Difference between revisions of "The Labyrinth of the Ancients"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Removed redirect to Labyrinth of the Ancients)
Tag: Removed redirect
 
(34 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}
{{Duty infobox
{{Duty infobox
| name = The Labyrinth of the Ancients
| name = The Labyrinth of the Ancients
Line 11: Line 12:
| size = alliance
| size = alliance
| time-limit = 120
| time-limit = 120
| duty-finder = Alliance Raids (A Realm Reborn)
| roulette = alliance raid
| roulette = alliance raid
| tomestones = 100 poetics
| tomestones = 100 poetics
| entrance =  
| entrance = Mor Dhona
| entrance-coordinates =  
| entrance-coordinates = 35.7, 20.0
| req-quest = Labyrinth of the Ancients (Quest)
| location = Labyrinth of the Ancients
| region = Mor Dhona
| req-quest = Labyrinth of the Ancients
| patch = 2.1
| patch = 2.1
| release =  
| release =  
}}
}} It is the first part of [[Crystal Tower]].
It is the first part of [[Crystal Tower]].
{{TOC limit|3}}
{{TOC limit|3}}
==Unlock==
Players must have completed the quests {{questlink|feature|Legacy of Allag}}, {{questlink|feature|Sanding It Down}}, and {{questlink|feature|A Performance for the Ages}} as prerequisites.
==Objectives==
==Objectives==
# Activate the Allagan teleporters
#Activate the Allagan teleporters: 0/1
# Clear the Pools of Oblivion
#Clear the Pools of Obllivion: 0/1
# Defeat the bone dragon
#Defeat the [[Bone Dragon|bone dragon]]: 0/1
# Clear the Walk of Lament
#Clear the Walk of Lament: 0/1
# Defeat Thanatos
#Defeat [[Thanatos]]: 0/1
# Clear the Walk of Fire
#Clear the Walk of Fire: 0/1
# Defeat the King Behemoth
#Defeat the [[King Behemoth|king behemoth]]: 0/1
# Defeat Phlegethon
#Defeat [[Phlegethon]]: 0/1
 
==Beginners Key Points (Essentials Mini-Walkthrough)==
 
If you are unfamiliar with this mission/it's your first raid, keep these ten essential points in mind.
 
===Alliances===
 
Sometimes you fight as one big group, as three separate groups ("'''Alliances'''"), or as one big group with separate goals for each group.
* Understand which Alliance you are; it's important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it'll be the "name" on top of your party list.
 
===Allegan Teleporters===
 
'''Allegan Teleporters''' in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.
 
===Navigating The Labyrinth of the Ancients===
 
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the '''first fork everyone will go left'''. You'll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.
 
The first path (again, left) leads to a series of '''three fights''' that culminate with the '''Bone Dragon''' boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.
 
===Bone Dragon===
 
If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the "gimmick" of the fight against Bone Dragon will directly concern you as tank.
 
During the fight, many big skeletons ("Platinal") will spawn from different corners of the room. You want to '''make sure that at least one tank is keeping these skeletons lured away from the boss'''. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss "dies" (they will run to the boss's corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You'll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won't be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions' numbers and health low for when the boss dies.
 
===Atomos Mini-Bosses===
 
You'll have to teleport back to the entrance, and from there you'll '''take the right path''' this time.
 
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters "A", "B", "C" indicating where each Alliance needs to go. Make sure you '''go down your Alliance's path''', and don't start the fight before everyone has arrived (if you're not sure, let someone else lead the charge).
 
The main gimmick of this second fight, against '''Atomos''', is that at least '''four players from each Alliance must stand on the glowing platform''' near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Ideally, the strongest four dps characters of the group should go forward. This means that two good candidates to stay back are the healers (the forward group should not need healing anyway); then the others can be all the other ranged characters in your Alliance, or even one ranged dps and the tank (forward group shouldn't need tanking). The rest of the stronger-dps group can go in melee range and focus exclusively on killing Atomos.
 
As for the '''adds''' that will spawn, the '''forward group should NOT aggro them'''. This will let them spontaneously go to the four players left behind on the glowing platform (who can't contribute forward anyway). The players on the platform can then kill them, while the rest of the team focuses on Atomos. Should someone aggro the adds before they can go to the four players on the platform, then either have the tank pull them back to the other players on the platform (so the other dps who are forward can continue on Atomos all the time), or let the forward-players quickly kill them before resuming their assault on Atomos (slower approach, and will cause them to take some damage). Keep in mind that the four players on the platform cannot really do anything from their distance (even if they are ranged characters, they are still too far to help forward), so letting the adds run to them is a good way to both let the others fight Atomos at full speed, and to give the four left behind something to do in the meantime.
(Alliance A unlocks damage to Alliance B's Atomos, Alliance B unlocks damage to Alliance C's Atomos, and Alliance C unlocks damage to Alliance A's Atomos)
 
===Thanatos===
 
After the Atomos, you'll fight '''Thanatos''' with everyone (Alliances A, B, C) together again.
 
'''Only one Alliance at the time''' will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the '''Magic Pots''' and a buff that indicates that they are '''transparent'''. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.
 
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks may need to alternate on who is the Main Tank in the fight base on the changes in transparency.
 
====Thanatos: Magic Pots====
 
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it's former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.
 
===Vassago Mini-Bosses===
 
Teleport back to the entrance, and go to the middle path at last. Divide each Alliance to take one of Vassago each - no tank should hold aggro more than one Vassago. If the mini-bosses are not kept separate, it can potentially wipe the raid.
 
During the fight, adds will spawn. If you are a dps character, make sure you '''kill these adds (bomb'''-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.
 
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level.
 
===King Behemoth===
 
Next enemy will be '''King Behemoth'''. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do '''not''' place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.
 
During the fight, Behemoth will cast '''Meteor'''. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.
 
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.
 
===Phlegethon===
 
For fighting '''Phlegethon''', take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight.
 
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and aoe attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.
 
When the boss casts '''Ancient Flare''', immediately run to the Alliance platform on the outside of the room. Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. Destroy the adds that appear on the outside of the room and the shield around Phlegethon will drop, allowing players to return to damaging the boss.


==Bosses==
==Bosses==
Owing its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}
Line 114: Line 42:
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.


The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time.  
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds, which should be killed. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time.  


*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per "path". This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per "path". This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.
*Kill skeletons on different platforms, kill skeletons before they reach dragon.
*Kill skeletons before they reach dragon.
*Pick the floating eyes, leave them with tank only
*Pick the floating eyes, leave them with tank only


====[[Atomos]]====
====[[Atomos]]====
The raid will need to divide into their 3 groups based on their party (A, B, C): 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably ranged dps and healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds that should be killed. The tanks should move these adds within range of the players on the platforms.


The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.
Note: Do not cross the purple line before the alliance has all arrived, that will start the encounter and force the late players to teleport into the left chamber.
 
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.


*4 people stand on each colored platform. The other four focus on killing Atomos.
*4 people stand on each colored platform, which will remove the corresponding color-coded barrier around an Atomos from a different party, making it vulnerable. The other four focus on killing Atomos.
*Note that if a sector does not contain enough people to stand on the platform, once the room is sealed, several Iron Giants will spawn and quickly wipe the raid in order for the encounter to reset.
*It is common for A, B, and C [[waymark]]s to be placed from left to right in front of the entrance to a sector as a reminder for where to go based on your party.


===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.


Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they're damaged. If all three die, then you will be unable to harm the boss and will wipe.
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they're damaged. If all three die, then you will be unable to harm the boss and will wipe. (For typical Duty Finder runs, it is usually not necessary to heal the Magic Pots due to the speed at which the boss is killed.)


Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss. A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called [[File:Astral realignment icon1.png|link=]] '''Astral Realignment'''. The first group to receive the buff is always A. [[File:Astral realignment icon1.png|link=]] '''Astral Realignment''' allows you to deal damage to the boss. A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up [[File:Astral realignment icon1.png|link=]] '''Astral Realignment''' and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.


Anyone not having that debuff should focus on killing the adds that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.
Anyone who doesn't have [[File:Astral realignment icon1.png|link=]] '''Astral Realignment''' should focus on killing the adds that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.


This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.


*If you're a ghost (invisible), DPS the boss. If you're visible, kill adds. Healers should keep the pots alive.
*If you have [[File:Astral realignment icon1.png|link=]] '''Astral Realignment''', DPS the boss. If you're visible, kill adds. Healers should keep the pots alive.
*The party should avoid pulling the boss early (at least until Alliance A has arrived) as this can potentially cause some players in A to miss the buff, prolonging the fight.


====[[Allagan Bomb]]====
====[[Allagan Bomb]]====
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.
Allagan Bomb initially does nothing. Each group takes one of the large sword adds (A left, B north, C right - waymarks may sometimes be used to denote each party's add). Those [[Vassago]]s WILL NOT aggro anyone automatically, so each tank should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn Allagan Balloon adds that need to be killed (high priority) before they reach the center, or they will explode and cause the Allagan Bomb to enlarge.  If the bomb enlarges too much, it will explode and wipe the raid. In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.


A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.


*MT should stand in front of Vassago before starting fight
*Non-tanks should not be directly in front of a Vassago, because they will periodically used untelegraphed frontal cleaves.
*Kill Priority for adds: Napalm first, Balloon second and Sword third.
*Kill Priority for adds: Napalm first, Balloon second and Sword third.


===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.
King Behemoth is the 3rd boss of the raid. Players will encounter Behemoth when they take the center path from the entrance.
 
[[Iron Giant]] adds will spawn early in the fight. The tanks who are not tanking the boss should pick these up and face them away from other players or meteors that drop later, as they will use untelegraphed frontal cleaves.
 
The arena contains interact-able towers. Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow. (For a typical Duty Finder run, this mechanic can be ignored).
 
The only mechanic that is likely to kill unsuspecting players is '''Ecliptic Meteor'''. King Behemoth will target a few players with a comet (green mark above head). These players should be outside the boss's hitbox and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, it will begin casting '''Ecliptic Meteor'''. Each player must stand behind a meteor to block line-of-sight with the boss, of they will instantly die. Rinse and repeat and the fight is done.


Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they're doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.
*Comets that are placed inside the hitbox of the Behemoth will not provide protection from Ecliptic Meteor.


===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.


Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his 'Ancient Flare' attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with < 6% HP).  
Each group should take a position ahead of time (A on the left, B center, C on the right) before pulling the boss - it is common for A, B, and C waymarks to be placed on the appropriate platforms.
 
Non-tanks should avoid standing in front of Phlegethon due to its untelegraphed frontal cleave. Aside from this, it will use some clearly telegraphed AoEs to avoid.
 
Phlegethon has only 1 big move to watch out for: '''Ancient Flare'''. At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his 'Ancient Flare' attack, which is otherwise a wipe. If there is not enough people on each platform, the barrier will not form, and the raid will wipe. At around 5-15% HP, he will do this again; either run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with < 6% HP).  


During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.


* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.
*It may be useful for healers to {{action icon|Rescue}} players who may be lagging behind when running to the platform.
 
==Bestiary==
{| width=75%
|width=50% valign=top|
{| {{STDT|sortable item align-left}}
|-
!width=25%| Name
!width=75%|Drops
|-
| [[Allagan Balloon]] ||
|-
| [[Allagan Bomb]] ||
|-
| [[Allagan Napalm]] ||
|-
| [[Atomos]] ||
|-
| [[Bone Dragon]] || {{Item reward|10|Allagan Tomestone of Poetics}}, {{gil|1000}} Gil
|-
| [[Cursed Eye]] ||
|-
| [[Diva]] ||
|-
| [[Earth Homunculus]] ||
|-
| [[Fire Homunculus]] ||
|-
| [[Greater Demon]] ||
|-
| [[Ice Homunculus]] ||
|}
|width=50% valign=top|
{| {{STDT|sortable item align-left}}
|-
!width=25%| Name
!width=75%| Drops
|-
| [[Iron Claws]] ||
|-
| [[Iron Giant]] ||
|-
| [[King Behemoth]] || {{Item reward|30|Allagan Tomestone of Poetics}}, {{gil|1000}} Gil
|-
| [[Lightning Homunculus]] ||
|-
| [[Nemesis]] ||
|-
| [[Platinal]] ||
|-
| [[Phlegethon]] || {{Item reward|40|Allagan Tomestone of Poetics}}, {{gil|1500}} Gil
|-
| [[Puroboros]] ||
|-
| [[Rotting Eye]] ||
|-
| [[Thanatos]] || {{Item reward|20|Allagan Tomestone of Poetics}}, {{gil|1000}} Gil
|-
| [[Vassago]] ||
|-
| [[Water Homunculus]] ||
|-
| [[Wind Homunculus]] ||
|}
|}


==Loot==
==Loot==
{{see also|The Labyrinth of the Ancients Armor}}
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===
*{{Item reward|10|Allagan Tomestone of Poetics}}
*{{Item reward|10|Allagan Tomestone of Poetics}}
Line 243: Line 120:
*{{Item reward|40|Allagan Tomestone of Poetics}}
*{{Item reward|40|Allagan Tomestone of Poetics}}
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)
====Treasure Coffer 1====
{{Drops list|Phlegethon}}
{{Drops list|Phlegethon}}


====Treasure Coffer 2====
{{Drops table header}}
{{Drops table header}}
{{Drops table row|Dimension Blade Fragment}}
{{Drops table row|Dimension Blade Fragment}}
Line 254: Line 134:
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.
* Players cannot open a treasure chest belonging to another party.
==Achievements==
This duty is associated with the following [[achievements]]:
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|You Call That a Labyrinth}}
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}
|}


==Images==
==Images==
Line 271: Line 160:
File:crystal tower4.jpg
File:crystal tower4.jpg
File:crystal tower7.jpg
File:crystal tower7.jpg
</gallery>
===Concept Art===
<gallery heights=200px mode="packed">
File:Labyrinth of the ancients bosses concept art.png
File:Bone Dragon concept.png
File:Thanatos concept.png
File:King Behemoth concept.png
File:Phlegethon concept.png
</gallery>
</gallery>


{{Duties nav|raid}}
{{Duties nav|raid}}

Latest revision as of 03:39, 25 September 2023

Disambig icon.png This article is about the level 50 Alliance Raid. For the Feature Quest, see Labyrinth of the Ancients.
Raid.png

The Labyrinth of the Ancients

Labyrinthoftheancients.png
Level
50 (Sync: 50)
Item Level
50
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Duty Finder
Alliance Raids (A Realm Reborn)
Roulette
Alliance Raids
Tomestones
Allagan Tomestone of Poetics 100 
Req. quest
Feature quest Labyrinth of the Ancients
Entrance
Mor Dhona (X:35.7, Y:20.0)
Location
Labyrinth of the Ancients
Region
Mor Dhona
Patch
2.1

With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.

— In-game description

The Labyrinth of the Ancients is a level 50 raid introduced in patch 2.1. It is the first part of Crystal Tower.

Objectives

  1. Activate the Allagan teleporters: 0/1
  2. Clear the Pools of Obllivion: 0/1
  3. Defeat the bone dragon: 0/1
  4. Clear the Walk of Lament: 0/1
  5. Defeat Thanatos: 0/1
  6. Clear the Walk of Fire: 0/1
  7. Defeat the king behemoth: 0/1
  8. Defeat Phlegethon: 0/1

Bosses

Owing its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.

Aggressive difficulty r6.png Bone Dragon

Updated Labyrinth of the Ancients Guide
Labyrinth of the Ancients Guide Part 1
Labyrinth of the Ancients Guide Part 2

Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.

The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds, which should be killed. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time.

  • Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per "path". This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.
  • Kill skeletons before they reach dragon.
  • Pick the floating eyes, leave them with tank only

Atomos

The raid will need to divide into their 3 groups based on their party (A, B, C): 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably ranged dps and healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds that should be killed. The tanks should move these adds within range of the players on the platforms.

Note: Do not cross the purple line before the alliance has all arrived, that will start the encounter and force the late players to teleport into the left chamber.

  • 4 people stand on each colored platform, which will remove the corresponding color-coded barrier around an Atomos from a different party, making it vulnerable. The other four focus on killing Atomos.
  • Note that if a sector does not contain enough people to stand on the platform, once the room is sealed, several Iron Giants will spawn and quickly wipe the raid in order for the encounter to reset.
  • It is common for A, B, and C waymarks to be placed from left to right in front of the entrance to a sector as a reminder for where to go based on your party.

Aggressive difficulty r6.png Thanatos

Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.

Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they're damaged. If all three die, then you will be unable to harm the boss and will wipe. (For typical Duty Finder runs, it is usually not necessary to heal the Magic Pots due to the speed at which the boss is killed.)

Thanatos is “ghostly” and cannot be harmed ordinarily. At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called Astral realignment icon1.png Astral Realignment. The first group to receive the buff is always A. Astral realignment icon1.png Astral Realignment allows you to deal damage to the boss. A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up Astral realignment icon1.png Astral Realignment and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.

Anyone who doesn't have Astral realignment icon1.png Astral Realignment should focus on killing the adds that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot. Anytime you see this, these adds must be killed immediately. While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast. Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.

This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.

  • If you have Astral realignment icon1.png Astral Realignment, DPS the boss. If you're visible, kill adds. Healers should keep the pots alive.
  • The party should avoid pulling the boss early (at least until Alliance A has arrived) as this can potentially cause some players in A to miss the buff, prolonging the fight.

Allagan Bomb

Allagan Bomb initially does nothing. Each group takes one of the large sword adds (A left, B north, C right - waymarks may sometimes be used to denote each party's add). Those Vassagos WILL NOT aggro anyone automatically, so each tank should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn Allagan Balloon adds that need to be killed (high priority) before they reach the center, or they will explode and cause the Allagan Bomb to enlarge. If the bomb enlarges too much, it will explode and wipe the raid. In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.

A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.

  • Non-tanks should not be directly in front of a Vassago, because they will periodically used untelegraphed frontal cleaves.
  • Kill Priority for adds: Napalm first, Balloon second and Sword third.

Aggressive difficulty r6.png King Behemoth

King Behemoth is the 3rd boss of the raid. Players will encounter Behemoth when they take the center path from the entrance.

Iron Giant adds will spawn early in the fight. The tanks who are not tanking the boss should pick these up and face them away from other players or meteors that drop later, as they will use untelegraphed frontal cleaves.

The arena contains interact-able towers. Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow. (For a typical Duty Finder run, this mechanic can be ignored).

The only mechanic that is likely to kill unsuspecting players is Ecliptic Meteor. King Behemoth will target a few players with a comet (green mark above head). These players should be outside the boss's hitbox and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, it will begin casting Ecliptic Meteor. Each player must stand behind a meteor to block line-of-sight with the boss, of they will instantly die. Rinse and repeat and the fight is done.

  • Comets that are placed inside the hitbox of the Behemoth will not provide protection from Ecliptic Meteor.

Aggressive difficulty r6.png Phlegethon

Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.

Each group should take a position ahead of time (A on the left, B center, C on the right) before pulling the boss - it is common for A, B, and C waymarks to be placed on the appropriate platforms.

Non-tanks should avoid standing in front of Phlegethon due to its untelegraphed frontal cleave. Aside from this, it will use some clearly telegraphed AoEs to avoid.

Phlegethon has only 1 big move to watch out for: Ancient Flare. At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his 'Ancient Flare' attack, which is otherwise a wipe. If there is not enough people on each platform, the barrier will not form, and the raid will wipe. At around 5-15% HP, he will do this again; either run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with < 6% HP).

During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.

  • It may be useful for healers to Rescue.png  Rescue players who may be lagging behind when running to the platform.

Loot

See also: The Labyrinth of the Ancients Armor

Silver Coffer (small).png Bone Dragon

Name Type Item Level Rarity Quantity
Ballad boots icon1.png  Ballad Boots Feet 80 CBlue 1
Ballad crown icon1.png  Ballad Crown Head 80 CBlue 1
Crimson hat icon1.png  Crimson Hat Head 80 CBlue 1
Crimson shoes icon1.png  Crimson Shoes Feet 80 CBlue 1
Crown of light icon1.png  Crown of Light Head 80 CBlue 1
Fuma gantai icon1.png  Fuma Gantai Head 80 CBlue 1
Fuma kyahan icon1.png  Fuma Kyahan Feet 80 CBlue 1
Onion boots icon1.png  Onion Boots Feet 80 CBlue 1
Onion mask icon1.png  Onion Mask Head 80 CBlue 1
Royal crown icon1.png  Royal Crown Head 80 CBlue 1
Royal shoes icon1.png  Royal Shoes Feet 80 CBlue 1
Sabatons of light icon1.png  Sabatons of Light Feet 80 CBlue 1

Silver Coffer (small).png Thanatos

Name Type Item Level Rarity Quantity
Ballad gauntlets icon1.png  Ballad Gauntlets Hands 80 CBlue 1
Ballad sarouel icon1.png  Ballad Sarouel Legs 80 CBlue 1
Breeches of light icon1.png  Breeches of Light Legs 80 CBlue 1
Crimson breeches icon1.png  Crimson Breeches Legs 80 CBlue 1
Crimson celestial gloves icon1.png  Crimson Celestial Gloves Hands 80 CBlue 1
Fuma hakama icon1.png  Fuma Hakama Legs 80 CBlue 1
Fuma tekko icon1.png  Fuma Tekko Hands 80 CBlue 1
Gauntlets of light icon1.png  Gauntlets of Light Hands 80 CBlue 1
Onion gauntlets icon1.png  Onion Gauntlets Hands 80 CBlue 1
Onion sarouel icon1.png  Onion Sarouel Legs 80 CBlue 1
Royal breeches icon1.png  Royal Breeches Legs 80 CBlue 1
Royal celestial gloves icon1.png  Royal Celestial Gloves Hands 80 CBlue 1

Silver Coffer (small).png King Behemoth

Name Type Item Level Rarity Quantity
Armor of light icon1.png  Armor of Light Body 80 CBlue 1
Ballad boots icon1.png  Ballad Boots Feet 80 CBlue 1
Ballad corselet icon1.png  Ballad Corselet Body 80 CBlue 1
Crimson shoes icon1.png  Crimson Shoes Feet 80 CBlue 1
Crimson vest icon1.png  Crimson Vest Body 80 CBlue 1
Fuma koromo icon1.png  Fuma Koromo Body 80 CBlue 1
Fuma kyahan icon1.png  Fuma Kyahan Feet 80 CBlue 1
Onion armor icon1.png  Onion Armor Body 80 CBlue 1
Onion boots icon1.png  Onion Boots Feet 80 CBlue 1
Royal shoes icon1.png  Royal Shoes Feet 80 CBlue 1
Royal vest icon1.png  Royal Vest Body 80 CBlue 1
Sabatons of light icon1.png  Sabatons of Light Feet 80 CBlue 1

Gold Coffer (small).png Phlegethon

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Allagan catalyst icon1.png  Allagan Catalyst Material N/A ABasic 1
Armor of light icon1.png  Armor of Light Body 80 CBlue 1
Ballad corselet icon1.png  Ballad Corselet Body 80 CBlue 1
Ballad crown icon1.png  Ballad Crown Head 80 CBlue 1
Ballad gauntlets icon1.png  Ballad Gauntlets Hands 80 CBlue 1
Ballad sarouel icon1.png  Ballad Sarouel Legs 80 CBlue 1
Breeches of light icon1.png  Breeches of Light Legs 80 CBlue 1
Crimson breeches icon1.png  Crimson Breeches Legs 80 CBlue 1
Crimson celestial gloves icon1.png  Crimson Celestial Gloves Hands 80 CBlue 1
Crimson hat icon1.png  Crimson Hat Head 80 CBlue 1
Crimson vest icon1.png  Crimson Vest Body 80 CBlue 1
Crown of light icon1.png  Crown of Light Head 80 CBlue 1
Faded copy of hubris icon1.png  Faded Copy of Hubris Orchestrion Roll N/A ABasic 1
Faded copy of tumbling down icon1.png  Faded Copy of Tumbling Down Orchestrion Roll N/A ABasic 1
Fuma gantai icon1.png  Fuma Gantai Head 80 CBlue 1
Fuma hakama icon1.png  Fuma Hakama Legs 80 CBlue 1
Fuma koromo icon1.png  Fuma Koromo Body 80 CBlue 1
Fuma tekko icon1.png  Fuma Tekko Hands 80 CBlue 1
Gauntlets of light icon1.png  Gauntlets of Light Hands 80 CBlue 1
Onion armor icon1.png  Onion Armor Body 80 CBlue 1
Onion gauntlets icon1.png  Onion Gauntlets Hands 80 CBlue 1
Onion mask icon1.png  Onion Mask Head 80 CBlue 1
Onion sarouel icon1.png  Onion Sarouel Legs 80 CBlue 1
Royal breeches icon1.png  Royal Breeches Legs 80 CBlue 1
Royal celestial gloves icon1.png  Royal Celestial Gloves Hands 80 CBlue 1
Royal crown icon1.png  Royal Crown Head 80 CBlue 1
Royal vest icon1.png  Royal Vest Body 80 CBlue 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Dimension blade fragment icon1.png  Dimension Blade Fragment Material N/A ABasic 1

Rewards

When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in patch 2.2.

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
You call that a labyrinth icon1.png  You Call That a Labyrinth 10 Complete the Labyrinth of the Ancients. - 2.1
Mapping the realm labyrinth of the ancients icon1.png  Mapping the Realm: Labyrinth of the Ancients 10 Discover every location in the Labyrinth of the Ancients. - 2.1

Images

Gear Images

Dungeon Images

Concept Art