Difference between revisions of "Eden's Verse: Furor"
Jump to navigation
Jump to search
Whitenorth (talk | contribs) (→Bosses) |
|||
Line 29: | Line 29: | ||
{{#ev:youtube|7dXrDtBeq9M|400|right|Video Guide}} | {{#ev:youtube|7dXrDtBeq9M|400|right|Video Guide}} | ||
===Phase 1: Garuda=== | ===Phase 1: Garuda=== | ||
* '''Ferrostorm''' Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE. | * '''Ferrostorm''' Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE. | ||
* '''Superstorm''' High raidwide damage | |||
* '''Air Bump''' Two players will be marked with blue circles. Must share damage with another player. Once cast goes off - leaves behind a AoE circle. Move away! | |||
* '''Knockback''' Stand on the edge of the blue circle or use knockback immunity. | |||
* '''Storm of Fury''' Large pointblank AoE circle around Garuda. Move away! Also tethers two players which will shoot a conal attack in their direction. Spread apart. | |||
* '''Vacuum Slice''' Large void column through the centre of the room. Do not stand in this or you will die. | |||
* '''Occluded Front''' Wind orbs spawn on each side. Find "safe" zones and watch for knockbacks. | |||
===Phase 2: Ifrit=== | ===Phase 2: Ifrit=== | ||
* '''Hello, Ifrit''' Proximity-based damage marker - move away to reduce damage. | |||
* '''Hands of Flame''' Tethers player and jumps onto them. Applied Lightheaded debuff - must avoid getting hit again | |||
* '''Hands of Hell''' Applies four tethers to one player. Extra tethers must be picked up and spread by others. | |||
* '''Instant Incineration''' Tankbuster | |||
* '''Eruption''' Circles form under players - move away! | |||
* '''Hot Foot''' Exploding circles spawn around the platform. Move to orb getting kicked by Ifrit to avoid explosions. | |||
* '''Infernal Howl''' High raidwide damage. | |||
===Phase 3: Garuda & Ifrit=== | ===Phase 3: Garuda & Ifrit=== | ||
Tanks need to ensure they have emnity on both. <br>Mechanics will now overlap. | |||
* '''Vacuum Slice''' Large void column through the centre of the room. Do not stand in this or you will die. | |||
* '''Eruption''' Circles form under players - move away! | |||
* '''Occluded Front''' Wind orbs spawn on each side. Find "safe" zones and watch for knockbacks. ''Ifrit will kick one of the orbs creating the safe space.'' | |||
* '''Air Bump''' Two players will be marked with blue circles. Must share damage with another player. Once cast goes off - leaves behind a AoE circle. Move away! | |||
* '''Hands of Hell''' Applies four tethers to one player. Extra tethers must be picked up and spread by others. | |||
* '''Ferrostorm''' Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE. | |||
===Phase 4: Raktapaksa=== | ===Phase 4: Raktapaksa=== | ||
Highraid wide damage will occur when Garuda and Ifrit combine to create Raktapaksa. | |||
* '''Fire Circles''' Three small safe zones formed. Move into these areas before explosions. | |||
* '''Ferrostorm''' Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE. | |||
* '''Hands of Flame''' Jumps to primary target and targets sides for large AoEs. Move in safe zone behind him. | |||
* '''Air Bump''' Two players will be marked with blue circles. Must share damage with another player. Once cast goes off - leaves behind a AoE circle. Move away! | |||
* '''Hands of Hell''' Applies four tethers to one player. Extra tethers must be picked up and spread by others. ''Boss clones will rush to each tethered player. Move into the safe position under bosses original position.'' | |||
* '''Eruption''' Circles form under players - move away! | |||
* '''Knockback''' Stand on the edge of the blue circle or use knockback immunity. | |||
* '''Conflag Strike''' Move out of eruptions as necessary. Get behind boss before cast completes. | |||
At this point the mechanics will repeat with some overlap until the boss dies. | |||
==Loot== | ==Loot== |
Revision as of 10:55, 25 February 2020
- See also: Eden's Verse and Eden's Verse: Furor (Savage)
Eden's Verse: Furor
- Level
- 80 (Sync: ?"?" is not a number.)
- Item Level
- 455 (Sync: ?"?" is not a number.)
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Req. quest
- Into the Firestorm
- Entrance
- ????? (X:00, Y:00)
- Patch
- 5.2
“According to Urianger, the elements of fire and wind must be restored simultaneously to successfully complete the cycle of rainfall and evaporation. Unfortunately for you, this equates to facing the combined might of a pair of raging primals. Images of the ferocious Ifrit and the maniacal Garuda are made flesh, and you steel yourself for battle.
— In-game description
Eden's Verse: Furor is a level 80 raid introduced in patch 5.2 with Shadowbringers.
Unlock
Bosses
Garuda and Ifrit
Phase 1: Garuda
- Ferrostorm Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE.
- Superstorm High raidwide damage
- Air Bump Two players will be marked with blue circles. Must share damage with another player. Once cast goes off - leaves behind a AoE circle. Move away!
- Knockback Stand on the edge of the blue circle or use knockback immunity.
- Storm of Fury Large pointblank AoE circle around Garuda. Move away! Also tethers two players which will shoot a conal attack in their direction. Spread apart.
- Vacuum Slice Large void column through the centre of the room. Do not stand in this or you will die.
- Occluded Front Wind orbs spawn on each side. Find "safe" zones and watch for knockbacks.
Phase 2: Ifrit
- Hello, Ifrit Proximity-based damage marker - move away to reduce damage.
- Hands of Flame Tethers player and jumps onto them. Applied Lightheaded debuff - must avoid getting hit again
- Hands of Hell Applies four tethers to one player. Extra tethers must be picked up and spread by others.
- Instant Incineration Tankbuster
- Eruption Circles form under players - move away!
- Hot Foot Exploding circles spawn around the platform. Move to orb getting kicked by Ifrit to avoid explosions.
- Infernal Howl High raidwide damage.
Phase 3: Garuda & Ifrit
Tanks need to ensure they have emnity on both.
Mechanics will now overlap.
- Vacuum Slice Large void column through the centre of the room. Do not stand in this or you will die.
- Eruption Circles form under players - move away!
- Occluded Front Wind orbs spawn on each side. Find "safe" zones and watch for knockbacks. Ifrit will kick one of the orbs creating the safe space.
- Air Bump Two players will be marked with blue circles. Must share damage with another player. Once cast goes off - leaves behind a AoE circle. Move away!
- Hands of Hell Applies four tethers to one player. Extra tethers must be picked up and spread by others.
- Ferrostorm Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE.
Phase 4: Raktapaksa
Highraid wide damage will occur when Garuda and Ifrit combine to create Raktapaksa.
- Fire Circles Three small safe zones formed. Move into these areas before explosions.
- Ferrostorm Spawns two blades to the left and right of Garuda, which will shoot out in a cone-shaped AOE.
- Hands of Flame Jumps to primary target and targets sides for large AoEs. Move in safe zone behind him.
- Air Bump Two players will be marked with blue circles. Must share damage with another player. Once cast goes off - leaves behind a AoE circle. Move away!
- Hands of Hell Applies four tethers to one player. Extra tethers must be picked up and spread by others. Boss clones will rush to each tethered player. Move into the safe position under bosses original position.
- Eruption Circles form under players - move away!
- Knockback Stand on the edge of the blue circle or use knockback immunity.
- Conflag Strike Move out of eruptions as necessary. Get behind boss before cast completes.
At this point the mechanics will repeat with some overlap until the boss dies.
Loot
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Helm of Golden Antiquity | Other | N/A | Basic | 1 |
Armor of Golden Antiquity | Other | N/A | Basic | 1 |
Gauntlets of Golden Antiquity | Other | N/A | Basic | 1 |
Belt of Golden Antiquity | Other | N/A | Basic | 1 |
Chausses of Golden Antiquity | Other | N/A | Basic | 1 |
Greaves of Golden Antiquity | Other | N/A | Basic | 1 |
Bangle of Golden Antiquity | Other | N/A | Basic | 2 |