Endwalker content

Difference between revisions of "The Dark Inside"

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{{#ev:youtube|sJtBs45Ni5o|350|right|Video guide by Deathly Bamf}}
{{#ev:youtube|sJtBs45Ni5o|350|right|Video guide by Deathly Bamf}}
Players can fall off the arena.  The boss is confined to a single side of the arena.  Staying near the center of the arena most of the time allows quicker response to most mechanics.
Players can fall off the arena.  The boss is confined to a single side of the arena.  Staying near the center of the arena most of the time allows quicker response to most mechanics.
==Phase 1==
* '''Kokytos''': At the start of the fight, Zodiark reduces everyone's HP to 1, requiring rapid healing.


'''Kokytos'''
* '''Exoterikos''': Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear.  If a triangle appears, a wide cone AoE will fire reaching across the arena. Move towards the side of the arena with the triangle and to the side of the AoE. If a square appears, that half of the arena will be hit by the attack, so simply move to the other side of the arena opposite the square. The beams and spawning animations are color-coded.  The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune.


At the start of the fight, and periodically starting in Phase 2, Zodiark reduces everyone's HP to 1, requiring rapid healing. This is always followed by another mechanic that does not deal damage immediately, so healers have at least a couple GCDs to get everyone healed back up.
* '''Ania''': Tankbuster. Moderate damage.


'''Exoterikos'''
* '''Styx''': Extremely high damage stack marker.  Everyone should to stack, and remain stacked, as it hits multiple times for extreme damage. Mitigation and healing is required to survive.


Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. If a triangle appears, a cone attack will come out of it. Move towards the side of the arena with the triangle, but not directly in front of it.  The triangle runs from the mid-point of the side it is on to roughly the two opposing cornersIf a square appears, that half of the arena will be hit by the attack, so simply move to the other side of the arena opposite the square.
*'''Paradeigma''': Summons one of two mechanics: either behemoths or snakes.  
** '''Behemoths''': Spawn in pairs, each creating an AoE circle that covers a quadrant of the arena, leaving the other two quadrants safe.
** '''Snakes''': Spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that directionThere's always a safe spot between and on either side of the snakes.


The beams and spawning animations are color-coded.  The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune.
* '''Adikia''': Two fists hit the left and right side of the arena, creating two large circles that meet in the center of the arena. This leaves two safe zones in the north and south of the arena.


In phase 1, Zodiark uses Exoterikos twice in succession, spawning a triangle on the right (east) side of the arena, followed by a square on the left (west) sideUsage of the ability in Phase 2 is randomized.
* '''Phlegeton''': Three waves of AoEs appear under the playersKeep moving to avoid.


'''Ania'''
* '''Complete Control''': The boss transforms, indicating the next phase.


Tankbuster.  Moderate damage, rarely used.
==Phase 2==
The boss will continue using the attacks from phase one, but has additional mechanics added in:


'''Styx'''
* '''Astral Flow''': Used immediately after most casts of '''Paradeigma''' in this phase, but before those attacks hit.  The floor will rotate 90 degrees, with all players held in place.  The direction the stage will rotate will be indicated by arrows. Players should stand so they won't be hit by the AoEs after the stage finishes rotating.


Extremely high damage stack markerEveryone should to stack, and remain stacked, as it hits multiple times for extreme damage.  The healers should pop cooldowns and cast AoE heals repeatedly until the attack ends.
* '''Triple Esoteric Ray''': Three lasers will shoot across the field in the order they appearThese attacks don't linger, so the moment the laser appears it is safe to walk into the effect.  The lasers appear in one of two sequences; either the left and right side of the arena with the center safe, then the center laser fires, or vice versa.


'''Paradeigma'''
* '''Algedon''': Zodiark strikes across the entire stage, pushing anyone hit to their death.  This attack's AoE marker is extremely short.  It is indicated by Zodiark going to the front-left or front-right corner of the arena, and striking across the arena diagonally.  When players see Zodiark move to the corner of the stage, move to the neighboring corner.


Summons one of two mechanics: either behemoths or snakes. The behemoths spawn in pairs, each creating an AoE circles that covers on quadrant (and a bit) of the arena, leaving the other two quadrants (mostly) safe.  The snakes spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that direction.  There's always a safe spot between the two snakes, and another on one of the two sides of the snakes.
* '''Astral Eclipse''': Zodiark will leave the arena, moving in a counter-clockwise direction, calling down stars to strike the platform. On each of the 3 other sides of the platform, Zodiark will spawn a long tether from the center of the platform to a pattern of stars in the sky off that side of the platform. The stars indicate where the meteors will hit the platforms in relation to the direction the meteors are coming from, with the platform being divided into a 3x3 grid.


In Phase 1, Zodiark casts PAradeigma twice in succession.  The first is behemoths in the front left (NW) and back right (SE) corners.  The second is snakes on the right side of the arena, creating safe zones at the very front (north) and backwards  (south) of the midpoint.
Zodiark has 3 patterns of stars:
 
'''Adikia'''
 
Two fist blows hit the left and right side of the arena, creating two large circles that meet in the center of the arena.  This leave two curved cones as safe spots, one in the front (north) near Zodiark and one in the back (south).
 
'''Phlegeton'''
 
Three waves of AoEs appear under the players.  Keep moving.
 
----
 
'''Complete Control'''
 
Phase transition.
 
'''Astral Flow'''
 
Used immediately after most casts of Paradeigma in this phase, but before those attacks hit.  The floor will rotate 90 degrees, with all players held in place.  The direction the stage will rotate will be indicated by arrows.  Note that the ''mechanics'' are the ones doing the rotating, not the players.  The players will be frozen in place, and the platform, along with mechanics and telegraph zones, will rotate in the direction of the arrows.  Stand so you won't be hit by any monsters after the stage finishes rotating.  Depending on the attacks on the field, you may need to stand in am orange telegraph marker area to be safe after the stage finishes rotating.
 
For example, if behemoths spawn in the front-left and back-left corners, with the arrows pointing left (counter-clockwise), the attacks will ultimately hit the back-left and back-right corners (the telegraphs/attacks rotated counter-clockwise), so the safe zones would be either of the front areas.
 
'''Triple Esoteric Ray'''
 
Three lasers will shoot across the field in the order they appear.  These attacks don't linger, so the moment the laser appears it is safe to walk into the effect.  The laser appear in one of two sequences, either the left and right side of the arena with the center safe, then the center laser fires, or vice versa (center then left and right). 
 
'''Algedon'''
 
Zodiark strikes across the entire stage, pushing anyone he hits to their death.  This attack's AoE marker is extremely short.  It is indicated by Zodiark going to the front-left or front-right corner of the arena, and striking across the arena diagonally.  When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you (for example, if he goes to the front-left corner, the safe zones would be the front-right and back-left_, or use a power that makes you immune to knockback.
 
'''Astral Eclipse'''
 
Zodiark relives the Final Days, becoming untargetable and flying around the arena in a counter clock wise direction, calling down stars to strike the platform. On each of the 3 other sides of the platform, Zodiark will spawn a long tether from the center of the platform to a pattern of stars in the sky off that side of the platform. 
* The stars indicate where the damage zones on the platform will be, with the platform being divided into a 3x3 grid. 
* Note that the "bottom" of the stars as seen from the platform is the side of the platform ''nearer'' to the start pattern, while the top is the side of the platform farther from those stars. 
* In effect, the AoE patterns seen in the sky are the way the AoE circles on the platform would be seen from ''below'', not above (for example, if the top-left of the pattern is empty, that means the ''back-left'', as you are looking at that pattern, is safe)
 
In normal mode, Zodiark has only 3 patterns of stars:


       *  |  *    *  |    *
       *  |  *    *  |    *
Line 91: Line 59:
   *      |  *    *  |    *
   *      |  *    *  |    *


* Note that these are oriented as seen from the platform.
Note that these are oriented as seen from the platform.
* The safe zones for the first pattern are in the back-left and front-right, as you're facing that star pattern in the sky. 
* If the patterns appeared in this order, the safe zones would be the south-east and north-west, followed by the center or middle-edges, followed by any of the 4 corners.
* Zodiark appears to always summon the leftmost pattern above (the zig-zag pattern) as the first pattern, then the other two in a random order.
 
'''Trimorphos Exoterikos'''


Zodiark places three Exoterikos attacks in sequence, one on each of the other 3 sides of the platform in a random order. Sometimes this attack requires movement between the attacks, sometimes one quadrant is simply safe from all of them.
* '''Trimorphos Exoterikos''': Zodiark places three Exoterikos attacks in sequence, one on each of the 3 sides of the platform in a random order. Players must determine the order in which the attacks fire and move accordingly.


As the fight continues, the attacks come faster and begin to overlap more and more.  This acts as a soft enrage timer.  In particular, watch out for overlaps of Exoterikos and either Paradeigma or Adikia, as these can result in restricted safe zones.
From here, the boss will repeat these mechanics (omitting '''Astral Eclipse''') until it is defeated.


==Loot==
==Loot==

Revision as of 08:38, 12 December 2021

See also: The Minstrel's Ballad: Zodiark's Fall

Trial.png

The Dark Inside

The Dark Inside.png
Level
83 (Sync: 84)
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Req. quest
Main Scenario quest The Martyr
Patch
6.0

Zodiark's shackles have finally been broken, bringing His millennia-long imprisonment to an end. This premature awakening is the work of Fandaniel, who has cast aside his duty as an Ascian to turn the god of Darkness against the very star He was created to protect. With Zodiark's unfathomable power at his disposal, Fandaniel has selected his first victim─the Warrior of Light, who has ever been a thorn in the Ascian's side.

— In-game description

The Dark Inside is a level 83 trial introduced in patch 6.0 with Endwalker.

Guide

Aggressive difficulty r6.png Eternal Darkness: Zodiark

Video guide by Deathly Bamf

Players can fall off the arena. The boss is confined to a single side of the arena. Staying near the center of the arena most of the time allows quicker response to most mechanics.

Phase 1

  • Kokytos: At the start of the fight, Zodiark reduces everyone's HP to 1, requiring rapid healing.
  • Exoterikos: Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. If a triangle appears, a wide cone AoE will fire reaching across the arena. Move towards the side of the arena with the triangle and to the side of the AoE. If a square appears, that half of the arena will be hit by the attack, so simply move to the other side of the arena opposite the square. The beams and spawning animations are color-coded. The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune.
  • Ania: Tankbuster. Moderate damage.
  • Styx: Extremely high damage stack marker. Everyone should to stack, and remain stacked, as it hits multiple times for extreme damage. Mitigation and healing is required to survive.
  • Paradeigma: Summons one of two mechanics: either behemoths or snakes.
    • Behemoths: Spawn in pairs, each creating an AoE circle that covers a quadrant of the arena, leaving the other two quadrants safe.
    • Snakes: Spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that direction. There's always a safe spot between and on either side of the snakes.
  • Adikia: Two fists hit the left and right side of the arena, creating two large circles that meet in the center of the arena. This leaves two safe zones in the north and south of the arena.
  • Phlegeton: Three waves of AoEs appear under the players. Keep moving to avoid.
  • Complete Control: The boss transforms, indicating the next phase.

Phase 2

The boss will continue using the attacks from phase one, but has additional mechanics added in:

  • Astral Flow: Used immediately after most casts of Paradeigma in this phase, but before those attacks hit. The floor will rotate 90 degrees, with all players held in place. The direction the stage will rotate will be indicated by arrows. Players should stand so they won't be hit by the AoEs after the stage finishes rotating.
  • Triple Esoteric Ray: Three lasers will shoot across the field in the order they appear. These attacks don't linger, so the moment the laser appears it is safe to walk into the effect. The lasers appear in one of two sequences; either the left and right side of the arena with the center safe, then the center laser fires, or vice versa.
  • Algedon: Zodiark strikes across the entire stage, pushing anyone hit to their death. This attack's AoE marker is extremely short. It is indicated by Zodiark going to the front-left or front-right corner of the arena, and striking across the arena diagonally. When players see Zodiark move to the corner of the stage, move to the neighboring corner.
  • Astral Eclipse: Zodiark will leave the arena, moving in a counter-clockwise direction, calling down stars to strike the platform. On each of the 3 other sides of the platform, Zodiark will spawn a long tether from the center of the platform to a pattern of stars in the sky off that side of the platform. The stars indicate where the meteors will hit the platforms in relation to the direction the meteors are coming from, with the platform being divided into a 3x3 grid.

Zodiark has 3 patterns of stars:

     *  |  *    *  |    *
 * * *  |          |  * * *
 *      |  *    *  |    *

Note that these are oriented as seen from the platform.

  • Trimorphos Exoterikos: Zodiark places three Exoterikos attacks in sequence, one on each of the 3 sides of the platform in a random order. Players must determine the order in which the attacks fire and move accordingly.

From here, the boss will repeat these mechanics (omitting Astral Eclipse) until it is defeated.

Loot