Difference between revisions of "Black Mage"
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[[File: | [[File:Black Mage concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage]|In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. | ||
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.}} | |||
== | {{Black Mage|big=y}} '''Black Mage''' ('''BLM''') is a [[job]] unlockable at level 30 as an upgrade from the [[thaumaturge]] [[class]] and is one of four non-limited [[Magical Ranged DPS|magical ranged DPS]] jobs. | ||
{{TOC limit|3}} | |||
== General information == | |||
=== Guild === | |||
The [[Thaumaturges' Guild]] is in [[Ul'dah - Steps of Nald]]. [[Thaumaturge]]s must specialize into black mage once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Facing Your Demons}}. The job trainer is [[Lalai]], who is normally located in [[Ul'dah - Steps of Thal]] (12.9, 13.5). | |||
== | === Equipment === | ||
The black mage is a [[disciple of magic]] and wears [[armor]] and [[accessories]] "of Casting." They use 1-handed [[scepters]] or 2-handed [[staff|staves]] as weapons. | |||
{| {{STDT|item align-left}} | |||
!style="width:325px;"|Weapon | |||
!style="width:150px;"|Armor | |||
!style="width:150px;"|Accessories | |||
| | |||
|- | |- | ||
|[[One-handed Thaumaturge's Arm]]s (Lv. 50 and below)<br>[[Two-handed Thaumaturge's Arm]]s | |||
|[[:Category:Black Mage headwear|Head]]<br>[[:Category:Black Mage chestwear|Body]]<br>[[:Category:Black Mage handwear|Hands]]<br>[[:Category:Black Mage legwear|Legs]]<br>[[:Category:Black Mage footwear|Feet]] | |||
|[[:Category:Black Mage bracelets|Bracelets]]<br>[[:Category:Black Mage earrings|Earrings]]<br>[[:Category:Black Mage necklace|Necklace]]<br>[[:Category:Black Mage ring|Ring]] | |||
|} | |} | ||
== | == [[List of black mage quests|Quests]] == | ||
===Black Mage Job Quests=== | |||
{{:List of black mage quests}} | |||
===Magical DPS Role Quests (Shadowbringers)=== | |||
| | {{#lsth:Magical Ranged DPS Role Quests|Shadowbringers}} | ||
===Magical Ranged DPS Role Quests (Endwalker)=== | |||
{{#lsth:Magical Ranged DPS Role Quests|Endwalker}} | |||
===Magical Ranged DPS Role Quests (Dawntrail)=== | |||
{{#lsth:Magical Ranged DPS Role Quests|Dawntrail}} | |||
== [[List of black mage actions|Actions]] == | |||
{{:List of black mage actions}} | |||
== [[List of black mage traits|Traits]] == | |||
{{:List of black mage traits}} | |||
== Job mechanics == | |||
{{:Elemental Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
== | |||
{ | {| {{STDT| mech1 sortable align-left}} | ||
{{achievement table header}} | |||
{{achievement table row|Bring Out Your Dead IV}} | |||
|- | {{achievement table row|Bring Out Your Dead V}} | ||
{{achievement table row|Bring Out Your Dead VI}} | |||
{{achievement table row|Bring Out Your Dead VII}} | |||
{{achievement table row|Bring Out Your Dead VIII}} | |||
{{achievement table row|Bring Out Your Dead IX}} | |||
{{achievement table row|Bring Out Your Dead X}} | |||
| | |||
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|} | |} | ||
== | ==Gallery== | ||
<gallery heights=200px mode=packed> | |||
| | File:Black Mage1.jpg | ||
File:Black Mage2.jpg | |||
File:Black Mage A Realm Reborn.png|Black Mage Artifact Armor in 2.0 A Realm Reborn. | |||
File:blackmage heavensward.jpg|Black Mage Artifact Armor in 3.0 Heavensward. | |||
File:Black Mage3.jpg|Black Mage Artifact Armor in 4.0 Stormblood. | |||
File:Black Mage5.png|Black Mage Artifact Armor in 5.0 Shadowbringers. | |||
File:Black Mage6.jpg|Black Mage Artifact Armor in 6.0 Endwalker. | |||
| | File:Black Mage7.jpg|Black Mage Artifact Armor in 7.0 Dawntrail. | ||
</gallery> | |||
| | |||
===Relic Weapons=== | |||
<gallery mode=packed> | |||
File:Black Mage Zeta Weapon 2.0.JPG|2.0 Relic Weapon: Lilith Rod Zeta | |||
File:Black Mage Lux Weapon 3.0.JPG|3.0 Relic Weapon: Kaladanda Lux | |||
File:Black Mage Eureka Weapon 4.0.JPG|4.0 Relic Weapon: Paikea Eureka | |||
File:Black Mage Resistance Weapon 5.0.JPG|5.0 Resistance Relic Weapon: Blade's Fury | |||
</gallery> | |||
==Lore== | |||
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. | |||
===History=== | |||
In the lands of Yafaem at the peak of the Fifth Astral Era, the genius sorceress Shatotto wove the first spell of the art that became known as “black magic.” Over the course of her lifetime, the Mhachi mage’s obsessive research into destructive power gave rise to a host of devastating incantations and arcane weaponry. | |||
This new school of magic found many willing students, and cadres of black mages soon formed the offensive core of Mhach’s forces in the War of the Magi. But the casting of so many mighty spells drained the land dry of aether, and both sides of the terrible conflict knew defeat when the tortured balance of elements sought to right itself with the great floods of the Sixth Umbral Calamity. It is small wonder, then, that practitioners of the arcane were mistrusted and reviled in the years following this realm-spanning catastrophe. Black magic itself was branded a forbidden art, its secrets consigned to the darkest depths of history. | |||
In any age, however, there always exist those whose hunger for knowledge and power drive them to explore the most lightless abyss. Thus it was that scarcely a century ago, a thaumaturge by the name of Ququruka broke the seals of an ancient tome, and secretly donned the black robes of a long-forgotten cabal... | |||
===Equipment=== | |||
====Wizard's Attire==== | |||
A raiment of the black mage. Resplendent after two thousand years, this garb from the Fifth Astral Era is shot through with hex-spun mythril. Such innovations give away this seemingly innocent piece of clothing as the invest for summoning creatures from the void—that otherworldly plane which makes sport of the sanity of man. | |||
====Stardust Rod==== | |||
A sorcerous staff crafted in the Fifth Astral Era by Shatotto, thaumaturge of black repute. Fashioned from remnants of a star ripped from its course by destructive magic, her Stardust Rods enjoy the highest regard from the worst sort of people. Death’s Handmaiden was one of Shatotto’s epithets, and despite the ravages of age, her relics live up to their dark reputation. | |||
====Lunaris Rod==== | |||
An intrepid adventurer supposedly retrieved this arcane weapon from the Yafaem Saltmoor at the behest of an avid collector of ancient occult paraphernalia. The staff is topped by a crescent moon carved from the horn of a voidsent, the full sorcerous potential of which is focused by the two gemstones into a locus of thrumming power. Though there are no artisan’s markings to identify its origin, the style of craftsmanship is unmistakably Mhachi, a civilization which thrived during the Fifth Astral Era. | |||
====Goetia Attire==== | |||
Goetia attire was originally worn by high-ranking Mhachi magi who were particularly skilled in enslaving the denizens of the void. Though appearing featureless from a distance, closer inspection reveals subtle arcane patterns in the cloth—runes and symbols woven with thread soaked in the blood of pact-bound voidsent. These patterns are said to amplify the power of the wearer, elevating the destructive potential of the caster’s spells to truly catastrophic levels. Infused with such potent properties, the authenticity of the robes becomes glaringly apparent when compared to the many imitations merchants seek to hawk as genuine relics of ancient Mhach. | |||
===Tricks of the Trade=== | |||
*[[Meteor]]: Gathering vast quantities of aether from her allies, the mage unleashes a gigantic mass of crystallized energy upon the heads of her foes. Those who witness the unmatched destruction of this potent magick liken it to a burning star falling from the heavens. | |||
*[[Manawall]]: This arcane barrier is a manifestation of the mage’s unyielding will. All physical forces directed towards the caster with harmful intent are robbed of inertia by the Manawall, greatly reducing their impact. | |||
*[[Flare]]: Shatotto, the matriarch of black magic, devised this spell in her relentless pursuit of ultimate destructive power. Combining one’s own mana with ambient aether, the caster triggers an explosion of monumental force. | |||
*[[Ley Lines]]: The caster uses this technique to connect naturally occurring lines of energy and create a circle of power. While standing within this circle, the circulation of the mage’s aether is accelerated, allowing him to weave spells with heightened alacrity. | |||
===Ququruka Tataruka=== | |||
*Race (Clan): [[Lalafell]] ([[Dunesfolk]]) | |||
*Gender: Male | |||
*Age: 132 | |||
*Epithet: Master Ququruka | |||
In his youth, Ququruka was an accomplished thaumaturge who, in his insatiable thirst for arcane knowledge, turned his hand to the forbidden art of black magic. His research was painstakingly slow until he encountered three beastmen who shared his all-consuming obsession. Combining their efforts, they pieced together broken secrets and prepared a ritual by which black magic could be fully restored to the world. In his prideful arrogance, however, Ququruka altered the rite with his own incantations. His meddling disrupted their tenuous command over the chaotic aether, unleashing energies that tore his beastman friends apart and reformed them into a singular abomination. | |||
Overcome by horror and remorse, Ququruka returned to Ul'dah, and convinced the authorities to confine him to the Marasaja Pit—the sultanate’s deepest of dungeons. There would he lose himself in meditation for a hundred years, until one worthy of donning the black appeared—a successor who could undo the dark deeds he had committed in the name of glory. | |||
===Lalai Darkeyes=== | |||
*Race (Clan): Lalafell (Dunesfolk) | |||
*Gender: Female | |||
*Age: 24 | |||
*Epithet: Lalai Darkeyes | |||
A priestess of the Order of Nald’thal. During a visit to the Marasaja Pit to hear the confession of a prisoner, Lalai was distracted by the presence of powerful magicks. Seeking to identify the source of this arcane disturbance, she ventured into the deepest reaches of the prison. There she encountered Ququruka Tataruka, a legendary mage who had spent the past century meditating in unbroken confinement. His vast knowledge of divine myth and ancient thaumaturgy ignited in her a burning curiosity—a ravenous flame that demanded to be fed. Thus it was that her frequent duties within the Pit masked her gradual initiation into the art of black magic at the foot of her imprisoned master. | |||
== | ===Ambient Aether=== | ||
Ambient aether suffuses the natural world—when this energy is leeched dry, the surrounding land is stripped of its capacity to bear forth life. For most arcane arts, a mage’s own reserves of mana suffice to fuel even the most powerful incantations, but certain formidable spells from the school of black magic drink deep of the world’s wells of life energy. | |||
==[[Black Mage | ===The Books of Nald'thal=== | ||
=== | These two occult volumes were scribed by the contemporary black mage, Quguruka Tataruka. Written in an obscure code and containing all the knowledge he had gleaned on the forbidden art, Ququruka is said to have set down these secrets of black magic in preparation for the arrival of a worthy successor. | ||
' | <ref>[[Encyclopaedia Eorzea: Volume I]], page 232-233</ref> | ||
===Black Mage's Panoply=== | |||
====Seventh Hell Petasos==== | |||
The brim's peculiar shape is, in fact, one of arcane merit, designed to draw in ambient aether. In addition to providing protection from voidsent gazes, the attached cloth eyepatch reduces peripheral distractions for enhanced focus while casting. | |||
====Seventh Hell Gloves==== | |||
The seventh hell gloves are augmented by large sapphires, which increase casting speed by channeling condensed aether directly to the mage’s staff. The small gemstones in the rings sewn to each glove—on the left hand, ruby, on the right, emerald—also possess minor but useful magical properties. | |||
' | ====Seventh Hell Coat==== | ||
As with the petasos's brim, the sleeves and cuffs on this coat are specifically shaped to augment the wearer’s magick. The gemstones inserted in various adornments at the chest and waist aid in the manipulation of aether as it flows throughout the body. | |||
====Form & Function==== | |||
A black mage’s attire is best conceived of as a full-body arcane arsenal, and each piece a tool to help her wreak destruction. The intricate patterns on the back of her robe augment any number of magicks, while the mystical adornments on the front, far from being mere baubles, draw in aether from the surrounding environment that she may bend it to her will. | |||
The large-brimmed hat so often associated with black mages is, in fact, a relic of Mhach, meant to shield one’s vision from the accursed gaze of which many voidsent are possessed. Indeed, the danger of coming under hysteria-inducing attack was so great that some mages' hats were equipped with additional cloth to be used in blindfolding one eye entirely. It is important to note, however, that the need for such protection only came about with the advent of voidmagicks—it is unlikely that the sorceress Shatotto or other early black mages would have worn anything similar. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 234</ref> | |||
' | ==Trivia== | ||
* Black Mage is [[Naoki Yoshida]]'s favorite job. | |||
== See also == | |||
* [[Black Mage Macros]] | |||
==[ | ==External links== | ||
* [https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage] on the official website. | |||
* [https://www.thebalanceffxiv.com/jobs/casters/black-mage Comprehensive Job Guide] provided by The Balance. | |||
== | ==References== | ||
<references /> | |||
{{ | {{Job navbar}} | ||
[[Category:Patch 2.0 Features]] |
Latest revision as of 01:08, 9 July 2024
Introduction
“In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
Black Mage (BLM) is a job unlockable at level 30 as an upgrade from the thaumaturge class and is one of four non-limited magical ranged DPS jobs.
General information
Guild
The Thaumaturges' Guild is in Ul'dah - Steps of Nald. Thaumaturges must specialize into black mage once they reach level 30, and complete the quests Sylph-management and Facing Your Demons. The job trainer is Lalai, who is normally located in Ul'dah - Steps of Thal (12.9, 13.5).
Equipment
The black mage is a disciple of magic and wears armor and accessories "of Casting." They use 1-handed scepters or 2-handed staves as weapons.
Weapon | Armor | Accessories |
---|---|---|
One-handed Thaumaturge's Arms (Lv. 50 and below) Two-handed Thaumaturge's Arms |
Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Black Mage Job Quests
Magical DPS Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
Hollow Pursuits | 70 | Cerigg | |||
A Voice from the Void | 72 | Cerigg | |||
Echoes of the Past | 74 | Cerigg | |||
Nyelbert's Lament | 76 | Cerigg | |||
Taynor's Training Day | 78 | Cerigg | 1 Espresso con Panna | ||
A Tearful Reunion | 80 | Cerigg | Speaker for the Wise Magical DPS Role Quests (Shadowbringers) |
1 Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII 5 Nightworld Silver Piece |
Magical Ranged DPS Role Quests (Endwalker)
Magical Ranged DPS Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
Power Forgotten | 90 | Tsuuhe | |||
A Brand of Justice | 92 | Tepeke | |||
The Seeds of Popularity | 94 | Tepeke | |||
Floundering Fame | 96 | Tepeke | |||
Behind the Helm | 98 | Tepeke | 1 Roast Rroneek | ||
Heroes and Pretenders | 100 | Tepeke | Reach for the Apex Magical Ranged DPS Role Quests (Dawntrail) |
2 Savage Aim Materia XI 2 Savage Might Materia XI 2 Heavens' Eye Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Blizzard | THM | 1 | Spell | 400 | 2.5s | 2.5s | 25y 0y |
Deals ice damage with a potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |
Fire | THM | 2 | Spell | 800 | 2.5s | 2.5s | 25y 0y |
Deals fire damage with a potency of 180. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s Additional Effect: 40% chance next Fire III will cost no MP and have no casting time Duration: 30s | |
Transpose | THM | 4 | Ability | Instant | 5s | 0y 0y |
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. | ||
Thunder | THM | 6 | Spell | Instant | 2.5s | 25y 0y |
Deals lightning damage with a potency of 100. Additional Effect: Lightning damage over time Potency: 45 Duration: 24s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Blizzard II | THM | 12 | Spell | 800 | 3s | 2.5s | 25y 5y |
Deals ice damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |
Scathe | THM | 1 | 15 | Spell | 800 | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 100. Additional Effect: 20% chance potency will double |
Fire II | THM | 18 | Spell | 1,500 | 3s | 2.5s | 25y 5y |
Deals fire damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s | |
Thunder II | THM | 26 | Spell | Instant | 2.5s | 25y 5y |
Deals lightning damage with a potency of 60 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 18s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Manaward | THM | 1 | 30 | Ability | Instant | 120s | 0y 0y |
Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s | |
Manafont | BLM | 1 | 30 | Ability | Instant | 100s | 0y 0y |
Fully restores MP. Additional Effect: Grants Astral Fire III Duration: 15s Additional Effect: Grants Thunderhead Duration: 30s Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells Additional Effect: Grants Paradox Can only be executed while under the effect of Astral Fire. | |
Fire III | THM | 35 | Spell | 2,000 | 3.5s | 2.5s | 25y 0y |
Deals fire damage with a potency of 280. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s | |
Blizzard III | BLM | 1 | 35 | Spell | 800 | 3.5s | 2.5s | 25y 0y |
Deals ice damage with a potency of 280. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s |
Umbral Soul | BLM | 35 | Spell | Instant | 2.5s | 0y 0y |
Grants Umbral Ice and 1 Umbral Heart. Additional Effect: Halts the expiration of Umbral Ice Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Additional Effect: Restores an amount of MP commensurate with your stacks of Umbral Ice Umbral Ice I: 2,500 MP Umbral Ice II: 5,500 MP Umbral Ice III: 10,000 MP Grants Umbral Ice III and 3 Umbral Hearts, and also restores 10,000 MP when used while outside of combat. Can only be executed while under the effect of Umbral Ice. | ||
Freeze | BLM | 1 | 40 | Spell | 1,000 | 2.8s | 2.5s | 25y 5y |
Deals ice damage with a potency of 120 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of Umbral Ice. |
Thunder III | BLM | 1 | 45 | Spell | Instant | 2.5s | 25y 0y |
Deals lightning damage with a potency of 120. Additional Effect: Lightning damage over time Potency: 50 Duration: 27s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30 Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | |
Aetherial Manipulation | THM | 50 | Ability | Instant | 10s | 25y 0y |
Rush to a target party member's side. Unable to cast if bound. | ||
Flare | BLM | 1 | 50 | Spell | 10,000 | 3s | 2.5s | 25y 5y |
Deals fire damage to a target and all enemies nearby it with a potency of 240 for the first enemy, and 30% less for all remaining enemies. Additional Effect: Grants Astral Fire III Duration: 15s Additional Effect: Grants 3 stacks of Astral Soul Can only be executed while under the effect of Astral Fire. |
Ley Lines | BLM | 1 | 52 | Ability | Instant | 120s | 0y 3y |
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%. Duration: 30s Maximum Charges: 2 Cannot be executed while under the effect of Ley Lines. | |
Blizzard IV | BLM | 1 | 58 | Spell | 800 | 2.5s | 2.5s | 25y 0y |
Deals ice damage with a potency of 320. Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of Umbral Ice. |
Fire IV | BLM | 1 | 60 | Spell | 800 | 2.8s | 2.5s | 25y 0y |
Deals fire damage with a potency of 320. Additional Effect: Grants Astral Soul Effect ends when Astral Fire expires. Can only be executed while under the effect of Astral Fire. |
Between the Lines | BLM | 62 | Ability | Instant | 3s | 25y 0y |
Move instantly to Ley Lines drawn by you. Cannot be executed while bound. | ||
Thunder IV | BLM | 64 | Spell | Instant | 2.5s | 25y 5y |
Deals lightning damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 35 Duration: 21s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30 Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Triplecast | BLM | 66 | Ability | Instant | 60s | 0y 0y |
The next three spells will require no cast time. Duration: 15s Maximum Charges: 2 | ||
Foul | BLM | 1 | 70 | Spell | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies. Polyglot Cost: 1 | |
Despair | BLM | 72 | Spell | All | Instant | 2.5s | 25y 0y |
Deals fire damage with a potency of 350. Additional Effect: Grants Astral Fire III Duration: 15s Can only be executed while under the effect of Astral Fire. | |
Xenoglossy | BLM | 80 | Spell | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 880. Polyglot Cost: 1 | ||
High Fire II | BLM | 82 | Spell | 1,500 | 3s | 2.5s | 25y 5y |
Deals fire damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s | |
High Blizzard II | BLM | 82 | Spell | 800 | 3s | 2.5s | 25y 5y |
Deals ice damage with a potency of 100 to target and all enemies nearby it. Grants Umbral Ice III and removes Astral Fire Duration: 15s | |
Amplifier | BLM | 86 | Ability | Instant | 120s | 0y 0y |
Grants Polyglot. Can only be executed while under the effect of Astral Fire or Umbral Ice. | ||
Paradox | BLM | 90 | Spell | 1,600 | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 520. Additional Effect: Grants Astral Fire. Duration: 15s Additional Effect: Grants Firestarter Firestarter Effect: Next Fire III will require no time to cast and cost no MP Duration: 30s Umbral Ice Bonus: Requires no MP to cast and grants Umbral Ice Duration: 15s Can only be executed while under the effect of Paradox. ※This action cannot be assigned to a hotbar. ※Fire and Blizzard change to Paradox when requirements for execution are met. | |
High Thunder | BLM | 92 | Spell | Instant | 2.5s | 25y 0y |
Deals lightning damage with a potency of 150. Additional Effect: Lightning damage over time Potency: 60 Duration: 30s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
High Thunder II | BLM | 92 | Spell | Instant | 2.5s | 25y 5y |
Deals lightning damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 40 Duration: 24s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Retrace | BLM | 1 | 96 | Ability | Instant | 40s | 0y 3y |
Weave ley lines anew, setting your circle of power at a new location. Can only be executed while under the effect of Ley Lines. | |
Flare Star | BLM | 100 | Spell | 3s | 2.5s | 25y 5y |
Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 65% less for all remaining enemies. Can only be executed when the Astral Gauge is full. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Skyshard | Magical Ranged DPS | 1 | Limit Break Level 1 | 2s | Instant | 25y 5y |
Deals 60% the damage of Braver to all enemies in a circular area. | |
Starstorm | Magical Ranged DPS | 1 | Limit Break Level 2 | 3s | Instant | 25y 10y |
Deals 130% the damage of Braver to all enemies in a circular area. | |
Meteor | THM | 1 | Limit Break Level 3 | 4.5s | Instant | 25y 15y |
Deals 210% the damage of Braver to all enemies in a circular area. |
Magic Ranged DPS role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Addle | Magical Ranged DPS | 8 | Ability | Instant | 90s | 25y 0y |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s | |
Sleep | Magical Ranged DPS | 10 | Spell | 800 | 2.5s | 2.5s | 30y 5y |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Fire (PvP) | BLM | 30 | Spell | 1.32s | 2.2s | 25y 0y |
Deals fire damage with a potency of 6,000. Additional Effect: Grants Astral Fire Duration: 15s Effect cannot be stacked with Umbral Ice. Additional Effect: Grants Paradox Duration: 15s ※Action changes to Fire III upon execution. | ||
Blizzard (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 0y |
Deals ice damage with a potency of 4,500. Additional Effect: Grants Umbral Ice Duration: 15s Effect cannot be stacked with Astral Fire. Additional Effect: Grants Paradox Duration: 15s ※Action changes to Blizzard III upon execution. | ||
Burst (PvP) | BLM | 30 | Spell | Instant | 20s | 0y 5y |
Deals lightning damage to all nearby enemies with a potency of 12,000. Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 12,000 potency. Duration: 10s This action does not share a recast timer with any other actions. | ||
Paradox (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 0y |
Deals unaspected damage with a potency of 6,000. Additional Effect: Increases your stacks of Astral Fire or Umbral Ice to maximum Duration: 15s Can only be executed while under the effect of Paradox. This action does not share a recast timer with any other actions. | ||
Xenoglossy (PvP) | BLM | 30 | Spell | Instant | 16s | 25y 0y |
Deals unaspected damage with a potency of 12,000. Potency is reduced to 8,000 when your HP is below 50%, but absorbs 200% of damage dealt as HP. Maximum Charges: 2 This action does not share a recast timer with any other actions. | ||
Lethargy (PvP) | BLM | 30 | Ability | Instant | 16s | 25y 0y |
Lowers target's damage dealt by 25%. Duration: 4s Additional Effect: Heavy +75% Duration: 4s | ||
Aetherial Manipulation (PvP) | BLM | 30 | Ability | Instant | 8s | 25y 0y |
Rush to a targeted enemy's or party member's location. Cannot be executed while bound. | ||
Elemental Weave (PvP) | BLM | 30 | Ability | Instant | 20s | 0y 0y |
Changes to Wreath of Fire while under the effect of Astral Fire, or Wreath of Ice while under the effect of Umbral Ice. | ||
Fire III (PvP) | BLM | 30 | Spell | 1.32s | 2.2s | 25y 0y |
Deals fire damage with a potency of 8,000. Additional Effect: Grants Astral Fire II Duration: 15s Effect cannot be stacked with Umbral Ice. Can only be executed while under the effect of Astral Fire. ※Action changes to Fire IV upon execution. ※This action cannot be assigned to a hotbar. | ||
Fire IV (PvP) | BLM | 30 | Spell | 1.32s | 2.2s | 25y 0y |
Deals fire damage with a potency of 10,000. Additional Effect: Grants Astral Fire III Duration: 15s Effect cannot be stacked with Umbral Ice. Can only be executed while under the effect of Astral Fire II ※Action changes to High Fire II upon execution. ※This action cannot be assigned to a hotbar. | ||
High Fire II (PvP) | BLM | 30 | Spell | 1.32s | 2.2s | 25y 5y |
Deals fire damage to target and all enemies nearby it with a potency of 12,000 for the first enemy, and 8,000 for all remaining enemies. Additional Effect: Grants Astral Fire Duration: 15s Effect cannot be stacked with Umbral Ice Can only be executed while under the effect of Astral Fire III. ※Action changes to Fire III upon execution. ※This action cannot be assigned to a hotbar. | ||
Flare (PvP) | BLM | 30 | Spell | 1.32s | 2.2s | 25y 5y |
Deals fire damage with a potency of 12,000 to target and all enemies nearby it. Additional Effect: Grants Astral Fire III Duration: 15s Effect cannot be stacked with Umbral Ice. Can only be executed while under the effect of Soul Resonance. ※This action cannot be assigned to a hotbar. | ||
Blizzard III (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 0y |
Deals ice damage with a potency of 6,000. Additional Effect: Grants Umbral Ice II Duration: 15s Effect cannot be stacked with Umbral Fire. Can only be executed while under the effect of Astral Ice. ※Action changes to Blizzard IV upon execution. ※This action cannot be assigned to a hotbar. | ||
Blizzard IV (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 0y |
Deals ice damage with a potency of 7,500. Additional Effect: Grants Umbral Ice III Duration: 15s Effect cannot be stacked with Astral Fire. Can only be executed while under the effect of Umbral Ice II. ※Action changes to High Blizzard II upon execution. ※This action cannot be assigned to a hotbar. | ||
High Blizzard II (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 5y |
Deals ice damage to target and all enemies nearby it with a potency of 9,000 for the first enemy, and 6,000 for all remaining enemies. Additional Effect: Grants Umbral Ice Duration: 15s Effect cannot be stacked with Astral Fire. Can only be executed while under the effect of Umbral Ice III. ※Action changes to Blizzard III upon execution. ※This action cannot be assigned to a hotbar. | ||
Freeze (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 5y |
Deals ice damage with a potency of 9,000 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice III Duration: 15s Effect cannot be stacked with Astral Fire. Can only be executed while under the effect of Soul Resonance. ※This action cannot be assigned to a hotbar. | ||
Wreath of Fire (PvP) | BLM | 30 | Ability | Instant | 20s | 0y 0y |
Grants Wreath of Fire. Wreath of Fire Effect: Deals additional fire damage with a potency of 4,500 to target and all enemies within 5 yalms when casting spells Ignores the effects of Guard when dealing damage. Duration: 10s Can only be executed while under the effect of Astral Fire. ※This action cannot be assigned to a hotbar. | ||
Wreath of Ice (PvP) | BLM | 30 | Ability | Instant | 20s | 0y 0y |
Grants Wreath of Ice. Wreath of Ice Effect: Reduces damage taken by 20% and delivers an ice attack with a potency of 3,000 every time you suffer damage Duration: 10s Can only be executed while under the effect of Umbral Ice. ※This action cannot be assigned to a hotbar. | ||
Flare Star (PvP) | BLM | 30 | Spell | 1.32s | 2.2s | 25y 5y |
Deals fire damage with a potency of 18,000 to target and all enemies nearby it. Additional Effect: Damage over time Potency: 4,000 Duration: 9s Can only be executed while under the effect of Astral Fire and Elemental Star. ※This action cannot be assigned to a hotbar. | ||
Frost Star (PvP) | BLM | 30 | Spell | Instant | 2.2s | 25y 5y |
Deals ice damage with a potency of 12,000 to target and all enemies nearby it. Additional Effect: Afflicts target with Deep Freeze Deep Freeze Effect: Target is temporarily unable to act Duration: 3s Can only be executed while under the effect of Umbral Ice and Elemental Star. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Soul Resonance (PvP) | BLM | 30 | Limit Break | Instant | 10s | 0y 0y |
Grants 5 stacks of Soul Resonance, upgrading Fire to Flare and Blizzard to Freeze. Duration: 30s Additional Effect: Grants Elemental Star Elemental Star Effect: Action changes to Flare Star while under the effect of Astral Fire, or Frost Star while under the effect of Umbral Ice Duration: 30s Can only be executed when the limit gauge is full. Gauge Charge Time: 60s |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Aspect Mastery | THM | 1 | Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively. Maximum Stacks: 1 Duration: 15s While under the effect of Astral Fire, the cost of casting Fire spells is doubled, MP recovery is reduced to 0, and the potency of Ice spells is reduced by 10%. While under the effect of Umbral Ice, the cost of casting Ice spells is reduced to 0, 2,500 MP is recovered upon landing an Ice spell, and the potency of Fire spells is reduced by 10%. | |
Maim and Mend | CNJ ACN RDM SGE AST THM PCT |
20 | Increases base action damage and HP restoration by 10%. Arcanist: Also increases base damage and HP restoration of your pet by 10% | |
Aspect Mastery II | THM | 20 | Allows the stacking of a second Astral Fire and Umbral Ice. While under the effect of Astral Fire, the potency of Fire spells is increased by 60% and the potency of Ice spells is reduced by 20%. While under the effect of Umbral Ice, 5,000 MP is recovered upon landing an Ice spell and the potency of Fire spells is reduced by 20%. | |
Aspect Mastery III | THM | 35 | Allows the stacking of a third Astral Fire and Umbral Ice. Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively. While under the effect of Astral Fire III, the potency of Fire spells is increased by 80%, and the cast time of Ice spells is halved and potency lowered by 30%. While under the effect of Umbral Ice III, 10,000 MP is recovered upon landing an Ice spell, and the cast time of Fire spells is halved and potency lowered by 30%. | |
Maim and Mend II | CNJ ACN RDM SGE AST THM PCT |
40 | Increases base action damage and HP restoration by 30%. Arcanist: Also increases base damage and HP restoration of your pet by 30% | |
Firestarter | THM | 42 | Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time. Duration: 30s | |
Thunder Mastery | BLM | 1 | 45 | Upgrades Thunder to Thunder III. |
Enochian | BLM | 1 | 56 | Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice. |
Umbral Heart | BLM | 58 | Grants an Umbral Heart upon casting Freeze, or executing Manafont or Umbral Soul. | |
Thunder Mastery II | BLM | 64 | Upgrades Thunder II to Thunder IV. | |
Enhanced Enochian | BLM | 1 | 70 | Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%. |
Enhanced Enochian II | BLM | 78 | Improves Enochian's magic damage increase to 15%. | |
Enhanced Polyglot | BLM | 80 | Allows the stacking of a second Polyglot. | |
Enhanced Foul | BLM | 80 | Allows for the immediate casting of Foul. | |
Aspect Mastery IV | BLM | 82 | Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II. | |
Enhanced Manafont | BLM | 84 | Reduces Manafont recast time to 100 seconds. | |
Enhanced Enochian III | BLM | 86 | Improves Enochian's magic damage increase to 25%. | |
Aspect Mastery V | BLM | 90 | Adds a Paradox marker to your Elemental Gauge. The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element. The marker is made inactive when the effect of Astral Fire or Umbral Ice expires. Fire and Blizzard become Paradox when the Paradox marker is made active. | |
Thunder Mastery III | BLM | 92 | Upgrades Thunder III to High Thunder and Thunder IV to High Thunder II. | |
Enhanced Swiftcast | Healer Magical Ranged DPS |
94 | Reduces Swiftcast recast time to 40 seconds. | |
Enhanced Ley Lines | BLM | 96 | The location of Ley Lines can be reset while its effect is active. | |
Enhanced Enochian IV | BLM | 96 | Improves Enochian's magic damage increase to 32%. | |
Enhanced Polyglot II | BLM | 98 | Allows the stacking of a third Polyglot. | |
Enhanced Addle | Magical Ranged DPS | 98 | Extends the duration of Addle to 15 seconds. | |
Enhanced Astral Fire | BLM | 100 | Grants a stack of Astral Soul upon landing Fire IV or Flare. Maximum Stacks: 6 Allows for the immediate casting of Despair. |
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Elemental Gauge
The Elemental Gauge indicates whether you are under the influence of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the influence of Astral Fire, all Fire spells will have increased potency, but require more MP to cast. While under the influence of Umbral Ice, all Blizzard spells will have no cost, and will recover MP upon striking a target. Furthermore, when maintaining stacks of Astral Fire or Umbral Ice, a spell of the opposite element can be cast at no cost but will deal reduced damage.
The action Umbral Soul (acquired at level 35) halts the expiration of Umbral Ice. Reapplying this effect, or casting a spell of the opposite element, will cause its expiration to resume. |
Coming under the influence of Astral Fire or Umbral Ice will grant Enochian, and set the lower-right corner of the gauge aglow, indicating its effect is active. Enochian increases the potency of magic attacks, as well as unlocks powerful spells such as Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires. |
Casting Freeze or Blizzard IV grants 3 Umbral Hearts which are represented by the arrows in the gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by the Astral Fire status. |
The Enochian bar will fill every 30 seconds the status is maintained. When the crystal at the bottom of the Elemental Gauge glows pink, you will be under effect of Polyglot, which allows the spells Foul and Xenoglossy (acquired at level 80) to be cast, consuming a crystal. |
Upon learning the trait Enhanced Polyglot, you will be able to stack a second Polyglot. |
Upon learning the trait Aspect Mastery V, the Paradox Gauge will be displayed. If your element switches to the opposite element when under the effects of either Astral Fire or Umbral Ice and in possession of the maximum number of Umbral Hearts, the left side of the Paradox Gauge will light up. You will then be able to use Paradox. |
Upon learning the trait Enhanced Polyglot II, you will be able to stack a third Polyglot. |
Simple Mode
Astral Fire Gauge
Upon learning the trait Enhanced Astral Fire, while under the effect of Astral Fire, casting Fire IV or Flare will grant stacks (1 and 3 respectively) of Astral Soul. At maximum stacks, you can cast Flare Star. |
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Bring Out Your Dead IV | 5 | Achieve thaumaturge level 40. | - | 2.0 |
Bring Out Your Dead V | 5 | Achieve thaumaturge level 50. | - | 2.0 |
Bring Out Your Dead VI | 5 | Achieve thaumaturge level 60. | - | 3.0 |
Bring Out Your Dead VII | 5 | Achieve thaumaturge level 70. | - | 4.0 |
Bring Out Your Dead VIII | 5 | Achieve thaumaturge level 80. | - | 5.0 |
Bring Out Your Dead IX | 5 | Achieve thaumaturge level 90. | - | 6.0 |
Bring Out Your Dead X | 5 | Achieve thaumaturge level 100. | - | 7.0 |
Gallery
Relic Weapons
Lore
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
History
In the lands of Yafaem at the peak of the Fifth Astral Era, the genius sorceress Shatotto wove the first spell of the art that became known as “black magic.” Over the course of her lifetime, the Mhachi mage’s obsessive research into destructive power gave rise to a host of devastating incantations and arcane weaponry.
This new school of magic found many willing students, and cadres of black mages soon formed the offensive core of Mhach’s forces in the War of the Magi. But the casting of so many mighty spells drained the land dry of aether, and both sides of the terrible conflict knew defeat when the tortured balance of elements sought to right itself with the great floods of the Sixth Umbral Calamity. It is small wonder, then, that practitioners of the arcane were mistrusted and reviled in the years following this realm-spanning catastrophe. Black magic itself was branded a forbidden art, its secrets consigned to the darkest depths of history.
In any age, however, there always exist those whose hunger for knowledge and power drive them to explore the most lightless abyss. Thus it was that scarcely a century ago, a thaumaturge by the name of Ququruka broke the seals of an ancient tome, and secretly donned the black robes of a long-forgotten cabal...
Equipment
Wizard's Attire
A raiment of the black mage. Resplendent after two thousand years, this garb from the Fifth Astral Era is shot through with hex-spun mythril. Such innovations give away this seemingly innocent piece of clothing as the invest for summoning creatures from the void—that otherworldly plane which makes sport of the sanity of man.
Stardust Rod
A sorcerous staff crafted in the Fifth Astral Era by Shatotto, thaumaturge of black repute. Fashioned from remnants of a star ripped from its course by destructive magic, her Stardust Rods enjoy the highest regard from the worst sort of people. Death’s Handmaiden was one of Shatotto’s epithets, and despite the ravages of age, her relics live up to their dark reputation.
Lunaris Rod
An intrepid adventurer supposedly retrieved this arcane weapon from the Yafaem Saltmoor at the behest of an avid collector of ancient occult paraphernalia. The staff is topped by a crescent moon carved from the horn of a voidsent, the full sorcerous potential of which is focused by the two gemstones into a locus of thrumming power. Though there are no artisan’s markings to identify its origin, the style of craftsmanship is unmistakably Mhachi, a civilization which thrived during the Fifth Astral Era.
Goetia Attire
Goetia attire was originally worn by high-ranking Mhachi magi who were particularly skilled in enslaving the denizens of the void. Though appearing featureless from a distance, closer inspection reveals subtle arcane patterns in the cloth—runes and symbols woven with thread soaked in the blood of pact-bound voidsent. These patterns are said to amplify the power of the wearer, elevating the destructive potential of the caster’s spells to truly catastrophic levels. Infused with such potent properties, the authenticity of the robes becomes glaringly apparent when compared to the many imitations merchants seek to hawk as genuine relics of ancient Mhach.
Tricks of the Trade
- Meteor: Gathering vast quantities of aether from her allies, the mage unleashes a gigantic mass of crystallized energy upon the heads of her foes. Those who witness the unmatched destruction of this potent magick liken it to a burning star falling from the heavens.
- Manawall: This arcane barrier is a manifestation of the mage’s unyielding will. All physical forces directed towards the caster with harmful intent are robbed of inertia by the Manawall, greatly reducing their impact.
- Flare: Shatotto, the matriarch of black magic, devised this spell in her relentless pursuit of ultimate destructive power. Combining one’s own mana with ambient aether, the caster triggers an explosion of monumental force.
- Ley Lines: The caster uses this technique to connect naturally occurring lines of energy and create a circle of power. While standing within this circle, the circulation of the mage’s aether is accelerated, allowing him to weave spells with heightened alacrity.
Ququruka Tataruka
In his youth, Ququruka was an accomplished thaumaturge who, in his insatiable thirst for arcane knowledge, turned his hand to the forbidden art of black magic. His research was painstakingly slow until he encountered three beastmen who shared his all-consuming obsession. Combining their efforts, they pieced together broken secrets and prepared a ritual by which black magic could be fully restored to the world. In his prideful arrogance, however, Ququruka altered the rite with his own incantations. His meddling disrupted their tenuous command over the chaotic aether, unleashing energies that tore his beastman friends apart and reformed them into a singular abomination.
Overcome by horror and remorse, Ququruka returned to Ul'dah, and convinced the authorities to confine him to the Marasaja Pit—the sultanate’s deepest of dungeons. There would he lose himself in meditation for a hundred years, until one worthy of donning the black appeared—a successor who could undo the dark deeds he had committed in the name of glory.
Lalai Darkeyes
- Race (Clan): Lalafell (Dunesfolk)
- Gender: Female
- Age: 24
- Epithet: Lalai Darkeyes
A priestess of the Order of Nald’thal. During a visit to the Marasaja Pit to hear the confession of a prisoner, Lalai was distracted by the presence of powerful magicks. Seeking to identify the source of this arcane disturbance, she ventured into the deepest reaches of the prison. There she encountered Ququruka Tataruka, a legendary mage who had spent the past century meditating in unbroken confinement. His vast knowledge of divine myth and ancient thaumaturgy ignited in her a burning curiosity—a ravenous flame that demanded to be fed. Thus it was that her frequent duties within the Pit masked her gradual initiation into the art of black magic at the foot of her imprisoned master.
Ambient Aether
Ambient aether suffuses the natural world—when this energy is leeched dry, the surrounding land is stripped of its capacity to bear forth life. For most arcane arts, a mage’s own reserves of mana suffice to fuel even the most powerful incantations, but certain formidable spells from the school of black magic drink deep of the world’s wells of life energy.
The Books of Nald'thal
These two occult volumes were scribed by the contemporary black mage, Quguruka Tataruka. Written in an obscure code and containing all the knowledge he had gleaned on the forbidden art, Ququruka is said to have set down these secrets of black magic in preparation for the arrival of a worthy successor. [1]
Black Mage's Panoply
Seventh Hell Petasos
The brim's peculiar shape is, in fact, one of arcane merit, designed to draw in ambient aether. In addition to providing protection from voidsent gazes, the attached cloth eyepatch reduces peripheral distractions for enhanced focus while casting.
Seventh Hell Gloves
The seventh hell gloves are augmented by large sapphires, which increase casting speed by channeling condensed aether directly to the mage’s staff. The small gemstones in the rings sewn to each glove—on the left hand, ruby, on the right, emerald—also possess minor but useful magical properties.
Seventh Hell Coat
As with the petasos's brim, the sleeves and cuffs on this coat are specifically shaped to augment the wearer’s magick. The gemstones inserted in various adornments at the chest and waist aid in the manipulation of aether as it flows throughout the body.
Form & Function
A black mage’s attire is best conceived of as a full-body arcane arsenal, and each piece a tool to help her wreak destruction. The intricate patterns on the back of her robe augment any number of magicks, while the mystical adornments on the front, far from being mere baubles, draw in aether from the surrounding environment that she may bend it to her will. The large-brimmed hat so often associated with black mages is, in fact, a relic of Mhach, meant to shield one’s vision from the accursed gaze of which many voidsent are possessed. Indeed, the danger of coming under hysteria-inducing attack was so great that some mages' hats were equipped with additional cloth to be used in blindfolding one eye entirely. It is important to note, however, that the need for such protection only came about with the advent of voidmagicks—it is unlikely that the sorceress Shatotto or other early black mages would have worn anything similar. [2]
Trivia
- Black Mage is Naoki Yoshida's favorite job.
See also
External links
- FinalFantasyXIV.com Black Mage on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 232-233
- ↑ Encyclopaedia Eorzea: Volume II, page 234