Difference between revisions of "Warrior"
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[[File: | [[File:Warrior concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/warrior FinalFantasyXIV.com Warrior]| On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.}} | ||
{{Warrior|big=y}} '''Warrior''' ('''WAR''') is a [[job]] unlockable at level 30 as an upgrade from the [[Marauder]] [[class]] and is one of four [[Tank]] jobs. | |||
{| | {{TOC limit|3}} | ||
== General information == | |||
=== Guild === | |||
The [[Marauders' Guild]] is in [[Limsa Lominsa Upper Decks]]. [[Marauder]]s must specialize into warrior once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Pride and Duty (Will Take You from the Mountain)}}. The job trainer is [[Curious Gorge]], who is normally found in [[Eastern La Noscea]] (30.6, 22.9). | |||
=== Equipment === | |||
The warrior is a [[disciple of war]] and wears [[armor]] and [[accessories]] "of Fending." They use [[greataxe]]s as weapons. | |||
{| {{STDT|item align-left}} | |||
!Weapon | |||
!Armor | |||
!Accessories | |||
| | |||
|- | |- | ||
|style="width:150px;"|[[Marauder's Arm]]s | |||
|style="width:150px;"|[[:Category:Warrior headwear|Head]]<br>[[:Category:Warrior chestwear|Body]]<br>[[:Category:Warrior handwear|Hands]]<br>[[:Category:Warrior legwear|Legs]]<br>[[:Category:Warrior footwear|Feet]] | |||
|style="width:150px;"|[[:Category:Warrior bracelets|Bracelets]]<br>[[:Category:Warrior earrings|Earrings]]<br>[[:Category:Warrior necklace|Necklace]]<br>[[:Category:Warrior ring|Ring]] | |||
|} | |} | ||
== | === [[Hunting Log]] === | ||
See [[Marauder Hunting Log|marauder hunting log]]. | |||
== [[List of warrior quests|Quests]] == | |||
===Warrior Job Quests=== | |||
{{:List of warrior quests}} | |||
===Tank Role Quests (Shadowbringers)=== | |||
{{#lsth:Tank Role Quests|Shadowbringers}} | |||
===Tank Role Quests (Endwalker)=== | |||
{{#lsth:Tank Role Quests|Endwalker}} | |||
===Tank Role Quests (Dawntrail)=== | |||
| | {{#lsth:Tank Role Quests|Dawntrail}} | ||
| [[ | |||
== [[List of warrior actions|Actions]] == | |||
{{:List of warrior actions}} | |||
== [[List of warrior traits|Traits]] == | |||
{{:List of warrior traits}} | |||
| | ==Combos== | ||
| | Performing actions in a certain order increases potency and applies combo bonuses. | ||
| | |||
[[file:Heavy Swing.png|40px|link=Heavy Swing]] > [[file:Maim.png|40px|link=Maim]] > [[file:Storm's Path.png|40px|link=Storm's Path]]: Recovers HP and increases the [[Beast Gauge]] | |||
[[file:Heavy Swing.png|40px|link=Heavy Swing]] > [[file:Maim.png|40px|link=Maim]] > [[file:Storm's Eye.png|40px|link=Storm's Eye]]: Grants Surging Tempest, increasing damage dealt by 10%, and increases the [[Beast Gauge]] | |||
[[file:Overpower.png|40px|link=Overpower]] > [[file:Mythril Tempest.png|40px|link=Mythril Tempest]]: Hits multiple enemies while granting Surging Tempest and increasing the Beast Gauge. | |||
== Job mechanics == | |||
{{:Beast Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|An Axe to Grind IV}} | |||
{{achievement table row|An Axe to Grind V}} | |||
{{achievement table row|An Axe to Grind VI}} | |||
{{achievement table row|An Axe to Grind VII}} | |||
{{achievement table row|An Axe to Grind VIII}} | |||
{{achievement table row|An Axe to Grind IX}} | |||
{{achievement table row|An Axe to Grind X}} | |||
{{achievement table row|A Tankless Job I (Warrior)}} | |||
{{achievement table row|A Tankless Job II (Warrior)}} | |||
{{achievement table row|But Somebody's Gotta Do It (Warrior)}} | |||
{{achievement table row|Tank You, Warrior I}} | |||
{{achievement table row|Tank You, Warrior II}} | |||
{{achievement table row|Tank You, Warrior III}} | |||
{{achievement table row|Tank You, Warrior IV}} | |||
{{achievement table row|Tank You, Warrior V}} | |||
{{achievement table row|Tank You, Warrior VI}} | |||
|} | |} | ||
== | ==Notable Warriors== | ||
*[[Warrior of Light]] (''[[A Realm Reborn]]'' showcase) | |||
*[[Curious Gorge]] | |||
*[[Magnai]] | |||
*[[Ardbert]] | |||
*[[Wuk Lamat]] | |||
==Gallery== | |||
<gallery heights=200px mode=packed> | |||
File:Warrior1.jpg | |||
File:Warrior2.jpg | |||
File:Warrior A Realm Reborn.png|Warrior Artifact Armor in 2.0 A Realm Reborn. | |||
File:warrior heavensward.jpg|Warrior Artifact Armor in 3.0 Heavensward. | |||
| | File:Warrior3.jpg|Warrior Artifact Armor in 4.0 Stormblood. | ||
File:Warrior5.png|Warrior Artifact Armor in 5.0 Shadowbringers. | |||
File:Warrior6.jpg|Warrior Artifact Armor in 6.0 Endwalker. | |||
File:Warrior7.jpg|Warrior Artifact Armor in 7.0 Dawntrail. | |||
</gallery> | |||
==Lore== | |||
On the northernmost edge of Abalathia’s Spine exists a mountain tribe renowned for producing fearsome mercenaries. Known as warriors, these greataxe-wielding men and women learn to harness their inner beasts and translate that power into unbridled savagery on the battlefield. | |||
===History=== | |||
The only text known to have recorded the history and techniques of the warrior is thought to have been penned more than five centuries ago. No knowledge of warriors previous to this time has ever been unearthed—the true origin of the clan’s fighting style obscured beneath the dust of ages past. | |||
No matter their beginnings, however, in the era when the city-states traded in naught but discord and strife, the mountain tribespeople who fought with the unbridled ferocity of wild beasts were highly valued as mercenary conscripts. But despite the many victories warriors earned upon the battlefield, their esteem was tarnished by accounts of frothing berserkers lost to the red haze of carnage—tales of those who had slaughtered friend just as readily as foe. As hostilities between nations gradually shifted towards peace, the fearsome presence of a warrior, once so welcome in times of war, became a thing to shun. And though it is said that some vestige lives on through a remote clan in Abalathia’s Spine, the art of the warrior has now all but faded from the world. | |||
===Equipment=== | |||
====Fighter's Armor==== | |||
A warrior’s garb, ensorcelled to bind one’s inner beast more closely to the sword hand. Examples of such trappings are to be found throughout Eorzea, for an ancient code demanded that when a warrior betook herself to gentler pursuits, her axe be beaten into ploughshare and her armor bound to the land where its erstwhile owner experienced her hero’s journeys. | |||
====Bravura==== | |||
A battleaxe from the lost forges of Abalathia’s Spine. Rich in leavings of fallen stars, the mountains were once home to blacksmith clans who developed secret techniques to work these sky-metals in living crucibles of molten rock. Alas, a secret too jealously kept is knowledge destined for oblivion; when the last of the clans died out, so did the method. | |||
====Parashu==== | |||
This greataxe is said to have been the favored weapon of a tragic warrior who, in a frenzy of bloodlust, mistakenly struck down his closest companion. While the chain wrapped around the blade serves the purpose of ensnaring enemy weapons, the unusual adornment is primarily thought to symbolize the oath made by the grieving warrior to never again raise the axe in battle. Parashu is notoriously difficult to wield due to its monstrously heavy blade and terrible balance, but the one who masters its cumbersome weight commands a force of untold destruction. | |||
====Ravager's Armor==== | |||
This leather armor of ancient design is thought to have belonged to a warrior-clan mercenary. Though the armor has been carefully preserved by avid collectors, the history of its creation has not well survived the intervening years. Experts believe the distinct patterns to be of Hellsguard origin, and a thorough examination by the Thaumaturges’ Guild revealed some manner of enchantment woven with the blood of beastkin. This enchantment is assumed to serve the purpose of inciting one’s inner beast in a manner similar to the sorcery bound within the Fighter’s Armor. | |||
===Tricks of the Trade=== | |||
*[[Land Waker]]: By slamming her axe down with tremendous force, the warrior causes a shockwave which crystallizes the gathered aether of her companions into a solid bulwark. Upon executing this technique, it appears as if the ground itself rises to form a protective wall. | |||
*[[Steel Cyclone]]: The signature attack of the warrior, this spinning swing visits destruction upon every enemy within axe-reach. For those caught in its fury, the technique must seem aptly named indeed. | |||
*[[Infuriate]]: A war cry that infuses the warrior with frenzied energy and intimidates her enemies with its raw power. This technique primes the warrior to summon forth her inner beast. | |||
*[[Fell Cleave]]: A devastating attack devised by the legendary Mythril Heart. Upon successfully creating this technique, the eighty-year old was heard to pronounce that he had finally come halfway on the road to becoming a warrior. | |||
===Curious Gorge=== | |||
*Race (Clan): [[Roegadyn]] ([[Hellsguard]]) | |||
*Gender: Male | |||
*Age: 23 | |||
*Epithet: The Northerner | |||
Born in Abalathia’s Spine to the descendants of warriors, Curious Gorge is a young Hellsguard who seeks to restore the glory of his ancestors. Along with his brother, Broken Mountain, he strives to unlock the secrets of ancient techniques and master the all-but-forgotten art of the warrior. Some years after his elder sibling had departed their homeland to share their martial knowledge with the rest of Eorzea, Curious Gorge tired of merely training, and left the mountains to put his skills into practice. He joined the acclaimed Company of Heroes, where his fledgling talents soon reached their full potential. Though the company disbanded following the Seventh Umbral Calamity, Curious Gorge continued his mercenary career, taking every opportunity to reintroduce himself during training, Broken Mountain has also endeavored to master rudimentary conjury from their settlement’s healer. | |||
===Broken Mountain=== | |||
*Race (Clan): [[Roegadyn]] ([[Hellsguard]]) | |||
*Gender: Male | |||
*Age: 28 | |||
*Epithet: The Sleeping Volcano | |||
The elder brother of Curious Gorge. Protective and supportive of his younger sibling, Broken Mountain shares the same dream of restoring the way of the warrior to prominence. His dedication and prowess have been proven through his almost entirely solitary efforts at deciphering his ancestors’ writings, as well as his mastery of the techniques thus revealed. Broken Mountain left his brother behind to spread the word of the warrior across Eorzea, but his pilgrimage has been plagued with unrelenting difficulty. | |||
== | ===Inner Beast=== | ||
A warrior’s inner beast is the source of her strength—the snarling vigor by which all her techniques are fueled. By inciting this dormant ferocity, the warrior becomes capable of incredible feats beyond the ken of the most disciplined soldier. When awakened by one unaccustomed to its savagery, however, the beast takes over, leading the hapless fighter on a rampage of uncontrolled violence. | |||
== | ===Ancient Tome=== | ||
The text that currently holds the accumulated history and techniques of the warrior clan is a one-hundred year old work, scribed from a source that would be five times as ancient were it still in existence. With its words penned on cracked parchment in the old Roegadyn tongue, anyone seeking to translate its secrets faces a decidedly uphill battle. | |||
<ref>[[Encyclopaedia Eorzea: Volume I]], page 222-223</ref> | |||
===Warrior’s Panoply=== | |||
====Brutar Visor==== | |||
Though most warriors prefer visored helms, some few choose to wear the visor alone. In either case, the ability to conceal the eyes is paramount, for it prevents other combatants from knowing if and when the warrior has awakened the beast within. That, and protecting his eyes, obviously. | |||
== | ====Brutal Gauntlets==== | ||
=== | While a warrior’s gauntlets do, of course, protect hands and arms from gashes and welts, they are designed to be weapons in their own right, as well. To this end, some are outfitted with blades, spikes, or even lengths of chain. | ||
====Brutal Lorica==== | |||
A warrior’s body armor is significantly less developed than the full plate preferred in Ul’dah or Ishgard. With a leather-lined metal chestplate as its primary defensive feature, it better resembles the cuirasses and loricae of ages past than it does the streamlined battlegarb of modern day. | |||
' | ====Form & Function==== | ||
Hidden upon Abalathia’s Spine, there is a Hellsguard village where the art of the warrior still thrives—its practitioners learning the means to unleash their inner beast and embrace the illimitable power it grants them. To facilitate this freeing of bloodlust, the warrior’s armor is traditionally censorcelled—marked on the inside with a seal of blood harvested from his own kills and enchanted by means known only to shamans of the same clan. The armor itself is commonly made with two materials to which the clan ascribes deep, esoteric meaning: meteoric iron forged over lava, and the pelts of savage animals. They believe both the lava and iron to be imbued with Hydaelyn’s life force, and therefore capable of enhancing vitality when worn on one’s person. Pelts are incorporated not only as a show of respect for lives taken, but also to heighten a warrior’s ability to draw upon the beast within. Thus is a warrior's armor inseparable from the culture that gave rise to his art. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 226</ref> | |||
== See also == | |||
* [[Warrior Macros]] | |||
==[ | ==External links== | ||
* [https://na.finalfantasyxiv.com/jobguide/warrior FinalFantasyXIV.com Warrior] on the official website. | |||
* [https://www.thebalanceffxiv.com/jobs/tanks/warrior/ Comprehensive Job Guide] provided by The Balance. | |||
== | ==References== | ||
<references /> | |||
{{ | {{Job navbar}} | ||
[[Category: | [[Category:Patch 2.0 Features]] |
Latest revision as of 01:02, 9 July 2024
Introduction
“On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.
Warrior (WAR) is a job unlockable at level 30 as an upgrade from the Marauder class and is one of four Tank jobs.
General information
Guild
The Marauders' Guild is in Limsa Lominsa Upper Decks. Marauders must specialize into warrior once they reach level 30, and complete the quests Sylph-management and Pride and Duty (Will Take You from the Mountain). The job trainer is Curious Gorge, who is normally found in Eastern La Noscea (30.6, 22.9).
Equipment
The warrior is a disciple of war and wears armor and accessories "of Fending." They use greataxes as weapons.
Weapon | Armor | Accessories |
---|---|---|
Marauder's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Hunting Log
See marauder hunting log.
Quests
Warrior Job Quests
Tank Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Man with Too Many Scars | 70 | Granson | |||
Shaped by Tragedy | 72 | Granson | |||
Defined by Loss | 74 | Granson | |||
The Princess and Her Knight | 76 | Granson | |||
The Hardened Heart | 78 | Sul Oul | 1 Paella | ||
To Have Loved and Lost | 80 | Sul Oul | Speaker for the Righteous Tank Role Quests (Shadowbringers) |
1 Battledance Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII |
Tank Role Quests (Endwalker)
Tank Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Narwhal Beckons | 90 | Loazenikwe | |||
Sleepless in Ishgard | 92 | Tentoawa | |||
Between Sleep and Death | 94 | Tentoawa | |||
Beacon in the Darkness | 96 | Firmalbert | |||
Awakened, Not Stirred | 98 | Tentoawa | 1 Acqua Pazza | ||
Dreams of a New Day | 100 | Tentoawa | No Sleep Till Tuliyollal Tank Role Quests (Dawntrail) |
2 Battledance Materia XI 2 Savage Aim Materia XI 2 Savage Might Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Heavy Swing | MRD | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 220. | ||
Maim | MRD | 4 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 190. Combo Action: Heavy Swing Combo Potency: 340 Combo Bonus: Increases Beast Gauge by 10 | ||
Berserk | MRD | 6 | Ability | Instant | 60s | 0y 0y |
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. Duration: 15s Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s | ||
Overpower | MRD | 10 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 110 to all nearby enemies. Additional Effect: Increased enmity | ||
Defiance | MRD | 10 | Ability | Instant | 2s | 0y 0y |
Significantly increases enmity generation. Effect ends upon reuse. | ||
Release Defiance | MRD | 10 | Ability | Instant | 1s | 0y 0y |
Cancels the effect of Defiance. | ||
Tomahawk | MRD | 1 | 15 | Weaponskill | Instant | 2.5s | 20y 0y |
Delivers a ranged attack with a potency of 150. Additional Effect: Increased enmity | |
Storm's Path | MRD | 26 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Combo Action: Maim Combo Potency: 480 Combo Bonus: Restores own HP Cure Potency: 250 Combo Bonus: Increases Beast Gauge by 20 | ||
Thrill of Battle | MRD | 1 | 30 | Ability | Instant | 90s | 0y 0y |
Increases maximum HP by 20% and restores the amount increased. Additional Effect: Increases HP recovery via healing actions on self by 20% Duration: 10s | |
Inner Beast | WAR | 1 | 35 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 330. Beast Gauge Cost: 50 | |
Vengeance | MRD | 38 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. Duration: 15s | ||
Mythril Tempest | WAR | 1 | 40 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity Combo Action: Overpower Combo Potency: 140 Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10% Duration: 30s Extends Surging Tempest duration by 30s to a maximum of 60s. Combo Bonus: Increases Beast Gauge by 20 | |
Holmgang | MRD | 42 | Ability | Instant | 240s | 6y 0y |
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. Duration: 10s When a target is selected, halts their movement with chains. | ||
Steel Cyclone | WAR | 1 | 45 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 160 to all nearby enemies. Beast Gauge Cost: 50 | |
Storm's Eye | MRD | 50 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Combo Action: Maim Combo Potency: 480 Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10% Duration: 30s Extends Surging Tempest duration by 30s to a maximum of 60s. Combo Bonus: Increases Beast Gauge by 10 | ||
Infuriate | WAR | 1 | 50 | Ability | Instant | 60s | 0y 0y |
Increases Beast Gauge by 50. Additional Effect: Grants Nascent Chaos Duration: 30s Charges: 2 Can only be used while in combat | |
Fell Cleave | WAR | 1 | 54 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 580. Beast Gauge Cost: 50 ※ Action changes to Inner Chaos while under the effect of Nascent Chaos | |
Raw Intuition | WAR | 1 | 56 | Ability | Instant | 25s | 0y 0y |
Reduces damage taken by 10%. Duration: 6s Additional Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Shares a recast timer with Nascent Flash. | |
Equilibrium | WAR | 1 | 58 | Ability | Instant | 60s | 0y 0y |
Restores own HP. Cure Potency: 1,200 Additional Effect: Gradually restores HP Cure Potency: 200 Duration: 15s | |
Decimate | WAR | 1 | 60 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 180. Beast Gauge Cost: 50 ※ Action changes to Chaotic Cyclone while under the effect of Nascent Chaos. | |
Onslaught | WAR | 62 | Ability | Instant | 30s | 20y 0y |
Rushes target and delivers an attack with a potency of 150. Maximum Charges: 3 Cannot be executed while bound. | ||
Upheaval | WAR | 64 | Ability | Instant | 30s | 3y 0y |
Delivers an attack with a potency of 400. Shares a recast timer with Orogeny. | ||
Shake It Off | WAR | 68 | Ability | Instant | 90s | 0y 30y |
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP. Dispels Thrill of Battle, Damnation, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed. Duration: 30s Additional Effect: Gradually restores HP Cure Potency: 100 Duration: 15s Additional Effect: Restores target's HP Cure Potency: 300 | ||
Inner Release | WAR | 1 | 70 | Ability | Instant | 60s | 0y 0y |
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits. Increases damage dealt while under an effect that raises critical hit rate or direct hit rate. Additional Effect: Grants Inner Strength Inner Strength Effect: Nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects Duration: 15s Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s Additional Effect: Grants Primal Rend Ready Duration: 30s Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3. At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath. | |
Chaotic Cyclone | WAR | 72 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers a critical direct hit with a potency of 300 to all nearby enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Reduces the recast time of Infuriate by 5 seconds Beast Gauge Cost: 50 Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution. ※This action cannot be assigned to a hotbar. ※Decimate changes to Chaotic Cyclone when requirements for execution are met. | ||
Nascent Flash | WAR | 76 | Ability | Instant | 25s | 30y 0y |
Grants Nascent Flash to self and Nascent Glint to target party member. Nascent Flash Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10% Duration: 8s Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10% Duration: 4s Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency Duration: 20s Shares a recast timer with Bloodwhetting. | ||
Inner Chaos | WAR | 80 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers a critical direct hit with a potency of 660. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Reduces the recast time of Infuriate by 5 seconds Beast Gauge Cost: 50 Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution. ※This action cannot be assigned to a hotbar. ※Fell Cleave changes to Inner Chaos when requirements for execution are met. | ||
Bloodwhetting | WAR | 82 | Ability | Instant | 25s | 0y 0y |
Reduces damage taken by 10%. Duration: 8s Additional Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Additional Effect: Grants Stem the Flow Stem the Flow Effect: Reduces damage taken by 10% Duration: 4s Additional Effect: Grants Stem the Tide Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency Duration: 20s Shares a recast timer with Nascent Flash. | ||
Orogeny | WAR | 86 | Ability | Instant | 30s | 0y 5y |
Delivers an attack with a potency of 150 to all nearby enemies. Shares a recast timer with Upheaval. | ||
Primal Rend | WAR | 90 | Weaponskill | Instant | 2.5s | 20y 5y |
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Grants Primal Ruination Ready. Duration: 20s Stacks of Inner Release are not consumed upon execution. Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release. Cannot be executed while bound. | ||
Damnation | WAR | 92 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage. Duration: 15s Additional Effect: Grants Primeval Impulse when the effect expires Primeval Impulse Effect: Healing over time Cure Potency: 300 Duration: 15s | ||
Primal Wrath | WAR | 96 | Ability | Instant | 1s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies. Can only be executed when Wrathful. ※This action cannot be assigned to a hotbar. ※Inner Release changes to Primal Wrath when requirements for execution are met. | ||
Primal Ruination | WAR | 100 | Weaponskill | Instant | 2.5s | 3y 5y |
Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Primal Ruination Ready. ※This action cannot be assigned to a hotbar. ※Primal Rend changes to Primal Ruination when requirements for execution are met. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Shield Wall | Tank | 1 | Limit Break Level 1 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 20%. | |
Stronghold | Tank | 1 | Limit Break Level 2 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 40%. | |
Land Waker | MRD | 1 | Limit Break Level 3 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 80%. |
Tank role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Rampart | Tank | 8 | Ability | Instant | 90s | 0y 0y |
Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s | |
Low Blow | Tank | 12 | Ability | Instant | 25s | 3y 0y |
Stuns target. Duration: 5s | |
Provoke | Tank | 15 | Ability | Instant | 30s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |
Interject | Tank | 18 | Ability | Instant | 30s | 3y 0y |
Interrupts the use of a target's action. | |
Reprisal | Tank | 22 | Ability | Instant | 60s | 0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
Shirk | Tank | 48 | Ability | Instant | 120s | 25y 0y |
Diverts 25% of enmity to target party member. |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Heavy Swing (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||
Maim (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Heavy Swing ※This action cannot be assigned to a hotbar. | ||
Storm's Path (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 7,000. Combo Action: Maim Additional Effect: Absorbs 100% of damage dealt as HP ※This action cannot be assigned to a hotbar. | ||
Primal Rend (PvP) | WAR | 30 | Weaponskill | Instant | 15s | 20y 5y |
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000. Inner Release Potency: 12,000 Additional Effect: Stun Duration: 2s Additional Effect: Grants Primal Ruination Ready Duration: 15s Cannot be executed while bound. This weaponskill does not share a recast timer with any other actions. | ||
Onslaught (PvP) | WAR | 30 | Ability | Instant | 10s | 20y 0y |
Rushes target and delivers an attack with a potency of 500. Potency increases up to 5,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Increases target's damage taken by 10%. Duration: 10s Cannot be executed while bound. | ||
Orogeny (PvP) | WAR | 30 | Ability | Instant | 20s | 0y 5y |
Delivers an attack with a potency of 1,000 to all nearby enemies. Potency increases up to 10,000 as HP nears maximum. Consumes 10% of current HP when executed Additional Effect: Reduces target's damage dealt by 10%. Duration: 10s | ||
Blota (PvP) | WAR | 30 | Ability | Instant | 16s | 15y 0y |
Instantly draws target to your side. Additional Effect: Heavy +75% Duration: 3s Additional Effect: Grants Inner Chaos Ready Duration: 15s | ||
Bloodwhetting (PvP) | WAR | 30 | Ability | Instant | 20s | 0y 0y |
Grants Bloodwhetting and Stem the Tide. Bloodwhetting Effect: Converts 100% of damage dealt into HP Duration: 10s Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP. Duration: 10s Additional Effect: Grants Chaotic Cyclone ready. Duration: 15s | ||
Fell Cleave (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 10,000. Can only be executed while under the effect of Inner Release ※This action cannot be assigned to a hotbar. | ||
Primal Ruination (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 5y |
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it. Inner Release Potency: 14,000 Can only be executed while under the effect of Primal Ruination Ready. ※This action cannot be assigned to a hotbar. | ||
Inner Chaos (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 12,000. Inner Release Potency: 16,000 Can only be executed while under the effect of Inner Chaos Ready. ※This action cannot be assigned to a hotbar. | ||
Chaotic Cyclone (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack with a potency of 8,000 to all nearby enemies. Inner Release Potency: 12,000 Can only be used under the effect of Chaotic Cyclone Ready ※This action cannot be assigned to a hotbar. | ||
Primal Wrath (PvP) | WAR | 30 | Ability | Instant | 1s | 0y 10y |
Delivers an attack with a potency of 6,000 to all nearby enemies. Additional Effect: Bind Duration: 3s Can only be executed while under the effect of Wrathful. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Primal Scream (PvP) | WAR | 30 | Limit Break | Instant | 10s | 12y 12y |
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard. Duration: 15s Additional Effect: Grants Inner Release and Thrill of Battle Inner Release Effect: Increases the potency of Primal Rend, Primal Ruination, Inner Chaos, and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects Duration: 15s Cannot execute Guard while under the effect of Inner Release. Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased Duration: 30s Grants a stack of Burgeoning Fury upon executing weaponskills, up to a maximum of 3. Duration: 15s At maximum stacks, become Wrathful, changing Primal Scream to Primal Wrath. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s ※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Tank Mastery | GLA PLD MRD WAR DRK GNB |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. | |
The Beast Within | WAR | 35 | Increases Beast Gauge when landing Maim or Storm's Path in a combo. | |
Inner Beast Mastery | WAR | 1 | 54 | Upgrades Inner Beast to Fell Cleave. |
Steel Cyclone Mastery | WAR | 1 | 60 | Upgrades Steel Cyclone to Decimate. |
Enhanced Infuriate | WAR | 66 | Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets. | |
Berserk Mastery | WAR | 1 | 70 | Upgrades Berserk to Inner Release. |
Nascent Chaos | WAR | 72 | Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone when the Beast Gauge is 50 or greater. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos. Duration: 30s | |
Mastering the Beast | WAR | 74 | Increases Beast Gauge when landing Mythril Tempest in a combo. | |
Enhanced Shake It Off | WAR | 76 | Adds a healing effect to Shake It Off. Cure Potency: 300 | |
Enhanced Thrill of Battle | WAR | 78 | Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%. | |
Raw Intuition Mastery | WAR | 82 | Upgrades Raw Intuition to Bloodwhetting. | |
Enhanced Nascent Flash | WAR | 82 | Extends the duration of Nascent Flash and Nascent Glint to 8 seconds. Grants Stem the Flow to target, reducing damage taken by 10%. Duration: 4s Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency Duration: 20s | |
Enhanced Equilibrium | WAR | 84 | Grants healing over time to self. Cure Potency: 200 Duration: 15s | |
Melee Mastery | WAR | 84 | Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160. | |
Enhanced Onslaught | WAR | 88 | Allows a third charge of Onslaught. | |
Vengeance Mastery | WAR | 92 | Upgrades Vengeance to Damnation. | |
Melee Mastery II | WAR | 94 | Increases the potency of Heavy Swing to 220, Maim to 190, Storm's Path to 200, Storm's Eye to 200, and Fell Cleave to 580. | |
Enhanced Rampart | Tank | 94 | Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. | |
Enhanced Inner Release | WAR | 96 | Grants a stack of Burgeoning Fury upon landing Fell Cleave or Decimate while under the effect of Inner Release. Duration: 30s Maximum Stacks: 3 At maximum stacks, become Wrathful, upgrading Inner Release to Primal Wrath. | |
Enhanced Reprisal | Tank | 98 | Extends the duration of Reprisal to 15 seconds. | |
Enhanced Primal Rend | WAR | 100 | Grants the effect of Primal Ruination Ready after executing Primal Rend. Duration: 20s |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
> > : Recovers HP and increases the Beast Gauge
> > : Grants Surging Tempest, increasing damage dealt by 10%, and increases the Beast Gauge
> : Hits multiple enemies while granting Surging Tempest and increasing the Beast Gauge.
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Beast Gauge is Warrior's Job Gauge.
Beast Gauge
Upon learning the action Defiance (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.
Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.
The Beast Gauge displays a warrior's current amount of wrath, which is charged by executing certain weaponskills and by the ability Infuriate.
Wrath is used to execute actions such as Inner Beast, Steel Cyclone, Fell Cleave, Decimate, Chaotic Cyclone and Inner Chaos.
Simple Mode
Defiance (Active)
The gauge cannot be displayed in simple mode until learning the trait The Beast Within at level 35.
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
An Axe to Grind IV | 5 | Achieve marauder level 40. | - | 2.0 |
An Axe to Grind V | 5 | Achieve marauder level 50. | - | 2.0 |
An Axe to Grind VI | 5 | Achieve marauder level 60. | - | 3.0 |
An Axe to Grind VII | 5 | Achieve marauder level 70. | - | 4.0 |
An Axe to Grind VIII | 5 | Achieve marauder level 80. | - | 5.0 |
An Axe to Grind IX | 5 | Achieve marauder level 90. | - | 6.0 |
An Axe to Grind X | 5 | Achieve marauder level 100. | - | 7.0 |
A Tankless Job I (Warrior) | 5 | Complete 50 high-level duties as a warrior. | The Meat Axe | 2.2 |
A Tankless Job II (Warrior) | 10 | Complete 100 high-level duties as a warrior. | Of the Stalwart Axe | 2.2 |
But Somebody's Gotta Do It (Warrior) | 20 | Complete 200 high-level duties as a warrior. | Warbear Horn | 2.2 |
Tank You, Warrior I | 5 | Complete 50 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.
※Each roulette only counts with daily award bonus. |
- | 4.0 |
Tank You, Warrior II | 10 | Complete 100 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.
※Each roulette only counts with daily award bonus. |
- | 4.0 |
Tank You, Warrior III | 20 | Complete 300 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.
※Each roulette only counts with daily award bonus. |
Battle Bear Horn | 4.0 |
Tank You, Warrior IV | 20 | Complete 500 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.
※Each roulette only counts with daily award bonus. |
Of Unyielding Steel | 5.0 |
Tank You, Warrior V | 20 | Complete 700 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.
※Each roulette only counts with daily award bonus. |
Of Unbreakable Steel | 6.0 |
Tank You, Warrior VI | 20 | Complete 900 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, high-level duty roulette dungeons, or duty roulette leveling duties as a warrior.
※Each roulette only counts with daily award bonus. |
Of Untarnished Steel | 7.0 |
Notable Warriors
Gallery
Lore
On the northernmost edge of Abalathia’s Spine exists a mountain tribe renowned for producing fearsome mercenaries. Known as warriors, these greataxe-wielding men and women learn to harness their inner beasts and translate that power into unbridled savagery on the battlefield.
History
The only text known to have recorded the history and techniques of the warrior is thought to have been penned more than five centuries ago. No knowledge of warriors previous to this time has ever been unearthed—the true origin of the clan’s fighting style obscured beneath the dust of ages past.
No matter their beginnings, however, in the era when the city-states traded in naught but discord and strife, the mountain tribespeople who fought with the unbridled ferocity of wild beasts were highly valued as mercenary conscripts. But despite the many victories warriors earned upon the battlefield, their esteem was tarnished by accounts of frothing berserkers lost to the red haze of carnage—tales of those who had slaughtered friend just as readily as foe. As hostilities between nations gradually shifted towards peace, the fearsome presence of a warrior, once so welcome in times of war, became a thing to shun. And though it is said that some vestige lives on through a remote clan in Abalathia’s Spine, the art of the warrior has now all but faded from the world.
Equipment
Fighter's Armor
A warrior’s garb, ensorcelled to bind one’s inner beast more closely to the sword hand. Examples of such trappings are to be found throughout Eorzea, for an ancient code demanded that when a warrior betook herself to gentler pursuits, her axe be beaten into ploughshare and her armor bound to the land where its erstwhile owner experienced her hero’s journeys.
Bravura
A battleaxe from the lost forges of Abalathia’s Spine. Rich in leavings of fallen stars, the mountains were once home to blacksmith clans who developed secret techniques to work these sky-metals in living crucibles of molten rock. Alas, a secret too jealously kept is knowledge destined for oblivion; when the last of the clans died out, so did the method.
Parashu
This greataxe is said to have been the favored weapon of a tragic warrior who, in a frenzy of bloodlust, mistakenly struck down his closest companion. While the chain wrapped around the blade serves the purpose of ensnaring enemy weapons, the unusual adornment is primarily thought to symbolize the oath made by the grieving warrior to never again raise the axe in battle. Parashu is notoriously difficult to wield due to its monstrously heavy blade and terrible balance, but the one who masters its cumbersome weight commands a force of untold destruction.
Ravager's Armor
This leather armor of ancient design is thought to have belonged to a warrior-clan mercenary. Though the armor has been carefully preserved by avid collectors, the history of its creation has not well survived the intervening years. Experts believe the distinct patterns to be of Hellsguard origin, and a thorough examination by the Thaumaturges’ Guild revealed some manner of enchantment woven with the blood of beastkin. This enchantment is assumed to serve the purpose of inciting one’s inner beast in a manner similar to the sorcery bound within the Fighter’s Armor.
Tricks of the Trade
- Land Waker: By slamming her axe down with tremendous force, the warrior causes a shockwave which crystallizes the gathered aether of her companions into a solid bulwark. Upon executing this technique, it appears as if the ground itself rises to form a protective wall.
- Steel Cyclone: The signature attack of the warrior, this spinning swing visits destruction upon every enemy within axe-reach. For those caught in its fury, the technique must seem aptly named indeed.
- Infuriate: A war cry that infuses the warrior with frenzied energy and intimidates her enemies with its raw power. This technique primes the warrior to summon forth her inner beast.
- Fell Cleave: A devastating attack devised by the legendary Mythril Heart. Upon successfully creating this technique, the eighty-year old was heard to pronounce that he had finally come halfway on the road to becoming a warrior.
Curious Gorge
- Race (Clan): Roegadyn (Hellsguard)
- Gender: Male
- Age: 23
- Epithet: The Northerner
Born in Abalathia’s Spine to the descendants of warriors, Curious Gorge is a young Hellsguard who seeks to restore the glory of his ancestors. Along with his brother, Broken Mountain, he strives to unlock the secrets of ancient techniques and master the all-but-forgotten art of the warrior. Some years after his elder sibling had departed their homeland to share their martial knowledge with the rest of Eorzea, Curious Gorge tired of merely training, and left the mountains to put his skills into practice. He joined the acclaimed Company of Heroes, where his fledgling talents soon reached their full potential. Though the company disbanded following the Seventh Umbral Calamity, Curious Gorge continued his mercenary career, taking every opportunity to reintroduce himself during training, Broken Mountain has also endeavored to master rudimentary conjury from their settlement’s healer.
Broken Mountain
- Race (Clan): Roegadyn (Hellsguard)
- Gender: Male
- Age: 28
- Epithet: The Sleeping Volcano
The elder brother of Curious Gorge. Protective and supportive of his younger sibling, Broken Mountain shares the same dream of restoring the way of the warrior to prominence. His dedication and prowess have been proven through his almost entirely solitary efforts at deciphering his ancestors’ writings, as well as his mastery of the techniques thus revealed. Broken Mountain left his brother behind to spread the word of the warrior across Eorzea, but his pilgrimage has been plagued with unrelenting difficulty.
Inner Beast
A warrior’s inner beast is the source of her strength—the snarling vigor by which all her techniques are fueled. By inciting this dormant ferocity, the warrior becomes capable of incredible feats beyond the ken of the most disciplined soldier. When awakened by one unaccustomed to its savagery, however, the beast takes over, leading the hapless fighter on a rampage of uncontrolled violence.
Ancient Tome
The text that currently holds the accumulated history and techniques of the warrior clan is a one-hundred year old work, scribed from a source that would be five times as ancient were it still in existence. With its words penned on cracked parchment in the old Roegadyn tongue, anyone seeking to translate its secrets faces a decidedly uphill battle. [1]
Warrior’s Panoply
Brutar Visor
Though most warriors prefer visored helms, some few choose to wear the visor alone. In either case, the ability to conceal the eyes is paramount, for it prevents other combatants from knowing if and when the warrior has awakened the beast within. That, and protecting his eyes, obviously.
Brutal Gauntlets
While a warrior’s gauntlets do, of course, protect hands and arms from gashes and welts, they are designed to be weapons in their own right, as well. To this end, some are outfitted with blades, spikes, or even lengths of chain.
Brutal Lorica
A warrior’s body armor is significantly less developed than the full plate preferred in Ul’dah or Ishgard. With a leather-lined metal chestplate as its primary defensive feature, it better resembles the cuirasses and loricae of ages past than it does the streamlined battlegarb of modern day.
Form & Function
Hidden upon Abalathia’s Spine, there is a Hellsguard village where the art of the warrior still thrives—its practitioners learning the means to unleash their inner beast and embrace the illimitable power it grants them. To facilitate this freeing of bloodlust, the warrior’s armor is traditionally censorcelled—marked on the inside with a seal of blood harvested from his own kills and enchanted by means known only to shamans of the same clan. The armor itself is commonly made with two materials to which the clan ascribes deep, esoteric meaning: meteoric iron forged over lava, and the pelts of savage animals. They believe both the lava and iron to be imbued with Hydaelyn’s life force, and therefore capable of enhancing vitality when worn on one’s person. Pelts are incorporated not only as a show of respect for lives taken, but also to heighten a warrior’s ability to draw upon the beast within. Thus is a warrior's armor inseparable from the culture that gave rise to his art. [2]
See also
External links
- FinalFantasyXIV.com Warrior on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 222-223
- ↑ Encyclopaedia Eorzea: Volume II, page 226