Difference between revisions of "Thaumaturge"
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[[File:Thaumaturge concept art.jpg|250px|right]] | [[File:Thaumaturge concept art.jpg|250px|right]] | ||
==Introduction== | |||
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]| | {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]| | ||
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. | In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. | ||
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== Class mechanics == | == Class mechanics == | ||
=== [[Action]]s === | === [[Action]]s === | ||
See [[list of thaumaturge actions]]. | See [[list of thaumaturge actions]]. | ||
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===[[Job]]s=== | ===[[Job]]s=== | ||
The thaumaturge can specialize into {{Black Mage|name=y}}, a [[DPS]] job. | The thaumaturge can specialize into {{Black Mage|name=y}}, a [[DPS]] job. | ||
===Core mechanics=== | |||
[[File:Thaumaturge icon.png|40px|baseline|right]] The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain [[MP]] cost at a bearable level they cycle between fire and ice. | |||
* {{action icon|Fire}} - {{action description|Fire}} | |||
* {{action icon|Transpose}} - {{action description|Transpose}} | |||
* {{action icon|Manaward}} - {{action description|Manaward}} | |||
Thaumaturges have [[Astral Fire]] and [[Umbral Ice]] – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. [[Transpose]] is a key ability to balance between both elements. | |||
==Gallery== | ==Gallery== |
Revision as of 08:33, 12 August 2017
Introduction
“In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
Thaumaturges are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice.
General information
Guild
The Thaumaturge's Guild is in Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, thaumaturges may specialize into black mage.
Equipment
The thaumaturge is a disciple of magic and wears cloth armor. They use scepters and staves as weapons, as well as wooden shields as defense. The following crafting classes can create items that are useful to the thaumaturge:
- Carpenter — Wooden shields.
- Weaver — Cloth armor.
- Goldsmith — Staves, scepters, earrings, bracelets, necklaces and rings.
Hunting Log
Quests
See list of thaumaturge quests.
Class mechanics
Actions
See list of thaumaturge actions.
See also:
Traits
See list of thaumaturge traits.
Jobs
The thaumaturge can specialize into BLM, a DPS job.
Core mechanics
The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain MP cost at a bearable level they cycle between fire and ice.
- Fire - Deals fire damage with a potency of 180.
- Transpose - Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
- Manaward - Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Thaumaturges have Astral Fire and Umbral Ice – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. Transpose is a key ability to balance between both elements.
Gallery
External links
- Thaumaturge on the official website.