Difference between revisions of "Black Mage Actions"
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*[[Firestarter]] proc should be cast immediately, unless you're entering Umbra phase, in which case you should use your normal filler spell (usually Thunder II) until full MP, then use your Firestarter proc. | *[[Firestarter]] proc should be cast immediately, unless you're entering Umbra phase, in which case you should use your normal filler spell (usually Thunder II) until full MP, then use your Firestarter proc. | ||
====Tips and Tricks==== | |||
Always be casting. While there are some times when interrupting your casting is necessary, some players cancel a casting in order to cast a proc'd ability. Cancelling spells already in progress is always DPS loss and should be avoided unless you need to move and avoid damage. | |||
The normal Black Mage rotation consist of 4 castings of Fire before you drop below the amount of MP needed to cast both Blizzard III and Thunder II. Any further casting of Fire after the fourth will result in an insufficient amount of MP to get through an Umbral phase uninterrupted. | |||
In presence of [[Scholars]] or by using [[Food]] or [[Materia]], it is possible to raise your [[Piety]] to 251 or higher. It gives you enough MP to cast 5 Fire spells and continue your rotation without pause. It results in a 2.5% increase in DPS. | |||
===Multiple Targets (AoE)=== | ===Multiple Targets (AoE)=== | ||
===Tips and Tricks=== | ====Tips and Tricks==== | ||
==Skills and Abilities== | ==Skills and Abilities== |
Revision as of 16:41, 2 November 2013
- Main article: Black Mage
Rotations
Single Target
Thunder II -> Fire III -> Fire (until under 1000 MP) -> Blizzard III
- Thundercloud procs should be cast immediately and should always be Thunder III.
- Firestarter proc should be cast immediately, unless you're entering Umbra phase, in which case you should use your normal filler spell (usually Thunder II) until full MP, then use your Firestarter proc.
Tips and Tricks
Always be casting. While there are some times when interrupting your casting is necessary, some players cancel a casting in order to cast a proc'd ability. Cancelling spells already in progress is always DPS loss and should be avoided unless you need to move and avoid damage.
The normal Black Mage rotation consist of 4 castings of Fire before you drop below the amount of MP needed to cast both Blizzard III and Thunder II. Any further casting of Fire after the fourth will result in an insufficient amount of MP to get through an Umbral phase uninterrupted.
In presence of Scholars or by using Food or Materia, it is possible to raise your Piety to 251 or higher. It gives you enough MP to cast 5 Fire spells and continue your rotation without pause. It results in a 2.5% increase in DPS.
Multiple Targets (AoE)
Tips and Tricks
Skills and Abilities
Action | Icon | Level | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Convert | 30 | 0 | Instant | 180s | 0y | 0y | Sacrifices 20% of maximum HP to restore 30% of MP. Cannot be executed when current HP is lower than 20%. | |
Freeze | 35 | 532 | 3.5s | 2.5s | 25y | 5y | Covers a designated area in ice, dealing ice damage with a potency of 20 and binding enemies that enter for 15s. Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire. | |
Apocatastasis | 40 | 0 | Instant | 120s | 30y | 0y | Increases a party member's fire, ice and lightning resistances by 30% for 12s. Cannot be reused on an individual for 60s from when the effect wears off. Cannot be cast on self. | |
Manawall | 45 | 0 | Instant | 120s | 0y | 0y | Creates a barrier that nullifies two physical attacks for 60s. | |
Flare | 50 | 100% MP | 4s | 2.5s | 25y | 9y | Deals fire damage with a potency of 260 to a target and enemies near it. Additional Effect: Grants Astral Fire III for 10s or removes Umbral Ice. |