Difference between revisions of "The Stone Vigil (Hard)"
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| name = The Stone Vigil (Hard) | | name = The Stone Vigil (Hard) | ||
| description = Too long has the Stone Vigil been ravished by the Dravinians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well-defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale? | | description = Too long has the Stone Vigil been ravished by the Dravinians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well-defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale? | ||
| image = | | image = The_Stone_Vigil_(Hard).png | ||
| type = dungeon | | type = dungeon | ||
| level = 50 | | level = 50 | ||
| level-sync = | | level-sync = 50 | ||
| ilvl = | | ilvl = 70 | ||
| ilvl-sync = | | ilvl-sync = 110 | ||
| difficulty = hard | | difficulty = hard | ||
| size = 4man | | size = 4man | ||
| time-limit = 90 | | time-limit = 90 | ||
| roulette = | | roulette = level 50/60/70 | ||
| entrance = Coerthas Central Highlands | | entrance = Coerthas Central Highlands | ||
| entrance-coordinates = 7,11 | | entrance-coordinates = 7,11 | ||
| req-quest = Blood for Stone | | req-quest = Blood for Stone | ||
| patch = 2.3 | | patch = 2.3 | ||
| release = | | release = A Realm Reborn | ||
}} | }} | ||
<br> | <br> | ||
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*[[Blue Dragon Card]] | *[[Blue Dragon Card]] | ||
===Armor and Accessories=== | ===Armor and Accessories=== | ||
{| | {| {{STDT|sortable item align-left}} | ||
|- | |- | ||
!Item | !Item |
Revision as of 13:47, 29 December 2019
- See also: The Stone Vigil
The Stone Vigil (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 70 (Sync: 110)
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 50/60/70"Level 50/60/70" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Req. quest
- Blood for Stone
- Entrance
- Coerthas Central Highlands (X:7, Y:11)
- Patch
- 2.3
“Too long has the Stone Vigil been ravished by the Dravinians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well-defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale?
— In-game description
The Stone Vigil (Hard) is a level 50 dungeon introduced in patch 2.3.
Unlock
Level 50 players need to talk to Faillicie in Revenant's Toll, Mor Dhona (x21,y8), to start the quest Blood for Stone to unlock the dungeon.
The quest is available after the completion of the main scenario quest The Ultimate Weapon.
Objectives
- Slay Gorynich: 0/1
- Slay Cuca Fera: 0/1
- Obtain the main storage vault key: 0/1
- Slay Giruveganaus: 0/1
Bosses
Gorynich
Gorynich fight is similar to the first boss fight in the normal Stone Vigil. He moves around and uses Swinge. Use Sprint to stay behind him to not get hit. When he spawns adds, the adds will automatically attack the healer. DPS should kill the adds ASAP. Please note that these adds will perform an AoE on death (one is a large conal in front and the other is a large circle around them). If the boss is in range of these AoE's, it will gain Haste and Damage Up.
Try to tank the boss in a corner and place your healer away from him.
Cuca Fera
For this Cuca Fera, the players will operate 4 cannons in the 4 corners to the room to attack the boss. These cannons have two abilities. First ability is a normal damaging shot with low cooldown. The second ability is a shot that stuns the boss but has long cooldown. Use the normal shots to damage the boss but Do NOT fire at it when it turtles. You can notice it's turtling when its shell glows red. While turtled, your shots will bounce back, hurting you instead of the boss.
Designate two people to be "stunners". The Boss has a group wide AoE called Hard Stomp. Use the second ability of the cannon to interrupt its casting. Two people rotating the stuns should be enough to let CD's recharge. The boss has an attack where it sets itself on fire and charges a cannon. Very easy to avoid if you're paying attention.
When adds spawn, players should kill them with their cannons. Because cannons cannot fire at targets nearby, party members should help each other to clean up the adds.
Do not allow all of the NPCs die. If they do, the boss will do an unstunnable Hard Stomp that instantly wipes the party.
Giruveganaus
Giruveganaus is a fairly straightforward, if annoying, fight. The boss follows a random attack pattern, ignoring all hate generation. All players must keep an eye out for one of Giruvenganaus' many tells in order to anticipate and dodge attacks. All of the boss's attacks not only hit for moderate to high damage, but also bestow a debuff on anyone hit called Infirmity, which reduces healing from magical sources.
Phase 1 consists of 3 attacks. His first, a burning shoulder tackle, is telegraphed by the boss lowering his shoulder. After about a second, he will charge forward damaging all in his path. His next attack is a tail swipe, a rear cone attack preceded by the boss pausing and raising his tail. The final attack of this phase is a frontal cleave attack, in which the boss stops and rears up on his hind legs and swings at anyone in front of him. It is highly recommended to stay to the flank of the boss, as this puts you in a "safe zone" between the range of his frontal cleave and tail swipe. At approx 60% health, phase 2 will begin.
At the start of phase 2, Giruvenganaus will summon a clone of himself with all the same attacks and stats as the original at full health. He will also gain a new attack which is shared with his clone, where he will turn to face a random player and launch a fireball, which will damage the target and anyone in a close proximity. The tell for this is a small flame that will appear in the boss's mouth as it turns to its target. In this phase it is best to ignore the clone in favor of bursting down the original boss, dodging attacks when necessary. Once the original is dead, focus attacking the clone, who should follow soon afterward.
Loot
Armor and Accessories
Materials
- Animal Fat
- Aqueous Whetstone
- Coke
- Cooking Sherry
- Filtered Water
- Hardened Sap
- Lime Sulphur
- Minium
- Peacock Ore
- Potash
- Voidsent Blood