Difference between revisions of "Thaumaturge"

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[[File:thaumaturge1.jpg|300px|right|Thaumaturge]]
[[File:Thaumaturge concept art.jpg|250px|right]]
[[File:thaumaturge2.jpg|300px|right|Thaumaturge]]
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]|
==Lore==
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
{{Quote|In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.<br>To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.|Game Description}}
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.}}


==General Information==
[[Thaumaturge]]s are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice. As a [[disciple of magic]], thaumaturges wear cloth [[armor]].
Thaumaturge is a [[Disciples of Magic|Disciple of Magic]] [[classes|class]] that specializes in the destructive magic of [[Fire]], [[Blizzard]] and [[Thunder]]. As the wielders of [[staves]] and [[scepters]], Thaumaturge are especially powerful when dealing damage to multiple enemies at the same time. The [[Guilds|Thaumaturge's Guild]] is in the desert city of [[Ul'dah]]. If you choose Thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the Thaumaturge can acquire the [[jobs|job]] [[Black Mage]].


==Play Style==
== General information ==
Armed with scepters and staves, Thaumaturges can wreak havoc with their spells and curses. Thaumaturge is a ranged damage dealing class with powerful AoE spells and strong crowd control abilities. The most important [[attributes|stat]] for the Thaumaturge is [[intelligence]], which increases [[Attack Magic Potency|attack magic potency]].
=== Guild ===
The [[Thaumaturge's Guild]] is in [[Steps of Nald]]. If you choose thaumaturge as your first class, you will start off in the city of [[Ul'dah]]. At level 30, thaumaturges may specialize into [[black mage]].


===Mechanics===
=== Equipment ===
When a Thaumaturge casts a [[Fire]] spell, they acquire the [[Astral Fire]] buff. The buff increases the damage and [[MP]] cost of fire spells and reduces damage and MP cost of ice spells. MP regen also stops. When a Thaumaturge casts a [[Blizzard]] spell, they acquire the [[Umbral Ice]] buff. The buff reduces the MP cost and damage of fire spells and increases MP regen. If the Thaumaturge casts an ice spell while they have the Astral Fire buff, the buff will be removed. If the Thaumaturge casts a fire spell while they have an Umbral Ice buff on, the buff will be removed.  
The thaumaturge is a disciple of magic and wears [[cloth armor]]. They use [[scepter]]s and [[staff|staves]]s as weapons, as well as wooden [[shield]]s as defense. The following crafting [[class]]es can create items that are useful to the thaumaturge:
* [[Carpenter]] &mdash; Wooden [[shield]]s.
* [[Weaver]] &mdash; [[Cloth armor]].
* [[Goldsmith]] &mdash; [[Staff|Staves]], [[scepter]]s, [[earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.


For tons of damage, players should spam Fire spells till their MP is low. Then use [[Transpose]] to swap Astral Fire for Umbral Ice for massive MP regen. When the player's MP is full, use Transpose again to swap Umbral Ice for Astral Fire to resume the flaming bombardment.
=== [[Hunting Log]] ===
See [[Thaumaturge Hunting Log|thaumaturge hunting log]].


If you're a former player of World of Warcraft, think of the Balance talent spec for Druids. The mechanics are very similar.
=== [[Quest]]s ===
See [[list of thaumaturge quests]].


==[[Thaumaturge Hunting Log|Hunting Log]]==
== Class mechanics ==
[[File:Thaumaturge icon.png|40px|baseline|right]] The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain [[MP]] cost at a bearable level they cycle between fire and ice.
* {{action icon|Fire}} - {{action description|Fire}}
* {{action icon|Transpose}} - {{action description|Transpose}}
* {{action icon|Manaward}} - {{action description|Manaward}}


==[[Thaumaturge Quests]]==
Thaumaturges have [[Astral Fire]] and [[Umbral Ice]] &ndash; specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. [[Transpose]] is a key ability to balance between both elements.


==Actions==
=== [[Action]]s ===
*MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
See [[list of thaumaturge actions]].
{| class="wikitable sortable" style="text-align: center"
|-
! Action
! Icon           
! Level
! MP Cost*
! Cast Time
! Cooldown
! Range
! Radius
! Affinity
! Description
|-
| [[Blizzard]] || [[File:blizzard icon1.png|40px]]|| 1 || 4 || 2.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals ice damage with potency of 180. <br> Additional Effect: Heavy +40% for 20s <br> Additional Effect: Grants [[Umbral Ice]] for 12s or removes [[Astral Fire]].
|-
| [[Fire]] || [[File:fire.png|fire.png|40px]]|| 2 || 12 || 2.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals fire damage with potency of 180. <br> Additional Effect: Grants [[Astral Fire]] for 12s or removes [[Umbral Ice]].
|-
| [[Transpose]] || [[File:transpose.png|transpose.png|40px]]|| 4 || 0 || Instant || 12s || 0 || 0 || THM [[Black_Mage|BLM]] || align = "left" | Swaps [[Astral Fire]] with a single [[Umbral Ice]] or [[Umbral Ice]] with a single [[Astral Fire]].
|-
| [[Thunder]] || [[File:thunder icon1.png|40px]]|| 6 || 8 || 2.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals lightning damage with potency of 30. <br> Additional Effect: Lightning damage over time with a potency of 40 for 18s (combined total potency of 270, 510 when Thunderstruck).
|-
| [[Surecast]] || [[File:surecast.png|surecast.png|40px]]|| 8 || 0 || Instant || 30s || 0 || 0 || [[classes|All Classes]] <br> [[White_Mage|WHM]] [[Black_Mage|BLM]] [[Summoner|SMN]] [[Scholar|SCH]] || align = "left" | Next spell is cast without interruption. <br> Buff duration: 10s.
|-
| [[Sleep]] || [[File:sleep.png|sleep.png|40px]]|| 10 || 10 || 2.5s || 2.5s || 30y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Puts target to sleep for 30s. <br> Cancels auto-attack upon execution.
|-
| [[Blizzard II]] || [[File:blizzard ii.png|blizzard ii.png|40px]]|| 12 || 8 || 2s || 2.5s || 0 || 5y || [[Conjurer|CNJ]] THM [[Arcanist|ACN]]<br>[[White_Mage|WHM]] [[Black_Mage|BLM]] [[Summoner|SMN]] [[Scholar|SCH]] || align = "left" | Deals ice damage with a potency of 50 to all nearby enemies. <br> Additional Effect: Bind for 8s <br> Additional Effect: Grants [[Umbral Ice]] for 12s or removes [[Astral Fire]].
|-
| [[Scathe]] || [[File:scathe.png|scathe.png|40px]]|| 15 || ?? || Instant || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals elementally neutral damage with a potency of 100.
|-
| [[Fire II]] || [[File:fire ii.png|fire ii.png|40px]]|| 18 || 16 || 3s || 2.5s || 25y || 5y || THM [[Black_Mage|BLM]] || align = "left" | Deals fire damage with a potency of 100 to target and enemies near it. <br> Additional Effect: Grants [[Astral Fire]] for 12s or removes [[Umbral Ice]].
|-
| [[Thunder II]] || [[File:thunder ii.png|thunder ii.png|40px]]|| 22 || 12 || 3s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals lightning damage with potency of 50. <br> Additional Effect: Lightning damage over time with a potency of 40 for 21s (combined total potency of 330, 610 when Thunderstruck).
|-
| [[Swiftcast]] || [[File:swiftcast.png|swiftcast.png|40px]]|| 26 || 0 || Instant || 60s || 0 || 0 || [[classes|All Classes]] <br> [[White_Mage|WHM]] [[Black_Mage|BLM]] [[Summoner|SMN]] [[Scholar|SCH]] || align = "left" | Next spell is cast immediately. <br> Buff duration: 10s.
|-
| [[Manaward]] || [[File:manaward.png|manaward.png|40px]]|| 30 || 0 || Instant || 120s || 0 || 0 || THM [[Black_Mage|BLM]] || align = "left" | Creates a barrier that nullifies magic damage totalling up to 15% of maximum HP for 20s.
|-
| [[Fire III]] || [[File:fire iii.png|fire iii.png|40px]]|| 34 || 20 || 3.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals fire damage with a potency of 240. <br> Additional Effect: Grants [[Astral Fire]] III for 10s and removes [[Umbral Ice]].
|-
| [[Blizzard III]] || [[File:blizzard iii.png|blizzard iii.png|40px]]|| 38 || 12 || 3.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals ice damage with potency of 240. <br> Additional Effect: Grants [[Umbral Ice]] III for 10s and removes [[Astral Fire]].
|-
| [[Lethargy]] || [[File:lethargy.png|lethargy.png|40px]]|| 42 || 0 || Instant || 30s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Inflict target with Slow and Heavy +20% for 12s.
|-
| [[Thunder III]] || [[File:thunder iii.png|thunder iii.png|40px]]|| 46 || 16 || 3.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals lightning damage with potency of 70. <br> Additional Effect: Lightning damage over time with a potency of 40 for 24s (combined total potency of 390, 710 when Thunderstruck).
|-
| [[Aetherial Manipulation]] || [[File:aetherial manipulation.png|aetherial manipulation.png|40px]]|| 50 || 0 || Instant || 30s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Rush to a target party member's side <br> Unable to cast if bound.
|-
|}


==Traits==
See also:
{| class="wikitable" style="text-align: center"
* [[List of magic ranged dps actions]]
|-
! Trait       
! Icon   
! Level
! Description
|-
| [[Enhanced Intelligence (Thaumaturge)|Enhanced Intelligence]] || [[File:enhanced intelligence i.png|40px]]|| 8 || align = "left" |Increases Intelligence by 2.
|-
| [[Enhanced Intelligence II (Thaumaturge)|Enhanced Intelligence II]] || [[File:enhanced intelligence ii.png|40px]]|| 14 || align = "left" |Increases Intelligence by 4.
|-
| [[Enhanced Surecast]] || [[File:enhanced surecast.png|40px]]|| 16 || align = "left" |Grants a 15% chance that upon use, Surecast will have no recast time.
|-
| [[Increased Aetherial Damage]] || [[File:increased aetherial damage i.png|40px]]|| 20 || align = "left" |Increased base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
|-
| [[Enhanced Scathe]] || [[File:enhanced scathe.png|40px]]|| 24 || align = "left" |Grants 20% chance that Scathe will deal double damage.
|-
| [[Thundercloud]] || [[File:thundercloud.png|40px]]|| 28 || align = "left" |Grants a 10% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time and cost no MP.
|-
| [[Enhanced Intelligence III (Thaumaturge)|Enhanced Intelligence III]] || [[File:enhanced intelligence iii.png|40px]]|| 32 || align = "left" |Increases Intelligence by 6.
|-
| [[Deep Sleep]] || [[File:deep sleep.png|40px]]|| 36 || align = "left" |Extends the area of effect for Sleep from a single target to a five yard radius.
|-
| [[Increased Aetherial Damage II]] || [[File:increased aetherial damage ii.png|40px]]|| 40 || align = "left" |Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.
|-
| [[Firestarter]] || [[File:firestarter.png|40px]]|| 44 || align = "left" |Grants a 40% chance that upon casting Fire, your next Fire III will require no MP and have no casting time.
|-
| [[Enhanced Manaward]] || [[File:enhanced manaward.png|40px]]|| 48 || align = "left" |Increases damage nullified by Manaward to 30% of your maximum HP. 
|-
|}


==Role Actions==
=== [[Trait]]s ===
As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this class:
See [[list of thaumaturge traits]].


{| class="wikitable sortable" style= "text-align: center"
===[[Job]]s===
!colspan="4"|[[Caster]]
The thaumaturge can specialize into {{Black Mage|name=y}}, a [[DPS]] job.
|-
!Action
!Icon
!Level
!Description
|-
| [[Addle]] || [[file:Addle.png|40px]]|| 8 || Lowers target's intelligence and mind by 15%.
|-
| [[Break]] || [[file:Break.png|40px]]|| 12 || Deals unsapected damage with a potency of 50.  Applies [[Heavy]] +40% for 20s.
|-
| [[Drain]] || [[file:Drain.png|40px]]|| 16 || Deals unaspected damage with a potency of 80. Absorbs 100% of damage dealt as HP.
|-
| [[Diversion]] || [[file:Diversion.png|40px]]|| 20 || Reduces enmity generation.
|-
| [[Lucid Dreaming]] || [[File:Lucid_Dreaming.png|40px]]|| 24 || Reduces enmity by half. Refresh potency 80 for 21s.
|-
| [[Swiftcast]] || [[file:Swiftcast.png|40px]]|| 32 || Next spell is cast instantly.
|-
| [[Mana Shift]] || [[file:Mana_Shift.png|40px]]|| 36 || Transfers up to 20% of own MP to target party member.
|-
| [[Apocatastasis]] || [[file:Apocatastasis.png|40px]]|| 40 || Reduces a party member's magic vulnerability by 20% for 12s.
|-
| [[Surecast]] || [[file:Surecast.png|40px]]|| 44 || Next spell is cast without interruption.
|-
| [[Erase]] || [[file:Erase.png|40px]]|| 48 || Removes a single damage over time effect from target party member other than self.
|-
|}


==[[PvP Actions]]==
==Gallery==
{| class="wikitable sortable" style= "text-align: center"
<gallery>
|-
File:Thaumaturge1.jpg|Thaumaturge casting a dark spell.
! Action
</gallery>
! Icon           
! Description
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Night Wing]] || [[File:night wing icon1.png|40px]]|| Puts target and enemies near it to sleep for 10s. ||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.||
|-
| [[Phantom Dart]] || [[File:phantom dart icon1.png|40px]]|| Deals unaspected damage with a potency of 150. <br> Additional Effect: Reduces target's elemental resistances by 10% for 15s. ||Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.|| Enhanced Phantom Dart III: Extends duration to 20 seconds.
|-
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png|40px]]|| Deals unaspected damage with a potency of 170 to all nearby enemies. <br> Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
|-
| [[Equanimity]] || [[File:equanimity icon1.png|40px]]|| Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||
|-
| [[Mana Draw]] || [[File:mana draw icon1.png|40px]]||Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||
|-
| [[Purify]] || [[File:purify icon1.png|40px]]||Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
|}


==Images==
==External links==
[[file:Thaumaturge art.jpg|Thaumaturge Concept Art]]
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 Thaumaturge] on the official website.


 
{{Class navbar}}
{{Classes and Jobs}}

Revision as of 18:19, 3 August 2017

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.

FinalFantasyXIV.com Thaumaturge

Thaumaturges are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice. As a disciple of magic, thaumaturges wear cloth armor.

General information

Guild

The Thaumaturge's Guild is in Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, thaumaturges may specialize into black mage.

Equipment

The thaumaturge is a disciple of magic and wears cloth armor. They use scepters and stavess as weapons, as well as wooden shields as defense. The following crafting classes can create items that are useful to the thaumaturge:

Hunting Log

See thaumaturge hunting log.

Quests

See list of thaumaturge quests.

Class mechanics

Thaumaturge icon.png

The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain MP cost at a bearable level they cycle between fire and ice.

  • Fire.png  Fire - Deals fire damage with a potency of 180.
  • Transpose.png  Transpose - Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
  • Manaward.png  Manaward - Creates a barrier that nullifies damage totaling up to 30% of maximum HP.

Thaumaturges have Astral Fire and Umbral Ice – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. Transpose is a key ability to balance between both elements.

Actions

See list of thaumaturge actions.

See also:

Traits

See list of thaumaturge traits.

Jobs

The thaumaturge can specialize into Black Mage frame icon.png BLM, a DPS job.

Gallery

External links