Difference between revisions of "Dungeons"
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Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70. | Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70. | ||
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding {{questlink|vdungeon|Variant Dungeons}}) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s | Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding {{questlink|vdungeon|Variant Dungeons}}) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s, some of which can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.<ref>[https://skycoach.gg/blog/final-fantasy-xiv/articles/ffxiv-gil-farming-guide FFXIV Gil Farming, accessdate 2024-10-20]</ref> | ||
Players can use three different systems to complete dungeons with a party of NPCs instead of other players: | Players can use three different systems to complete dungeons with a party of NPCs instead of other players: | ||
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*[[Trust|Trusts]]: All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust]] system in addition to Duty Support. | *[[Trust|Trusts]]: All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust]] system in addition to Duty Support. | ||
Between [[patch 6.1]] and [[patch 6.5]], many main scenario dungeons were overhauled to make them compatible with Duty Support. These overhauls encompassed reworks of several bosses to remove or rework obscure boss mechanics and introduce [[common markers and encounter mechanics|common mechanic markers]], a visual "language" used for many encounters in the game, at an early level. Lower-level dungeons | Between [[patch 6.1]] and [[patch 6.5]], many main scenario dungeons were overhauled to make them compatible with Duty Support. Starting from [[patch 7.1]], optional dungeons in [[Duty Roulette: Leveling]] will also be overhauled and have Duty Support added. These overhauls encompassed reworks of several bosses to remove or rework obscure boss mechanics and introduce [[common markers and encounter mechanics|common mechanic markers]], a visual "language" used for many encounters in the game, at an early level. Lower-level optional dungeons that were not reworked maintain some obscure mechanics that are absent in reworked or higher-level dungeons. | ||
__TOC__ | __TOC__ | ||
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| - | | - | ||
| align="left"| {{questlink|feature|Hallo Halatali}} | | align="left"| {{questlink|feature|Hallo Halatali}} | ||
| | | Yes | ||
| Yes | | Yes | ||
|- | |- | ||
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| - | | - | ||
| align="left"| {{questlink|feature|Braving New Depths}} | | align="left"| {{questlink|feature|Braving New Depths}} | ||
| No | | No (future patch) | ||
| No | | No | ||
|- | |- | ||
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| - | | - | ||
| align="left"| {{questlink|feature|Dishonor Before Death}} | | align="left"| {{questlink|feature|Dishonor Before Death}} | ||
| No | | No (future patch) | ||
| No | | No | ||
|- | |- | ||
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| - | | - | ||
| align="left"| {{questlink|feature|Fort of Fear}} | | align="left"| {{questlink|feature|Fort of Fear}} | ||
| No | | No (future patch) | ||
| Yes | | Yes | ||
|- | |- | ||
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| - | | - | ||
| align="left"| {{questlink|feature|Going for Gold}} | | align="left"| {{questlink|feature|Going for Gold}} | ||
| No | | No (future patch) | ||
| Yes | | Yes | ||
|- | |- | ||
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| - | | - | ||
| align="left"| {{questlink|feature|For All the Nights to Come}} | | align="left"| {{questlink|feature|For All the Nights to Come}} | ||
| No | | No (future patch) | ||
| No | | No | ||
|- | |- | ||
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| - | | - | ||
| align="left" | {{questlink|feature|The Palace of Lost Souls}} | | align="left" | {{questlink|feature|The Palace of Lost Souls}} | ||
| No | | No (future patch) | ||
|- | |- | ||
| align="left" | [[Bardam's Mettle]] | | align="left" | [[Bardam's Mettle]] | ||
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| No | | No | ||
|- | |- | ||
| align="left" | [[Yuweyawata Field Station]] | | align="left" | [[Yuweyawata Field Station]] | ||
| 100 | | 100 | ||
| | | 690 | ||
| - | | - | ||
| [[Duty Roulette#Duty Roulette: Expert|Expert]] | | [[Duty Roulette#Duty Roulette: Expert|Expert]] | ||
| | | 705 | ||
| | | {{tomestone|aesthetics|80}} {{tomestone|heliometry|50}} | ||
| align="left"| {{questlink|main| | | align="left"| {{questlink|main|In Search of the Past}} | ||
| Yes | | Yes | ||
|- | |- | ||
|} | |||
==Other Dungeon Types== | ==Other Dungeon Types== | ||
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saintmoc_title_01.jpg | saintmoc_title_01.jpg | ||
</gallery> | </gallery> | ||
==Notes== | |||
<references /> | |||
{{Duties nav|dungeon}} | {{Duties nav|dungeon}} |
Latest revision as of 08:33, 21 November 2024
- See also: Trials, Raids, Deep Dungeon, Field Operations, Variant Dungeons, Criterion Dungeons
Dungeons are instanced areas teeming with enemies and bosses, fought by a party of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through quests (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using Duty Finder matching.
For example: Sastasha's level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.
Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding Variant Dungeons) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from raids or capped tomestones, or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare minions, some of which can be sold on the Market Board for good prices. Level cap dungeons also reward random combat materia from defeating enemies.[1]
Players can use three different systems to complete dungeons with a party of NPCs instead of other players:
- Duty Support: All dungeons that are part of the Main Scenario are compatible with Duty Support.
- Command Missions: Players can enter certain dungeons up to Lv. 60 with their Adventurer Squadrons.
- Trusts: All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the Trust system in addition to Duty Support.
Between patch 6.1 and patch 6.5, many main scenario dungeons were overhauled to make them compatible with Duty Support. Starting from patch 7.1, optional dungeons in Duty Roulette: Leveling will also be overhauled and have Duty Support added. These overhauls encompassed reworks of several bosses to remove or rework obscure boss mechanics and introduce common mechanic markers, a visual "language" used for many encounters in the game, at an early level. Lower-level optional dungeons that were not reworked maintain some obscure mechanics that are absent in reworked or higher-level dungeons.
A Realm Reborn
Heavensward
Stormblood
Shadowbringers
Endwalker
Dawntrail
Dungeon | Level | IL Req | IL Sync | Roulette | Loot IL | Tomestones | Unlock | Duty Support available |
---|---|---|---|---|---|---|---|---|
Ihuykatumu | 91 | 630 | - | Leveling | 650 | - | For All Turali | Yes |
Worqor Zormor | 93 | 635 | - | Leveling | 660 | - | The High Luminary | Yes |
The Skydeep Cenote | 95 | 640 | - | Leveling | 666 | - | Road to the Golden City | Yes |
Vanguard | 97 | 645 | - | Leveling | 672 | - | All Aboard | Yes |
Origenics | 99 | 650 | 680 | Leveling | 678 | - | The Resilient Son | Yes |
Alexandria | 100 | 670 | 700 | Expert | 690 | 80 50 | Dawntrail | Yes |
Tender Valley | 100 | 670 | - | Expert | 690 | 80 50 | It Belongs in a Museum | No |
The Strayborough Deadwalk | 100 | 670 | - | Expert | 690 | 80 50 | Something Stray in the Neighborhood | No |
Yuweyawata Field Station | 100 | 690 | - | Expert | 705 | 80 50 | In Search of the Past | Yes |
Other Dungeon Types
There are other dungeon types available, although these are not required for main scenario quest progression.
Deep Dungeons
- Main article: Deep Dungeon
Deep Dungeons are procedurally generated, 100-200 floor dungeons with a self-contained progression system and "rogue-like" mechanics. They can be completed solo or with a party of up to four players with no role restrictions.
Variant and Criterion Dungeons
- Main article: Variant and Criterion Dungeons
Variant Dungeons are non-linear dungeons with multiple branching paths that are decided based on player choice. Boss mechanics will differ based on the path taken and random events. The player will accompany an NPC during the dungeon, who will not participate in combat. They can be completed solo or with a party of up to four players with no role restrictions.
Criterion Dungeons are high-difficulty linear dungeons comparable to extreme trials or savage raids and are aesthetically similar to variant dungeons. These require a four-player light party with 1 tank, 1 healer, and 2 DPS. They are available in two difficulties: Normal and Savage.
Achievements
Dungeon completion is associated generally with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
To the Dungeons I | 5 | Successfully complete 5 unique instanced dungeon raids or trials. | - | 2.1 |
To the Dungeons II | 10 | Successfully complete 10 unique instanced dungeon raids or trials. | - | 2.1 |
To the Dungeons III | 20 | Successfully complete 20 unique instanced dungeon raids or trials. | - | 2.1 |
To the Dungeons IV | 20 | Successfully complete 30 unique instanced dungeon raids or trials. | - | 3.0 |
To the Dungeons V | 20 | Successfully complete 40 unique instanced dungeon raids or trials. | - | 3.0 |
To the Dungeons VI | 20 | Successfully complete 50 unique instanced dungeon raids or trials. | - | 3.0 |
Dungeon Siege I | 5 | Complete 10 instanced dungeon raids or trials. | - | 2.1 |
Dungeon Siege II | 5 | Complete 30 instanced dungeon raids or trials. | - | 2.1 |
Dungeon Siege III | 5 | Complete 100 instanced dungeon raids or trials. | - | 2.1 |
Dungeon Siege IV | 10 | Complete 300 instanced dungeon raids or trials. | Dungeon Master | 2.1 |
Dungeon Master | 20 | Complete 1,000 instanced dungeon raids or trials. | - | 2.1 |
Lifer I | 20 | Successfully complete 2,000 instanced dungeon raids or trials. | - | 3.0 |
Lifer II | 20 | Successfully complete 5,000 instanced dungeon raids or trials. | - | 3.0 |
Lifer III | 20 | Successfully complete 10,000 instanced dungeon raids or trials. | - | 3.0 |