Difference between revisions of "Ninja"

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[[File:Ninja concept art.png|250px|right]]
[[File:Ninja concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/ninja FinalFantasyXIV.com Ninja]| Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.}}
{{MH2|Introduction}}
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/ninja FinalFantasyXIV.com Ninja]|
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.


Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.}}
{{Ninja|big=y}} '''Ninja''' ('''NIN''') is a [[job]] unlockable at level 30 as an upgrade from the [[rogue]] [[class]] and is one of six [[melee DPS]] jobs. Like [[Blue Mage]], Ninja was added outside an [[expansion]] with [[patch 2.4]].


[[Ninja]]s further develop the art of assassination inherent to rogues. Even deadlier, ninjas learn the secret arts of ninjutsu to turn the tide of the fight when their prey less expects. Like [[Blue Mage]], [[Ninja]] was added outside an [[expansion]] with [[patch 2.4]].
{{TOC limit|3}}
 
__TOC__
== General information ==
== General information ==
=== Guild ===
=== Guild ===
The [[Rogue's Guild]] is in [[Limsa Lominsa Lower Decks]]. [[Rogue]]s must specialize into ninja once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Cloying Victory}}.
The [[Rogues' Guild]] is in [[Limsa Lominsa Lower Decks]]. [[Rogue]]s must specialize into ninja once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Cloying Victory}}. The job trainer is [[Oboro]], who is normally located in the [[Dock Storehouse]] (21.2, 26.6), which can be accessed from [[Eastern La Noscea]].


=== Equipment ===
=== Equipment ===
The ninja is a disciple of war and wears [[armor]] "of Scouting." They are the only job using that set; for [[accessories]] they use "of Aiming" like [[Bard]], [[Machinist]], and [[Dancer]]. They use [[dagger]]s for weapons. The following crafting [[class]]es can create items that are useful to the ninja:
The ninja is a [[disciple of war]] and wears [[armor]] "of Scouting" (shared with {{VPR}} [[Viper]]) and [[accessories]] "of Aiming" (shared with {{VPR}} Viper and the {{Physical Ranged DPS|name=y}} role). They use [[dagger]]s for weapons.
* [[Blacksmith]] — [[Dagger]]s.
{| {{STDT|item align-left}}
* [[Leatherworker]] — Scouting [[armor]].
!style="width:150px;"|Weapon
* [[Goldsmith]] — Aiming [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.
!style="width:150px;"|Armor
!style="width:150px;"|Accessories
|-
|[[Rogue's Arm]]s
|[[:Category:Ninja headwear|Head]]<br>[[:Category:Ninja chestwear|Body]]<br>[[:Category:Ninja handwear|Hands]]<br>[[:Category:Ninja legwear|Legs]]<br>[[:Category:Ninja footwear|Feet]]
|[[:Category:Ninja bracelets|Bracelets]]<br>[[:Category:Ninja earrings|Earrings]]<br>[[:Category:Ninja necklace|Necklace]]<br>[[:Category:Ninja ring|Ring]]
|}
 
Similar to viper, the ninja is one of two melee DPS that use [[Dexterity]] as its main stat instead of [[Strength]].


== [[List of ninja quests|Quests]] ==
== [[List of ninja quests|Quests]] ==
===Ninja Job Quests===
{{:List of ninja quests}}
{{:List of ninja quests}}
===Physical DPS Role Quests (Shadowbringers)===
{{#lsth:Physical DPS Quests}}
===Melee DPS Role Quests (Endwalker)===
{{#lsth:Melee DPS Role Quests|Endwalker}}
===Melee DPS Role Quests (Dawntrail)===
{{#lsth:Melee DPS Role Quests|Dawntrail}}


== [[List of ninja actions|Actions]] ==
== [[List of ninja actions|Actions]] ==
{{:List of ninja actions}}
{{:List of ninja actions}}
=== Melee DPS actions ===
{{:List of melee dps actions}}


== [[List of ninja traits|Traits]] ==
== [[List of ninja traits|Traits]] ==
{{:List of ninja traits}}
{{:List of ninja traits}}
== Combos==
Performing actions in a certain order increases potency and applies combo bonuses.
{{action icon|Spinning Edge}} → {{action icon|Gust Slash}} → {{action icon|Aeolian Edge}} = Standard filler combo. Increases [[Ninki Gauge]].
{{action icon|Spinning Edge}} → {{action icon|Gust Slash}} → {{action icon|Armor Crush}} = Slightly weaker than the standard combo, but grants 2 stacks of Kazematoi, increasing the potency of Aeolian Edge. Increases Ninki Gauge by the same amount as the standard combo.
{{action icon|Death Blossom}} → {{action icon|Hakke Mujinsatsu}} = Standard AoE combo. Increases Ninki Gauge.


== Job mechanics ==
== Job mechanics ==
{{:Huton & Ninki Gauge}}
{{:Kazematoi and Ninki Gauge}}
 
==Achievements==
This job is associated with the following achievements:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Come on, Rogue IV}}
{{achievement table row|Come on, Rogue V}}
{{achievement table row|Come on, Rogue VI}}
{{achievement table row|Come on, Rogue VII}}
{{achievement table row|Come on, Rogue VIII}}
{{achievement table row|Come on, Rogue IX}}
{{achievement table row|Come on, Rogue X}}
|}
 
==Notable Ninja==
*[[Oboro]]
*[[Yugiri]]


==Gallery==
==Gallery==
Line 39: Line 74:
File:Ninja4.jpg
File:Ninja4.jpg
File:Ninja5.jpg
File:Ninja5.jpg
File:Ninja2.jpg|Ninja Artifact Armor in 2.0 A Realm Reborn.
File:Ninja A Realm Reborn.png|Ninja Artifact Armor in 2.0 A Realm Reborn.
File:ninja heavensward.jpg|Ninja Artifact Armor in 3.0 Heavensward.
File:ninja heavensward.jpg|Ninja Artifact Armor in 3.0 Heavensward.
File:Ninja6.jpg|Ninja Artifact Armor in 4.0 Stormblood
File:Ninja6.jpg|Ninja Artifact Armor in 4.0 Stormblood
File:Ninja7.png|Ninja Artifact Armor in 5.0 Shadowbringers
File:Ninja7.png|Ninja Artifact Armor in 5.0 Shadowbringers
File:Ninja8.jpg|Ninja Artifact Armor in 6.0 Endwalker.
File:Ninja8.jpg|Ninja Artifact Armor in 6.0 Endwalker.
File:Ninja9.jpg|Ninja Artifact Armor in 7.0 Dawntrail.
</gallery>
</gallery>
==Lore==
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, ninjas manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes.
===History===
In the eastern seas beyond the continent of Othard can be found the remote island nation of Hingashi—a word that literally means “east.” An age of strife perpetuated by factions both great and small has battered this isolated archipelago for years untold, giving rise to unique forms of warfare—as was the case with the mystical art of the shinobi. Due to the tumultuous nature of its inception, however, the roots of ninjutsu are difficult to trace to a single origin. Rather, it must be said that the raw techniques devised by the individual factions were adopted on the wider field of conflict, and honed through a process of bloody evolution.
Many historians find it easier to focus upon the founding of the various ninja clans. In the mountainous regions where crops struggle to grow, people chose instead to nurture their martial skills. Children were raised into a warrior tradition, and entire families earned a living through their clandestine expertise. And when these shinobi eventually crossed the seas to Othard, the art of ninjutsu quickly found purchase upon its shores. The most famous account of this is the tale of Sasuke, a ninja who established his own clan on the continent before joining with the warlords of Doma to end a tyrant’s oppressive reign.
===Equipment===
====Ninja Attire====
Woven in the clan village of the Doman outlands, this traditional shinobi garb is designed both for battle and infiltration. The cowl of the outfit covers the features of the face, thus protecting the identity of the ninja should circumstances require him to act in full view of the enemy.
====Yoshimitsu====
These exquisite twin daggers take their name from the legendary Far Eastern bladesmith who forged them. As an artisan of the shortblade, Yoshimitsu was said to be a master without equal, and the works bearing his mark are treasured by the greatest houses and heroes as invaluable heirlooms.
====Iga Attire====
This garb was crafted in the village of the Iga ninja, who were known for their strict adherence to the letter of a contract—even if said contract pit them against members of their own family should they be working for a rival master. The horns of the headpiece lend the shinobi a grim mien, further reflecting the Iga’s philosophy of uncompromising dedication, and, combined with the blade-like spikes protruding from forearm and knee, allow the shinobi to perform lethal attacks with her armor alone.
====Yukimitsu====
Forged by Yukimitsu, a bladesmith of eld, this pair of masterfully crafted daggers has been cherished through the centuries by a succession of notable rulers and proud warriors. It is said that the last person to wield the weapons was the personal retainer of an infamous warlord, who, after receiving the daggers as a reward for loyal service, pledged to employ them in the defense of his liege until the end of days. That oath was swiftly fulfilled, however, when both warlord and retainer were slain in an ally's treacherous ambush some days later. Following this incident the yukimitsu vanished from history's records until, some few years ago, they resurfaced amongst the wares of a dealer in antiquities.
===Tricks of the Trade===
*[[Chimatsuri]]: Drawing upon the aether suffusing a battlefield, this complex mudra conjures a multitude of moonlight blades in a circle around the ninja. The blades leap into the air upon completion of the technique, then streak forwards to impale the foe in a blinding and bloody barrage.
*[[Fuma Shuriken]]: Pointed and deadly, the shuriken of the shinobi are forged from a metal whose smelting process is known only to the clan. A ninja uses this mudra to infuse such shuriken with aether, enveloping the throwing star in an immense, phantom aura—the impact of which is anything but illusory.
*[[Katon]]: By joining earth with heaven, the ninja calls a great gout of flame to erupt from the ground and lick hungrily at the sky. Only shinobi who have mastered two-mudra techniques such as Katon may earn the rank of chunin, or “middle ninja.”
*[[Dream Within a Dream]]: Using this technique, the shinobi assaults the enemy with three strikes in swift succession. Dream Within a Dream is rogue bladework at its best, combined with the rapid movement of a ninja’s Shukuchi.
===Oboro Torioi===
*Race (Clan): [[Hyur]] ([[Far East]]ern)
*Gender: Male
*Age: 24
*Epithet: Oboro Moonrise
Hailing from the ninja village in the Doman outlands, Oboro was a solemn youth whose natural aptitude and unyielding determination saw him earn the rank of jonin—or “high ninja”—at an unusually early age. But though dexterous and nimble, his quick fingers excelling in the eastern art of paper folding, Oboro’s reliance on others in the matters of everyday chores often leaves him appearing awkward and ill-at-ease. When the shadow of the Garlean Empire fell over Doma, he joined the ultimately futile effort to repel the invaders, inflicting grievous losses before eventually being forced to retreat. Upon learning that the betrayer, Karasu, had left with imperial forces for western shores, Oboro was the first to volunteer for a mission that would take him to the realm of Eorzea in search of the traitorous shinobi.
===Karasu Redbeak===
*Race (Clan): Hyur (Far Eastern)
*Gender: Male
*Age: 24
*Epithet: Karasu Redbeak
A shinobi of jonin rank who trained alongside Oboro in the art of ninjutsu. Flippant and dramatic where Oboro was stoic and serious, Karasu’s antics often drew the ire of his teachers, but none could emulate the ruthless poise he displayed during even the most demanding of duties. Following the fall of Doma, Karasu was banished from the village as a traitor to his clan. Subsequent events saw him join the master ninja, Gekkai, in a plan to establish a new organization of imperial shinobi until the deeds of his childhood friend allowed him to slip away from the alliance and into the shadows. Now free as the crow from whom he takes his name, the eccentric Karasu is believed to have remained in Eorzea, living out his whims upon a stage of his own choosing.
===Mudra===
Known as “mudra,” the ritual hand gestures that allow a ninja to harness mystical energies can be considered the simplified components of more complicated incantations. By manipulating the aether present in heaven (ten), earth (chi), and man (jin), and further combining their effects in predetermined sequences, the shinobi is capable of manifesting an impressive array of arcane phenomena.
===Rabbit Medium===
When classifying ninjutsu by the broader definitions of the arcane arts, one might describe the mudra of summoning as a fusion of both teleportation and summoning magicks: an aether-enhanced creature is bound into service, then forcibly transported from its domain to the shinobi’s location. While not all ninjas are capable of such techniques, any failed mudra can result in the conjuration of a curious rabbit-like manifestation from some unknown dimension.
<ref>[[Encyclopaedia Eorzea: Volume I]], page 228-229</ref>
===Ninja's Panoply===
====Kage-Kakushi Somen====
This traditional mask, passed down for generations in the Kagekakushi clan, lines brow, cheeks, and jaw with a sturdy rim of metal. Also of note is the breathable cloth concealing both mouth and nose, which makes it highly effective as a filter of noxious fumes.
====Kage-Kakushi Chainmail====
Chainmail is the ninja’s preferred means of protecting his body from cuts and bites, all without compromising mobility. This particular type is forged from split wire links, tempered and then coated with lacquer to improve durability and prevent rusting.
====Kage-Kakushi Kyahan====
Most shinobi wear knee-high kyahan to constrict their hakama and prevent the short trousers from catching on obstacles. The cloth soles are coated with resin to quiet the footsteps.
====Form & Function====
Ninjas originally arose from clans of mountain-dwelling commonfolk. Thus, their garb traces back to the short cotton kimono and trouser-like hakama worn by farmers and hunters, who preferred clothing less restrictive and better suited to toiling outdoors than standard ankle-length robes. Early ninja armor amounted to nothing more than a simple breastplate worn beneath such work clothing. When shinobi took to the battlefield during the Age of Blood, they began to utilize the same chainmail that was popular amongst samurai. This period also saw the development of the trappings that characterize ninjas today: leg wraps to enable fleetness of foot, masks to conceal the visage, and kote to protect the hands. As the art of ninjutsu gradually spread its way across mainland Othard, shinobi began incorporating Doman armor into their battlegarb as well.
<ref>Encyclopaedia Eorzea: Volume II, page 230</ref>
==History==
Introduced in [[patch 2.4]], this job is the first and only non-limited job to be added outside an initial [[expansion]].


== See also ==
== See also ==
* [[Ninja Guide]]
* [[Ninja Endgame Rotations]]
* [[Ninja Macros]]
* [[Ninja Macros]]


==External links==
==External links==
* [https://na.finalfantasyxiv.com/jobguide/ninja FinalFantasyXIV.com Ninja] on the official website.
* [https://na.finalfantasyxiv.com/jobguide/ninja FinalFantasyXIV.com Ninja] on the official website.
* [https://www.thebalanceffxiv.com/jobs/melee/ninja Comprehensive Job Guide] provided by The Balance.
==References==
<references />


{{Job navbar}}
{{Job navbar}}
[[Category:Patch 2.4 Features‎]]

Latest revision as of 13:52, 24 October 2024

Ninja concept art.png

Introduction

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

FinalFantasyXIV.com Ninja

Ninja frame icon.png Ninja (NIN) is a job unlockable at level 30 as an upgrade from the rogue class and is one of six melee DPS jobs. Like Blue Mage, Ninja was added outside an expansion with patch 2.4.

General information

Guild

The Rogues' Guild is in Limsa Lominsa Lower Decks. Rogues must specialize into ninja once they reach level 30, and complete the quests Main Scenario QuestSylph-management and Feature QuestCloying Victory. The job trainer is Oboro, who is normally located in the Dock Storehouse (21.2, 26.6), which can be accessed from Eastern La Noscea.

Equipment

The ninja is a disciple of war and wears armor "of Scouting" (shared with Viper frame icon.png Viper) and accessories "of Aiming" (shared with Viper frame icon.png Viper and the Physical Ranged DPS role.png Physical Ranged DPS role). They use daggers for weapons.

Weapon Armor Accessories
Rogue's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Similar to viper, the ninja is one of two melee DPS that use Dexterity as its main stat instead of Strength.

Quests

Ninja Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Peasants by Day, Ninjas by Night Job quest 30 Jacke Ninja
Ten.png  Ten
Ninja (Simple) Adventurer Plate
Ninja (Simple) Adventurer Plate
1 Soul of the ninja icon1.png  Soul of the Ninja
My First Mudra Class quest 30 Oboro
Killer Combinations Class quest 35 Tsubame Chi.png  Chi
Once Upon a Time in Doma Job quest 35 Oboro
Pirates versus Ninjas Class quest 40 Oboro Shukuchi.png  Shukuchi
Ninja Bathin' Job quest 40 Oboro
Tough Guys Class quest 45 Oboro Jin.png  Jin 1 Ninja hatsuburi icon1.png  Ninja Hatsuburi
1 Ninja tekko icon1.png  Ninja Tekko
1 Ninja hakama icon1.png  Ninja Hakama
1 Ninja kyahan icon1.png  Ninja Kyahan
The Crow Knows Class quest 45 Oboro
Master and Student Job quest 50 Oboro Kassatsu.png  Kassatsu
Against the ninja i icon1.png  Against the Ninja I
Ninja - Part 1
Ninja - Part 1
1 Ninja chainmail icon1.png  Ninja Chainmail
1 Koga garb coffer (il 90) icon1.png  Koga Garb Coffer (IL 90)
Strangers in a Strange Land Job quest 50 Oboro
The Impossible Girl Job quest 52 Oboro Hakke Mujinsatsu.png  Hakke Mujinsatsu
Ninja Assassin Job quest 54 Oboro Armor Crush.png  Armor Crush
Medieval Espionage Job quest 56 Oboro Dream Within a Dream.png  Dream Within a Dream
Adept Assassination.png  Adept Assassination
Staying Alive Class quest 58 Oboro
In Her Defense Class quest 60 Oboro Against the ninja ii icon1.png  Against the Ninja II
Ninja - Part 2
Ninja - Part 2
1 Iga garb coffer (il 210) icon1.png  Iga Garb Coffer (IL 210)
Search for the Stolen Scroll Job quest 60 Oboro
Ninja Bathin' Redux Job quest 63 Yomei
A Game of Life and Death Job quest 65 Oboro
True Enlightenment Job quest 68 Jacke
When Clans Collide Job quest 70 Oboro Ten Chi Jin.png  Ten Chi Jin
Against the ninja iii icon1.png  Against the Ninja III
Ninja - Part 3
Ninja - Part 3
1 Kage-kakushi attire coffer (il 290) icon1.png  Kage-kakushi Attire Coffer (IL 290)
Oboro's Big Idea Sidequest 80 Oboro Against the ninja iv icon1.png  Against the Ninja IV
Ninja - Part 4
Ninja - Part 4
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Physical DPS Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
No Greater Sport Role quest 70 Lue-Reeq
Vengeance in Defeat Role quest 72 Lue-Reeq
Freedom from Privilege Role quest 74 Lue-Reeq
The Hunter's Legacy Role quest 76 Lue-Reeq
Fellowship Restored Role quest 78 Olvara 1 Risotto al nero icon1.png  Risotto al Nero
Courage Born of Fear Role quest 80 Lue-Reeq Speaker for the brave icon1.png  Speaker for the Brave
Physical DPS Role Quests (Shadowbringers)
Physical DPS Role Quests (Shadowbringers)
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Melee DPS Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Storm Clouds Brewing Role quest 85 Lominsan Delegate
The Crushing Tide Role quest 86 Maelstrom Secretariat
Old Heroes Never Die Role quest 87 Maelstrom Secretariat
A Mother's Suffering Role quest 88 Maelstrom Secretariat
Out of the Shadows Role quest 89 Maelstrom Secretariat 1 Coconut cod chowder icon1.png  Coconut Cod Chowder
To Calmer Seas Role quest 90 Maelstrom Secretariat More than loss icon1.png  More than Loss
Melee DPS Role Quests (Endwalker)
Melee DPS Role Quests (Endwalker)
2 Savage aim materia ix icon1.png  Savage Aim Materia IX
2 Savage might materia ix icon1.png  Savage Might Materia IX
2 Heavens eye materia ix icon1.png  Heavens' Eye Materia IX

Melee DPS Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
The Hunter and the Hunted Role quest 90 Shashepya
A Sea of Blood Role quest 92 I'toca
Who's Who Role quest 94 I'toca
Cornered Prey Role quest 96 Kuiyki
Impostor Syndrome Role quest 98 Kuiyki 1 Fruit and aloe jelly icon1.png  Fruit and Aloe Jelly
A Hunter True Role quest 100 Kuiyki Dreams woven anew icon1.png  Dreams Woven Anew
Melee DPS Role Quests (Dawntrail)
Melee DPS Role Quests (Dawntrail)
2 Savage aim materia xi icon1.png  Savage Aim Materia XI
2 Savage might materia xi icon1.png  Savage Might Materia XI
2 Heavens eye materia xi icon1.png  Heavens' Eye Materia XI

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Spinning Edge.png  Spinning Edge Rogue frame icon.png ROG 1 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
Additional Effect: Increases Ninki Gauge by 5
Shade Shift.png  Shade Shift Rogue frame icon.png ROG 2 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s
Gust Slash.png  Gust Slash Rogue frame icon.png ROG 4 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
Combo Action: Spinning Edge
Combo Potency: 400
Combo Bonus: Increases Ninki Gauge by 5.
Hide.png  Hide Rogue frame icon.png ROG 10 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.
Cannot be executed in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Throwing Dagger.png  Throwing Dagger Rogue frame icon.png ROG 1Quest: Stifled Screams 15 Weaponskill Instant 2.12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 200.
Additional Effect: Increases Ninki Gauge by 5.
Mug.png  Mug Rogue frame icon.png ROG 1Quest: Slave to the Code 15 Ability Instant 120s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 150.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
Trick Attack.png  Trick Attack Rogue frame icon.png ROG 18 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
400 when executed from a target's rear.

Additional Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while under the effect of Hidden.
Aeolian Edge.png  Aeolian Edge Rogue frame icon.png ROG 26 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
260 when executed from a target's rear.

Combo Action: Gust Slash
Combo Potency: 380
Rear Combo Potency: 440
Potencies are increased by 100 while under the effect of Kazematoi.
Combo Bonus: Increases Ninki Gauge by 15.
Ten.png  Ten Ninja frame icon.png NIN 1Quest: Peasants by Day, Ninjas by Night 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "heaven".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Ninjutsu.png  Ninjutsu Ninja frame icon.png NIN 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.
Chi.png  Chi Ninja frame icon.png NIN 1Quest: Killer Combinations 35 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "earth".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Death Blossom.png  Death Blossom Rogue frame icon.png ROG 38 Weaponskill Instant 2.12s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Additional Effect: Increases Ninki Gauge by 5.
Assassinate.png  Assassinate Ninja frame icon.png NIN 40 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
Shukuchi.png  Shukuchi Ninja frame icon.png NIN 1Quest: Pirates versus Ninjas 40 Ability Instant 60s Range icon.png 20y
Single Target or AoE not yet specified 0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot use when bound.
Jin.png  Jin Ninja frame icon.png NIN 1Quest: Tough Guys 45 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "man".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Kassatsu.png  Kassatsu Ninja frame icon.png NIN 1Quest: Master and Student 50 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.
Hakke Mujinsatsu.png  Hakke Mujinsatsu Ninja frame icon.png NIN 1Quest: The Impossible Girl 52 Weaponskill Instant 2.12s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 130
Combo Bonus: Increases Ninki Gauge by 5.
Armor Crush.png  Armor Crush Ninja frame icon.png NIN 1Quest: Ninja Assassin 54 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 220.
280 when executed from a target's flank.

Combo Action: Gust Slash
Combo Potency: 420
Flank Combo Potency: 480
Combo Bonus: Grants 2 stacks of Kazematoi
Kazematoi Effect: Increases potency of Aeolian Edge by 100
Maximum Stacks: 5
Combo Bonus: Increases the Ninki Gauge by 15
Dream Within a Dream.png  Dream Within a Dream Ninja frame icon.png NIN 1Quest: Medieval Espionage 56 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers a threefold attack, each hit with a potency of 180.
Hellfrog Medium.png  Hellfrog Medium Ninja frame icon.png NIN 62 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 6y
Deals fire damage to target and all enemies nearby it with a potency of 160 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
Dokumori.png  Dokumori Ninja frame icon.png NIN 66 Ability Instant 120s Range icon.png 8y
Conal AoE in front of the user 8y
Delivers a critical hit to all enemies in a cone before you with a potency of 300 for the first enemy, and 25% less for all remaining enemies.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40
Additional Effect: Grants Higi
Duration: 30s
Bhavacakra.png  Bhavacakra Ninja frame icon.png NIN 68 Ability Instant 1s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 380.
Meisui Bonus: Potency is increased to 530 when under the effect of Meisui.
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
Ten Chi Jin.png  Ten Chi Jin Ninja frame icon.png NIN 1Quest: When Clans Collide 70 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Additional Effect: Grants Tenri Jindo Ready
Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu.
Meisui.png  Meisui Ninja frame icon.png NIN 72 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Dispels Shadow Walker, increasing the Ninki Gauge by 50.
Additional Effect: Grants Meisui
Duration: 30s
Additional Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 530
Can only be executed while in combat and under the effect of Shadow Walker.
Bunshin.png  Bunshin Ninja frame icon.png NIN 80 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Additional Effect: Grants Phantom Kamaitachi Ready
Duration: 45s
Ninki Gauge Cost: 50
Phantom Kamaitachi.png  Phantom Kamaitachi Ninja frame icon.png NIN 82 Weaponskill Instant 2.12s Range icon.png 20y
Circle AoE around the action target 0y
Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases Ninki Gauge by 10
Can only be executed while under the effect of Phantom Kamaitachi Ready.
Hollow Nozuchi.png  Hollow Nozuchi Ninja frame icon.png NIN 86 Weaponskill Instant 2.5s Range icon.png 100y
Point Blank Circle around the user 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.
Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.
Effect can only be triggered while Doton is active.
※This action cannot be assigned to a hotbar.
Forked Raiju.png  Forked Raiju Ninja frame icon.png NIN 90 Weaponskill Instant 2.12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers a lightning attack with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Cannot be executed while bound.
Fleeting Raiju.png  Fleeting Raiju Ninja frame icon.png NIN 90 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Kunai's Bane.png  Kunai's Bane Ninja frame icon.png NIN 92 Ability Instant 60s Range icon.png 3y
Point Blank Circle around the user 5y
Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Afflicts target with Kunai's Bane
Kunai's Bane Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while Hidden.
Deathfrog Medium.png  Deathfrog Medium Ninja frame icon.png NIN 96 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 6y
Deals fire damage with a potency of 300 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Bhavacakra.

※This action cannot be assigned to a hotbar.
Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
Zesho Meppo.png  Zesho Meppo Ninja frame icon.png NIN 96 Ability Instant 1s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Hellfrog Medium.

※This action cannot be assigned to a hotbar.
Bhavacakra changes to Zesho Meppo when requirements for execution are met.
Tenri Jindo.png  Tenri Jindo Ninja frame icon.png NIN 100 Ability Instant 1s Range icon.png 20y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Tenri Jindo Ready.

※This action cannot be assigned to a hotbar.
Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.

Ninjutsu

Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in Rabbit Medium. Despite being listed as abilities, all Ninjutsu will trigger a 1.5s global cooldown.

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Fuma Shuriken.png  Fuma Shuriken Ninja frame icon.png NIN 30 Ability Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Katon.png  Katon Ninja frame icon.png NIN 35 Ability Instant 1.5s Range icon.png 20y
Circle AoE around the action target 5y
Delivers fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi-Ten, or Jin-Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Katon when requirements for execution are met.
Raiton.png  Raiton Ninja frame icon.png NIN 35 Ability Instant 1.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers lightning damage with a potency of 740.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Mudra Combination: Ten-Chi, or Jin-Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.
Hyoton.png  Hyoton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten-Jin, or Chi-Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyoton when requirements for execution are met.
Huton.png  Huton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 20y
Circle AoE around the action target 5y
Deals wind damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Jin-Chi-Ten, or Chi-Jin-Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Huton when requirements for execution are met.
Doton.png  Doton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 0y
Point Blank Circle around the user 5y
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten-Jin-Chi, or Jin-Ten-Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Doton when requirements for execution are met.
Suiton.png  Suiton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers water damage with a potency of 580.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Duration: 20s
Mudra Combination: Ten-Chi-Jin, or Chi-Ten-Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Suiton when requirements for execution are met.
Goka Mekkyaku.png  Goka Mekkyaku Ninja frame icon.png NIN 76 Ability Instant 1.5s Range icon.png 20y
Circle AoE around the action target 5y
Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi-Ten, or Jin-Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
Hyosho Ranryu.png  Hyosho Ranryu Ninja frame icon.png NIN 76 Ability Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 1,300.
Mudra Combination: Chi-Jin, or Ten-Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.

Ninjutsu activation

As stated above, Ninjutsu actions are activated by first using a sequence of one to three Mudras and then using Ninjutsu.png  Ninjutsu. For new Ninjas, memorizing the correct Mudra sequences is extremely important. Mudra combinations are broken down by the number of Mudras and the final Mudra used, with no duplicates allowed.

If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras Ten.png  Ten, Chi.png  Chi and Jin.png  Jin as blue, red and yellow, or as one, two and three could be useful. It is generally discouraged to use macros to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro wait command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.

Ninjutsu Combo 1 Combo 2 Combo 3 Description
Fuma Shuriken.png  Fuma Shuriken Ten.png  Ten Chi.png  Chi Jin.png  Jin Delivers a ranged ninjutsu attack with a potency of 500.
Katon.png  Katon Chi.png  Chi > Ten.png  Ten Jin.png  Jin > Ten.png  Ten Delivers fire damage with a potency of 350 to target and all enemies nearby it.
Raiton.png  Raiton Ten.png  Ten > Chi.png  Chi Jin.png  Jin > Chi.png  Chi Delivers lightning damage with a potency of 740. Grants a stack of Raiju Ready.
Hyoton.png  Hyoton Chi.png  Chi > Jin.png  Jin Ten.png  Ten > Jin.png  Jin Delivers ice damage with a potency of 350. Additional Effect: Bind
Huton.png  Huton Chi.png  Chi > Jin.png  Jin > Ten.png  Ten Jin.png  Jin > Chi.png  Chi > Ten.png  Ten Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Doton.png  Doton Ten.png  Ten > Jin.png  Jin > Chi.png  Chi Jin.png  Jin > Ten.png  Ten > Chi.png  Chi Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Additional Effect: Heavy
Suiton.png  Suiton Ten.png  Ten > Chi.png  Chi > Jin.png  Jin Chi.png  Chi > Ten.png  Ten > Jin.png  Jin Delivers water damage with a potency of 580. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Goka Mekkyaku.png  Goka Mekkyaku Kassatsu.png  Kassatsu active: Chi.png  Chi > Ten.png  Ten Kassatsu.png  Kassatsu active: Jin.png  Jin > Ten.png  Ten Deals fire damage with a potency of 600 to target and all enemies nearby it.
Hyosho Ranryu.png  Hyosho Ranryu Kassatsu.png  Kassatsu active: Chi.png  Chi > Jin.png  Jin Kassatsu.png  Kassatsu active: Ten.png  Ten > Jin.png  Jin Deals ice damage with a potency of 1,300.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Braver Melee DPS role.png Melee DPS 1 Limit Break Level 1 2s Instant Range icon.png 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 100% the damage of Braver.
Limit break icon1.png  Bladedance Melee DPS role.png Melee DPS 1 Limit Break Level 2 3s Instant Range icon.png 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 220% the damage of Braver.
Limit break icon1.png  Chimatsuri Rogue frame icon.png ROG 1 Limit Break Level 3 4.5s Instant Range icon.png 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 350% the damage of Braver.

Melee DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Second Wind.png  Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Instantly restores own HP.
Cure Potency: 800
Leg Sweep.png  Leg Sweep Melee DPS role.png Melee DPS 10 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Stuns target.
Duration: 3s
Bloodbath.png  Bloodbath Melee DPS role.png Melee DPS 12 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Converts a portion of physical damage dealt into HP.
Duration: 20s
Feint.png  Feint Melee DPS role.png Melee DPS 22 Ability Instant 90s Range icon.png 10y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
True North.png  True North Melee DPS role.png Melee DPS 50 Ability Instant 45s Range icon.png 0y
Single Target or AoE not yet specified 0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

PvP Actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Spinning Edge (PvP).png  Spinning Edge (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
Gust Slash (PvP).png  Gust Slash (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 6,000.
Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar.
Aeolian Edge (PvP).png  Aeolian Edge (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Combo Action: Gust Slash
※This action cannot be assigned to a hotbar.
Fuma Shuriken (PvP).png  Fuma Shuriken (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 8,000.
Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.
※Action changes to Hyosho Ranryu while under the effect of Three Mudra.
Dokumori (PvP).png  Dokumori (PvP) Ninja frame icon.png NIN 30 Ability Instant 20s Range icon.png 8y
Conal AoE in front of the user 8y
Delivers an attack with a potency of 2,000 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Grants Zesho Meppo Ready
Duration: 10s
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready.
Three Mudra (PvP).png  Three Mudra (PvP) Ninja frame icon.png NIN 30 Ability Instant 16s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
Duration: 10s
Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.
※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.
Bunshin (PvP).png  Bunshin (PvP) Ninja frame icon.png NIN 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill.
Bunshin Potency: 4,000
Potency is halved when executing Fuma Shuriken or Zesho Meppo.
Duration: 20s
Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.
Shukuchi (PvP).png  Shukuchi (PvP) Ninja frame icon.png NIN 30 Ability Instant 20s Range icon.png 20y
Single Target or AoE not yet specified 0y
Move quickly to the specified location.
Additional Effect: Grants Hidden.
Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you.
Duration: 4s
Effect ends upon use of any action or upon taking damage from an enemy.
Cannot be executed while bound.
※Action changes to Doton while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.
Zesho Meppo (PvP).png  Zesho Meppo (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers a fourfold attack, each hit with a potency of 2,000.
Can only be executed while under the effect of Zesho Meppo Ready.
※This action cannot be assigned to a hotbar.
Assassinate (PvP).png  Assassinate (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage.
Can only be executed while under the effect of Hidden.
※This action cannot be assigned to a hotbar.
Forked Raiju (PvP).png  Forked Raiju (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Fleeting Raiju Ready.
Duration: 10s
Can only be executed while under the effect of Three Mudra.
Cannot be executed while bound.
※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.
※This action cannot be assigned to a hotbar.
Fleeting Raiju (PvP).png  Fleeting Raiju (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Can only be executed under the effect of Fleeting Raiju Ready.
Cannot be executed while bound.
※This action cannot be assigned to a hotbar.
Hyosho Ranryu (PvP).png  Hyosho Ranryu (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 20y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 16,000.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Goka Mekkyaku (PvP).png  Goka Mekkyaku (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 20y
Circle AoE around the action target 8y
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Damage over time.
Potency: 4,000
Duration: 12s
Can only be executed under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Meisui (PvP).png  Meisui (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores own or target party member's HP.
Cure Potency: 8,000
Additional Effect: Grants healing over time effect to target
Cure Potency: 4,000
Duration: 12s
Additional Effect: Nullifies one status affliction that can be removed by Purify
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Huton (PvP).png  Huton (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency.
While barrier is active, reduces weaponskill recast time by 20%, and increases movement speed by 25%.
Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Doton (PvP).png  Doton (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 0y
Point Blank Circle around the user 5y
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
Duration: 10s
Reduces damage taken by 20% while standing in the patch of salted earth
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Hollow Nozuchi (PvP).png  Hollow Nozuchi (PvP) Ninja frame icon.png NIN 30 Ability Instant Instant Range icon.png 100y
Point Blank Circle around the user 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.
Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
Additional Effect: Heavy +75%.
Duration: 3s
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Seiton Tenchu (PvP).png  Seiton Tenchu (PvP) Ninja frame icon.png NIN 30 Limit Break Instant 10s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
Additional Effect: Afflicts target with Death Link.
Duration: 2s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.
Gauge Charge Time: 90s
Cannot be executed while bound.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 24s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
All Fours.png  All Fours Rogue frame icon.png ROG 14 Reduces damage taken when falling.
Fleet of Foot.png  Fleet of Foot Rogue frame icon.png ROG 20 Increases movement speed.
Increase Attack Speed (Ninja).png  Increase Attack Speed Ninja frame icon.png NIN 45 Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
Adept Assassination.png  Adept Assassination Ninja frame icon.png NIN 1Quest: Medieval Espionage 56 Upgrades Assassinate to Dream Within a Dream.
Shukiho.png  Shukiho Ninja frame icon.png NIN 62 Increases Ninki Gauge by 5 upon landing weaponskills or successfully completing combos.
Enhanced Shukuchi.png  Enhanced Shukuchi Ninja frame icon.png NIN 64 Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
Mug Mastery.png  Mug Mastery Ninja frame icon.png NIN 66 Upgrades Mug to Dokumori.
Enhanced Shukuchi II.png  Enhanced Shukuchi II Ninja frame icon.png NIN 74 Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
Melee Mastery.png  Melee Mastery Ninja frame icon.png NIN 74 Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.
Enhanced Kassatsu.png  Enhanced Kassatsu Ninja frame icon.png NIN 76 Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.
Shukiho II.png  Shukiho II Ninja frame icon.png NIN 78 Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.
Shukiho III.png  Shukiho III Ninja frame icon.png NIN 84 Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.
Melee Mastery II Ninja.png  Melee Mastery II Ninja frame icon.png NIN 84 Increases the potency of Spinning Edge to 220, Gust Slash to 160, and Throwing Dagger to 200.
Enhanced Meisui.png  Enhanced Meisui Ninja frame icon.png NIN 88 Increases the potency of Bhavacakra to 500 while under the effect of Meisui.
Duration: 30s
Enhanced Raiton.png  Enhanced Raiton Ninja frame icon.png NIN 90 Grants a stack of Raiju Ready upon executing Raiton.
Maximum Stacks: 3
Duration: 15s
Effect of Raiju Ready ends upon execution of any melee weaponskill.
Trick Attack Mastery.png  Trick Attack Mastery Ninja frame icon.png NIN 92 Upgrades Trick Attack to Kunai's Bane.
Enhanced Second Wind.png  Enhanced Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
94 Increases the healing potency of Second Wind to 800.
Melee Mastery III (Ninja).png  Melee Mastery III Ninja frame icon.png NIN 94 Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 200, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 220, Bhavacakra to 380, Bhavacakra while under the effect of Meisui to 530, Forked Raiju to 700, and Fleeting Raiju to 700.
Enhanced Dokumori.png  Enhanced Dokumori Ninja frame icon.png NIN 96 Grants Higi upon executing Dokumori.
Duration: 30s
Enhanced feint2.png  Enhanced Feint Melee DPS role.png Melee DPS 98 Extends the duration of Feint to 15 seconds.
Enhanced Ten Chi Jin.png  Enhanced Ten Chi Jin Ninja frame icon.png NIN 100 Grants Tenri Jindo Ready upon executing Ten Chi Jin.
Duration: 30s
Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Spinning Edge.png  Spinning EdgeGust Slash.png  Gust SlashAeolian Edge.png  Aeolian Edge = Standard filler combo. Increases Ninki Gauge.

Spinning Edge.png  Spinning EdgeGust Slash.png  Gust SlashArmor Crush.png  Armor Crush = Slightly weaker than the standard combo, but grants 2 stacks of Kazematoi, increasing the potency of Aeolian Edge. Increases Ninki Gauge by the same amount as the standard combo.

Death Blossom.png  Death BlossomHakke Mujinsatsu.png  Hakke Mujinsatsu = Standard AoE combo. Increases Ninki Gauge.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Kazematoi and Ninki Gauge is Ninja's Job Gauge.

Kazematoi Gauge

Using the action Armor Crush.png  Armor Crush (level 54) as part of a combo grants two stacks of Kazematoi, represented by this gauge. Up to five stacks can be stored, and are used to increase the potency of Aeolian Edge.png  Aeolian Edge, which will consume one stack.

Kazematoi gauge.png

Simple Mode

Kazematoi simple mode.png

Ninki Gauge

Upon learning the trait Shukiho.png  Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated by executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium.png  Hellfrog Medium (level 62), Bhavacakra.png  Bhavacakra (level 68) and Bunshin.png  Bunshin (level 80).

Ninki gauge pve1.png

Simple Mode

Ninki gauge pve simple mode1.png Normal

Ninki gauge pve simple mode2.png Ninki Gauge Actions Available


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
Come on, rogue iv icon1.png  Come on, Rogue IV 5 Achieve rogue level 40. - 2.4
Come on, rogue v icon1.png  Come on, Rogue V 5 Achieve rogue level 50. - 2.4
Come on, rogue vi icon1.png  Come on, Rogue VI 5 Achieve rogue level 60. - 3.0
Come on, rogue vii icon1.png  Come on, Rogue VII 5 Achieve rogue level 70. - 4.0
Come on, rogue viii icon1.png  Come on, Rogue VIII 5 Achieve rogue level 80. - 5.0
Come on, rogue ix icon1.png  Come on, Rogue IX 5 Achieve rogue level 90. - 6.0
Come on, rogue x icon1.png  Come on, Rogue X 5 Achieve rogue level 100. - 7.0

Notable Ninja

Gallery

Lore

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, ninjas manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes.

History

In the eastern seas beyond the continent of Othard can be found the remote island nation of Hingashi—a word that literally means “east.” An age of strife perpetuated by factions both great and small has battered this isolated archipelago for years untold, giving rise to unique forms of warfare—as was the case with the mystical art of the shinobi. Due to the tumultuous nature of its inception, however, the roots of ninjutsu are difficult to trace to a single origin. Rather, it must be said that the raw techniques devised by the individual factions were adopted on the wider field of conflict, and honed through a process of bloody evolution. Many historians find it easier to focus upon the founding of the various ninja clans. In the mountainous regions where crops struggle to grow, people chose instead to nurture their martial skills. Children were raised into a warrior tradition, and entire families earned a living through their clandestine expertise. And when these shinobi eventually crossed the seas to Othard, the art of ninjutsu quickly found purchase upon its shores. The most famous account of this is the tale of Sasuke, a ninja who established his own clan on the continent before joining with the warlords of Doma to end a tyrant’s oppressive reign.

Equipment

Ninja Attire

Woven in the clan village of the Doman outlands, this traditional shinobi garb is designed both for battle and infiltration. The cowl of the outfit covers the features of the face, thus protecting the identity of the ninja should circumstances require him to act in full view of the enemy.

Yoshimitsu

These exquisite twin daggers take their name from the legendary Far Eastern bladesmith who forged them. As an artisan of the shortblade, Yoshimitsu was said to be a master without equal, and the works bearing his mark are treasured by the greatest houses and heroes as invaluable heirlooms.

Iga Attire

This garb was crafted in the village of the Iga ninja, who were known for their strict adherence to the letter of a contract—even if said contract pit them against members of their own family should they be working for a rival master. The horns of the headpiece lend the shinobi a grim mien, further reflecting the Iga’s philosophy of uncompromising dedication, and, combined with the blade-like spikes protruding from forearm and knee, allow the shinobi to perform lethal attacks with her armor alone.

Yukimitsu

Forged by Yukimitsu, a bladesmith of eld, this pair of masterfully crafted daggers has been cherished through the centuries by a succession of notable rulers and proud warriors. It is said that the last person to wield the weapons was the personal retainer of an infamous warlord, who, after receiving the daggers as a reward for loyal service, pledged to employ them in the defense of his liege until the end of days. That oath was swiftly fulfilled, however, when both warlord and retainer were slain in an ally's treacherous ambush some days later. Following this incident the yukimitsu vanished from history's records until, some few years ago, they resurfaced amongst the wares of a dealer in antiquities.

Tricks of the Trade

  • Chimatsuri: Drawing upon the aether suffusing a battlefield, this complex mudra conjures a multitude of moonlight blades in a circle around the ninja. The blades leap into the air upon completion of the technique, then streak forwards to impale the foe in a blinding and bloody barrage.
  • Fuma Shuriken: Pointed and deadly, the shuriken of the shinobi are forged from a metal whose smelting process is known only to the clan. A ninja uses this mudra to infuse such shuriken with aether, enveloping the throwing star in an immense, phantom aura—the impact of which is anything but illusory.
  • Katon: By joining earth with heaven, the ninja calls a great gout of flame to erupt from the ground and lick hungrily at the sky. Only shinobi who have mastered two-mudra techniques such as Katon may earn the rank of chunin, or “middle ninja.”
  • Dream Within a Dream: Using this technique, the shinobi assaults the enemy with three strikes in swift succession. Dream Within a Dream is rogue bladework at its best, combined with the rapid movement of a ninja’s Shukuchi.

Oboro Torioi

  • Race (Clan): Hyur (Far Eastern)
  • Gender: Male
  • Age: 24
  • Epithet: Oboro Moonrise

Hailing from the ninja village in the Doman outlands, Oboro was a solemn youth whose natural aptitude and unyielding determination saw him earn the rank of jonin—or “high ninja”—at an unusually early age. But though dexterous and nimble, his quick fingers excelling in the eastern art of paper folding, Oboro’s reliance on others in the matters of everyday chores often leaves him appearing awkward and ill-at-ease. When the shadow of the Garlean Empire fell over Doma, he joined the ultimately futile effort to repel the invaders, inflicting grievous losses before eventually being forced to retreat. Upon learning that the betrayer, Karasu, had left with imperial forces for western shores, Oboro was the first to volunteer for a mission that would take him to the realm of Eorzea in search of the traitorous shinobi.

Karasu Redbeak

  • Race (Clan): Hyur (Far Eastern)
  • Gender: Male
  • Age: 24
  • Epithet: Karasu Redbeak

A shinobi of jonin rank who trained alongside Oboro in the art of ninjutsu. Flippant and dramatic where Oboro was stoic and serious, Karasu’s antics often drew the ire of his teachers, but none could emulate the ruthless poise he displayed during even the most demanding of duties. Following the fall of Doma, Karasu was banished from the village as a traitor to his clan. Subsequent events saw him join the master ninja, Gekkai, in a plan to establish a new organization of imperial shinobi until the deeds of his childhood friend allowed him to slip away from the alliance and into the shadows. Now free as the crow from whom he takes his name, the eccentric Karasu is believed to have remained in Eorzea, living out his whims upon a stage of his own choosing.

Mudra

Known as “mudra,” the ritual hand gestures that allow a ninja to harness mystical energies can be considered the simplified components of more complicated incantations. By manipulating the aether present in heaven (ten), earth (chi), and man (jin), and further combining their effects in predetermined sequences, the shinobi is capable of manifesting an impressive array of arcane phenomena.

Rabbit Medium

When classifying ninjutsu by the broader definitions of the arcane arts, one might describe the mudra of summoning as a fusion of both teleportation and summoning magicks: an aether-enhanced creature is bound into service, then forcibly transported from its domain to the shinobi’s location. While not all ninjas are capable of such techniques, any failed mudra can result in the conjuration of a curious rabbit-like manifestation from some unknown dimension. [1]

Ninja's Panoply

Kage-Kakushi Somen

This traditional mask, passed down for generations in the Kagekakushi clan, lines brow, cheeks, and jaw with a sturdy rim of metal. Also of note is the breathable cloth concealing both mouth and nose, which makes it highly effective as a filter of noxious fumes.

Kage-Kakushi Chainmail

Chainmail is the ninja’s preferred means of protecting his body from cuts and bites, all without compromising mobility. This particular type is forged from split wire links, tempered and then coated with lacquer to improve durability and prevent rusting.

Kage-Kakushi Kyahan

Most shinobi wear knee-high kyahan to constrict their hakama and prevent the short trousers from catching on obstacles. The cloth soles are coated with resin to quiet the footsteps.

Form & Function

Ninjas originally arose from clans of mountain-dwelling commonfolk. Thus, their garb traces back to the short cotton kimono and trouser-like hakama worn by farmers and hunters, who preferred clothing less restrictive and better suited to toiling outdoors than standard ankle-length robes. Early ninja armor amounted to nothing more than a simple breastplate worn beneath such work clothing. When shinobi took to the battlefield during the Age of Blood, they began to utilize the same chainmail that was popular amongst samurai. This period also saw the development of the trappings that characterize ninjas today: leg wraps to enable fleetness of foot, masks to conceal the visage, and kote to protect the hands. As the art of ninjutsu gradually spread its way across mainland Othard, shinobi began incorporating Doman armor into their battlegarb as well. [2]

History

Introduced in patch 2.4, this job is the first and only non-limited job to be added outside an initial expansion.

See also

External links

References

  1. Encyclopaedia Eorzea: Volume I, page 228-229
  2. Encyclopaedia Eorzea: Volume II, page 230