Difference between revisions of "The Stone Vigil (Hard)"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Changed to new template.)
Line 1: Line 1:
{{Dungeon Infobox
{{See also|The Stone Vigil}}
|name= The Stone Vigil (Hard)
{{Duty infobox
|image= [[File:Stone vigil hard2.png|300px]]
| name = The Stone Vigil (Hard)
|type= dungeon4
| description = Too long has the Stone Vigil been ravished by the Dravinians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well-defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale?
|patch= 2.3
| image = Stone vigil hard2.png
|level= 50
| type = dungeon
|ilevel= 70 (Sync: 110)
| level = 50
|player= 4 (1 Tank / 1 Healer / 2 DPS)
| level-sync =
|time= 90 Minutes
| ilvl =
|roulette= high
| ilvl-sync =  
|tomestone= [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50
| difficulty = hard
|entrance= [[Coerthas Central Highlands]] (x7,y11)
| size = 4man
|questtype= side
| time-limit = 90
|quest= [[Blood for Stone]]
| roulette =  
|boss= [[Gorynich]]<br>[[Cuca Fera]]<br>[[Giruveganaus]]
| tomestones =  
| entrance = Coerthas Central Highlands
| entrance-coordinates = 7,11
| req-quest = Blood for Stone
| patch = 2.3
| release =  
}}
}}
{{See also|The Stone Vigil}}
==Lore==
{{Quote|Too long has the Stone Vigil been ravished by the Dravinians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well-defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale?|Game Description}}
<br>
<br>
__TOC__
__TOC__
Line 33: Line 35:
==Bosses==
==Bosses==
{{#ev:youtube|whAPDPMTrkI|400|right|The Stone Vigil (Hard) Guide}}
{{#ev:youtube|whAPDPMTrkI|400|right|The Stone Vigil (Hard) Guide}}
===Gorynich===
===[[File:Aggressive difficulty r6.png|link=]] Gorynich===
Gorynich fight is similar to the first boss fight in the normal Stone Vigil. He moves around and uses Swinge. Use Sprint to stay behind him to not get hit. When he spawns adds, the adds will automatically attack the healer. DPS should kill the adds ASAP. Please note that these adds will perform an AoE on death (one is a large conal in front and the other is a large circle around them). If the boss is in range of these AoE's, it will gain Haste and Damage Up.
Gorynich fight is similar to the first boss fight in the normal Stone Vigil. He moves around and uses Swinge. Use Sprint to stay behind him to not get hit. When he spawns adds, the adds will automatically attack the healer. DPS should kill the adds ASAP. Please note that these adds will perform an AoE on death (one is a large conal in front and the other is a large circle around them). If the boss is in range of these AoE's, it will gain Haste and Damage Up.


Try to tank the boss in a corner and place your healer away from him.
Try to tank the boss in a corner and place your healer away from him.
===Cuca Fera===
===[[File:Aggressive difficulty r6.png|link=]] Cuca Fera===
For this Cuca Fera, the players will operate 4 cannons in the 4 corners to the room to attack the boss. These cannons have two abilities. First ability is a normal damaging shot with low cooldown. The second ability is a shot that stuns the boss but has long cooldown. Use the normal shots to damage the boss but Do NOT fire at it when it turtles. You can notice it's turtling when its shell glows red. While turtled, your shots will bounce back, hurting you instead of the boss.
For this Cuca Fera, the players will operate 4 cannons in the 4 corners to the room to attack the boss. These cannons have two abilities. First ability is a normal damaging shot with low cooldown. The second ability is a shot that stuns the boss but has long cooldown. Use the normal shots to damage the boss but Do NOT fire at it when it turtles. You can notice it's turtling when its shell glows red. While turtled, your shots will bounce back, hurting you instead of the boss.


Line 46: Line 48:
Do not allow all of the NPCs die. If they do, the boss will do an unstunnable Hard Stomp that instantly wipes the party.
Do not allow all of the NPCs die. If they do, the boss will do an unstunnable Hard Stomp that instantly wipes the party.


===Giruveganaus===
===[[File:Aggressive difficulty r6.png|link=]] Giruveganaus===
Giruveganaus is a fairly straightforward, if annoying, fight. The boss follows a random attack pattern, ignoring all hate generation. All players must keep an eye out for one of Giruvenganaus' many tells in order to anticipate and dodge attacks. All of the boss's attacks not only hit for moderate to high damage, but also bestow a debuff on anyone hit called Infirmity, which reduces healing from magical sources.
Giruveganaus is a fairly straightforward, if annoying, fight. The boss follows a random attack pattern, ignoring all hate generation. All players must keep an eye out for one of Giruvenganaus' many tells in order to anticipate and dodge attacks. All of the boss's attacks not only hit for moderate to high damage, but also bestow a debuff on anyone hit called Infirmity, which reduces healing from magical sources.



Revision as of 14:27, 25 July 2019

See also: The Stone Vigil
Dungeon.png

The Stone Vigil (Hard)

Stone vigil hard2.png
Level
50
Difficulty
Hard
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Req. quest
Feature quest Blood for Stone
Entrance
Coerthas Central Highlands (X:7, Y:11)
Patch
2.3

Too long has the Stone Vigil been ravished by the Dravinians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well-defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale?

— In-game description

The Stone Vigil (Hard) is a level 50 dungeon introduced in patch 2.3.



Unlock

Level 50 players need to talk to Faillicie in Revenant's Toll, Mor Dhona (x21,y8), to start the quest Side Quest Blood for Stone to unlock the dungeon.
The quest is available after the completion of the main scenario quest Main Quest The Ultimate Weapon.

Objectives

  1. Slay Gorynich: 0/1
  2. Slay Cuca Fera: 0/1
  3. Obtain the main storage vault key: 0/1
  4. Slay Giruveganaus: 0/1


Bosses

The Stone Vigil (Hard) Guide

Aggressive difficulty r6.png Gorynich

Gorynich fight is similar to the first boss fight in the normal Stone Vigil. He moves around and uses Swinge. Use Sprint to stay behind him to not get hit. When he spawns adds, the adds will automatically attack the healer. DPS should kill the adds ASAP. Please note that these adds will perform an AoE on death (one is a large conal in front and the other is a large circle around them). If the boss is in range of these AoE's, it will gain Haste and Damage Up.

Try to tank the boss in a corner and place your healer away from him.

Aggressive difficulty r6.png Cuca Fera

For this Cuca Fera, the players will operate 4 cannons in the 4 corners to the room to attack the boss. These cannons have two abilities. First ability is a normal damaging shot with low cooldown. The second ability is a shot that stuns the boss but has long cooldown. Use the normal shots to damage the boss but Do NOT fire at it when it turtles. You can notice it's turtling when its shell glows red. While turtled, your shots will bounce back, hurting you instead of the boss.

Designate two people to be "stunners". The Boss has a group wide AoE called Hard Stomp. Use the second ability of the cannon to interrupt its casting. Two people rotating the stuns should be enough to let CD's recharge. The boss has an attack where it sets itself on fire and charges a cannon. Very easy to avoid if you're paying attention.

When adds spawn, players should kill them with their cannons. Because cannons cannot fire at targets nearby, party members should help each other to clean up the adds.

Do not allow all of the NPCs die. If they do, the boss will do an unstunnable Hard Stomp that instantly wipes the party.

Aggressive difficulty r6.png Giruveganaus

Giruveganaus is a fairly straightforward, if annoying, fight. The boss follows a random attack pattern, ignoring all hate generation. All players must keep an eye out for one of Giruvenganaus' many tells in order to anticipate and dodge attacks. All of the boss's attacks not only hit for moderate to high damage, but also bestow a debuff on anyone hit called Infirmity, which reduces healing from magical sources.

Phase 1 consists of 3 attacks. His first, a burning shoulder tackle, is telegraphed by the boss lowering his shoulder. After about a second, he will charge forward damaging all in his path. His next attack is a tail swipe, a rear cone attack preceded by the boss pausing and raising his tail. The final attack of this phase is a frontal cleave attack, in which the boss stops and rears up on his hind legs and swings at anyone in front of him. It is highly recommended to stay to the flank of the boss, as this puts you in a "safe zone" between the range of his frontal cleave and tail swipe. At approx 60% health, phase 2 will begin.

At the start of phase 2, Giruvenganaus will summon a clone of himself with all the same attacks and stats as the original at full health. He will also gain a new attack which is shared with his clone, where he will turn to face a random player and launch a fireball, which will damage the target and anyone in a close proximity. The tell for this is a small flame that will appear in the boss's mouth as it turns to its target. In this phase it is best to ignore the clone in favor of bursting down the original boss, dodging attacks when necessary. Once the original is dead, focus attacking the clone, who should follow soon afterward.

Loot

Armor and Accessories

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Belt of the Divine Harvest Belt of the divine harvest icon1.png 80 CNJ, WHM, SCH
Level 50
Waist 37 66 Vitality +11 Mind +11 Piety +7 Critical Hit Rate +14
Belt of the Divine Hero Belt of the divine hero icon1.png 80 PGL, MNK
Level 50
Waist 52 52 Strength +11 Vitality +13 Accuracy +14 Skill Speed +10
Belt of the Divine Light Belt of the divine light icon1.png 80 ARC, BRD
Level 50
Waist 52 52 Dexterity +11 Vitality +13 Critical Hit Rate +14 Skill Speed +10
Boots of the Divine Light Boots of the divine light icon1.png 80 ARC, BRD
Level 50
Feet 60 60 Dexterity +15 Vitality +17 Accuracy +13 Critical Hit Rate +19
Bracelet of Divine Wisdom Bracelet of divine wisdom icon1.png 80 All Classes
Level 50
Bracelets 1 1 Strength +11 Critical Hit Rate +14 Skill Speed +10
Bracelet of the Divine Light Bracelet of the divine light icon1.png 80 All Classes
Level 50
Bracelets 1 1 Dexterity +11 Critical Hit Rate +10 Determination +10
Breeches of Divine Wisdom Breeches of divine wisdom icon1.png 80 LNC, DRG
Level 50
Legs 107 60 Strength +25 Vitality +27 Critical Hit Rate +21 Skill Speed +30
Choker of the Divine War Choker of the divine war icon1.png 80 All Classes
Level 50
Necklace 1 1 Vitality +13 Critical Hit Rate +14 Skill Speed +10
Crakows of Divine Death Crakows of divine death icon1.png 80 THM, ACN, BLM, SMN
Level 50
Feet 43 77 Vitality +15 Intelligence +15 Critical Hit Rate +13 Spell Speed +19
Crakows of the Divine Harvest Crakows of the divine harvest icon1.png 80 CNJ, WHM, SCH
Level 50
Feet 43 77 Vitality +15 Mind +15 Determination +9 Spell Speed +19
Cuffs of the Divine Hero Cuffs of the divine hero icon1.png 80 PGL, MNK
Level 50
Hands 60 60 Strength +15 Vitality +17 Determination +13 Skill Speed +13
Cuffs of the Divine Light Cuffs of the divine light icon1.png 80 ARC, BRD
Level 50
Hands 60 60 Dexterity +15 Vitality +17 Accuracy +19 Skill Speed +13
Cuirass of Divine Wisdom Cuirass of divine wisdom icon1.png 80 LNC, DRG
Level 50
Body 107 60 Strength +25 Vitality +27 Critical Hit Rate +30 Determination +15
Cuirass of the Divine War Cuirass of the divine war icon1.png 80 GLA, MRD, PLD, WAR
Level 50
Body 155 155 Strength +25 Vitality +27 Determination +15 Skill Speed +30
Earrings of the Divine Harvest Earrings of the divine harvest icon1.png 80 All Classes
Level 50
Earrings 1 1 Mind +11 Piety +10 Critical Hit Rate +10
Earrings of the Divine War Earrings of the divine war icon1.png 80 All Classes
Level 50
Earrings 1 1 Vitality +13 Parry +14 Determination +7
Eyepatch of the Divine Hero Eyepatch of the divine hero icon1.png 80 PGL, MNK
Level 50
Head 60 60 Strength +15 Vitality +17 Critical Hit Rate +19 Skill Speed +13
Halfgloves of Divine Death Halfgloves of divine death icon1.png 80 THM, ACN, BLM, SMN
Level 50
Hands 43 77 Vitality +15 Intelligence +15 Accuracy +19 Determination +9
Helm of the Divine War Helm of the divine war icon1.png 80 GLA, MRD, PLD, WAR
Level 50
Head 111 111 Strength +15 Vitality +17 Parry +13 Critical Hit Rate +19
Mask of Divine Wisdom Mask of divine wisdom icon1.png 80 LNC, DRG
Level 50
Head 77 43 Strength +15 Vitality +17 Determination +13 Skill Speed +13
Monocle of Divine Death Monocle of divine death icon1.png 80 THM, ACN, BLM, SMN
Level 50
Head 43 77 Vitality +15 Intelligence +15 Determination +13 Spell Speed +13
Ring of Divine Death Ring of divine death icon1.png 80 All Classes
Level 50
Ring 1 1 Intelligence +11 Accuracy +14 Spell Speed +10
Ring of Divine Wisdom Ring of divine wisdom icon1.png 80 All Classes
Level 50
Ring 1 1 Strength +11 Accuracy +10 Determination +10
Robe of the Divine Harvest Robe of the divine harvest icon1.png 80 CNJ, WHM, SCH
Level 50
Body 60 107 Vitality +25 Mind +25 Piety +22 Critical Hit Rate +21
Sabatons of the Divine War Sabatons of the divine war icon1.png 80 GLA, MRD, PLD, WAR
Level 50
Feet 111 111 Strength +15 Vitality +17 Critical Hit Rate +19 Determination +9
Sarouel of the Divine Light Sarouel of the divine light icon1.png 80 ARC, BRD
Level 50
Legs 84 84 Dexterity +25 Vitality +27 Determination +21 Skill Speed +21
Shirt of the Divine Hero Shirt of the divine hero icon1.png 80 PGL, MNK
Level 50
Body 84 84 Strength +25 Vitality +27 Accuracy +30 Determination +15
Tassets of the Divine War Tassets of the divine war icon1.png 80 GLA, MRD, PLD, WAR
Level 50
Waist 96 96 Strength +11 Vitality +13 Accuracy +10 Skill Speed +14
Tonban of Divine Death Tonban of divine death icon1.png 80 THM, ACN, BLM, SMN
Level 50
Legs 60 107 Vitality +25 Intelligence +25 Accuracy +21 Critical Hit Rate +30
Tonban of the Divine Harvest Tonban of the divine harvest icon1.png 80 CNJ, WHM, SCH
Level 50
Legs 60 107 Vitality +25 Mind +25 Piety +22 Critical Hit Rate +21
Vambraces of Divine Wisdom Vambraces of divine wisdom icon1.png 80 LNC, DRG
Level 50
Hands 77 43 Strength +15 Vitality +17 Accuracy +19 Determination +9

Materials

Images