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[[File:dark knight1.jpg|350px|right]]
{{otheruses|the [[Heavensward]] tank [[job]]|the [[Big Fishing|Big Fish]]|Dark Knight (Seafood)}}
[[File:dark knight2.jpg|350px|right]]
[[File:Dark Knight concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/darkknight FinalFantasyXIV.com Dark Knight]|The pious [[Ishgard]]ian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.” These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.}}
[[File:dark knight3.jpg|350px|right]]
{{Quote|The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.<br />None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?<br />A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”<br />These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.| Game Description}}


Dark Knight, first officially announced during the 2014 London Fan Festival, is a Tank [[Jobs|job]] that wields a [[Greatsword]] (2-handed sword) as its [[weapon]]. It wields not only a weapon but also the power of Darkness (magic-based tank). Unlike 2.0 jobs, Dark Knight will not have a base [[Classes|class]] and starts from level 30. It will come with the first expansion pack [[Heavensward]] in June 2015.
{{Dark Knight|big=y}} '''Dark Knight''' ('''DRK''') is a [[job]] introduced with the ''[[Heavensward]]'' expansion and unlockable at level 50 with [[Dark Knight#Unlock|sufficient progression]] in the [[Main Scenario Quests]]. The job starts at level 30 when unlocked. It is one of four [[Tank]] jobs and does not have a base class.  
{{TOC limit|3}}
== General information ==


==Requirements==
=== Guild ===
*[[Heavensward]]
The job trainer for Dark Knight is initially [[Fray]] and later [[Sidurgu]], who is located in [[Foundation]] (X:13.3, Y:12.2). This job starts at level 30.
*Access to [[Ishgard]], where [[guilds|Dark Knight's Guild]] is located.
 
*Complete the quest [[Our End]].
=== Unlock ===
==Actions==
Dark Knight is a [[job]] introduced in [[Heavensward]], featuring a dark-themed [[tank]] wielding a [[greatsword]]. It has a few requirements in order to be unlocked:
{| class="wikitable sortable" style="text-align:center"
* '''Prerequisite:''' The player must have completed all of the [[Seventh Astral Era Quests]] up to {{questlink|main|Before the Dawn}} in order to unlock the city of [[Ishgard]].
|-
* '''Quest''': Speak to the [[Ishgardian Citizen]] in [[The Pillars]] (x13.2,y8.8) to obtain the quest {{questlink|feature|A Dark Spectacle}}.
! Action
 
! Icon           
=== Equipment ===
! Level
The dark knight is a [[disciple of war]] and wears [[armor]] and [[accessories]] "of Fending." They use [[greatsword]]s as weapons.
! TP Cost
{| {{STDT|sortable pve align-left}}
! Cast Time
!style="width:150px;"|Weapon
! Cooldown
!style="width:150px;"|Armor
! Range
!style="width:150px;"|Accessories
! Radius
! Description
|-
| [[Hard Slash]] || || 1 || 70 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 150.
|-
| [[Shadowskin]] |||| 2 || 0 || Instant || 90s || 0 || 0 || align = "left" | Reduces damage taken by 15%. Duration: 20s
|-
| [[Spinning Slash]] || || 4 || 60 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity <br> Combo Action: [[Hard Slash]] <br> Combo Potency: 220
|-
| [[Scourge]] || || 6 || 60 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Damage over time <br> Potency: 40 Duration: 18s
|-
| [[Unleash]] || || 8 || 68 || Instant || 2.5s || 0 || 5y || align = "left" | Deals unaspected damage with a potency of 100 to all nearby enemies. <br> Additional Effect: Increased enmity
|-
| [[Low Blow]] || || 10 || 0 || Instant || 25s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: [[Stun]] Duration: 5s (PvP 3s) <br> Additional Effect: 30% chance that next [[parry]] will reset the recast timer
|-
| [[Syphon Strike]] || || 12 || 60 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Hard Slash]] <br> Combo Potency: 250 <br> Combo Bonus: Restores MP
|-
| [[Unmend]] || || 15 || 30 || Instant || 2.5s || 15y || 0 || align = "left" | Deals unaspected damage with a potency of 150. <br> Additional Effect: Increased enmity
|-
| [[Blood Weapon]] || || 18 || 0 || Instant || 40s || 0 || 0 || align = "left" | Increases attack speed by 10% and converts physical damage dealt into MP. Duration: 15s <br> Cannot be used while under the effect of [[Grit]].
|-
| [[Reprisal]] || || 22 || 0 || Instant || 30s || 3y || 0 || align = "left" | Delivers an attack with a potency of 210. <br> Can only be used immediately after parrying an attack. <br> Additional Effect: Lowers target's damage dealt by 10% Duration: 20s
|-
| [[Power Slash]] || || 26 || 60 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity <br> Combo Action: [[Spinning Slash]] <br> Combo Potency: 300
|-
| [[Darkside]] || || 30 || 0 || Instant || 5s || 0y || 0y || align = "left" | MP is slowly drained while increasing damage dealt by 15%. MP refreshing statuses have no effect. <br> Effect ends upon reuse.
|-
| [[Grit]] || || 30 || 114 || Instant || 2.5s || 0 || 0 || align = "left" | Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases chance to hit by 5%. <br> Effect ends upon reuse.
|-
| [[Dark Dance]] || || 34 || 0 || Instant || 60s || 0 || 0 || align = "left" | Increases parry rate by 20%. Can only be executed while succumbing to the [[Darkside]]. Duration 20s
|-
| [[Blood Price]] || || 35 || 0 || Instant || 40s || 0y || 0y || align = "left" | Restores partial MP when damage is taken. Duration: 15s
|-
| [[Souleater]] || || 38 || 60 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Syphon Strike]] <br> Combo Potency: 260 <br> [[Grit]] Effect: Absorbs 50% of damage dealt as HP
|-
| [[Dark Passenger]] || || 40 || 0 || Instant || 30s || 10y || 0y || align = "left" | Deals unaspected damage with a potency of 150 to all enemies in a straight line before you. <br> Can only be used when succumbing to the [[Darkside]].
|-
| [[Dark Mind]] || || 42 || 0 || Instant || 60s || 0 || 0 || align = "left" | Reduces magic vulnerability by 15%. <br> Can only be used when succumbing to the [[Darkside]]. Duration: 10s
|-
| [[Dark Arts]] ||  || 45 || 0 || Instant || 5s || 0y || 0y || align = "left" | Attune with the darkness within you, increasing the potency of several actions. Can only be used when succumbing to the [[Darkside]]. Effect fades if Darkside is canceled. Duration: 10s
|-
| [[Shadow Wall]] || || 46 || 0 || Instant || 180s || 0 || 0 || align = "left" | Reduces damage taken by 30%. Duration: 10s
|-
| [[Delirium]] || || 50 || 60 || Instant || 2.5s || 3y || 0 || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Syphon Strike]] <br> Combo Potency: 280 <br> Combo Bonus: Reduces target's [[INT]] by 10% Duration: 20s <br> Effect does not stack with [[Dragon Kick]].
|-
| [[Living Dead]] || || 50 || 0 || Instant || 300s || 0y || 0y || align = "left" | Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s <br> While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd. Walking Dead Duration: 10s
|-
| [[Salted Earth]] || || 52 || 0 || Instant || 45s || 15y || 0y || align = "left" | Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter. Duration: 21s
|-
| [[Plunge]] || || 54 || 0 || Instant || 30s || 15y || 0y || align = "left" | Delivers a jumping attack with a potency of 200. <br> Cannot be executed while bound.
|-
| [[Abyssal Drain]] || || 56 || ?? || Instant || 2.5s || 15y || 0y || align = "left" | Deals unaspected damage with a potency of 120 to target and enemies near it. <br> Additional Effect: Increased enmity <br> [[Dark Arts]] Effect: Absorbs 100% of damage dealt as HP <br> Dark Arts fades upon execution.
|-
| [[Sole Survivor]] || || 58 || 0 || Instant || 120s || 25y || 0y || align = "left" | Marks target party member with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored. Duration: 15s
|-
| [[Carve and Spit]] || || 60 || 0 || Instant || 60s || 3y || 0y || align = "left" | Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of [[Dark Arts]]. <br> Dark Arts Potency: 450 <br> Dark Arts fades upon execution.
|-
|-
|[[Dark Knight's Arm]]s
|[[:Category:Dark Knight headwear|Head]]<br>[[:Category:Dark Knight chestwear|Body]]<br>[[:Category:Dark Knight handwear|Hands]]<br>[[:Category:Dark Knight legwear|Legs]]<br>[[:Category:Dark Knight footwear|Feet]]
|[[:Category:Dark Knight bracelets|Bracelets]]<br>[[:Category:Dark Knight earrings|Earrings]]<br>[[:Category:Dark Knight necklace|Necklace]]<br>[[:Category:Dark Knight ring|Ring]]
|}
|}


==Traits==
== [[List of dark knight quests|Quests]] ==
{| class="wikitable" style= "text-align: center"
===Dark Knight Job Quests===
|-
{{:List of dark knight quests}}
! Trait
===Tank Role Quests (Shadowbringers)===
! Icon           
{{#lsth:Tank Role Quests|Shadowbringers}}
! Level
===Tank Role Quests (Endwalker)===
! Description
{{#lsth:Tank Role Quests|Endwalker}}
|-
===Tank Role Quests (Dawntrail)===
| [[Enhanced Vitality (Dark Knight)|Enhanced Vitality]]|| [[File:enhanced vitality.png|link=]] || 8 || align = "left" | Increases [[vitality]] by 2.
{{#lsth:Tank Role Quests|Dawntrail}}
|-
 
| [[Enhanced Shadowskin]] ||  || 14 || align = "left" | Increases damage reduction granted by [[Shadowskin]] to 20%.
== [[List of dark knight actions|Actions]] ==
|-
{{:List of dark knight actions}}
| [[Enhanced Vitality II (Dark Knight)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|link=]] || 16 || align = "left" | Increases [[vitality]] by 4.
 
|-
== [[List of dark knight traits|Traits]] ==
| [[Clean Weapon]] ||  || 20 || align = "left" | Shortens [[Blood Weapon]] recast time to 40 seconds.
{{:List of dark knight traits}}
|-
 
| [[Enhanced Vitality III (Dark Knight)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|link=]] || 24 || align = "left" | Increases [[vitality]] by 6.
==Combos==
|-
Performing actions in a certain order increases potency and applies combo bonuses.
| [[Hasty Reprisal]] || || 28 || align = "left" | Shortens [[Reprisal]] recast time to 30 seconds.
 
|-
[[file:Hard Slash.png|40px|link=Hard Slash]] => [[file:Syphon Strike.png|40px|link=Syphon Strike]] => [[file:Souleater.png|40px|link=Souleater]] = Recovers HP and MP while increasing the [[Blood Gauge]].
| [[Enhanced Scourge]] || || 32 || align = "left" | Extends [[Scourge]] duration to 30 seconds.
 
|-
[[file:Unleash.png|40px|link=Unleash]] => [[file:Stalwart Soul.png|40px|link=Stalwart Soul]] = Hits multiple enemies while also restoring MP and increasing the Blood Gauge.
| [[Low Blows]] || || 36 || align = "left" | Grants a 30% chance that your next parry will reset the [[Low Blow]] recast timer.
 
|-
[[file:Scarlet_Delirium.png|40px|link=Scarlet Delirium]] => [[file:Comeuppance.png|40px|link=Comeuppance]] => [[file:Torcleaver.png|40px|link=Torcleaver]] = A high-damage combo requiring stacks of Delirium.
| [[Enhanced Unmend]] ||  || 40 || align = "left" | Grants a 30% chance that after casting [[Unmend]] your next Unleash will require no MP. Duration: 15s
 
|-
== Job mechanics ==
| [[Enhanced Dark Dance]] || || 44 || align = "left" | Improves [[Dark Dance]] parry rate increase to 30%.
{{:Blood & Darkside Gauge}}
|-
 
| [[Soul Devourer]] || || 48 || align = "left" | Increases [[Souleater]] absorb HP effect to 100% of damage inflicted.
==Achievements==
|-
This job is associated with the following achievements:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Are You Afraid of the Dark? I}}
{{achievement table row|Are You Afraid of the Dark? II}}
{{achievement table row|Are You Afraid of the Dark? III}}
{{achievement table row|Are You Afraid of the Dark? IV}}
{{achievement table row|Are You Afraid of the Dark? V}}
{{achievement table row|Are You Afraid of the Dark? VI}}
{{achievement table row|Are You Afraid of the Dark? VII}}
{{achievement table row|Are You Afraid of the Dark? VIII}}
{{achievement table row|A Tankless Job I (Dark Knight)}}
{{achievement table row|A Tankless Job II (Dark Knight)}}
{{achievement table row|But Somebody's Gotta Do It (Dark Knight)}}
{{achievement table row|Tank You, Dark Knight I}}
{{achievement table row|Tank You, Dark Knight II}}
{{achievement table row|Tank You, Dark Knight III}}
{{achievement table row|Tank You, Dark Knight IV}}
{{achievement table row|Tank You, Dark Knight V}}
{{achievement table row|Tank You, Dark Knight VI}}
|}
|}


==Cross-Class Actions==
==Notable Dark Knights==
{| class="wikitable sortable" style= "text-align: center"
*[[Fray]]
!colspan="3"|[[Gladiator]]
*[[Sidurgu]]
!colspan="3"|[[Marauder]]
*[[Warrior of Light|Warrior of Darkness]] (''[[Shadowbringers]]'' showcase)
|-
*[[Durante]]
!Action
 
!Icon
==Gallery==
!Level
<gallery heights=200px mode=packed>
!Action
File:Heavensward warrior of light1.jpg
!Icon
File:Dark Knight1.jpg
!Level
File:Dark Knight2.jpg
|-
File:Dark Knight3.jpg
| [[Savage Blade]] || [[file:savage blade icon.png]] || 4 || [[Foresight]] || [[file:Foresight.png]] || 2
File:Dark Knight concept art2.png|Concept Art
|-
File:Dark Knight4.jpg|Dark Knight Artifact Armor in 4.0 Stormblood.
| [[Flash]] || [[file:flash icon.png]] || 8 || [[Skull Sunder]] || [[file:skull sunder.png]] || 4
File:Dark Knight5.png|Dark Knight Artifact Armor in 5.0 Shadowbringers.
|-
File:Dark Knight6.jpg|Dark Knight Artifact Armor in 6.0 Endwalker.
| [[Convalescence]] || [[file:Convalescence icon.png]] || 10 || [[Fracture]] || [[file:fracture.png]] || 6
File:Dark Knight7.jpg|Dark Knight Artifact Armor in 7.0 Dawntrail.
|-
</gallery>
| [[Provoke]] || [[file:provoke icon.png]] || 22 || [[Bloodbath]] || [[file:bloodbath.png]] || 8
 
|-
==Lore==
| [[Awareness]] || [[file:Awareness icon.png]] || 34 || [[Mercy Stroke]] || [[file:mercy stroke.png]] || 26
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
|}
 
===History===
In the year 960 of the Sixth Astral Era, a commoner by the name of Tryphaniel the Unshod was granted knighthood for acts of valor upon the battlefield. A young man with an unwavering sense of justice, Tryphaniel’s desire to champion the cause of the lowborn was undiluted by his entrance into the privileged world of the nobility. It was this same moral fortitude that bid him trail after a clergyman after witnessing the robed figure drag a squirming child from the alleys of the Brume. The knight’s suspicions were confirmed when he entered the secluded domicile of the priest only to find him committing unspeakable acts upon the body of the abducted waif. Noticing his unexpected visitor, the clergyman attempted to explain away his vile actions as a form of “exorcism,” but the incensed Tryphaniel drew his sword without hesitation, and answered the babbled excuses with a single, fatal blow. Rather than praise his heroism, however, the knight’s peers condemned him for slaying a holy member of the church. He was forced to defend his life in a trial by combat, but though he survived, it was decreed that he would be stripped of his knighthood. Unflinching in the face of accusations that he had fallen to darkness, Tryphaniel roared that he would gladly surrender a title that required him to turn a blind eye to a child’s suffering. He cast aside his crested shield—the symbol of his station—and continued his crusade for the commonfolk with no thought or fear for what others held taboo. His righteous deeds inspired some courageous few to embrace the path of the forbidden, and thus the legacy of the dark knight was born.
 
===Equipment===
====Chaos Armor====
Passed down through generations of dark knights, this antique set of armor was forged of Ishgardian steel and appears sheathed in a faint nimbus of shadow. While the plates may once have shone like well-polished iron, years of blood spatter have dulled the metal’s natural gleam.
====Deathbringer====
Some two centuries ago, a troubled smith crafted this weapon as the price for a dark knight to punish a terrible injustice. The knight accepted the payment, and found a fitting name for the greatsword after baptizing its blade in the lifeblood of the guilty.
====Kumokirimaru====
This great katana was forged by a Doman artisan at the behest of Rowena’s House of Splendors. Said to resemble a weapon described in Far Eastern legend—the divine sword that cut down the monstrous spider-spirit “tsuchigumo”—the blade becomes thicker as it nears the tip, giving the weapon a top-heavy balance. In the hands of a master swordsman, however, this awkward weight can be exploited to generate swings powerful enough to cleave through a giant’s thigh. According to the weaponsmith Seika, certain improvements could further enhance the quality of this already devastating weapon.
====Dainslaif====
Crafted in the Churning Mists at a time when peace prevailed between Dravanian and man, this greatsword and the dragon-like design of its crossguard is representative of that harmonious age. Dainslais creation predates the appearance of dark knights by some centuries, and was originally commissioned for an orthodox knight of high standing. Intended for the purpose of monster slaying, the weapon’s blade was forged with sufficient resilience to endure repeated blows against thick bones and dense hide.
 
===Tricks of the Trade===
*[[Dark Force]]: By infusing a vast well of aether with her own inner darkness, the dark knight forms arcane barriers of impregnable midnight. The sight of liquid shadow pouring from a sky torn open by this otherwise benevolent technique is commonly described as “unsettling.”
*[[Hard Slash]]: A sweeping slash, followed by a punishing upward slice. The most fundamental attack in a dark knight's repertoire, this technique originated from a now-antiquated style of knightly combat.
*[[Unleash]]: Releasing his pain and rage upon nearby foes, the dark knight manifests an inky black circle of spikes on the ground around him. All those caught in its thorns are struck by unreasoning terror, and an irresistible need to claw away its source.
*[[Living Dead]]: This dark art allows the practitioner to continue fighting through the most heinous of injuries, and exhibit an immunity to pain usually attributed to the shambling undead. Though undeniably effective, abandoning one’s corporeal form to negative energy in this manner, however briefly, is an act fraught with mortal peril.
 
===Fray Myste===
*Race (Clan): [[Hyur]] ([[Midlander]])
*Gender: Male
*Age: 25
*Epithet: Fray of the Onyx Shade
 
An orphan of the Brume, a young Fray was set on the dark knight’s path when his future master found him plotting revenge over the body of a friend unjustly executed by Holy See officials. Proving an apt and inquisitive student, Fray approached both the book-bound and physical aspects of his training with equal eagerness. But it was the desire to aid his master and the fiery Sidurgu in their duties that truly drove the youth to excel. Alongside his volatile fellow disciple, Fray later succeeded in rescuing the maiden Rielle from an undeserved fate, but would himself fall afoul of her pursuers. Dragged before the Tribunal for trial by combat, the dark knight fought with skill and righteous rage only to fall to the dancing blade of the court’s champion. It is a testament to Fray’s devotion to life and those he left behind that his soul crystal would burn with such undying intensity.
 
===Sidurgu Orl===
*Race (Clan): [[Au Ra]] ([[Xaela]])
*Gender: Male
*Age: 26
*Epithet: Sidurgu of the Obsidian Heart
As a child, Sidurgu lived with his family in a frontier town of Othard, until their settlement fell under the subjugation of the invading Garlean Empire. Unable to endure the stifling regime of their conquerors, his parents bundled him into a cart along with their meager possessions, and fled into the wilderness soon after his sixth nameday. For five years they wandered, seeking a place to belong, before their journeys eventually brought them to Eorzea’s shores. Like many of their race, they found themselves drawn to the plains of Coerthas, where they hoped to adopt the nomadic ways of their ancestors, but neither fate nor the Ishgardians were kind to the Au Ra. Molded by a life of tragedy, the displaced Xaela found himself well suited to the mantle of a dark knight. Now bereft of family, master, and fellow apprentice, Sidurgu wears his stern demeanor like a suit of armor, impenetrable to all perhaps but his young charge, Rielle.
 
===Darkness===
Arising from the fear and wrath within the dark knight’s own soul, this shadowy flame feeds greedily upon her body's aether, its stygian fires coursing through her blade and fueling her eldritch arts. But as ever, such power comes with a price: should the dark knight lose control over this darkness, she will be consumed in a backlash of entropic energies.
 
===Dark Arts===
Fueled by the darkness from within, the dark knight employs these techniques to lend an arcane edge to the blows of her greatsword. Though known for their disdain for shields, the fighting style of the earliest dark knights was nevertheless built upon mundane swordplay, and it was not until several centuries later that one of their order first unlocked the secrets of the dark arts.
<ref>[[Encyclopaedia Eorzea: Volume I]], page 238-239</ref>
===Dark Knight’s Panoply===
====Abyss Cuirass====
The many overlapping plates of various shape and size that comprise this cuirass minimize gaps between pieces, while the vicious spikes serve to intimidate any foolish enough to provoke its wearer.
 
====Abyss Burgeonet====
The helm of a dark knight will, traditionally, conceal the entire head. The decorative horns of this particular headgear are said to symbolize the first of their order’s righteous loathing of iniquity.
 
====Abyss Flanchard====
A flanchard, attached to the thigh, is worn with sollerets to ensure unbroken coverage of the leg. Chainmail is typically layered underneath for additional protection.


==Cross-Discipline Actions==
====Form & Function====
{| class="wikitable sortable" style= "text-align: center"
The Dragonsong War provided impetus for Ishgard to refine its martial industries—the fields of metallurgy and smithing proving no exception. Ishgardian plate quickly became regarded as some of the finest in all Eorzea, though for centuries it would continue to fare poorly under the onslaught of fang and claw. The See’s smiths, believing that the best way to mitigate damage was to avoid it altogether, traded full-body coverage for increased mobility—a sacrifice that afforded swift attacks and uninhibited retreat, the preferred fighting style of the city-state’s dragoons. This, however, posed a dilemma for Ishgard’s order of dark knights. Seeing as their creed mandates they bear no shield, they required armor resilient enough to fend off more than the occasional glance. After generations of refinement, Ishgardian craftsmen would finally settle upon a design that, while resembling the protective armor of a dragon, features considerably thicker plate linked with flexible chainmail at the joints.
!colspan="3"|[[Botanist]]
<ref>Encyclopaedia Eorzea: Volume II, page 227</ref>
!colspan="3"|[[Miner]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1
|-
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3
|-
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6
|-
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46
|}


==PvP Actions==
== See also ==
{| class="wikitable sortable" style= "text-align: center"
* {{item icon|Dark Knight (Seafood)}}, a [[Big Fishing|Big Fish]]
|-
! Action
! Icon           
! Description
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Push Back]] ||  || || || ||
|-
| [[Tar Pit]] ||  || || || ||
|-
| [[Carnal Chill]] ||  || || || ||
|-
|}


==Quests==
==External links==
* [https://na.finalfantasyxiv.com/jobguide/darkknight FinalFantasyXIV.com Dark Knight] on the official website.
* [https://www.thebalanceffxiv.com/jobs/tanks/dark-knight/ Comprehensive Job Guide] provided by The Balance.


==Images==
==References==
[[File:dark knight announcement1.jpg|350px]]
<references />
[[File:dark knight concept1.jpg|400px|Dark Knight Concept Art]]


{{Classes and Jobs}}
{{Job navbar}}
[[Category:Patch 3.0 Features‎]]

Latest revision as of 01:03, 9 July 2024

Disambig icon.png This article is about the Heavensward tank job. For the Big Fish, see Dark Knight (Seafood).
Dark Knight concept art.jpg

Introduction

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.” These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

FinalFantasyXIV.com Dark Knight

Dark Knight frame icon.png Dark Knight (DRK) is a job introduced with the Heavensward expansion and unlockable at level 50 with sufficient progression in the Main Scenario Quests. The job starts at level 30 when unlocked. It is one of four Tank jobs and does not have a base class.

General information

Guild

The job trainer for Dark Knight is initially Fray and later Sidurgu, who is located in Foundation (X:13.3, Y:12.2). This job starts at level 30.

Unlock

Dark Knight is a job introduced in Heavensward, featuring a dark-themed tank wielding a greatsword. It has a few requirements in order to be unlocked:

Equipment

The dark knight is a disciple of war and wears armor and accessories "of Fending." They use greatswords as weapons.

Weapon Armor Accessories
Dark Knight's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Quests

Dark Knight Job Quests

Quest Type Level Quest Giver Unlocks Rewards
A Dark Spectacle Job quest 50 Ishgardian Citizen
Our End Job quest 50 Ishgardian Citizen Dark Knight
Dark Knight (Simple) Adventurer Plate
Dark Knight (Simple) Adventurer Plate
1 Soul of the dark knight icon1.png  Soul of the Dark Knight
1 Steel claymore icon1.png  Steel Claymore
1 Steel cuirass icon1.png  Steel Cuirass
1 Padded velveteen trousers icon1.png  Padded Velveteen Trousers
Ishgardian Justice Job quest 30 Fray Flood of Darkness.png  Flood of Darkness
The Voice in the Abyss Job quest 35 Fray Blood Weapon.png  Blood Weapon
Heroic Reprise Job quest 40 Fray Edge of Darkness.png  Edge of Darkness
Declaration of Blood Job quest 45 Fray
Our Answer Job quest 50 Fray Living Dead.png  Living Dead
A dark day's knight i icon1.png  A Dark Day's Knight I
Dark Knight - Part 1
Dark Knight - Part 1
1 Dark knights armor coffer (il 90) icon1.png  Dark Knight's Armor Coffer (IL 90)
The Wages of Mercy Job quest 50 Unflinching Temple Knight
The Knight and the Maiden Fair Job quest 52 Sidurgu Salted Earth.png  Salted Earth
Kindred Spirits Job quest 54 Sidurgu Shadowstride.png  Shadowstride
Original Sins Job quest 56 Sidurgu Abyssal Drain.png  Abyssal Drain
The Flame in the Abyss Job quest 58 Sidurgu
Absolution Job quest 60 Sidurgu Carve and Spit.png  Carve and Spit
A dark day's knight ii icon1.png  A Dark Day's Knight II
Dark Knight - Part 2
Dark Knight - Part 2
1 Chaos armor coffer (il 210) icon1.png  Chaos Armor Coffer (IL 210)
In Memories We Walked Job quest 60 Sidurgu
The Widow and Her Love Job quest 63 Sidurgu
The Orphans and the Broken Blade Job quest 65 Sidurgu
We Can Never Go Home Job quest 68 Myste
Our Compromise Job quest 70 Sidurgu The Blackest Night.png  The Blackest Night
A dark day's knight iii icon1.png  A Dark Day's Knight III
Dark Knight - Part 3
Dark Knight - Part 3
1 Abyss armor coffer (il 290) icon1.png  Abyss Armor Coffer (IL 290)
Our Closure Sidequest 80 Sidurgu A dark day's knight iv icon1.png  A Dark Day's Knight IV
Dark Knight - Part 4
Dark Knight - Part 4
1 Battledance materia vii icon1.png  Battledance Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Tank Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
The Man with Too Many Scars Role quest 70 Granson
Shaped by Tragedy Role quest 72 Granson
Defined by Loss Role quest 74 Granson
The Princess and Her Knight Role quest 76 Granson
The Hardened Heart Role quest 78 Sul Oul 1 Paella icon1.png  Paella
To Have Loved and Lost Role quest 80 Sul Oul Speaker for the righteous icon1.png  Speaker for the Righteous
Tank Role Quests (Shadowbringers)
Tank Role Quests (Shadowbringers)
1 Battledance materia vii icon1.png  Battledance Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Tank Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Shrouded in Peril Role quest 85 Gridanian Delegate
To Give Voice Role quest 86 Keeper of the Entwined Serpents
A Gift Undone Role quest 87 Keeper of the Entwined Serpents
A Pact Proven Role quest 88 Keeper of the Entwined Serpents
Hearts True Role quest 89 Keeper of the Entwined Serpents 1 Coconut cod chowder icon1.png  Coconut Cod Chowder
A Path Unveiled Role quest 90 Keeper of the Entwined Serpents More than death icon1.png  More than Death
Tank Role Quests (Endwalker)
Tank Role Quests (Endwalker)
2 Battledance materia ix icon1.png  Battledance Materia IX
2 Savage aim materia ix icon1.png  Savage Aim Materia IX
2 Savage might materia ix icon1.png  Savage Might Materia IX

Tank Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
The Narwhal Beckons Role quest 90 Loazenikwe
Sleepless in Ishgard Role quest 92 Tentoawa
Between Sleep and Death Role quest 94 Tentoawa
Beacon in the Darkness Role quest 96 Firmalbert
Awakened, Not Stirred Role quest 98 Tentoawa 1 Acqua pazza icon1.png  Acqua Pazza
Dreams of a New Day Role quest 100 Tentoawa No sleep till tuliyollal icon1.png  No Sleep Till Tuliyollal
Tank Role Quests (Dawntrail)
Tank Role Quests (Dawntrail)
2 Battledance materia xi icon1.png  Battledance Materia XI
2 Savage aim materia xi icon1.png  Savage Aim Materia XI
2 Savage might materia xi icon1.png  Savage Might Materia XI

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Hard Slash.png  Hard Slash Dark Knight frame icon.png DRK 1 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
Syphon Strike.png  Syphon Strike Dark Knight frame icon.png DRK 2 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
Combo Action: Hard Slash
Combo Potency: 380
Combo Bonus: Restores MP
Unleash.png  Unleash Dark Knight frame icon.png DRK 6 Spell Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Deals unaspected damage with a potency of 120 to all nearby enemies.
Additional Effect: Increased enmity
Grit.png  Grit Dark Knight frame icon.png DRK 10 Ability Instant 2s Range icon.png 0y
Single Target or AoE not yet specified 0y
Significantly increases enmity generation. Effect ends upon reuse.
Release Grit.png  Release Grit Dark Knight frame icon.png DRK 10 Ability Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Cancels the effect of Grit.
Unmend.png  Unmend Dark Knight frame icon.png DRK 15 Spell Instant 2.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: Reduces the recast time of Shadowstride by 5 seconds
Souleater.png  Souleater Dark Knight frame icon.png DRK 26 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 260.
Combo Action: Syphon Strike
Combo Potency: 480
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20
Flood of Darkness.png  Flood of Darkness Dark Knight frame icon.png DRK 1Quest: Ishgardian Justice 30 Ability 3,000 Instant 1s Range icon.png 10y
Line AoE from the user to the action target 10y
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.
Blood Weapon.png  Blood Weapon Dark Knight frame icon.png DRK 1Quest: The Voice in the Abyss 35 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells.
Duration: 15s
Effect does not stack when hitting multiple targets with a single attack.
Shadow Wall.png  Shadow Wall Dark Knight frame icon.png DRK 38 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 30%.
Duration: 15s
Stalwart Soul.png  Stalwart Soul Dark Knight frame icon.png DRK 40 Spell Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Deals unaspected damage with a potency of 120 to all nearby enemies.
Additional Effect: Increased enmity
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20
Edge of Darkness.png  Edge of Darkness Dark Knight frame icon.png DRK 1Quest: Heroic Reprise 40 Ability 3,000 Instant 1s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 300.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.
Dark Mind.png  Dark Mind Dark Knight frame icon.png DRK 45 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces physical damage taken by 10% and magic damage taken by 20%.
Duration: 10s
Living Dead.png  Living Dead Dark Knight frame icon.png DRK 1Quest: Our Answer 50 Ability Instant 300s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast
Cure Potency: 1,500
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd.
Walking Dead Duration: 10s
While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.
Undead Rebirth Duration: Time remaining on Walking Dead
Salted Earth.png  Salted Earth Dark Knight frame icon.png DRK 1Quest: The Knight and the Maiden Fair 52 Ability Instant 90s Range icon.png 0y
Point Blank Circle around the user 5y
Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter.
Duration: 15s
Shadowstride.png  Shadowstride Dark Knight frame icon.png DRK 1Quest: Kindred Spirits 54 Ability Instant 30s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rush to a targeted enemy's location.
Additional Effect: Increased enmity
Maximum Charges: 2
Cannot be executed while bound.
Abyssal Drain.png  Abyssal Drain Dark Knight frame icon.png DRK 1Quest: Original Sins 56 Ability Instant 60s Range icon.png 20y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 500
Additional Effect: Restores MP
Shares a recast timer with Carve and Spit.
Carve and Spit.png  Carve and Spit Dark Knight frame icon.png DRK 1Quest: Absolution 60 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers a threefold attack with a potency of 540.
Additional Effect: Restores own HP
Cure Potency: 500
Additional Effect: Restores MP
Shares a recast timer with Abyssal Drain.
Bloodspiller.png  Bloodspiller Dark Knight frame icon.png DRK 62 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 600.
Blood Gauge Cost: 50
Quietus.png  Quietus Dark Knight frame icon.png DRK 64 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 240 to all nearby enemies.
Blood Gauge Cost: 50
Dark Missionary.png  Dark Missionary Dark Knight frame icon.png DRK 66 Ability Instant 90s Range icon.png 0y
Point Blank Circle around the user 30y
Reduces physical damage taken by 5% and magic damage taken by 10% for self and nearby party members.
Duration: 15s
Delirium.png  Delirium Dark Knight frame icon.png DRK 68 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Delirium and Blood Weapon.
Delirium Effect: Changes Bloodspiller to Scarlet Delirium and Quietus to Impalement.
Duration: 15s
Blood Weapon Effect: Each stack increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
Duration: 15s
Effect does not stack when hitting multiple targets with a single attack.
The Blackest Night.png  The Blackest Night Dark Knight frame icon.png DRK 1Quest: Our Compromise 70 Ability 3,000 Instant 15s Range icon.png 30y
Single Target or AoE not yet specified 0y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Flood of Shadow.png  Flood of Shadow Dark Knight frame icon.png DRK 74 Ability 3,000 Instant 1s Range icon.png 10y
Line AoE from the user to the action target 10y
Deals unaspected damage with a potency of 160 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.
Edge of Shadow.png  Edge of Shadow Dark Knight frame icon.png DRK 74 Ability 3,000 Instant 1s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 460.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Shadow.
Living Shadow.png  Living Shadow Dark Knight frame icon.png DRK 80 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Conjure a simulacrum of your darkside to fight alongside you. Duration: 20s.
Additional Effect: Grants Scorn
Duration: 30s
Simulacrum Attack Potency: 420
Additional Effect: Simulacrum is able to execute Shadowbringer and Disesteem.
Shadowbringer Potency: 570 for the first enemy, and 25% less for all remaining enemies.
Disesteem Potency: 620 for the first enemy, and 25% less for all remaining enemies.
Oblation.png  Oblation Dark Knight frame icon.png DRK 82 Ability Instant 60s Range icon.png 30y
Single Target or AoE not yet specified 0y
Reduces damage taken by a party member or self by 10%.
Duration: 10s
Maximum Charges: 2
Salt and Darkness.png  Salt and Darkness Dark Knight frame icon.png DRK 86 Ability Instant 20s Range icon.png 0y
Point Blank Circle around the user 0y
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
Shadowbringer (ability).png  Shadowbringer Dark Knight frame icon.png DRK 90 Ability Instant 60s Range icon.png 10y
Line AoE from the user to the action target 10y
Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 2
Can only be executed while under the effect of Darkside.
Shadowed Vigil.png  Shadowed Vigil Dark Knight frame icon.png DRK 92 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 40%.
Duration: 15s
Additional Effect: Grants Vigilant
Duration: 20s
Vigilant Effect: Restores HP when HP falls below 50% or upon effect duration expiration
Cure Potency: 1,200
Scarlet Delirium.png  Scarlet Delirium Dark Knight frame icon.png DRK 96 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 620.
Can only be executed while under the effect of Delirium.

※This action cannot be assigned to a hotbar.
Bloodspiller changes to Scarlet Delirium while under the effect of Delirium.
Comeuppance.png  Comeuppance Dark Knight frame icon.png DRK 96 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 720.
Combo Action: Scarlet Delirium
Can only be executed while under the effect of Delirium.

※This action cannot be assigned to a hotbar.
※Scarlet Delirium changes to Comeuppance when requirements for execution are met.
Torcleaver.png  Torcleaver Dark Knight frame icon.png DRK 96 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 820.
Combo Action: Comeuppance
Can only be executed while under the effect of Delirium.

※This action cannot be assigned to a hotbar.
※Comeuppance changes to Torcleaver when requirements for execution are met.
Impalement.png  Impalement Dark Knight frame icon.png DRK 96 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 320 to all nearby enemies.
Can only be executed while under the effect of Delirium.

※This action cannot be assigned to a hotbar.
Quietus changes to Impalement when requirements for execution are met.
Disesteem.png  Disesteem Dark Knight frame icon.png DRK 100 Weaponskill Instant 2.5s Range icon.png 10y
Line AoE from the user to the action target 10y
Deals physical damage to all enemies in a straight line before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while Scorn is active.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Shield Wall Tank role.png Tank 1 Limit Break Level 1 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 20%.
Limit break icon1.png  Stronghold Tank role.png Tank 1 Limit Break Level 2 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 40%.
Limit break icon1.png  Dark Force Dark Knight frame icon.png DRK 1 Limit Break Level 3 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 80%.

Tank role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Rampart.png  Rampart Tank role.png Tank 8 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 20%.
Additional Effect: Increases HP recovery via healing actions on self by 15%
Duration: 20s
Low Blow.png  Low Blow Tank role.png Tank 12 Ability Instant 25s Range icon.png 3y
Single Target or AoE not yet specified 0y
Stuns target.
Duration: 5s
Provoke.png  Provoke Tank role.png Tank 15 Ability Instant 30s Range icon.png 25y
Single Target or AoE not yet specified 0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject.png  Interject Tank role.png Tank 18 Ability Instant 30s Range icon.png 3y
Single Target or AoE not yet specified 0y
Interrupts the use of a target's action.
Reprisal.png  Reprisal Tank role.png Tank 22 Ability Instant 60s Range icon.png 0y
Point Blank Circle around the user 5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 15s
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk.png  Shirk Tank role.png Tank 48 Ability Instant 120s Range icon.png 25y
Single Target or AoE not yet specified 0y
Diverts 25% of enmity to target party member.

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Hard Slash (PvP).png  Hard Slash (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
Syphon Strike (PvP).png  Syphon Strike (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 6,000.
Combo action: Hard Slash
※This action cannot be assigned to a hotbar.
Souleater (PvP).png  Souleater (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Combo Action: Syphon Strike
Combo bonus: Converts 100% of damage dealt into HP
※This action cannot be assigned to a hotbar.
Impalement (PvP).png  Impalement (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 16s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 6,000 to all nearby enemies.
Potency increases up to 12,000 as your HP decreases.
Additional Effect: Absorbs 100% of damage dealt as HP
This weaponskill does not share a recast timer with any other actions.
Shadowbringer (PvP).png  Shadowbringer (PvP) Dark Knight frame icon.png DRK 30 Instant Instant 1s Range icon.png 10y
Line AoE from the user to the action target 10y
Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.
Consumes 12,000 HP when executed.
Additional Effect: Grants Blackblood.
Duration: 10s
Cannot be executed when current HP is lower than 20%
※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood.
※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.
※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.
Plunge (PvP).png  Plunge (PvP) Dark Knight frame icon.png DRK 30 Ability Instant 12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Sole Survivor
Sole Survivor Effect: Reduces target's HP recovered by healing actions by 20%
Duration: 12s
If that target should be KO'd in battle before Sole Survivor expires, your HP and MP will be restored by 20%, and the recast time of Plunge will be reset.
Cannot be executed while bound.
The Blackest Night (PvP).png  The Blackest Night (PvP) Dark Knight frame icon.png DRK 30 Ability Instant 16s Range icon.png 30y
Single Target or AoE not yet specified 0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
Duration: 8s
Grants Dark Arts when barrier is completely absorbed.
Duration: 15s
Dark Arts Effect: Consume Dark Arts instead of HP to execute Shadowbringer
Maximum Charges: 2
Salted Earth (PvP).png  Salted Earth (PvP) Dark Knight frame icon.png DRK 30 Ability Instant 28s Range icon.png 0y
Point Blank Circle around the user 10y
Instantly draws nearby enemies to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to any enemies inside.
Potency: 4,000
Duration: 10s
Additional Effect: Gradually restores your HP and reduces damage taken by 20% while standing in the patch of salted earth.
Cure Potency: 4,000
※Action changes to Salt and Darkness while Salted Earth is active.
Scarlet Delirium (PvP).png  Scarlet Delirium (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as your HP decreases.
Additional Effect: Grants Comeuppance Ready
Can only be executed while under the effect of Blackblood.
※This action cannot be assigned to a hotbar.
Comeuppance (PvP).png  Comeuppance (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Potency increases up to 14,000 as your HP decreases.
Additional Effect: Grants Torcleaver Ready
Can only be executed while under the effect of Blackblood and Comeuppance Ready.
※This action cannot be assigned to a hotbar.
Torcleaver (PvP).png  Torcleaver (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 8,000.
Potency increases up to 16,000 as your HP decreases.
Can only be executed while under the effect of Blackblood and Torcleaver Ready.
※This action cannot be assigned to a hotbar.
Salt and Darkness (PvP).png  Salt and Darkness (PvP) Dark Knight frame icon.png DRK 30 Ability Instant 10s Range icon.png 0y
Single Target or AoE not yet specified 0y
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4,000.
Additional Effect: Bind
Duration: 2s
※This action cannot be assigned to a hotbar.
Disesteem (PvP).png  Disesteem (PvP) Dark Knight frame icon.png DRK 30 Weaponskill Instant 2.4s Range icon.png 10y
Line AoE from the user to the action target 10y
Deals unaspected damage with a potency of 12,000 to all enemies in a straight line.
Ignores the effects of Guard when dealing damage.
Can only be executed while under the effect of Scorn.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Eventide (PvP).png  Eventide (PvP) Dark Knight frame icon.png DRK 30 Limit Break Instant 10s Range icon.png 0y
Line AoE from the user to the action target 30y
Delivers an attack with a potency of 8,000 to all enemies in a straight line before and behind you.
Potency increases up to 16,000 as HP nears maximum.
HP is reduced to 1 upon execution.
Additional Effect: Grants Undead Redemption
Undead Redemption Effect: Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP
Duration: 10s
Additional Effect: Grants Blackblood
Duration: 10s
Additional Effect: Grants Scorn
Duration: 15s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 105s

※Action changes to Disesteem while under the effect of Scorn.
※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood.
※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.
※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 24s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Tank Mastery.png  Tank Mastery Gladiator frame icon.png GLA
Paladin frame icon.png PLD
Marauder frame icon.png MRD
Warrior frame icon.png WAR
Dark Knight frame icon.png DRK
Gunbreaker frame icon1.png GNB
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Blackblood.png  Blackblood Dark Knight frame icon.png DRK 62 Allows for Blood Gauge accumulation upon the landing of certain actions.
Enhanced Blackblood.png  Enhanced Blackblood Dark Knight frame icon.png DRK 66 Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
Blood Weapon Mastery.png  Blood Weapon Mastery Dark Knight frame icon.png DRK 68 Upgrades Blood Weapon to Delirium.
Darkside Mastery.png  Darkside Mastery Dark Knight frame icon.png DRK 74 Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
Enhanced Unmend.png  Enhanced Unmend Dark Knight frame icon.png DRK 84 Reduces recast time of Shadowstride by 5 seconds when executing Unmend on most targets.
Melee Mastery.png  Melee Mastery Dark Knight frame icon.png DRK 84 Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140.
Enhanced Living Shadow.png  Enhanced Living Shadow Dark Knight frame icon.png DRK 88 Increases the potency of attacks dealt by your simulacrum to 420.
Enhanced Living Shadow II.png  Enhanced Living Shadow II Dark Knight frame icon.png DRK 90 Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 570 for the first enemy, and 25% less for all remaining enemies.
Shadow Wall Mastery.png  Shadow Wall Mastery Dark Knight frame icon.png DRK 92 Upgrades Shadow Wall to Shadowed Vigil.
Melee Mastery II Trait.png  Melee Mastery II Dark Knight frame icon.png DRK 94 Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.
Enhanced Rampart trait.png  Enhanced Rampart Tank role.png Tank 94 Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%.
Enhanced Delirium.png  Enhanced Delirium Dark Knight frame icon.png DRK 96 Upgrades Bloodspiller and Quietus to Scarlet Delirium and Impalement respectively.
Enhanced Reprisal trait.png  Enhanced Reprisal Tank role.png Tank 98 Extends the duration of Reprisal to 15 seconds.
Enhanced Living Shadow III.png  Enhanced Living Shadow III Dark Knight frame icon.png DRK 100 Grants the effect of Scorn after executing Living Shadow.
Duration: 30s
Additionally upgrades Carve and Spit executed by your simulacrum to Disesteem, which delivers an attack to all enemies in a straight line before it with a potency of 620 for the first enemy, and 25% less for all remaining enemies.


Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Hard Slash.png => Syphon Strike.png => Souleater.png = Recovers HP and MP while increasing the Blood Gauge.

Unleash.png => Stalwart Soul.png = Hits multiple enemies while also restoring MP and increasing the Blood Gauge.

Scarlet Delirium.png => Comeuppance.png => Torcleaver.png = A high-damage combo requiring stacks of Delirium.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Blood & Darkside Gauge is Dark Knight's Job Gauge.

Blood Gauge

Upon learning the action Grit.png  Grit (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.

Blood gauge pve1.png

Upon learning the trait Blackblood.png  Blackblood, the symbol which indicates the use of Grit.png  Grit will change to also display the Blood Gauge.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute actions such as Bloodspiller.png  Bloodspiller and Quietus.png  Quietus.

Blood gauge pve2.png

Simple Mode

Blood gauge pve simple mode1.png Grit.png  Grit (Active)

Darkside Gauge

Upon learning the action Flood of Darkness.png  Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.

Darkside increases damage dealt, and its duration can be extended by using actions Flood of Darkness.png  Flood of Darkness and Edge of Darkness.png  Edge of Darkness.

Darkside gauge pve1.png

Upon learning the action The Blackest Night.png  The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge.

Dark Arts is granted when the barrier created by The Blackest Night.png  The Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness.png  Flood of Darkness or Edge of Darkness.png  Edge of Darkness without MP cost.

Darkside gauge pve2.png

Upon learning the action Living Shadow.png  Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.

Darkside gauge pve3.png

Simple Mode

Darkside gauge pve simple mode1.png Darkside

Darkside gauge pve simple mode2.png Dark Arts

Darkside gauge pve simple mode3.png Living Shadow.png  Living Shadow


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
Are you afraid of the dark? i icon1.png  Are You Afraid of the Dark? I 5 Achieve dark knight level 30. - 3.0
Are you afraid of the dark? ii icon1.png  Are You Afraid of the Dark? II 5 Achieve dark knight level 40. - 3.0
Are you afraid of the dark? iii icon1.png  Are You Afraid of the Dark? III 5 Achieve dark knight level 50. - 3.0
Are you afraid of the dark? iv icon1.png  Are You Afraid of the Dark? IV 5 Achieve dark knight level 60. - 3.0
Are you afraid of the dark? v icon1.png  Are You Afraid of the Dark? V 5 Achieve dark knight level 70. - 4.0
Are you afraid of the dark? vi icon1.png  Are You Afraid of the Dark? VI 5 Achieve dark knight level 80. - 5.0
Are you afraid of the dark icon1.png  Are You Afraid of the Dark? VII 5 Achieve dark knight level 90. - 6.0
Are you afraid of the dark? viii icon1.png  Are You Afraid of the Dark? VIII 5 Achieve dark knight level 100. - 7.0
A tankless job i (dark knight) icon1.png  A Tankless Job I (Dark Knight) 5 Complete 50 high-level duties as a dark knight. Achievement title icon.png Dark Driver 3.0
A tankless job ii (dark knight) icon1.png  A Tankless Job II (Dark Knight) 10 Complete 100 high-level duties as a dark knight. Achievement title icon.png Of the Stalwart Sword 3.0
But somebody's gotta do it (dark knight) icon1.png  But Somebody's Gotta Do It (Dark Knight) 20 Complete 200 high-level duties as a dark knight. Panther bell icon1.png  Panther Bell 3.0
Tank you, dark knight i icon1.png  Tank You, Dark Knight I 5 Complete 50 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a dark knight.

※Each roulette only counts with daily award bonus.

- 4.0
Tank you, dark knight ii icon1.png  Tank You, Dark Knight II 10 Complete 100 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a dark knight.

※Each roulette only counts with daily award bonus.

- 4.0
Tank you, dark knight iii icon1.png  Tank You, Dark Knight III 20 Complete 300 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a dark knight.

※Each roulette only counts with daily award bonus.

Battle panther bell icon1.png  Battle Panther Bell 4.0
Tank you, dark knight iv icon1.png  Tank You, Dark Knight IV 20 Complete 500 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a dark knight.

※Each roulette only counts with daily award bonus.

Achievement title icon.png Of Unyielding Principle 5.0
Tank you, dark knight v icon1.png  Tank You, Dark Knight V 20 Complete 700 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a dark knight.

※Each roulette only counts with daily award bonus.

Achievement title icon.png Of Unbreakable Principle 6.0
Tank you, dark knight vi icon1.png  Tank You, Dark Knight VI 20 Complete 900 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, high-level duty roulette dungeons, or duty roulette leveling duties as a dark knight.

※Each roulette only counts with daily award bonus.

Achievement title icon.png Of Untarnished Principle 7.0

Notable Dark Knights

Gallery

Lore

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”

History

In the year 960 of the Sixth Astral Era, a commoner by the name of Tryphaniel the Unshod was granted knighthood for acts of valor upon the battlefield. A young man with an unwavering sense of justice, Tryphaniel’s desire to champion the cause of the lowborn was undiluted by his entrance into the privileged world of the nobility. It was this same moral fortitude that bid him trail after a clergyman after witnessing the robed figure drag a squirming child from the alleys of the Brume. The knight’s suspicions were confirmed when he entered the secluded domicile of the priest only to find him committing unspeakable acts upon the body of the abducted waif. Noticing his unexpected visitor, the clergyman attempted to explain away his vile actions as a form of “exorcism,” but the incensed Tryphaniel drew his sword without hesitation, and answered the babbled excuses with a single, fatal blow. Rather than praise his heroism, however, the knight’s peers condemned him for slaying a holy member of the church. He was forced to defend his life in a trial by combat, but though he survived, it was decreed that he would be stripped of his knighthood. Unflinching in the face of accusations that he had fallen to darkness, Tryphaniel roared that he would gladly surrender a title that required him to turn a blind eye to a child’s suffering. He cast aside his crested shield—the symbol of his station—and continued his crusade for the commonfolk with no thought or fear for what others held taboo. His righteous deeds inspired some courageous few to embrace the path of the forbidden, and thus the legacy of the dark knight was born.

Equipment

Chaos Armor

Passed down through generations of dark knights, this antique set of armor was forged of Ishgardian steel and appears sheathed in a faint nimbus of shadow. While the plates may once have shone like well-polished iron, years of blood spatter have dulled the metal’s natural gleam.

Deathbringer

Some two centuries ago, a troubled smith crafted this weapon as the price for a dark knight to punish a terrible injustice. The knight accepted the payment, and found a fitting name for the greatsword after baptizing its blade in the lifeblood of the guilty.

Kumokirimaru

This great katana was forged by a Doman artisan at the behest of Rowena’s House of Splendors. Said to resemble a weapon described in Far Eastern legend—the divine sword that cut down the monstrous spider-spirit “tsuchigumo”—the blade becomes thicker as it nears the tip, giving the weapon a top-heavy balance. In the hands of a master swordsman, however, this awkward weight can be exploited to generate swings powerful enough to cleave through a giant’s thigh. According to the weaponsmith Seika, certain improvements could further enhance the quality of this already devastating weapon.

Dainslaif

Crafted in the Churning Mists at a time when peace prevailed between Dravanian and man, this greatsword and the dragon-like design of its crossguard is representative of that harmonious age. Dainslais creation predates the appearance of dark knights by some centuries, and was originally commissioned for an orthodox knight of high standing. Intended for the purpose of monster slaying, the weapon’s blade was forged with sufficient resilience to endure repeated blows against thick bones and dense hide.

Tricks of the Trade

  • Dark Force: By infusing a vast well of aether with her own inner darkness, the dark knight forms arcane barriers of impregnable midnight. The sight of liquid shadow pouring from a sky torn open by this otherwise benevolent technique is commonly described as “unsettling.”
  • Hard Slash: A sweeping slash, followed by a punishing upward slice. The most fundamental attack in a dark knight's repertoire, this technique originated from a now-antiquated style of knightly combat.
  • Unleash: Releasing his pain and rage upon nearby foes, the dark knight manifests an inky black circle of spikes on the ground around him. All those caught in its thorns are struck by unreasoning terror, and an irresistible need to claw away its source.
  • Living Dead: This dark art allows the practitioner to continue fighting through the most heinous of injuries, and exhibit an immunity to pain usually attributed to the shambling undead. Though undeniably effective, abandoning one’s corporeal form to negative energy in this manner, however briefly, is an act fraught with mortal peril.

Fray Myste

  • Race (Clan): Hyur (Midlander)
  • Gender: Male
  • Age: 25
  • Epithet: Fray of the Onyx Shade

An orphan of the Brume, a young Fray was set on the dark knight’s path when his future master found him plotting revenge over the body of a friend unjustly executed by Holy See officials. Proving an apt and inquisitive student, Fray approached both the book-bound and physical aspects of his training with equal eagerness. But it was the desire to aid his master and the fiery Sidurgu in their duties that truly drove the youth to excel. Alongside his volatile fellow disciple, Fray later succeeded in rescuing the maiden Rielle from an undeserved fate, but would himself fall afoul of her pursuers. Dragged before the Tribunal for trial by combat, the dark knight fought with skill and righteous rage only to fall to the dancing blade of the court’s champion. It is a testament to Fray’s devotion to life and those he left behind that his soul crystal would burn with such undying intensity.

Sidurgu Orl

  • Race (Clan): Au Ra (Xaela)
  • Gender: Male
  • Age: 26
  • Epithet: Sidurgu of the Obsidian Heart

As a child, Sidurgu lived with his family in a frontier town of Othard, until their settlement fell under the subjugation of the invading Garlean Empire. Unable to endure the stifling regime of their conquerors, his parents bundled him into a cart along with their meager possessions, and fled into the wilderness soon after his sixth nameday. For five years they wandered, seeking a place to belong, before their journeys eventually brought them to Eorzea’s shores. Like many of their race, they found themselves drawn to the plains of Coerthas, where they hoped to adopt the nomadic ways of their ancestors, but neither fate nor the Ishgardians were kind to the Au Ra. Molded by a life of tragedy, the displaced Xaela found himself well suited to the mantle of a dark knight. Now bereft of family, master, and fellow apprentice, Sidurgu wears his stern demeanor like a suit of armor, impenetrable to all perhaps but his young charge, Rielle.

Darkness

Arising from the fear and wrath within the dark knight’s own soul, this shadowy flame feeds greedily upon her body's aether, its stygian fires coursing through her blade and fueling her eldritch arts. But as ever, such power comes with a price: should the dark knight lose control over this darkness, she will be consumed in a backlash of entropic energies.

Dark Arts

Fueled by the darkness from within, the dark knight employs these techniques to lend an arcane edge to the blows of her greatsword. Though known for their disdain for shields, the fighting style of the earliest dark knights was nevertheless built upon mundane swordplay, and it was not until several centuries later that one of their order first unlocked the secrets of the dark arts. [1]

Dark Knight’s Panoply

Abyss Cuirass

The many overlapping plates of various shape and size that comprise this cuirass minimize gaps between pieces, while the vicious spikes serve to intimidate any foolish enough to provoke its wearer.

Abyss Burgeonet

The helm of a dark knight will, traditionally, conceal the entire head. The decorative horns of this particular headgear are said to symbolize the first of their order’s righteous loathing of iniquity.

Abyss Flanchard

A flanchard, attached to the thigh, is worn with sollerets to ensure unbroken coverage of the leg. Chainmail is typically layered underneath for additional protection.

Form & Function

The Dragonsong War provided impetus for Ishgard to refine its martial industries—the fields of metallurgy and smithing proving no exception. Ishgardian plate quickly became regarded as some of the finest in all Eorzea, though for centuries it would continue to fare poorly under the onslaught of fang and claw. The See’s smiths, believing that the best way to mitigate damage was to avoid it altogether, traded full-body coverage for increased mobility—a sacrifice that afforded swift attacks and uninhibited retreat, the preferred fighting style of the city-state’s dragoons. This, however, posed a dilemma for Ishgard’s order of dark knights. Seeing as their creed mandates they bear no shield, they required armor resilient enough to fend off more than the occasional glance. After generations of refinement, Ishgardian craftsmen would finally settle upon a design that, while resembling the protective armor of a dragon, features considerably thicker plate linked with flexible chainmail at the joints. [2]

See also

External links

References

  1. Encyclopaedia Eorzea: Volume I, page 238-239
  2. Encyclopaedia Eorzea: Volume II, page 227