Difference between revisions of "Halatali (Hard)"

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The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy.
The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy.


The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Mumepo does not appear to need tanking, but the red demon does. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar. The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever around the arena to unchain them before the cast bar fills up. Then the two chained players run out of the AOE before it goes off if everything goes well and no on takes damage. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee. Otherwise it was tank-and-spank from there on.
The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location.
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==Loot==
==Loot==
===Armor===
===Armor===

Revision as of 18:18, 13 July 2017

Template:Dungeon Infobox

See also: Halatali

Lore

"Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers." — Game Description


Unlock

Level 50 players need to talk to Hugubert in Revenant's Toll, Mor Dhona (x22,y8), to start the quest Side Quest This Time's for Fun to unlock the dungeon.
The quest is available after the completion of the main scenario quest Main Quest The Ultimate Weapon.

Objectives

  1. Defeat the Mammets: 0/4
  2. Defeat Pyracmon: 0/1
  3. Defeat the monsters: 0/7
  4. Defeat the Catoblepas: 0/1
  5. Defeat the Gladiators: 0/3
  6. Complete the final test: 0/1


Bosses

Halatali (Hard) Video Guide

Pyracmon

The fight is similar to The Aurum Vale's Coincounter. He will use Eye of the Beholder. Avoid his lasers. Throughout the fight, a mechanical Mammet will start marching aimlessly around the room with a tether attaching it to a lever at the back of the room. Interacting with the lever will cause the Mammet to stop and start radiating a blue aura that will grant the Manawall buff to anyone standing inside it before it fades away about 10 seconds later. The trick is to wait until the cyclops starts charging his 1000 Tonze Swing attack, which will cover the entire arena, and then activate the lever and get the buff before his charge bar fills. The Manawall effect will negate his swing attack, which would likely be lethal otherwise.

Catoblepas

The boss room has four pedestals placed in a square around the edges. Once the battle begins, each pedestal will light up with a Tainted Eye activate-able lever. They're important, make sure you assign one to each party member. Throughout the fight, he will periodically use Demonic Eye, which has a fairly long cast timer. When he starts to cast Demon Eye, each party member has to activate the Tainted Eye to gain a buff called Gloam that prevents you from taking damage.

Catoblepas will also make his eye target-able from time to time. This is a DPS check. It starts out blue, then turns yellow, and then red. When the eye turns red the boss starts stacking damage taken debuffs on the entire party. Lastly, this boss has some rough cone AOEs. It can turn toward a player and cover a good 1/3rd of the arena in a massive cone AOE that can be somewhat hard to dodge if you're directly in the center of it.

Mumuepo the Beholden

The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy.

The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location.

Loot

Armor

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Darklight Boots of Casting Darklight boots of casting icon1.png 70 THM, ACN, BLM, SMN
Level 50
Feet 41 75 Vitality +12 Intelligence +12 Critical Hit Rate +16 Determination +8
Darklight Boots of Healing Darklight boots of healing icon1.png 70 CNJ, WHM, SCH
Level 50
Feet 41 75 Vitality +12 Mind +12 Piety +11 Determination +8
Darklight Bracers of Aiming Darklight bracers of aiming icon1.png 70 ARC, BRD
Level 50
Hands 58 58 Dexterity +12 Vitality +14 Accuracy +16 Determination +8
Darklight Breeches of Casting Darklight breeches of casting icon1.png 70 THM, ACN, BLM, SMN
Level 50
Legs 57 105 Vitality +20 Intelligence +20 Critical Hit Rate +27 Spell Speed +19
Darklight Corselet of Striking Darklight corselet of striking icon1.png 70 PGL, MNK
Level 50
Body 81 81 Strength +20 Vitality +22 Accuracy +27 Determination +13
Darklight Cowl of Healing Darklight cowl of healing icon1.png 70 CNJ, WHM, SCH
Level 50
Body 98 180 Vitality +32 Mind +33 Piety +19 Determination +29
Darklight Eyepatch of Striking Darklight eyepatch of striking icon1.png 70 PGL, MNK
Level 50
Head 58 58 Strength +12 Vitality +14 Accuracy +16 Skill Speed +11
Darklight Gauntlets Darklight gauntlets icon1.png 70 LNC, DRG
Level 50
Hands 75 41 Strength +12 Vitality +14 Determination +11 Skill Speed +11
Darklight Gloves of Casting Darklight gloves of casting icon1.png 70 THM, ACN, BLM, SMN
Level 50
Hands 41 75 Vitality +12 Intelligence +12 Accuracy +16 Determination +8
Darklight Hunting Belt Darklight hunting belt icon1.png 70 ARC, BRD
Level 50
Waist 50 50 Dexterity +9 Vitality +10 Accuracy +9 Critical Hit Rate +12
Darklight Kecks Darklight kecks icon1.png 70 ARC, BRD
Level 50
Legs 81 81 Dexterity +20 Vitality +22 Accuracy +19 Determination +18
Darklight Sollerets Darklight sollerets icon1.png 70 LNC, DRG
Level 50
Feet 75 41 Strength +12 Vitality +14 Accuracy +11 Determination +11
Darklight Trousers Darklight trousers icon1.png 70 LNC, DRG
Level 50
Legs 105 57 Strength +20 Vitality +22 Accuracy +19 Determination +18
Darklight Whipping Belt Darklight whipping belt icon1.png 70 PGL, MNK
Level 50
Waist 50 50 Strength +9 Vitality +10 Accuracy +12 Determination +6
Fistfighter's Breeches Fistfighters breeches icon1.png 70 PGL, MNK
Level 50
Legs 81 81 Strength +20 Vitality +22 Accuracy +19 Determination +18
Fistfighter's Gloves Fistfighters gloves icon1.png 70 PGL, MNK
Level 50
Hands 58 58 Strength +12 Vitality +14 Accuracy +11 Skill Speed +16
Fistfighter's Jackboots Fistfighters jackboots icon1.png 70 PGL, MNK
Level 50
Feet 58 58 Strength +12 Vitality +14 Critical Hit Rate +16 Determination +8
Heavy Darklight Armor Heavy darklight armor icon1.png 70 GLA, MRD, PLD, WAR
Level 50
Body 262 262 Strength +33 Vitality +36 Parry +43 Critical Hit Rate +30
Heavy Darklight Plate Belt Heavy darklight plate belt icon1.png 70 GLA, MRD, PLD, WAR
Level 50
Waist 95 95 Strength +9 Vitality +10 Parry +9 Accuracy +12
Hussar's Goggles Hussars goggles icon1.png 70 LNC, DRG
Level 50
Head 75 41 Strength +12 Vitality +14 Critical Hit Rate +16 Determination +8
Hussar's Jackcoat Hussars jackcoat icon1.png 70 LNC, DRG
Level 50
Body 105 57 Strength +20 Vitality +22 Accuracy +27 Skill Speed +19
Hussar's Sash Hussars sash icon1.png 70 LNC, DRG
Level 50
Waist 65 35 Strength +9 Vitality +10 Accuracy +9 Critical Hit Rate +12
Magician's Hat Magicians hat icon1.png 70 THM, ACN, BLM, SMN
Level 50
Head 41 75 Vitality +12 Intelligence +12 Accuracy +16 Spell Speed +11
Magician's Robe Magicians robe icon1.png 70 THM, ACN, BLM, SMN
Level 50
Body 57 105 Vitality +20 Intelligence +20 Critical Hit Rate +27 Spell Speed +19
Magician's Sash Magicians sash icon1.png 70 THM, ACN, BLM, SMN
Level 50
Waist 35 65 Vitality +9 Intelligence +9 Accuracy +9 Determination +8
Pilgrim's Gloves Pilgrims gloves icon1.png 70 CNJ, WHM, SCH
Level 50
Hands 41 75 Vitality +12 Mind +12 Piety +7 Critical Hit Rate +16
Pilgrim's Sash Pilgrims sash icon1.png 70 CNJ, WHM, SCH
Level 50
Waist 35 65 Vitality +9 Mind +9 Critical Hit Rate +9 Determination +8
Pilgrim's Slops Pilgrims slops icon1.png 70 CNJ, WHM, SCH
Level 50
Legs 57 105 Vitality +20 Mind +20 Piety +17 Determination +13
Protector's Gauntlets Protectors gauntlets icon1.png 70 GLA, MRD, PLD, WAR
Level 50
Hands 109 109 Strength +12 Vitality +14 Parry +11 Determination +11
Protector's Sollerets Protectors sollerets icon1.png 70 GLA, MRD, PLD, WAR
Level 50
Feet 109 109 Strength +12 Vitality +14 Critical Hit Rate +16 Skill Speed +11
Protector's Trousers Protectors trousers icon1.png 70 GLA, MRD, PLD, WAR
Level 50
Legs 153 153 Strength +20 Vitality +22 Parry +27 Determination +13
Shikaree's Boots Shikarees boots icon1.png 70 ARC, BRD
Level 50
Feet 58 58 Dexterity +12 Vitality +14 Determination +8 Skill Speed +16
Shikaree's Doublet Shikarees doublet icon1.png 70 ARC, BRD
Level 50
Body 81 81 Dexterity +20 Vitality +22 Critical Hit Rate +19 Skill Speed +27
Shikaree's Mask Shikarees mask icon1.png 70 ARC, BRD
Level 50
Head 58 58 Dexterity +12 Vitality +14 Critical Hit Rate +11 Determination +11

Accessories

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Darklight Band of Aiming Darklight band of aiming icon1.png 70 All Classes
Level 50
Ring 1 1 Dexterity +9, Critical Hit Rate +9, Determination +8, ,
Darklight Band of Casting Darklight band of casting icon1.png 70 All Classes
Level 50
Ring 1 1 Intelligence +9, Accuracy +12, Determination +6, ,
Darklight Band of Fending Darklight band of fending icon1.png 70 All Classes
Level 50
Ring 1 1 Vitality +10, Parry +12, Accuracy +9, ,
Darklight Band of Healing Darklight band of healing icon1.png 70 All Classes
Level 50
Ring 1 1 Mind +9, Piety +8, Spell Speed +9, ,
Darklight Band of Maiming Darklight band of maiming icon1.png 70 All Classes
Level 50
Ring 1 1 Strength +9, Accuracy +12, Skill Speed +9, ,
Darklight Band of Striking Darklight band of striking icon1.png 70 All Classes
Level 50
Ring 1 1 Strength +9, Critical Hit Rate +9, Skill Speed +12, ,
Darklight Bracelet of Aiming Darklight bracelet of aiming icon1.png 70 All Classes
Level 50
Bracelets 1 1 Dexterity +9, Accuracy +12, Critical Hit Rate +9, ,
Darklight Bracelet of Casting Darklight bracelet of casting icon1.png 70 All Classes
Level 50
Bracelets 1 1 Intelligence +9, Determination +8, Spell Speed +9, ,
Darklight Bracelet of Fending Darklight bracelet of fending icon1.png 70 All Classes
Level 50
Bracelets 1 1 Vitality +10, Parry +9, Accuracy +12, ,
Darklight Bracelet of Healing Darklight bracelet of healing icon1.png 70 All Classes
Level 50
Bracelets 1 1 Mind +9, Piety +8, Spell Speed +9, ,
Darklight Bracelet of Maiming Darklight bracelet of maiming icon1.png 70 All Classes
Level 50
Bracelets 1 1 Strength +9, Critical Hit Rate +9, Skill Speed +12, ,
Darklight Bracelet of Striking Darklight bracelet of striking icon1.png 70 All Classes
Level 50
Bracelets 1 1 Strength +9, Critical Hit Rate +12, Determination +6, ,
Darklight Choker of Aiming Darklight choker of aiming icon1.png 70 All Classes
Level 50
Necklace 1 1 Dexterity +9, Accuracy +12, Determination +6, ,
Darklight Choker of Casting Darklight choker of casting icon1.png 70 All Classes
Level 50
Necklace 1 1 Intelligence +9, Determination +8, Spell Speed +9, ,
Darklight Choker of Fending Darklight choker of fending icon1.png 70 All Classes
Level 50
Necklace 1 1 Vitality +10, Parry +12, Accuracy +9, ,
Darklight Choker of Healing Darklight choker of healing icon1.png 70 All Classes
Level 50
Necklace 1 1 Mind +9, Piety +8, Spell Speed +9, ,
Darklight Choker of Maiming Darklight choker of maiming icon1.png 70 All Classes
Level 50
Necklace 1 1 Strength +9, Accuracy +9, Skill Speed +12, ,
Darklight Choker of Striking Darklight choker of striking icon1.png 70 All Classes
Level 50
Necklace 1 1 Strength +9, Accuracy +12, Critical Hit Rate +9, ,
Darklight Earrings of Aiming Darklight earrings of aiming icon1.png 70 All Classes
Level 50
Earrings 1 1 Dexterity +9, Accuracy +9, Critical Hit Rate +12, ,
Darklight Earrings of Casting Darklight earrings of casting icon1.png 70 All Classes
Level 50
Earrings 1 1 Intelligence +9, Accuracy +12, Determination +6, ,
Darklight Earrings of Fending Darklight earrings of fending icon1.png 70 All Classes
Level 50
Earrings 1 1 Vitality +10, Parry +12, Determination +6, ,
Darklight Earrings of Healing Darklight earrings of healing icon1.png 70 All Classes
Level 50
Earrings 1 1 Mind +9, Piety +8, Spell Speed +9, ,
Darklight Earrings of Maiming Darklight earrings of maiming icon1.png 70 All Classes
Level 50
Earrings 1 1 Strength +9, Accuracy +12, Critical Hit Rate +9, ,
Darklight Earrings of Striking Darklight earrings of striking icon1.png 70 All Classes
Level 50
Earrings 1 1 Strength +9, Accuracy +9, Critical Hit Rate +12, ,

Crafting Material

Images

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