Difference between revisions of "New Game Plus"
Line 62: | Line 62: | ||
'''Heavensward''' | '''Heavensward''' | ||
{| {{STDT|sortable pve align-left}} | |||
!style="width:200px;"|Thumbnail | |||
!style="width:200px;"|Chapter | |||
!style="width:50px;"|Level | |||
!style="width:150px;"|Starting Quest | |||
!style="width:150px;"|Ending Quest | |||
!style="width:150px;"|Unlock | |||
!Description | |||
|- | |||
| [[File:HW part 1 NG.png|200px|link=]] || '''Heavensward - Part 1''' || 50-54 || {{questlink|main|Coming to Ishgard}} || {{questlink|main|Heart of Ice}} || {{questlink|main|Heavensward (Quest)}} || Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? | |||
|- | |||
| [[File:HW part 2 NG.png|200px|link=]] || '''Heavensward - Part 2''' || 54-60 || {{questlink|main|The Wyrm's Lair}} || {{questlink|main|Heavensward (Quest)}} || {{questlink|main|Heavensward (Quest)}} || Venturing deep into the domain of the dragons, the heroes come face-to-face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man's treachery was this bloody conflict, and by man's hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard's greatest champion, the Azure Dragoon, on a mission to crush the serpent's head. | |||
|- | |||
| [[File:HW part 3 NG.png|200px|link=]] || '''Heavensward - Part 3''' || 60 || {{questlink|main|An Uncertain Future}} || {{questlink|main|Litany of Peace}} || {{questlink|main|Litany of Peace}} || Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light's return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core. | |||
|- | |||
| [[File:HW part 4 NG.png|200px|link=]] || '''Heavensward - Part 4''' || 60 || {{questlink|main|Promises Kept}} || {{questlink|main|The Far Edge of Fate}} || {{questlink|main|The Far Edge of Fate}} || After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning. | |||
|} | |||
'''Stormblood''' | '''Stormblood''' | ||
*[[Beyond the Great Wall|Stormblood - Part 1]] | *[[Beyond the Great Wall|Stormblood - Part 1]] |
Revision as of 05:11, 24 October 2023
- The correct title of this article is New Game+. The substitution or omission of the + is because of technical restrictions.
“This brand-new system will allow for replay of previously completed quests while retaining one's current progression and job level.
Take a trip down memory lane to revisit previously completed quests, cutscenes, dialogue, and battles not found in the Unending Journey, all while keeping your current character and level. Patch 5.1 includes the main scenario quests for Heavensward, Stormblood, and Shadowbringers, allowing you to relive all your favorite moments.— Official Description
New Game+ is a feature introduced in Shadowbringers patch 5.1
Requirements
After completing the Main Scenario Quest The Ultimate Weapon, speak with the Wistful Whitebeard in Western Thanalan (X:12.0 Y:14.0).
Accessing New Game+
From the main menu, select Duty, then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.
Suspending New Game+
Certain game features will become unavailable while playing in New Game+ mode.
To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.
The following restrictions will be in effect while playing in New Game+ mode.
- You cannot register for new duties you have yet to complete.
- You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.
- While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.
- You cannot interact with the market board or retainer bells, as well as certain NPCs and objects.
- You cannot access The Unending Journey.
Chapters
In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.
Main Scenario
A Realm Reborn
Note that the quest chain in "A Realm Reborn - Part 1" is determined by the player character's starting city. Player cannot initiate a quest chain of a different starting city from their character's.
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
A Realm Reborn - Part 1 (Gridania) | 4-15 | To the Bannock | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 1 (Limsa Lominsa) | 4-15 | On to Summerford | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 1 (Ul'dah) | 4-15 | We Must Rebuild | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 2 | 15-24 | It's Probably Pirates | Back from the Wood | The Ultimate Weapon | In the midst of touring the three city-states and witnessing the myriad problems besetting the realm, the adventurer has a chance encounter with a member of the enigmatic Scions of the Seventh Dawn. An invitation to their base of operations, the Waking Sands, promises to shed light upon the mystery of the Echo and more. | |
A Realm Reborn - Part 3 | 24-34 | Shadow of Darkness | Lord of Crags | The Ultimate Weapon | The adventurer's victory over Ifrit, the Lord of the Inferno, prompts comparisons to be made to the fabled Warrior of Light. Yet even as the feat draws the admiration of the masses, so too does it draw the ire of the shadowy Ascians. To what end these masked individuals scheme remains to be seen, the search for answers beginning with the one named Lahabrea. | |
A Realm Reborn - Part 4 | 34-50 | All Good Things | The Ultimate Weapon | The Ultimate Weapon | With the hard-won aid of the Company of Heroes, the adventurer succeeds in vanquishing Titan, the Lord of Crags. And though she arrives too late to aid in the battle, Y'shtola chances to discover that the Garlean Empire is in league with the Ascians, an unsettling revelation that serves to compound the intrigue. | |
A Realm Reborn - Part 5 | 50 | The Price of Principles | Brave New Companions | Brave New Companions | At the end of a large-scale operation marshaling the combined might of the three city-states, the Warrior of Light emerges triumphant in the Praetorium. The Empire's stranglehold over the realm thus broken, the leaders of Eorzea declare that the Seventh Astral Era has dawned. But the celebration would prove short-lived, for there can be no light without shadow. | |
A Realm Reborn - Part 6 | 50 | Traitor in the Midst | Before the Dawn | Before the Dawn | The Seventh Astral Era is meant to be a time of peace, and yet Eorzea remains rife with turmoil; from rampaging primals to unruly refugees, myriad are the problems demanding urgent answers. In response, Alphinaud forms the Crystal Braves, an ambitious company that will serve the realm as a whole rather than any one nation. |
Heavensward
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
Heavensward - Part 1 | 50-54 | Coming to Ishgard | Heart of Ice | Heavensward | Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? | |
Heavensward - Part 2 | 54-60 | The Wyrm's Lair | Heavensward | Heavensward | Venturing deep into the domain of the dragons, the heroes come face-to-face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man's treachery was this bloody conflict, and by man's hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard's greatest champion, the Azure Dragoon, on a mission to crush the serpent's head. | |
Heavensward - Part 3 | 60 | An Uncertain Future | Litany of Peace | Litany of Peace | Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light's return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core. | |
Heavensward - Part 4 | 60 | Promises Kept | The Far Edge of Fate | The Far Edge of Fate | After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning. |
Stormblood
Shadowbringers
Endwalker
Chronicles of a New Era
Raids
Alliance Raids
Trials
Side Story
Hildibrand, Agent of Enquiry
Chronicles of Light
Saint Endalim's Scholasticate
Role Quests
Void Quests
Variant Dungeons
Tales from the Calamity
Tank Quests
Tank
Gladiator / Paladin
Marauder / Warrior
Dark Knight
Gunbreaker
Healer Quests
Healer
Conjurer / White Mage
Scholar
Astrologian
DPS Quests
DPS
- Physical DPS Role Quests (Shadowbringers)
- Magical Ranged DPS Role Quests (Shadowbringers)
- Melee DPS Role Quests (Endwalker)
- Physical Ranged DPS Role Quests (Endwalker)
- Magical Ranged DPS Role Quests (Endwalker)
Pugilist / Monk
Lancer / Dragoon
Rogue / Ninja
Samurai
Archer / Bard
Machinist
Dancer
Thaumaturge / Black Mage
Arcanist / Summoner
Red Mage
Blue Mage (Limited Job)
Crafter Quests
- Carpenter - Part 1
- Carpenter - Part 2
- Carpenter - Part 3
- Blacksmith - Part 1
- Blacksmith - Part 2
- Blacksmith - Part 3
- Armorer - Part 1
- Armorer - Part 2
- Armorer - Part 3
- Goldsmith - Part 1
- Goldsmith - Part 2
- Goldsmith - Part 3
- Leatherworker - Part 1
- Leatherworker - Part 2
- Leatherworker - Part 3
- Weaver - Part 1
- Weaver - Part 2
- Weaver - Part 3
- Alchemist - Part 1
- Alchemist - Part 2
- Alchemist - Part 3
- Culinarian - Part 1
- Culinarian - Part 2
- Culinarian - Part 3