Difference between revisions of "Thaumaturge"

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[[File:Thaumaturge concept art.jpg|250px|right]]  
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==Introduction==
{{MH2|Introduction}}
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]|
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]|
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

Revision as of 17:59, 28 December 2017

Introduction

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.

FinalFantasyXIV.com Thaumaturge

Thaumaturges are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice.

General information

Guild

The Thaumaturge's Guild is in Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, thaumaturges may specialize into black mage.

Equipment

The thaumaturge is a disciple of magic and wears cloth armor. They use scepters and staves as weapons, as well as wooden shields as defense. The following crafting classes can create items that are useful to the thaumaturge:

Hunting Log

See thaumaturge hunting log.

Quests

See list of thaumaturge quests.

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Blizzard.png  Blizzard Thaumaturge frame icon.png THM 1 Spell 400 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Fire.png  Fire Thaumaturge frame icon.png THM 2 Spell 800 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no casting time
Duration: 30s
Transpose.png  Transpose Thaumaturge frame icon.png THM 4 Ability Instant 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder.png  Thunder Thaumaturge frame icon.png THM 6 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 100.
Additional Effect: Lightning damage over time
Potency: 45
Duration: 24s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Blizzard II.png  Blizzard II Thaumaturge frame icon.png THM 12 Spell 800 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Scathe.png  Scathe Thaumaturge frame icon.png THM 1Quest: The Threat of Superiority 15 Spell 800 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
Fire II.png  Fire II Thaumaturge frame icon.png THM 18 Spell 1,500 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Thunder II.png  Thunder II Thaumaturge frame icon.png THM 26 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 60 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Manaward.png  Manaward Thaumaturge frame icon.png THM 1Quest: Facing Your Demons 30 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
Fire III.png  Fire III Thaumaturge frame icon.png THM 35 Spell 2,000 3.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 280.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Aetherial Manipulation.png  Aetherial Manipulation Thaumaturge frame icon.png THM 50 Ability Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rush to a target party member's side.
Unable to cast if bound.

Limit Breaks

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Skyshard Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 1 2s Instant Range icon.png 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Starstorm Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 2 3s Instant Range icon.png 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Meteor Thaumaturge frame icon.png THM 1 Limit Break Level 3 4.5s Instant Range icon.png 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magical Ranged DPS actions

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Range icon.png 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Magic Ranged DPS actions

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Range icon.png 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Traits

See list of thaumaturge traits.

Jobs

The thaumaturge can specialize into Black Mage frame icon.png BLM, a DPS job.

Core mechanics

Thaumaturge icon.png

The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain MP cost at a bearable level they cycle between fire and ice.

  • Fire.png  Fire - Deals fire damage with a potency of 180.
  • Transpose.png  Transpose - Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
  • Manaward.png  Manaward - Creates a barrier that nullifies damage totaling up to 30% of maximum HP.

Thaumaturges have Astral Fire and Umbral Ice – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. Transpose is a key ability to balance between both elements.

Gallery

External links