fire at him to deal heavy damage.
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he'll body slam the bridge and do 5-6k damage to anyone underneath him. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.
The final DPS should continuously damage the boss.
Alternate Strategy
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons. The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front. Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer. One dps should be available to move up that tower to fire the shot. You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set. Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge. At this point, the 2 players on the cannons should get off the cannons and immediately snare him. The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared. Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons. *Special Note* Each section has an add that has their own move to watch out for. The first section spawns a dragon that uses Swinge (Stone Vigil's first boss). The second section has a move that his a very large area around his self that can be stunned. The third area has a large dragon that has a lot of health but no really dangerous mechanics that I've noted. The large add in the final section of the bridge has no aggro table and will just run around attacking random party members. He's not that much of a threat until he decides to stay beating on a single individual.
If dps stay on the boss the whole time and cannons do as they're supposed to, it should be a fairly easy fight. Good luck out there!
Loot
Images
Lore
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen's Collar.
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!