Difference between revisions of "The Sunken Temple of Qarn"

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[[File:the sunken temple of qarn boss1.jpg|400px|thumb|The Sunken Temple of Qarn Boss]]
{{other uses|the [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]] [[dungeon]]|the optional level 50 [[dungeon]]|The Sunken Temple of Qarn (Hard)}}
[[File:Sunken temple of qarn puzzle answer1.jpg|thumb|400px|The answer to the end puzzle for the dungeon. Players will receive 3 extra chests when answered correctly]]
{{Duty infobox
The Sunken Temple of Qarn is a [[dungeons|dungeon]]. It requires a light party of 4 players. The Sunken Temple of Qarn can be unlocked by talking to Nedrick Ironheart in Vesper Bay, [[Western Thanalan]].
| name = The Sunken Temple of Qarn
| description = Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.
| image = The Sunken Temple of Qarn.png
| type = dungeon
| level = 35
| level-sync = 37
| ilvl =
| difficulty = normal
| size = 4man
| time-limit = 90
| duty-finder = Dungeons (A Realm Reborn)
| roulette = leveling
| entrance = Southern Thanalan
| entrance-coordinates = 25,12
| req-quest = Braving New Depths
| patch = 2.0
| release = A Realm Reborn
| modes = explorer
}} {{TOC limit|3}}
==Objectives==
#Clear the Oratory of Tatamefu II: 0/1
#Clear the Rosarium of Lalafuto I: 0/1
#Clear the Adytum of Lalafuto IV: 0/1
#Tip the Scales of Judgment: 0/1
#Defeat the [[adjudicator]]: 0/1


*The answer to the puzzle at the end of the dungeon is the flame symbol to the left and the strawberry symbol to the right (see image). Players will receive 3 extra chests when answered correctly.  
==Walkthrough==
Optimal pathing for the dungeon is as follows (this skips optional side rooms and requires only opening the minimum number of doors needed to progress to the end):
#At the start, hug the right wall to prevent aggroing the first group of enemies.
#Continue onward, defeating enemies in the way. Do not need to pick up any objects.
#Defeat '''[[Teratotaur]]'''.
#Continue until reaching the first closing door. '''The [[Avoirdupois]] must be defeated on the glowing tile to open it.''' It will respawn if not defeated on the tile.
#'''Ignore the two Avoirdupois in the outside area.''' Continue north into the underground area and defeat the enemies or keep pulling.
#Defeat the '''[[Temple Guardian]]'''.
#Continue onwards to the outside area.
#Defeat the Avoirdupois on the glowing tile.
#Go up the stairs and defeat the final Avoirdupois on the glowing tile
#Continue until reaching the scales. Interact with '''the Scales of Judgment''' to spawn 3 enemies. Defeat them to unlock the final boss chamber.
 
[[File:Sunken temple of qarn puzzle answer1.jpg||thumb|right|Scales of Judgment solution]]
===Optional Bonus Rooms===
* The Vault of Steel (bottom left) - Use the Helm of Might
* The Vault of Wealth (bottom right) - Use the Gem of Affluence
* The Vault of Aether (top left) - Use the Flame of Magic
* The Vault of Secrets (top right)- Use the Fruit of Knowledge
 
===Scales of Judgment===
On the Scales of Judgment, the optional puzzle at the end of the dungeon, players should place:
*The Flame of Magic (the flame symbol) on the left pan.
*The Fruit of Knowledge (the strawberry symbol) on the right pan.
"Tip the Scales of Judgement" will lock in the party's choices. If no or the incorrect objects are placed, three of [[The Condemned]] will spawn. After defeating them, the door to the final boss will open. If the correct objects are placed, the door to a side room containing an extra treasure coffer will open, in addition to the final boss room.
 
'''As the loot from the extra chests is usually of little value, many parties will skip collecting the items and will ignore the scales puzzle and earlier side rooms.'''
 
Visiting all side rooms is required for the {{item icon|Mapping the Realm: Sunken Temple of Qarn}} achievement. Players who wish to obtain this achievement should either communicate with the party that they would like to open all side rooms, or run the dungeon solo with [[Unrestricted Party]] (unsyncing) settings when they are of sufficiently high level.


==Bosses==
==Bosses==
===Teratotaur===
{{#ev:youtube|q4GS1N9pMcI|350|right|The Sunken Temple of Qarn Guide}}
Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight contains has multiple instantly death mechanics.  
===[[File:Aggressive difficulty r5.png|link=]] [[Teratotaur]]===
Occasionally he summons a pair of [[Dung Wespe]]s. The Wasps will cast [[Final Sting]] if they are not defeated quickly. Final Sting instantly kills one of the party members. Either defeat the Bees before they cast Final Sting or interrupt the ability with stuns and silences.  
Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight has multiple instant death mechanics, involving adds and three square plates positioned around the arena.
 
:'''Instant Death Mechanics'''
:Occasionally he summons a pair of Dung Wespes. The Wespes are like the [[Temple Bee]]s found throughout the area or Palace Hornets from the [[Palace of the Dead]], and will cast {{item icon|Final Sting}} if they are not defeated quickly. Final Sting deals damage equal to ninety percent of the target's '''maximum''' health (e.g. 100 Max HP = 90 damage). Whilst this is survivable from full health, the Teratotaur may finish off a wounded Tank quite easily - or the Wespes may both target the same character and deal extreme damage to them. Either defeat the wespes before they cast Final Sting or cancel the ability with [[stun]]s and [[interrupt]]s.
:When Teratotaur is under 50% [[HP]], he will periodically "begin to growl", and then use Mortal Ray. This room-wide AoE ability places the {{status effect|doom}} [[Doom (status effect)|Doom]] debuff on your entire party; the debuff lasts 12 seconds and will instantly kill anyone still afflicted by it when the timer ends. Players can remove this debuff by stepping on the square plate that is glowing orange; only one of them will turn orange at a time. It may be preferable to tank the Teratotaur in the middle of the room between all three plates so that they are within easy reach of the Tank and Melee DPS, but the duration is long enough that it should not be a problem.
 
:'''Other Abilities'''
:Frightful Roar is a circular AoE ability that causes Physical Vulnerability Up on all of the targets hit.
:Mow is a frontal cone AoE attack that inflicts poison on targets hit.
:Triclip is an instant attack that does heavy damage to its primary target.
 
===[[File:Aggressive difficulty r5.png|link=]] [[Temple Guardian]]===
Temple Guardian is a gigantic rock golem boss. Throughout the fight, Temple Guardian will spawn [[File:Aggressive difficulty r1.png|25px|link=]] '''Golem Soulstone''' onto its chest. While the Soulstone is alive, Temple Guardian takes virtually no damage. When the '''Golem Soulstone''' is destroyed, the golem is {{status effect|stun}} '''[[stun]]ned''' and becomes vulnerable for a period of time before the Soulstone respawns. Players should switch their target to the Soulstone when it spawns. The Guardian will target random players with most of his abilities. To save time, it is recommended to use a DPS (preferably melee) limit break on the Guardian to increase the chances of killing it when it becomes vulnerable the first time, before the Soulstone respawns.
 
:'''Abilities'''
:Rockslide is a frontal column AoE attack that deals massive amount of damage to targets hit.
:True Grit is a frontal cone AoE attack that deals moderate amount of damage to targets hit.
:Boulder Clap is a frontal AoE attack that deals massive amount of damage to targets hit.
:Obliterate is an instant attack that deals a moderate amount of damage to the entire party.
:Stone Skull is an instant attack that deals a moderate amount of damage to a single player and stuns them for a short period of time.
 
===[[File:Aggressive difficulty r6.png|link=]] [[Adjudicator]]===
'''Adjudicator''' is the final boss of The Sunken Temple of Qarn. Throughout the fight, he will spawn various Mythril Verges on the ground.
 
====[[File:Aggressive difficulty r6.png|25px|link=]] [[Mythril Verge]]====
:When the Mythril Verge spawns, it will start firing beams of laser across the room. When a pale, blue beam appears across the ground, move out of its way immediately. The beam will light up after about 1 second and heavily damage anyone in its path. Because of the high damage and low health nature of the Mythril Verge, damage dealers should destroy them as soon as they spawn.
 
*Avoid blue beams and destroy verges asap.
 
:After the Adjudicator has taken some damage, he will spawn Verge in a large dark box on the ground. After a few seconds the black box will seal off and the Verge will begin to cast Verge Pulse. Verge Pulse explodes the Verge and does a decent amount of damage to your entire party. While the black box is visible, players who are not in it will do reduced damage. Damage Dealers should enter the black box as soon as it spawns and destroy the verge.
 
*Players should enter the black box as soon as it spawns and destroy the verge.
 
:After taking a significant amount of damage, the Adjudicator will spawn 2 black boxes in the 2 corners of the room. The two damage dealers should split up and enter the two boxes and destroy the verges before they can cast Verge Pulse.
:When near death, Adjudicator will summon 4 laser-shooting Mythril Verge at a time. Players should dodge the lasers while taking out as many Verges as they can. DPSing down the boss is also an option.
 
====[[File:Aggressive difficulty r1.png|25px|link=]] [[Sun Juror]]====
:In the beginning of the fight, the Adjudicator will spawn cube-shaped mobs named Sun Jurors. When fighting these creatures, players need to ensure that the mobs die on the square platforms on the ground. If you do not kill them on the platforms, they will continuously revive. No more Sun Jurors will spawn once the Mythril Verges start spawning.
 
====Other Abilities====
:'''Darkness''' is a frontal AoE cone attack that will damage and blind the players struck.
:'''Paralyze''' is a spell he will periodically begin casting that inflicts {{status effect|Paralysis}} '''[[Paralysis]]''' on one of your party members. This can be '''[[Interrupt]]ed''' with either {{action icon|Interject}} or {{action icon|Head Graze}} or {{status effect|stun}} '''[[Stun]]ned''' via {{action icon|Low Blow}} or {{action icon|Leg Sweep}}. Healers should use {{item icon|Esuna}} on an afflicted player to remove the debuff.
:'''Creeping Darkness''' is an instant ability that deals a moderate amount of damage to all party members.
 
==Bestiary==
{| width=75%
|width=50%|
{| {{STDT|sortable item align-left}}
|-
!width=25%| Name
!width=75%|Drops
|-
| [[Adjudicator]] ||
|-
| [[Avoirdupois]] ||
|-
| [[Death Claw]] ||
|-
| [[Dung Wespe]] ||
|-
| [[Golem Soulstone]] ||
|-
| [[Mythril Verge]] ||
|-
| [[Qarn Facer]] ||
|-
| [[Sun Juror]] ||
|-
| [[Temple Bat]] ||
|-
| [[Temple Bee]] || {{action icon|Final Sting}}
|-
| [[Temple Croc]] ||
|-
| [[Temple Guardian]] ||
|-
| [[Teratotaur]] ||
|-
| [[The Accused]] ||
|-
| [[The Condemned]] ||
|-
| [[Wall Crawler]] ||
|}
|}
 
==Loot==
{{see also|Qarn Weapons|Qarn Armor}}
===[[File:Silver Coffer (small).png|link=]] [[Teratotaur]]===
{{Drops list|Teratotaur}}
 
===[[File:Silver Coffer (small).png|link=]] [[Temple Guardian]]===
{{Drops list|Temple Guardian}}
 
===[[File:Gold Coffer (small).png|link=]] [[Adjudicator]]===
{{Drops list|Adjudicator}}
 
===Treasure Coffers===
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 13.0 Y: 10.1)====
{{Drops table header}}
{{Drops table row|Fire Shard}}
{{Drops table row|Ice Shard}}
{{Drops table row|Wind Shard}}
{{Drops table row|Earth Shard}}
{{Drops table row|Lightning Shard}}
{{Drops table row|Water Shard}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 13.0 Y: 12.3)====
{{Drops table header}}
{{Drops table row|Fire Shard}}
{{Drops table row|Ice Shard}}
{{Drops table row|Wind Shard}}
{{Drops table row|Earth Shard}}
{{Drops table row|Lightning Shard}}
{{Drops table row|Water Shard}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 14.2 Y: 10.3)====
{{Drops table header}}
{{Drops table row|Fire Shard}}
{{Drops table row|Ice Shard}}
{{Drops table row|Wind Shard}}
{{Drops table row|Earth Shard}}
{{Drops table row|Lightning Shard}}
{{Drops table row|Water Shard}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 15.0 Y: 10.4)====
{{Drops table header}}
{{Drops table row|Fire Shard}}
{{Drops table row|Ice Shard}}
{{Drops table row|Wind Shard}}
{{Drops table row|Earth Shard}}
{{Drops table row|Lightning Shard}}
{{Drops table row|Water Shard}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 5 (X: 12.9 Y: 11.1)====
Dropped by the first [[Qarn Facer]] you come across.
{{Drops table header}}
{{Drops table row|Paladin's Flametongue Arms (Lv. 35)}}
{{Drops table row|Boar's Bane}}
{{Drops table row|Platoon Sword}}
{{Drops table row|Shellsplitter}}
{{Drops table row|Fists of the Sixth Sun}}
{{Drops table row|Banos Del Sol}}
{{Drops table row|Kokoroon's Nestpicker}}
{{Drops table row|Hellfire}}
{{Drops table row|Anathema}}
{{Drops table row|Pupil's Book of Silver}}
{{Drops table row|Bloodcry}}
{{Drops table row|Altair}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 6 (X: 14.2 Y: 12.1)====
{{Drops table header}}
{{Drops table row|Qarn Boots}}
{{Drops table row|Qarn Jackboots}}
{{Drops table row|Qarn Duckbills}}
{{Drops table row|Belah'dian Glass}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 7 (X: 15.1 Y: 10.4)====
{{Drops table header}}
{{Drops table row|Qarn Circlet}}
{{Drops table row|Qarn Goggles}}
{{Drops table row|Qarn Vambraces}}
{{Drops table row|Qarn Gloves}}
{{Drops table row|Qarn Halfgloves}}
{{Table footer}}
 
==Achievements==
This duty is associated with the following achievements:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Mapping the Realm: Sunken Temple of Qarn}}
|}
 
==Images==
<gallery mode=packed>
File:Qarn title.jpg
file:TT.jpg
File:the sunken temple of qarn boss1.jpg
</gallery>
 
==Lore==
===The Temple To The Sun Goddess===
In the south of sunbaked Thanalan, half devoured by the shifting sands, there lie the ruins of an ancient temple.
 
Formerly used by the Belah'dians as a place to worship the sun goddess, Azeyma, its construction is credited to Tatamefu II, with further expansion taking place over generations under the auspices of sovereigns such as Lalafuto I, Lalafuto III, and Memeto the Meek. Financial woes, however, put a stop to Lalafuto IV's bid to expand underground, and all such  work would be forever ended when a war of succession broke out between two princes and the kingdom was torn in twain.
 
In the years since the fall of Belah'dia, many souls have sought to plumb the temples mysteries, but the devious traps that riddle its halls have frustrated the efforts of explorers and thieves alike.


===Temple Guardian===
===Temple Guardian===
Brought to life with knowledge inherited from the Mhach civilization, these guardians of stone dutifully and tirelessly attend to those who would defile the temple. To be spared their attentions, one must bear the guise of a genuine worshiper, but few such implements have survived the passage of time.


===Adjudicator===
===The Perils Of Nenekko===
Owing to the efforts of sure-footed adventurers, the Sunken Temple of Qarn was made safe, and a partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern sent forth a joint expedition to coax out its secrets.
 
Alas, by then the rumors of hidden treasure had reached the ears of the rapacious and reckless, whose blundering presence in the ruins awakened yet more arcane traps and left the expedition stranded amidst deadly dangers. A team of adventurers familiar with the temple’s workings was promptly dispatched to rescue the civilians, with an express focus on the young scholar Nenekko, daughter to the chairman of Amajina & Sons.
 
Had this mission failed, it is said that the Concern’s private army, the Stone Torches, stood ready to mount its own rescue with the entirety of its resources.
 
===Vicegerent to the Warden===
This ancient sentinel was accidentally roused in the course of excavation. In contrast to the temple guardian’s rough-hewn appearance, Which marks it as a product of early Beah dia, the vicegerent is a thing of precision created in the kingdoms later years. In this way, it is possible to appreciate the advances made in guardian construction techniques through out the ages.


==Lore==
Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Through used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.


{{dungeons}}
{{Duties nav|dungeon}}

Latest revision as of 18:35, 1 April 2024

Disambig icon.png This article is about the Leveling dungeon. For the optional level 50 dungeon, see The Sunken Temple of Qarn (Hard).
Dungeon.png

The Sunken Temple of Qarn

The Sunken Temple of Qarn.png
Level
35 (Sync: 37)
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Feature quest Braving New Depths
Entrance
Southern Thanalan (X:25, Y:12)
Modes
Explorer
Patch
2.0

Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.

— In-game description

The Sunken Temple of Qarn is a level 35 dungeon introduced in patch 2.0.

Objectives

  1. Clear the Oratory of Tatamefu II: 0/1
  2. Clear the Rosarium of Lalafuto I: 0/1
  3. Clear the Adytum of Lalafuto IV: 0/1
  4. Tip the Scales of Judgment: 0/1
  5. Defeat the adjudicator: 0/1

Walkthrough

Optimal pathing for the dungeon is as follows (this skips optional side rooms and requires only opening the minimum number of doors needed to progress to the end):

  1. At the start, hug the right wall to prevent aggroing the first group of enemies.
  2. Continue onward, defeating enemies in the way. Do not need to pick up any objects.
  3. Defeat Teratotaur.
  4. Continue until reaching the first closing door. The Avoirdupois must be defeated on the glowing tile to open it. It will respawn if not defeated on the tile.
  5. Ignore the two Avoirdupois in the outside area. Continue north into the underground area and defeat the enemies or keep pulling.
  6. Defeat the Temple Guardian.
  7. Continue onwards to the outside area.
  8. Defeat the Avoirdupois on the glowing tile.
  9. Go up the stairs and defeat the final Avoirdupois on the glowing tile
  10. Continue until reaching the scales. Interact with the Scales of Judgment to spawn 3 enemies. Defeat them to unlock the final boss chamber.
Scales of Judgment solution

Optional Bonus Rooms

  • The Vault of Steel (bottom left) - Use the Helm of Might
  • The Vault of Wealth (bottom right) - Use the Gem of Affluence
  • The Vault of Aether (top left) - Use the Flame of Magic
  • The Vault of Secrets (top right)- Use the Fruit of Knowledge

Scales of Judgment

On the Scales of Judgment, the optional puzzle at the end of the dungeon, players should place:

  • The Flame of Magic (the flame symbol) on the left pan.
  • The Fruit of Knowledge (the strawberry symbol) on the right pan.

"Tip the Scales of Judgement" will lock in the party's choices. If no or the incorrect objects are placed, three of The Condemned will spawn. After defeating them, the door to the final boss will open. If the correct objects are placed, the door to a side room containing an extra treasure coffer will open, in addition to the final boss room.

As the loot from the extra chests is usually of little value, many parties will skip collecting the items and will ignore the scales puzzle and earlier side rooms.

Visiting all side rooms is required for the Mapping the realm sunken temple of qarn icon1.png  Mapping the Realm: Sunken Temple of Qarn achievement. Players who wish to obtain this achievement should either communicate with the party that they would like to open all side rooms, or run the dungeon solo with Unrestricted Party (unsyncing) settings when they are of sufficiently high level.

Bosses

The Sunken Temple of Qarn Guide

Aggressive difficulty r5.png Teratotaur

Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight has multiple instant death mechanics, involving adds and three square plates positioned around the arena.

Instant Death Mechanics
Occasionally he summons a pair of Dung Wespes. The Wespes are like the Temple Bees found throughout the area or Palace Hornets from the Palace of the Dead, and will cast Final Sting.png  Final Sting if they are not defeated quickly. Final Sting deals damage equal to ninety percent of the target's maximum health (e.g. 100 Max HP = 90 damage). Whilst this is survivable from full health, the Teratotaur may finish off a wounded Tank quite easily - or the Wespes may both target the same character and deal extreme damage to them. Either defeat the wespes before they cast Final Sting or cancel the ability with stuns and interrupts.
When Teratotaur is under 50% HP, he will periodically "begin to growl", and then use Mortal Ray. This room-wide AoE ability places the Doom Doom debuff on your entire party; the debuff lasts 12 seconds and will instantly kill anyone still afflicted by it when the timer ends. Players can remove this debuff by stepping on the square plate that is glowing orange; only one of them will turn orange at a time. It may be preferable to tank the Teratotaur in the middle of the room between all three plates so that they are within easy reach of the Tank and Melee DPS, but the duration is long enough that it should not be a problem.
Other Abilities
Frightful Roar is a circular AoE ability that causes Physical Vulnerability Up on all of the targets hit.
Mow is a frontal cone AoE attack that inflicts poison on targets hit.
Triclip is an instant attack that does heavy damage to its primary target.

Aggressive difficulty r5.png Temple Guardian

Temple Guardian is a gigantic rock golem boss. Throughout the fight, Temple Guardian will spawn Aggressive difficulty r1.png Golem Soulstone onto its chest. While the Soulstone is alive, Temple Guardian takes virtually no damage. When the Golem Soulstone is destroyed, the golem is Stun icon1.png stunned and becomes vulnerable for a period of time before the Soulstone respawns. Players should switch their target to the Soulstone when it spawns. The Guardian will target random players with most of his abilities. To save time, it is recommended to use a DPS (preferably melee) limit break on the Guardian to increase the chances of killing it when it becomes vulnerable the first time, before the Soulstone respawns.

Abilities
Rockslide is a frontal column AoE attack that deals massive amount of damage to targets hit.
True Grit is a frontal cone AoE attack that deals moderate amount of damage to targets hit.
Boulder Clap is a frontal AoE attack that deals massive amount of damage to targets hit.
Obliterate is an instant attack that deals a moderate amount of damage to the entire party.
Stone Skull is an instant attack that deals a moderate amount of damage to a single player and stuns them for a short period of time.

Aggressive difficulty r6.png Adjudicator

Adjudicator is the final boss of The Sunken Temple of Qarn. Throughout the fight, he will spawn various Mythril Verges on the ground.

Aggressive difficulty r6.png Mythril Verge

When the Mythril Verge spawns, it will start firing beams of laser across the room. When a pale, blue beam appears across the ground, move out of its way immediately. The beam will light up after about 1 second and heavily damage anyone in its path. Because of the high damage and low health nature of the Mythril Verge, damage dealers should destroy them as soon as they spawn.
  • Avoid blue beams and destroy verges asap.
After the Adjudicator has taken some damage, he will spawn Verge in a large dark box on the ground. After a few seconds the black box will seal off and the Verge will begin to cast Verge Pulse. Verge Pulse explodes the Verge and does a decent amount of damage to your entire party. While the black box is visible, players who are not in it will do reduced damage. Damage Dealers should enter the black box as soon as it spawns and destroy the verge.
  • Players should enter the black box as soon as it spawns and destroy the verge.
After taking a significant amount of damage, the Adjudicator will spawn 2 black boxes in the 2 corners of the room. The two damage dealers should split up and enter the two boxes and destroy the verges before they can cast Verge Pulse.
When near death, Adjudicator will summon 4 laser-shooting Mythril Verge at a time. Players should dodge the lasers while taking out as many Verges as they can. DPSing down the boss is also an option.

Aggressive difficulty r1.png Sun Juror

In the beginning of the fight, the Adjudicator will spawn cube-shaped mobs named Sun Jurors. When fighting these creatures, players need to ensure that the mobs die on the square platforms on the ground. If you do not kill them on the platforms, they will continuously revive. No more Sun Jurors will spawn once the Mythril Verges start spawning.

Other Abilities

Darkness is a frontal AoE cone attack that will damage and blind the players struck.
Paralyze is a spell he will periodically begin casting that inflicts Paralysis icon1.png Paralysis on one of your party members. This can be Interrupted with either Interject.png  Interject or Head Graze.png  Head Graze or Stun icon1.png Stunned via Low Blow.png  Low Blow or Leg Sweep.png  Leg Sweep. Healers should use Esuna.png  Esuna on an afflicted player to remove the debuff.
Creeping Darkness is an instant ability that deals a moderate amount of damage to all party members.

Bestiary

Name Drops
Adjudicator
Avoirdupois
Death Claw
Dung Wespe
Golem Soulstone
Mythril Verge
Qarn Facer
Sun Juror
Temple Bat
Temple Bee Final Sting.png  Final Sting
Temple Croc
Temple Guardian
Teratotaur
The Accused
The Condemned
Wall Crawler

Loot

See also: Qarn Weapons and Qarn Armor

Silver Coffer (small).png Teratotaur

Name Type Item Level Rarity Quantity
Qarn circlet icon1.png  Qarn Circlet Head 37 BGreen 1
Qarn gloves icon1.png  Qarn Gloves Hands 37 BGreen 1
Qarn goggles icon1.png  Qarn Goggles Head 37 BGreen 1
Qarn halfgloves icon1.png  Qarn Halfgloves Hands 37 BGreen 1
Qarn vambraces icon1.png  Qarn Vambraces Hands 37 BGreen 1

Silver Coffer (small).png Temple Guardian

Name Type Item Level Rarity Quantity
Qarn breeches of magic icon1.png  Qarn Breeches of Magic Legs 37 BGreen 1
Qarn breeches of resilience icon1.png  Qarn Breeches of Resilience Legs 37 BGreen 1
Qarn breeches of war icon1.png  Qarn Breeches of War Legs 37 BGreen 1
Qarn chainmail icon1.png  Qarn Chainmail Body 37 BGreen 1
Qarn cowl icon1.png  Qarn Cowl Body 37 BGreen 1
Qarn jackcoat icon1.png  Qarn Jackcoat Body 37 BGreen 1

Gold Coffer (small).png Adjudicator

Name Type Item Level Rarity Quantity
Altair icon1.png  Altair Astrologian's Arm 37 BGreen 1
Anathema icon1.png  Anathema One-handed Thaumaturge's Arm 37 BGreen 1
Banos del sol icon1.png  Banos Del Sol Rogue's Arm 37 BGreen 1
Belahdian glass icon1.png  Belah'dian Glass Material N/A ABasic 1
Bloodcry icon1.png  Bloodcry Two-handed Conjurer's Arm 37 BGreen 1
Boars bane icon1.png  Boar's Bane Marauder's Arm 37 BGreen 1
Echoes of ages past orchestrion roll icon1.png  Echoes of Ages Past Orchestrion Roll Orchestrion Roll N/A ABasic 1
Fists of the sixth sun icon1.png  Fists of the Sixth Sun Pugilist's Arm 37 BGreen 1
Hellfire icon1.png  Hellfire Machinist's Arm 37 BGreen 1
Kokoroons nestpicker icon1.png  Kokoroon's Nestpicker Archer's Arm 37 BGreen 1
Paladins flametongue arms (lv. 35) icon1.png  Paladin's Flametongue Arms (Lv. 35) Other N/A BGreen 1
Platoon sword icon1.png  Platoon Sword Dark Knight's Arm 37 BGreen 1
Pupils book of silver icon1.png  Pupil's Book of Silver Arcanist's Grimoire 37 BGreen 1
Qarn boots icon1.png  Qarn Boots Feet 37 BGreen 1
Qarn duckbills icon1.png  Qarn Duckbills Feet 37 BGreen 1
Qarn jackboots icon1.png  Qarn Jackboots Feet 37 BGreen 1
Shellsplitter icon1.png  Shellsplitter Lancer's Arm 37 BGreen 1

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: 13.0 Y: 10.1)

Name Type Item Level Rarity Quantity
Fire Shard.png  Fire Shard Crystal N/A ABasic 1
Ice shard icon1.png  Ice Shard Crystal N/A ABasic 1
Wind shard icon1.png  Wind Shard Crystal N/A ABasic 1
Earth shard icon1.png  Earth Shard Crystal N/A ABasic 1
Lightning shard icon1.png  Lightning Shard Crystal N/A ABasic 1
Water Shard.png  Water Shard Crystal N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 2 (X: 13.0 Y: 12.3)

Name Type Item Level Rarity Quantity
Fire Shard.png  Fire Shard Crystal N/A ABasic 1
Ice shard icon1.png  Ice Shard Crystal N/A ABasic 1
Wind shard icon1.png  Wind Shard Crystal N/A ABasic 1
Earth shard icon1.png  Earth Shard Crystal N/A ABasic 1
Lightning shard icon1.png  Lightning Shard Crystal N/A ABasic 1
Water Shard.png  Water Shard Crystal N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 3 (X: 14.2 Y: 10.3)

Name Type Item Level Rarity Quantity
Fire Shard.png  Fire Shard Crystal N/A ABasic 1
Ice shard icon1.png  Ice Shard Crystal N/A ABasic 1
Wind shard icon1.png  Wind Shard Crystal N/A ABasic 1
Earth shard icon1.png  Earth Shard Crystal N/A ABasic 1
Lightning shard icon1.png  Lightning Shard Crystal N/A ABasic 1
Water Shard.png  Water Shard Crystal N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 4 (X: 15.0 Y: 10.4)

Name Type Item Level Rarity Quantity
Fire Shard.png  Fire Shard Crystal N/A ABasic 1
Ice shard icon1.png  Ice Shard Crystal N/A ABasic 1
Wind shard icon1.png  Wind Shard Crystal N/A ABasic 1
Earth shard icon1.png  Earth Shard Crystal N/A ABasic 1
Lightning shard icon1.png  Lightning Shard Crystal N/A ABasic 1
Water Shard.png  Water Shard Crystal N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 5 (X: 12.9 Y: 11.1)

Dropped by the first Qarn Facer you come across.

Name Type Item Level Rarity Quantity
Paladins flametongue arms (lv. 35) icon1.png  Paladin's Flametongue Arms (Lv. 35) Other N/A BGreen 1
Boars bane icon1.png  Boar's Bane Marauder's Arm 37 BGreen 1
Platoon sword icon1.png  Platoon Sword Dark Knight's Arm 37 BGreen 1
Shellsplitter icon1.png  Shellsplitter Lancer's Arm 37 BGreen 1
Fists of the sixth sun icon1.png  Fists of the Sixth Sun Pugilist's Arm 37 BGreen 1
Banos del sol icon1.png  Banos Del Sol Rogue's Arm 37 BGreen 1
Kokoroons nestpicker icon1.png  Kokoroon's Nestpicker Archer's Arm 37 BGreen 1
Hellfire icon1.png  Hellfire Machinist's Arm 37 BGreen 1
Anathema icon1.png  Anathema One-handed Thaumaturge's Arm 37 BGreen 1
Pupils book of silver icon1.png  Pupil's Book of Silver Arcanist's Grimoire 37 BGreen 1
Bloodcry icon1.png  Bloodcry Two-handed Conjurer's Arm 37 BGreen 1
Altair icon1.png  Altair Astrologian's Arm 37 BGreen 1

Bronze Coffer (small).png Treasure Coffer 6 (X: 14.2 Y: 12.1)

Name Type Item Level Rarity Quantity
Qarn boots icon1.png  Qarn Boots Feet 37 BGreen 1
Qarn jackboots icon1.png  Qarn Jackboots Feet 37 BGreen 1
Qarn duckbills icon1.png  Qarn Duckbills Feet 37 BGreen 1
Belahdian glass icon1.png  Belah'dian Glass Material N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 7 (X: 15.1 Y: 10.4)

Name Type Item Level Rarity Quantity
Qarn circlet icon1.png  Qarn Circlet Head 37 BGreen 1
Qarn goggles icon1.png  Qarn Goggles Head 37 BGreen 1
Qarn vambraces icon1.png  Qarn Vambraces Hands 37 BGreen 1
Qarn gloves icon1.png  Qarn Gloves Hands 37 BGreen 1
Qarn halfgloves icon1.png  Qarn Halfgloves Hands 37 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm sunken temple of qarn icon1.png  Mapping the Realm: Sunken Temple of Qarn 10 Discover every location within the Sunken Temple of Qarn. - 2.0

Images

Lore

The Temple To The Sun Goddess

In the south of sunbaked Thanalan, half devoured by the shifting sands, there lie the ruins of an ancient temple.

Formerly used by the Belah'dians as a place to worship the sun goddess, Azeyma, its construction is credited to Tatamefu II, with further expansion taking place over generations under the auspices of sovereigns such as Lalafuto I, Lalafuto III, and Memeto the Meek. Financial woes, however, put a stop to Lalafuto IV's bid to expand underground, and all such work would be forever ended when a war of succession broke out between two princes and the kingdom was torn in twain.

In the years since the fall of Belah'dia, many souls have sought to plumb the temples mysteries, but the devious traps that riddle its halls have frustrated the efforts of explorers and thieves alike.

Temple Guardian

Brought to life with knowledge inherited from the Mhach civilization, these guardians of stone dutifully and tirelessly attend to those who would defile the temple. To be spared their attentions, one must bear the guise of a genuine worshiper, but few such implements have survived the passage of time.

The Perils Of Nenekko

Owing to the efforts of sure-footed adventurers, the Sunken Temple of Qarn was made safe, and a partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern sent forth a joint expedition to coax out its secrets.

Alas, by then the rumors of hidden treasure had reached the ears of the rapacious and reckless, whose blundering presence in the ruins awakened yet more arcane traps and left the expedition stranded amidst deadly dangers. A team of adventurers familiar with the temple’s workings was promptly dispatched to rescue the civilians, with an express focus on the young scholar Nenekko, daughter to the chairman of Amajina & Sons.

Had this mission failed, it is said that the Concern’s private army, the Stone Torches, stood ready to mount its own rescue with the entirety of its resources.

Vicegerent to the Warden

This ancient sentinel was accidentally roused in the course of excavation. In contrast to the temple guardian’s rough-hewn appearance, Which marks it as a product of early Beah dia, the vicegerent is a thing of precision created in the kingdoms later years. In this way, it is possible to appreciate the advances made in guardian construction techniques through out the ages.