Difference between revisions of "Thornmarch (Hard)"

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{{See also|Thornmarch (Extreme)}}
{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|Thornmarch (Extreme)}}
{{Duty infobox
{{Duty infobox
| name = Thornmarch (Hard)
| name = Thornmarch (Hard)
Line 12: Line 12:
| size = 8
| size = 8
| time-limit = 60
| time-limit = 60
| duty-finder = Trials (A Realm Reborn)
| roulette = trials
| roulette = trials
| entrance = East Shroud
| entrance-coordinates = 15.0, 20.8
| location = Thornmarch
| region = The Black Shroud
| tomestones = 12 poetics
| tomestones = 12 poetics
| req-quest = You Have Selected Regicide
| req-quest = You Have Selected Regicide
| patch = 2.1
| patch = 2.1
}}
| echo = trial
__NOTOC__
}} As of [[patch 6.2]], extensive changes have been implemented to streamline the encounter, as this is the first mandatory 8-player duty that new players will participate in. {{TOC limit|3}}
==Strategy==
==Strategy==
{{#ev:youtube|nlQq_3HJEq8|350|right|Thornmarch (Hard) Mr. Happy Guide}}
===[[File:Aggressive difficulty r6.png|link=]] King of Moogles: [[Good King Moggle Mog XII]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Good King Moggle Mog XII]]===
Owing to its lack of an ilvl sync, enemies' health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a [[class]]/[[job]] and name to tell them apart:
There are two phases and a kill priority for all of the moogles, which is the same in each phase. The priority is [[Black Mage|BLM]] > [[White Mage|WHM]] > [[Bard|BRD]] > [[Rogue|ROG]] > [[Archer|ARC]] > [[Paladin|PLD]] > [[Warrior|WAR]] > King. The King is not present in the first phase.


The second phase is signified by the King joining the fight and using '''Memento Moogle''', dealing party-wide damage based on how many of the minions are alive at the time of its use. The King will use this throughout the phase, as well as '''1000-kuponze Charge''', a tankbuster, and '''Mog Creation''', a line AoE. Additionally, the King can use the abilities of his subjects, with his versions being slightly modified. Once the King falls, the fight will immediately end.
*[[Whiskerwall Kupdi Koop]] - Paladin
*[[Woolywart Kupqu Kogi]] - Archer
*[[Pukla Puki the Pomburner]] - Black Mage
*[[Pukna Pako the Tailturner]] - Rogue
*[[Furryfoot Kupli Kipp]] - White Mage (uses {{BLU}} [[Blue Mage]] [[spell]] '''{{action icon|Pom Cure}}''')
*[[Ruffletuft Kupta Kapa]] - Warrior
*[[Puksi Piko the Shaggysong]] - Bard


===Phase 1===
===Phase 1===
Moogles will gradually pop up over time, with only the PLD present at the start. 20 seconds after engaging, the ARC and BLM enter. 30 seconds later, the WHM, ROG and WAR join. Finally, 40 seconds after, the BRD pops in. From this point, there will be roughly 60 seconds before all seven moogles, alive or not, group together to summon the King.
Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses '''Spinning Mogshield''', a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts '''Mograin of death''', a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts '''1000 Kuporize Swipe''', a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts '''Moogleday Night fever''', a line AoE, while Kupli Kipp casts '''Pom Holy''', a small damage AoE that may force players to begin dancing for a few seconds.
 
If the moogles are marked in phase 1, the marks will be retained in phase 2. Someone can mark them BLM(1), WHM(2), BRD(3), ROG(4), ARC(5), PLD(X1), WAR(X2).
 
Moogles in order of Phase 1 appearance:
 
*[[File:Target_to_Ignore1.png|48x48px]]'''Whiskerwall Kupdi Koop''' (PLD) light blue pom: Uses '''Spinning Mogshield''', a circular AoE attack around him that also stuns. Also occasionally charms the three nearest players for a few seconds with '''Thrown For a Loop''', signified by a tether.
 
*[[File:Target_to_Attack1.png|48x48px]]'''Pukla Puki the Pomburner''' (BLM) purple pom: Doesn't auto-attack, but eventually casts '''Pom Flare''', which needs to be {{status effect|stun}} '''[[Stun]]ned''' or '''[[Interrupt]]ed'''. AoE is a large orange ring on the ground. King gets '''Pom Meteor''' when she dies. Somewhat responsive to hate.
 
*[[File:Target_to_Attack5.png|48x48px]]'''WoolyWart Kupu Kogi''' (ARC) light green pom: Sits in a corner of the battlefield randomly targeting a player with '''Moogle Eye Shot'''. The targeted player will be identified by a large floating crosshair above them and take damage 2-5 times. '''Mograin of Death''' targets three players with crosshairs and deals AoE damage after a short delay.
 
*[[File:Target_to_Attack2.png|48x48px]]'''Furryfoot Kupli Kipp''' (WHM) white pom: Doesn't auto-attack, but eventually casts '''Pom Holy''' to deal party-wide damage and cures moogles with '''Pom Cure'''. The King gets Pom Holy when he dies. Doesn't respond to hate.
 
*[[File:Target_to_Attack4.png|48x48px]]'''Pukna Pako the Tailturner''' (ROG) yellow pom: Randomly targets a player, then closes in and attacks them with '''Moogle Thrust'''. She also spreads a large circle that does heavy {{status effect|poison}} '''[[Poison]]''' damage around her feet, which lasts a good while.
 
*[[File:Target_to_Ignore2.png|48x48px]]'''Ruffletuft Kupta Kapa''' (WAR) red pom: Uses '''100-kuponze Swipe''', a telegraphed cone AoE, and a decent hitting auto-attack. Will eventually use '''Moogle Go-Round''' dealing damage to nearby players, signified by a black circle with a green outline. Simply get out of the large circle if you're not a tank. The King gets this when he dies. Responds to hate.
 
*[[File:Target_to_Attack3.png|48x48px]]'''Puksi Piko the Shaggysong''' (BRD) blue pom: Buffs the damage of nearby moogles with '''March of the Moogles''' so long as they are near her. Somewhat responsive to hate.
 
The PLD should be burned down while the MT holds its attention. When the BLM and ARC spawn, the group should burn down the BLM while the MT finishes off the PLD and moves to the ARC. The rest of the party proceeds on the kill order, with the OT trying to tank as many of the other moogles as possible and keeping them off of healers. The MT will pick up the WAR and position him so that his cone AoE is oriented away from the group, otherwise focusing on the ARC. The group will continue killing moogles and finish the ARC off just in time for them to summon the King.
 
Only the WAR should be alive when King is summoned, causing Momento Moogle to deal a manageable amount of damage. If more than the WAR is alive by the time they summon, you will take more damage, with 3 moogles up being a wipe.


The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts '''Pom Meteor''', which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, '''Moogle Thrust''', so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts '''Memento Moogle''', inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.
===Phase 2===
===Phase 2===
The MT should get hate on the King as soon as he comes up (the party can attack the King while he's charging Momento Moogle) and pull him to the very edge. The MT will also provoke the WAR and keep using ranged attacks on both while kiting in a semi-circle fashion around the edge for the duration of the fight, also keeping the WAR and King's AoEs directed towards the edge.
The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:
*'''Good King's Decree''': Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.
** '''First Decree''': The King first summons Pukna Pako and Kupqu Kogi, and the former casts '''Pom Bog''', creating a poison AoE in the middle of the arena. Meanwhile, the King casts '''Mog Stone IV''', a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts '''Mograin of death'''. After that, the King casts '''Pom Holy'''.
** '''Second Decree''': The King next summons  Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named '''Moogle-Go-Round''', soon covering the entire arena in AoEs. Stay on the Moogle who begin casting '''Moogle-Go-Round''' next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast '''Moogleday Night fever''' in the safe spot, forcing players to run to safety. After that, the King casts '''Twin Pom Meteor''', the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then '''Pom Holy''' once more.
** '''Third Decree''': Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts '''Pom Meteor''' again, the King casts '''Mog Comet''', summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts '''Pom Stone III''', covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of '''Pom Stone III'''. The King will immedietly cast '''Mog Stone IV''', followed in rapid succession by '''Mog Creation''', a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.


The rest of the party proceeds along the kill order, with the OT saving their stun for the BLM's Pom Flare. Any moogles near the BRD should be lured away by the party as well.
After that, the King casts '''Pom Holy''', as well as a tankbuster, '''1000 Kuponze Charge'''. The King then repeats the '''Good King's Decree''' cycle as shown above until he is defeated.


==Loot==
==Loot==
{{see also|Mogpon Weapons}}
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]
*{{Item icon|Good King Moggle Mog XII Card}} (Drops at a fixed rate.)
*{{Item icon|Good King Moggle Mog XII Card}} (Drops at a fixed rate.)
*{{Item icon|Moggle Mog XII's Whisker}}
*{{Item icon|Moggle Mog XII's Whisker}} (Drops at a fixed rate.)


===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
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{{Drops table row|Munificent Mogtome}}
{{Drops table row|Munificent Mogtome}}
{{Drops table row|Moonlit Moglobe}}
{{Drops table row|Moonlit Moglobe}}
{{Drops table row|Mogpon Coffer}}
{{Drops table row|Mogpon Coffer (IL 75)}}
{{Table footer}}
{{Table footer}}


==Lore==
==Lore==
{{see also|The Raven#The Raven 04 - Moogle Myth Made Manifest}}
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.


Line 92: Line 88:
good king moggle1.jpg
good king moggle1.jpg
good king moggle2.jpg
good king moggle2.jpg
Thornmarch Hard rework.jpg
File:MoggleMog Concept.png
File:Good King Moggle Mog XII concept art.png
</gallery>
</gallery>


==Dialogue==
===Cutscene===
'''Kupta Kapa:''' Kupo?! Who in the seven hells are they!?
'''Kupqu Kogi:''' Meddling adventurers, I'd wager!
'''Kupdi Koop:''' Mogglesguard, to arms! Defend the king, kupo!
===Duty Dialogue===
'''Whiskerwall Kupdi Koop:''' Mogglesguard, assemble! We must drive them out together, kupo!
'''Pukla Puki the Pomburner:''' You'll be blown to smithereens, kupo!
'''Whiskerwall Kupdi Koop:''' Our foe is formidable, kupo. But surely, they are no match for our king!
'''Mogglesguard:''' Hail to the king, kupo!
'''Good King Moggle Mog XII:''' You shall suffer for your transgressions against my subjects!
'''Good King Moggle Mog XII:''' And now our battle begins in earnest!
'''Good King Moggle Mog XII:''' Mogglesguard, to arms! Your king has need of you!
'''Good King Moggle Mog XII:''' Hearken unto me, brave Mogglesguard! These villains must be vanquished!
'''Good King Moggle Mog XII:''' Hold fast, Mogglesguard! Together we shall cast them out!
{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 23:58, 30 May 2024

Disambig icon.png This article is about the story-mode Main Scenario trial. For the level 50 challenge-mode trial, see Thornmarch (Extreme).
Trial.png

Thornmarch (Hard)

Thornmarch banner1.png
Level
50 (Sync: 50)
Item Level
54
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 12 
Req. quest
Main Scenario quest You Have Selected Regicide
Entrance
East Shroud (X:15.0, Y:20.8)
Location
Thornmarch
Region
The Black Shroud
Patch
2.1
The echo icon1.png The Echo
On wipe: +10% (max +50%)

Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.

— In-game description

Thornmarch (Hard) is a level 50 trial introduced in patch 2.1. As of patch 6.2, extensive changes have been implemented to streamline the encounter, as this is the first mandatory 8-player duty that new players will participate in.

Strategy

Aggressive difficulty r6.png King of Moogles: Good King Moggle Mog XII

Owing to its lack of an ilvl sync, enemies' health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a class/job and name to tell them apart:

Phase 1

Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses Spinning Mogshield, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts Mograin of death, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts 1000 Kuporize Swipe, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts Moogleday Night fever, a line AoE, while Kupli Kipp casts Pom Holy, a small damage AoE that may force players to begin dancing for a few seconds.

The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts Pom Meteor, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, Moogle Thrust, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts Memento Moogle, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.

Phase 2

The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:

  • Good King's Decree: Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.
    • First Decree: The King first summons Pukna Pako and Kupqu Kogi, and the former casts Pom Bog, creating a poison AoE in the middle of the arena. Meanwhile, the King casts Mog Stone IV, a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts Mograin of death. After that, the King casts Pom Holy.
    • Second Decree: The King next summons Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named Moogle-Go-Round, soon covering the entire arena in AoEs. Stay on the Moogle who begin casting Moogle-Go-Round next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast Moogleday Night fever in the safe spot, forcing players to run to safety. After that, the King casts Twin Pom Meteor, the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then Pom Holy once more.
    • Third Decree: Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts Pom Meteor again, the King casts Mog Comet, summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts Pom Stone III, covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of Pom Stone III. The King will immedietly cast Mog Stone IV, followed in rapid succession by Mog Creation, a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.

After that, the King casts Pom Holy, as well as a tankbuster, 1000 Kuponze Charge. The King then repeats the Good King's Decree cycle as shown above until he is defeated.

Loot

See also: Mogpon Weapons

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Morbid mogblade icon1.png  Morbid Mogblade Gladiator's Arm 75 CBlue 1
Malignant mogaxe icon1.png  Malignant Mogaxe Marauder's Arm 75 CBlue 1
Monstrous mogsword icon1.png  Monstrous Mogsword Dark Knight's Arm 75 CBlue 1
Melancholy mogfork icon1.png  Melancholy Mogfork Lancer's Arm 75 CBlue 1
Murderous mogfists icon1.png  Murderous Mogfists Pugilist's Arm 75 CBlue 1
Maliferous mogtana icon1.png  Maliferous Mogtana Samurai's Arm 75 CBlue 1
Mortal mogknives icon1.png  Mortal Mogknives Rogue's Arm 75 CBlue 1
Mischievous mogbow icon1.png  Mischievous Mogbow Archer's Arm 75 CBlue 1
Menacing mog gun icon1.png  Menacing Mog Gun Machinist's Arm 75 CBlue 1
Maleficent mogstaff icon1.png  Maleficent Mogstaff Two-handed Thaumaturge's Arm 75 CBlue 1
Majestic mogtome icon1.png  Majestic Mogtome Arcanist's Grimoire 75 CBlue 1
Manipulative mogfoil icon1.png  Manipulative Mogfoil Red Mage's Arm 75 CBlue 1
Mighty mogrod icon1.png  Mighty Mogrod Two-handed Conjurer's Arm 75 CBlue 1
Munificent mogtome icon1.png  Munificent Mogtome Scholar's Arm 75 CBlue 1
Moonlit moglobe icon1.png  Moonlit Moglobe Astrologian's Arm 75 CBlue 1
Mogpon coffer (il 75) icon1.png  Mogpon Coffer (IL 75) Other N/A ABasic 1

Lore

See also: The Raven#The Raven 04 - Moogle Myth Made Manifest

Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.

However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.

Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.

Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.

Images

Dialogue

Cutscene

Kupta Kapa: Kupo?! Who in the seven hells are they!? 
Kupqu Kogi: Meddling adventurers, I'd wager! 
Kupdi Koop: Mogglesguard, to arms! Defend the king, kupo!

Duty Dialogue

Whiskerwall Kupdi Koop: Mogglesguard, assemble! We must drive them out together, kupo! 
Pukla Puki the Pomburner: You'll be blown to smithereens, kupo! 
Whiskerwall Kupdi Koop: Our foe is formidable, kupo. But surely, they are no match for our king! 
Mogglesguard: Hail to the king, kupo! 
Good King Moggle Mog XII: You shall suffer for your transgressions against my subjects! 
Good King Moggle Mog XII: And now our battle begins in earnest! 
Good King Moggle Mog XII: Mogglesguard, to arms! Your king has need of you! 
Good King Moggle Mog XII: Hearken unto me, brave Mogglesguard! These villains must be vanquished! 
Good King Moggle Mog XII: Hold fast, Mogglesguard! Together we shall cast them out!