Difference between revisions of "Limsa Lominsa"

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(Added weather, links, and an activities section including an incomplete list of quests (no MSQ yet). Made quest list collapsible since it's so long. Unsure whether to add Lower and Middle La Noscea as connections.)
 
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{{Infobox location
{{Area infobox
| name = [[File:Limsa Lominsa Flag.png|25px|link=]] Limsa Lominsa
| name = Limsa Lominsa
| image = ARR Limsa Lominsa.png
| description = ''"Till Sea Swallows All."'' <br> On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the maritime city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, pillars of rock and reef that jut out from the bay, each connected by long, sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.
| type = City-State
| type = city
| government = Traditional Thalassocracy
| within = La Noscea
| ruler = [[Merlwyb Bloefhiswyn]]
| aetheryte1 = [[Limsa Lominsa Lower Decks]];9.4, 11.2
| grand company = [[The Maelstrom]]
| weather = clear skies, fair skies, clouds, fog, rain
| races = [[Sea Wolves]], [[Plainsfolk]],<br>[[Seekers of the Sun]],<br>[[Midlander|Midlanders]]
| map =
| inn = [[The Mizzenmast Inn]]<br>([[The Drowning Wench]])
| levels =
| guilds = [[Marauder]], [[Arcanist]], [[Rogue]], [[Blacksmith]], [[Armorer]], [[Culinarian]], [[Fisher]]
| connections =
| faith = [[The Twelve]]
| loading-screen =
| aetheryte = [[The Octant]]
| screenshot = ARR Limsa Lominsa.png
| affiliation = [[File:Limsa Lominsa Flag.png|20px|link=]]
| sstext = View of Limsa Lominsa
| world = [[Hydaelyn]]
| release = A Realm Reborn
| realm = [[Eorzea]]
}} The maritime city-state is one of the starting cities in [[Eorzea]], with [[arcanist]]s and [[marauder]]s beginning their journeys here. Located on the southern coast of the island of [[Vylbrand]], it is built within and across steep, white rocks and reefs within [[Galadion Bay]]. It is the largest and most famous port in the realm, and has a long history of nautical trade and piracy. Merchants from all over come to ply their wares in Limsa Lominsa, be they from across the [[Rhotano Sea]] on the continent of [[Aldenard]] or as distant as [[The New World]] to the west of the [[Three Great Continents]].
| landmass = [[Vylbrand]]
| region = [[La Noscea]]
| contains = [[Limsa Lominsa Upper Decks|The Upper Decks]]<br>[[Limsa Lominsa Lower Decks|The Lower Decks]]
| expansion = [[Final Fantasy XIV: A Realm Reborn|A Realm Reborn]]
| patch = 2.0
}}
{{Quote|On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.<br><br>Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.<br><br>To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging.|Game Description}}


[[Limsa Lominsa]] (リムサ·ロミンサ , "Rimusa Rominsa") a maritime [[City-State|city-state]] located in the realm of [[Eorzea]]. Located on the southern coast of the island of [[Vylbrand]], the city is built within and across steep, white rocks and reefs within [[Galadion Bay]].
==General Information==
{{Quotation|Game Description|On the southern coast of the island of [[Vylbrand]], under the shadow of ancient cliffs worn by the relentless onslaught of the [[Rhotano Sea]], lies the marine city-state of '''Limsa Lominsa'''. Said to be blessed by the goddess of navigation, [[Llymlaen]], the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.<br><br>Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the [[Merlwyb|Admiral]]. Its economy is driven by shipbuilding, [[fisher|fishing]], and [[blacksmith]]ing, but the majority of wealth comes from the lucrative shipping industry.<br><br>To maintain the safety of its maritime routes, the city employs a formidable navy known as the [[Knights of the Barracuda]]. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging.}}


It is the largest and most famous port in the realm, and has a long history of nautical trade and piracy. Merchants from all over come to ply their wares in Limsa Lominsa, be they from across the [[Rhotano Sea]] on the continent of [[Aldenard]] or as distant as the [[New World]] to the west of the [[Three Great Continents]].
{{TOC limit|3}}


Limsa Lominsa is one of three city-states in which new [[Adventurer|adventurers]] can arrive when they begin the game, should they choose [[Arcanist|arcanist]] or [[Marauder|marauder]] as their starting [[Class|class]].
==Activities==
===Quests===
{{see also|Limsa Lominsa Sidequests}}
<div class="toccolours mw-collapsible mw-collapsed">
<b>List of Limsa Lominsa Quests</b>
<div class="mw-collapsible-content">
{{quest list header}}
{{quest list row|All the Fish in the Sea}}
{{quest list row|So You Want to Be an Arcanist}}
{{quest list row|So You Want to Be an Armorer}}
{{quest list row|So You Want to Be a Blacksmith}}
{{quest list row|So You Want to Be a Culinarian}}
{{quest list row|So You Want to Be a Fisher}}
{{quest list row|So You Want to Be a Marauder}}
{{quest list row|So You Want to Be a Rogue}}
{{quest list row|Coming to Limsa Lominsa}}
{{quest list row|Making a Name}}
{{quest list row|Suspiciously Sober}}
{{quest list row|Proper Procedure}}
{{quest list row|The Right Price}}
{{quest list row|Duty Calls}}
{{quest list row|Edelweiss, Edelweiss}}
{{quest list row|A Thousand Words}}
{{quest list row|Licensed to Reave}}
{{quest list row|Lost and Found}}
{{quest list row|I Stay the Streetlight}}
{{quest list row|A Sheepish Request}}
{{quest list row|Back in the Water}}
{{quest list row|The Rats in the Wharf}}
{{quest list row|Glory Days}}
{{quest list row|Soothing the Savage Siren}}
{{quest list row|Fool Me Once}}
{{quest list row|Leves of Swiftperch}}
{{quest list row|Good for What Ales You}}
{{quest list row|Beauty Is Only Scalp Deep}}
{{quest list row|Rising to the Challenge}}
{{quest list row|An Ill-conceived Venture (Limsa Lominsa)}}
{{quest list row|My Little Chocobo (Maelstrom)}}
{{quest list row|An Egi by Any Other Name}}
{{quest list row|The Beast of Brewer's Beacon}}
{{quest list row|Feast of Famine}}
{{quest list row|Preserving the Future}}
{{quest list row|Things Are Getting Sirius}}
{{quest list row|Storming the Hull}}
{{table footer}}
</div></div>


=General Information=
===[[Triple Triad]]===
==Symbolism==
*{{map icon|triple triad}} [[Baderon]]
[[File:Limsa Lominsa Flag.png|right|50px]]The motto of Limsa Lominsa is "Til Sea Swallows All."
*{{map icon|triple triad}} [[Mordyn]]
*{{map icon|triple triad}} [[O'kalkaya]]
*{{map icon|triple triad}} [[R'ashaht Rhiki]]
*{{map icon|triple triad}} [[Wawalago]]


The obsidian longboat upon Limsa Lominsa's standard is a pirate ship, and hearkens back to the founders of the city: brutal [[Sea Wolves|Sea Wolf]] buccaneers, once the terror of the [[The Northern Empty|north seas]]. It should come as no surprise, then, that the crimson field represents the spilled blood of lost companions, and reflects the city-state's savage and gruesome history.<ref name="Limsa">''Encyclopædia Eorzea'' pg. 094-095</ref>
==[[Guilds]]==
Limsa Lominsa has the following Guilds:
* {{map icon|marauder}} [[Marauders' Guild]]
* {{map icon|arcanist}} [[Arcanists' Guild]]
* {{map icon|rogue}} [[Rogues' Guild]]
* {{map icon|blacksmith}} [[Blacksmiths' Guild]]
* {{map icon|armorer}} [[Armorers' Guild]]
* {{map icon|culinarian}} [[Culinarians' Guild]]
* {{map icon|fisher}} [[Fishermen's Guild]]


==Government==
==Zones==
Lominsans choose their leader in the [[The Trident|Trident]], a competition held once every seven years. The strongest of pirate crews run this multi-pronged race, and whosoever crosses the finish line first becomes admiral, the head of the maritime city-state. Afforded sweeping powers over Limsa Lominsa, new admirals will often drastically alter existing policies—and with it, change the course of the city-state.<ref name="Limsa"/>
'''Limsa Lominsa''' consists of two zones, the [[Limsa Lominsa Lower Decks|Lower Decks]] and the [[Limsa Lominsa Upper Decks|Upper Decks]]. Teleporting into Limsa Lominsa places you at the main [[aetheryte]], on the [[Limsa Lominsa Lower Decks|Lower Decks]].


A number of councilors, nominated personally by the admiral, oversee the everyday proceedings of the thalassocracy.<ref name="Limsa"/>
===Limsa Lominsa Upper Decks===
{{main|Limsa Lominsa Upper Decks}}


==Racial Distribution==
===Limsa Lominsa Lower Decks===
*[[Sea Wolves|Sea Wolf]] [[Roegadyn]]: 40%
{{main|Limsa Lominsa Lower Decks}}
*[[Miqo'te]] [[Seekers of the Sun]]: 20%
*[[Plainsfolk]] [[Lalafell]]: 20%
*[[Midlander]] [[Hyur]]: 10%
*Other: 10%


==Religion and Beliefs==
===Mist===
As one might expect for a maritime city-state, Lominsans revere [[Llymlaen]], watcher of the seas and goddess of navigation. True believers make pilgrimages to the mark of the Navigator before they set sail, and upon their safe return to port. The worship of Lymlaen has roots in a loose collection of local beliefs, however, and thus cannot be thought of as a formal religion. Indeed, the Navigator has no grand temples nor clergy to Her name in Limsa, save the odd bethel overlooking the endless seas. Instead, each man keeps his own faith within his home through prayer and humble ritual.<ref name="Limsa"/>
{{main|Mist}}
Mist is Limsa Lominsa's [[Player Housing|player housing]] district.


Founded by men fleeing the rules of kings, Lominsans continue to see laws more as guidelines than actual rules. Whether pirate or fisherman, citizens generally feel less loyal to their city-state than to their immediate crew. This spirit of freedom ever drives Limsa forward, yet the selfsame wild abandon may appear brutish in the eyes of other Eorzean nations.<ref name="Limsa"/>
==Lore==
[[Vylbrand]] rises from the waves of the [[Rhotano Sea]], and beneath the worn and ancient cliffs on its south shore stands the maritime city-state of '''Limsa Lominsa'''. A beautiful and wondrous sight, the city perches upon pillars of rock and reef that jut out from the bay. Townsfolk pass between these areas on long bridges, and so thrive above the seas.


==Industries==
===Flag===
===Piracy===
[[File:Limsa Lominsa Flag.png|right|150px|link=]]
In the present day, piracy as such is forbidden. Privateering, on the other hand, is permitted, provided that the plunder be of Garlean origin.<ref name="Limsa"/>


===Fishing===
The obsidian longboat upon Limsa Lominsa's standard is a pirate ship, and hearkens back to the founders of the city: brutal [[Sea Wolves|Sea Wolf]] buccaneers, once the terror of the [[The Northern Empty|north seas]]. It should come as no surprise, then, that the crimson field represents the spilled blood of lost companions, and reflects the city-state's savage and gruesome history.<ref name="Limsa">''[[Encyclopædia Eorzea]]'', pg. 094-095</ref>
Lominsan anglers come together in numerous loose associations of "pullers" and eke out their living by casting off the coastal cliffs and trawling the open seas.<ref name="Limsa"/>


===Shipbuilding===
===Motto===
Whether they be crafting great warships or fishing skiffs, the shipwrights of Limsa Lominsa have no equals within the realm—as they themselves will proudly proclaim.<ref name="Limsa"/>
Til Sea Swallows All


===Metalwork===
===Government===
The art of steel-making evolved alongside the shipbuilding industry and has profited much from Lominsan exchanges with the [[Kobold|kobolds]] who are masters of metallurgy in their own right.<ref name="Limsa"/>
Lominsans choose their leader in [[the Trident]], a competition held once every seven years. The strongest of pirate crews run this multi-pronged race, and whosoever crosses the finish line first becomes Admiral, the head of the maritime city-state. Afforded sweeping powers over Limsa Lominsa, new Admirals will often drastically alter existing policies—and with it, change the course of the city-state.<ref name="Limsa"/>


===Shipping===
===Leader===
With their considerable knowledge of shipbuilding and seafaring, it was natural that a shipping industry should flourish in the city-state. Many and more are trading vessels that can be seen sailing in and out of port each day.<ref name="Limsa"/>
[[File:Limsa Lominsa Characters.jpg|right|250px]]
[[Merlwyb|Admiral Merlwyb Bloefhiswyn]]


===Farming===
===Ruling Body===
A settlement initiative has made great strides in providing an honest livelihood for those retired from freebooting, who grow mainly oranges, grapes, and wheat.<ref name="Limsa"/>
A number of councilors, nominated personally by the Admiral, oversee the everyday proceedings of the thalassocracy.<ref name="Limsa"/>


==Diet==
===Racial Distribution===
Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favorite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed—particularly the ales and wines, brewed from local wheat and grapes in great quantity.<ref name="Limsa"/>
[[Sea Wolves|Sea Wolf]] [[Roegadyn]]: 40%<br />
[[Miqo'te]] [[Seekers of the Sun]]: 20%<br />
[[Plainsfolk]] [[Lalafell]]: 20%<br />
[[Midlander]] [[Hyur]]: 10%<br />
Other: 10%


=History=
===Religion===
==The Sixth Astral Era==
As one might expect for a maritime city-state, Lominsans revere [[Llymlaen]], watcher of the seas and goddess of navigation. True believers make pilgrimages to the mark of the Navigator before they set sail, and upon their safe return to port. The worship of Llymlaen has roots in a loose collection of local beliefs, however, and thus cannot be thought of as a formal religion. Indeed, the Navigator has no grand temples nor clergy to Her name in Limsa, save the odd bethel overlooking the endless seas. Instead, each man keeps his own faith within his home through prayer and humble ritual.<ref name="Limsa"/>
===The Founding of a City===
The founders of Limsa Lominsa were a group of [[Sea Wolves]] who hailed from the [[Roegadyn|Roegadyn's]] ancestral home on the island of [[Aerslaent]]. In 874 of the [[Sixth Astral Era]], the crew of the ''[[Galadion]]'' waged a war against a tyrant who ruled over their home. However, while they sought to save their people, their armada met defeat at the hands of those whom they meant to free.<ref name="Limsa"/><ref name="Timeline">''Encyclopædia Eorzea'' pg. 048-053</ref>


In the wake of their failed coup d'état, the crippled hull of the ''Galadion'' set sail from the [[Northern Empty]], unable to abide the rule of tyrants. Not long into their journey, they met with a group of [[Elezen]] explorers shipwrecked by a storm. Rescuing these men from death, [[Admiral Elilwaen]] consented to carry them, but could not bear them to the lands they were fleeing. Out of gratitude, the Elezen agreed to help the Roegadyn, and told them of an island to the far south, largely uninhabited and safe from the pursuit of their tyrannical king.<ref name="Fernes">[https://www.twitch.tv/videos/338183730 Between Two Fernes | FINAL FANTASY XIV Fan Festival 2018 in Las Vegas]</ref>
===Industries===
====Piracy====
In the present day, piracy as such is forbidden. Privateering, on the other hand, is permitted, provided that the plunder be of [[Garlean]] origin.<ref name="Limsa"/>


Following a yearlong voyage cursed with many troubles, the ''Galadion'' drifted and finally ran aground on the island of [[Vylbrand]]. Elilwaen tasked two of the Elezen helmsmen, a navigator named [[Jean De Nevelle]] and an adventurer named [[Guy La Thagran]], with exploring the interior of the island, which they confirmed was fertile. Under Elilwaen's command, they built a small village in what was soon dubbed [[La Noscea]] after another Elezen lodesman who perished of scurvy two days prior to landfall.<ref name="Limsa"/>
====Fishing====
Lominsan anglers come together in numerous loose associations of "pullers" and eke out their living by casting off the coastal cliffs and trawling the open seas.<ref name="Limsa"/>


Not long after they founded their village, the settlers were attacked by the badger-like [[Kobold|kobolds]] native to the island. After a few skirmishes, the crew abandoned their original village for the relative safety of the ''Galadion'', which they left stranded off the southern coast of the island. Unable to expand inland, they instead expanded upward, building bridges to the small islands and exposed reefs in the bay, giving birth to the maritime city-state of Limsa Lominsa.<ref name="Limsa"/>
====Shipbuilding====
Whether they be crafting great warships or fishing skiffs, the shipwrights of Limsa Lominsa have no equals within the realm—as they themselves will proudly proclaim.<ref name="Limsa"/>


Over the next half a decade, the Lominsans did not halt their attempts to settle the region, founding small villages in the [[Western La Noscea|western La Noscea]] region. In 879, the kobolds massacred townsfolk in a small settlement and, in the following year, a militia was dispatched from Limsa Lominsa to defend the settlements in the west and proved victorious against the beastmen.<ref name="Timeline"/>
====Metalwork====
The art of steel-making evolved alongside the shipbuilding industry and has profited much from Lominsan exchanges with the [[Kobold|kobolds]] who are masters of metallurgy in their own right.<ref name="Limsa"/>


Admiral Elilwaen succumbed to an unknown disease (possibly the [[Lung Rot]]), in 902. His last will named his confidant [[Admiral Tragghyr|Tragghyr the Cold]] as his successor to the admiralty, beginning a tradition of Lominsan admirals being chosen by appointment. Two years into his tenure as Admiral, Tragghyr recruited a group of like-minded individuals to form the [[Knights of the Barracuda]], the Lominsan navy. Commanding its land forces—popularly known as the "[[Yellowjackets|Yellow Jackets]]" for their distinctive uniforms—he led a raid on kobold territories in the name of the city-state. In 905, he established [[Camp Skull Valley]], seizing a portion of kobold lands and opening the region for colonization.<ref name="Timeline"/>
====Shipping====
With their considerable knowledge of shipbuilding and seafaring, it was natural that a shipping industry should flourish in the city-state. Many and more are trading vessels that can be seen sailing in and out of port each day.<ref name="Limsa"/>


===A Maritime Age===
===Farming===
In its early days, Limsa Lominsa attracted penniless refugees. Unable to make use of Vylbrand's resources due to the kobolds, the Lominsans lived in poverty, much as they had in the north seas. Because of their skill as sailors, they chose the path of piracy as a means of survival.<ref name="Limsa"/> After occupying the scant forests of [[Lower La Noscea|lower La Noscea]] in 908, they began large-scale logging operations. Soon they established [[Moraby Drydocks]] and commenced building war vessels with their newfound resources.<ref name="Timeline"/>
A settlement initiative has made great strides in providing an honest livelihood for those retired from freebooting, who grow mainly oranges, grapes, and wheat.<ref name="Limsa"/>


This boom in shipbuilding saw acts of piracy by Lominsan citizens become commonplace by the 910s. The early townsfolk came into their element, attacking merchant ships on the [[Rhotano Sea]].<ref name="Limsa"/> To contend with armed escort convoys, they joined together under their own flags, and countless pirate bands came to terrorize the [[Five Seas]] by the 930s.<ref name="Timeline"/> As the pirate bands multiplied in number, quarrels among them became more common. Questions of territory and shares of plunder erupted into violence in the 940th year of the Sixth Astral Era, and for nearly two decades after, the city-state became host to bloody feuds between rival crews.<ref name="Limsa"/>
===Beliefs===
Founded by men fleeing the rules of kings, Lominsans continue to see laws more as guidelines than actual rules. Whether pirate or [[fisher]]man, citizens generally feel less loyal to their city-state than to their immediate crew. This spirit of freedom ever drives Limsa forward, yet the selfsame wild abandon may appear brutish in the eyes of other [[Eorzea]]n nations.<ref name="Limsa"/>


Change began to come when, in the 963rd year of the era, the incumbent Admiral of Limsa Lominsa was assassinated, and [[Agatzahr Roehmerlsyn|Admiral Agatzahr Roehmerlsyn]] was appointed to serve in his stead.<ref name="Timeline"/> From a buccaneer background himself, Agatzahr invited the strongest of the warring crews to the negotiation table. Within three years, through bartering and threats, he secured their solemn oath to put an end to the fighting. He also put forth a [[The Code|code of conduct]] which every corsair would have to honor: No crew would cheat another of its plunder, nor rob a fellow Lominsan, nor sell fellow men into slavery. To enforce the code, the best of all crews came together and founded the [[Upright Thieves]], a shadowy organization of [[Rogue|rogues]] that punished those who broke the code.
===Diet===
Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favorite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed—particularly the ales and wines, brewed from local wheat and grapes in great quantity.<ref name="Limsa"/>


In 967, Agatzahr temporarily expanded the powers of the Admiral to include the governing of the city-state, promptly instituting a tariff on looted goods, routing the funds to the Knights of the Barracuda. Their strength and numbers bolstered, they scored a string of victories for Limsa Lominsa and claimed a significant portion of the beastmen's lands. Their prolonged territorial conflict came to an end in the 970s, when the Lominsans permitted the beastmen to maintain possession of [[O'Ghomoro|Mt. O'Ghomoro]], their sacred summit in the northern part of the island.<ref name="Timeline"/>
===Bonus===
Though [[Merlwyb]], the current Admiral, has spent most of her forty-two years joyfully upon the seas, she can scarcely afford to sail the waves as Admiral. Instead, she indulges her second passion-fine wines. It is said her particular favorite is a deep chalice of Lohmani red.


Thanks to piracy and Agatzahr's reforms, the city-state became rich with plunder with a black market taking root to peddle the stolen goods. [[Plainsfolk|Plainsfolk Lalafell]] from the [[South Sea Isles|south sea isles]] came to Vylbrand drawn by rumors of cheap wares, and seafaring trade began in earnest. Significant numbers of [[Midlander|Hyur Midlanders]] and [[Seekers of the Sun|Miqo'te Seekers of the Sun]] also came to the city—some in search of a free life, others abducted by and assimilated into pirate bands. Through this, Limsa Lominsa's population grew more diverse.<ref name="Timeline"/>
===History===
====The Founding of a City====
In 874 of the [[Sixth Astral Era]], the [[Galadion]] set sail from the isles deep in the northern seas—the last of a mighty armada which turned on its nation in the name of the people, only to meet defeat at the hands of those they meant to free. The Sea Wolf crew of this noble vessel, who could no longer abide the rule of tyrants, steered her crippled hull south through unknown waters in search of a new home. After a yearlong voyage cursed by many troubles, the ship drifted to the southern coast of Vylbrand, and there ran aground.


In the year 991, Admiral Agatzahr announced the first [[The Trident|Trident]], a three-pronged maritime race that would be used to avoid a war of succession in the future. The first trident was held in the following year, and this contest among pirate powers would serve to choose future admirals of Limsa Lominsa into the modern day. Historically, it has not been uncommon for Admirals to postpone the Trident in times of crisis, however.<ref name="Limsa"/>
The Galadion carried two [[Elezen]] helmsmen: [[Jean De Nevelle]], a navigator, and the adventurer [[Guy La Thagran]]. Tasked with exploring the interior of the island, both confirmed that the region was fertile. In this land, the crew realized that they had found the home they had sought. Under Admiral [[Elilwaen]], leader of the expedition, the crew built a small village inland of what was soon dubbed [[La Noscea]] after a second lodesman who perished of scurvy just two days before landfall.


===The Golden Age of Piracy===
However, it quickly became clear that the men and women of the Galadion were not alone, and had trespassed upon the domain of the [[kobolds]], a tribe of badger-like [[beastmen]]. After a few skirmishes, the crew abandoned their village for the relative safety of the Galadion, which they had left stranded upon the La Noscean coast. From their ship, they built bridges to the small islands and exposed reefs scattered about the bay, and thus the maritime city-state of Limsa Lominsa was born.
The ''Nonsuch'', a pirate ship, was assailed by the [[Sahagin]] of the [[Indigo Deep]] in 1049, and the following decade saw tensions with the aquatic beastmen rise. Reports of widespread attacks on Lominsan vessels, merchant and pirate alike, became common. The beastmen later allied with the [[Seaspray Pirates]], jointly engaging in piracy against the thalassocracy.<ref name="Timeline"/>


At home, Limsa Lominsa continued to expand as, in 1062, [[Admiral Mealvaan]] appointed a Plainsfolk [[Arcanist|arcanist]] from the south sea isles named [[Ikuku Iku]] as his advisor in matters of governance. At her suggestion, he established [[Mealvaan's Gate]] to inspect and tax maritime traffic. In 1104, the harbor town of [[Aleport]] was founded in western La Noscea as a way to prevent large vessels from clogging the port of Limsa Lominsa.<ref name="Western">''Encyclopædia Eorzea'' pg. 109</ref>
====A Maritime Age====
Limsa Lominsa in its early days was a place for coinless refugees. Unable to make full use of La Noscea's rich resources due to the continued hostility of the kobolds, the Lominsans lived in poverty, much as they had in the north seas. They kept their skills as sailors, however, and thus chose the path of survival open to them—piracy.  


By the 1130s, the [[Cedarwood]] in lower La Noscea went barren from excess logging. The thalassocracy commenced reclamation of [[Upper La Noscea|upper La Noscea]] to address increasing demands for lumber, and the next decade saw hostilities with the kobolds flare anew as consequence. In 1148, the Knights of the Barracuda launched a wide-scale offensive against the kobolds to secure the forests of [[Oakwood]]. This third major conquest of kobold lands saw the creation of [[Camp Iron Lake]] on the shores of the eponymous [[Iron Lake]].<ref name="Timeline"/>
After occupying the few scant forests of lower La Noscea and gaining a source of lumber, the Lominsans set about building warships. With the salt-heavy winds at their back, the early townsfolk came into their element, and began to attack the merchant ships sailing the Rhotano Sea—ferocious as wolves preying upon sheep. Soon, the city-state was rich with plunder, and a black market had opened to peddle the stolen goods.  


The turn of the thirteenth century saw piracy enter its golden age with raids by Lominsan corsairs on merchant ships laden with [[Ul'dah|Ul'dahn]] riches becoming the order of the day. It was amidst this boom in piracy that, in 1221, the pirate king [[Rycharde Mistbeard]] first appeared to terrorize the Five Seas aboard his flagship the ''[[The Haar|Haar]]''. He and his crew plundered the seas with impunity until, in 1249, he was rumored to have perished in battle against an armed merchant vessel from [[Radz-at-Han]]. The masked pirate appeared again in 1251, when he plundered a wealth of treasures from a Hannish argosy. Time and again, the dread pirate would be reported dead only to resurface, leading many to believe him immortal.<ref name="Timeline"/>
Thus, it was through piracy that Limsa Lominsa's population grew larger and more diverse. Plainsfolk came from the south sea isles, drawn by rumors of cheap wares, and Lominsan pirates oft gave members of captured crews the choice to join their ranks. Before long, Sea Wolves worked the docks of the maritime city-state alongside Seekers of the Sun and Hyur.


In 1469, Limsa Lominsa—alongside Ul'dah and [[Ishgard]]—sent reinforcements to the sylvan city-state of [[Gridania]] to help them defend their homeland against [[Ala Mhigo]] during the [[Autumn War]]. This loose alliance served as a predecessor for the modern incarnation of the [[Eorzean Alliance]] of which Limsa Lominsa is a part.<ref name="Timeline"/>
====The Trident====
As the pirates grew in number, they began to organize into proper crews. As the number of crews multiplied, however, quarrels among them became more common. Questions of territory and shares of plunder erupted into violence in the 940th year of the Sixth Astral Era, and for nearly two decades thereafter, the streets ran with the blood of feuding pirates. The madness continued until 963—the year that [[Agatzahr Roehmerlsyn]] assumed the admiralship.  


===The Golden Age of Exploration===
From a buccaneer background himself, Admiral Agatzahr invited the strongest of the warring crews to the negotiation table. Through bartering and threats, he secured their solemn oath to put an end to the fighting. More miraculously, however, he put forth a code of conduct which every corsair would have to honor: No crew would cheat another of its plunder, nor rob a fellow Lominsan, nor sell fellow men into slavery.  
In the 1497th year of the Sixth Astral Era, a Lominsan adventurer named [[Ketenramm|Ketenramm the Blue]] embarked upon an expeditionary voyage across the western seas. After sailing for nigh two moons straight, the sailor and his crew made landfall, rediscovering thecontinent far to the west of [[Aldenard]] that many did not even believe to exist at the time. Despite his attempts to name the continent "Ketenland," the "[[New World]]" remains the more commonly used name to this day.<ref name="Ketenramm">''Encyclopædia Eorzea'' pg. 013</ref>


Not only did Ketenramm and his crew discover the landmass, they spent several moons exploring inland. In 1499, they encountered the denizens of the sprawling nation of [[Mamool Ja]], and Ketenramm was even granted audience with the autarch, supreme leader of the nation, to whom he presented various gifts from Eorzea. These rare gifts impressed the leader, who presented him with a massive idol forged from pure silver, as well as allowance to roam free about his nation during their stay. Ketenramm used the opportunity to map the land and gather myriad root vegetables and seeds to carry back home.<ref name="Ketenramm"/> When Ketenramm returned home in 1500, word of his miraculous discovery spread across the city-state, and more and more Lominsans set sail in search of glory and riches in the New World, ushering in a golden age of exploration. Most of these voyages met with difficulties, however, as they became shipwrecked in the rough western seas or were ambushed by Sahagin as they crossed Indigo Deep.<ref name="Timeline"/>
Though the code itself was revolutionary, its enforcement was perhaps more so. The best of all crews came together and founded the [[Upright Thieves]], a shadowy organization that punished those who broke the code. Admiral Agatzahr's rules became as law to the pirates not because they were imposed from above, but rather because they were enforced in every back alley and bad tavern. Thanks to this, peace returned to Limsa.  


In 1517, the thalassocracy petitioned the kobold tribes for a peace accord in order to focus their strength on the campaign against the Sahagin and avoid fighting a war on two fronts. In the end of negotiations with the 1st Order Patriarch, both parties signed a pact of non-aggression bequeathing to man the "bounties of the sea" and the kobolds the "bounties of the land." The ambiguity would later spark further conflict, but achieved the immediate goal of freeing the Lominsans to wage war on the Sahagin. Unfortunately for the Lominsans, the subsequent [[Battle of Indigo Deep]] ended in failure by the Knights of the Barracuda and the pirate crews allied with them.<ref name="Timeline"/>
Agatzahr went on to tax the revived trade in plunder, and used the proceeds to bolster the [[Knights of the Barracuda]], the Lominsan navy. With this force, he devoted himself to fighting the kobolds. Through Agatzahr's reforms, Limsa Lominsa became mighty: the pirates grew wealthy from raiding foreign vessels, while the Barracudas secured the interior territories and defended the harbor. In his late years, the Admiral also established the Trident so as to avoid a war of succession. Truly, the maritime city-state would not be the power it is today without his many contributions.


The captain of the powerful pirate crew, the [[The League of Lost Bastards|League of Lost Bastards]], [[Bloefhis Bloefhisyn]], had a daughter in 1535 named [[Merlwyb Bloefhiswyn]].<ref name="Timeline"/> Merlwyb served under the flagship's crew for much of her youth until the year 1554, when she discovered her father had been consorting with Sahagin. Challenging him to single combat on a deserted isle, she slew her sire and assumed leadership of the Lost Bastards.<ref name="Merlwyb">''Encyclopædia Eorzea'' pg. 097</ref> The following year, she led the crew on an expedition to the New World, triumphantly returning in 1556, having discovered safe passage across the Indigo Deep. Three years later, Merlwyb formed an armed merchant armada and embarked on a trade expedition to the west.<ref name="Timeline"/>
====Revolution====
For several hundred years, the Trident reliably produced leaders who served seven years—though history is littered with admirals who stayed in office for longer. Many pirate lords rose to the position, and their strength allowed them to rein in the rough seafaring citizens. In this way, Limsa Lominsa maintained unity as a city-state.


===The Galadion Accord===
However, the Trident was to produce a leader in 1563 who would change the maritime city-state in greater ways than ever before: Merlwyb Bloefhiswyn. Though she herself was a pirate leader of the infamous [[The League of Lost Bastards|League of Lost Bastards]], Merlwyb declared piracy illegal upon assuming the admiralship—an act that shocked Lominsans and dealt a blow to the mainstay of its economy. Why would she do such a thing? Evidently, the Admiral realized that Limsa could not face the encroaching threat of the [[Garlean Empire]] without powerful allies, and could ill afford to antagonize the other nations of Eorzea.
In the year 1557 of the Sixth Astral Era, the city-state of Ala Mhigo fell to the might of the [[Garlean Empire]]. The thalassocracy joined together once more with Ul'dah, Gridania, and Ishgard in 1561 to form a joint military alliance to address the impending threat, formally inaugurating the Eorzean Alliance.<ref name="Timeline"/>


In 1562, Commodore of the Knights of the Barracuda, [[Rostnsthal|Sthalmann Sthalmannsyn]], attempted a coup d'état. The sudden appearance of the island [[Seal Rock]], and retrieval of treasures from within spurred him to seek the admiralty. Guided by the [[Ascian]] [[Travanchet]], he assassinated the sitting Admiral only to be betrayed by the shadowless interloper and dishonorably discharged. This left the position of Admiral open; in 1563, Merlwyb Bloefhiswyn led the League of Lost Bastards to victory in the eighty-fifth Trident.<ref name="Timeline"/><ref name="Limsa"/><ref>''Encyclopædia Eorzea'' pg. 078</ref>
====The Galadion Accord====
Naturally, the Admiral's order outlawing piracy was unpopular amongst the heretofore state-sanctioned corsairs, and more than a few daring attempts were made on Merlwyb's life. However, her will was of steel, and she refused to budge by even one ilm. She won what crews she could through negotiation, persuading them of Limsa's need to cooperate with the other city-states. And the crews who remained unyielding, she silenced.


Despite being a pirate leader, Merlwyb recognized the threat posed by the Empire, and signed legislature that outlawed acts of piracy, an act that shocked Lominsans and dealt a blow to the mainstay of the city-state's economy and prompted more than one attempt on her life. Merlwyb, however, saw potential in forming strong alliances with the other Eorzean city-states, even as the Eorzean Alliance all but disbanded with the withdrawal of Ishgardian troops that same year.<ref name="Timeline"/><ref name="Limsa"/>
Merlwyb showed her strength as a leader in other ways as well, particularly in deftly dispelling the primal threat that came to hang over the city-state. In 1565, she allocated state funds towards the hiring of the [[Company of Heroes]], a famed mercenary band. This proved coin well spent as when the kobolds summoned [[Titan]] a year later, the sellswords were there to vanquish the [[aether]]ial deity. In the same year, they worked alongside the Knights of the Barracuda to fell [[Leviathan]] when the [[Sahagin]] called their own [[Primals|primal]] unto the realm.


Merlwyb set out to win over the most powerful pirate crews—such as the [[Kraken's Arms]] and [[Sanguine Sirens]]—by negotiation, persuading them to Limsa's need to cooperate with the other city-states. Most difficult of these, however, was [[Hyllfyr Faezmoensyn]], leader of the [[Bloody Executioners]] and kingpin of the Lominsan underworld. Lesser crews who remained unyielding, she silenced, and those who cooperated became state-sanctioned privateers given free rein to plunder imperial vessels. She also restructured the Upright Thieves into a formal, clandestine arm of the law, the [[Rogues' Guild]].<ref name="Timeline"/><ref name="Limsa"/>
Seeing both the Lord of Crags and the Lord of the Whorl defeated through the Admiral's foresight, many Lominsans warmed to Merlwyb, and soon those voices that decried her were singing her praises. By 1572, she was able to establish [[the Maelstrom]], Limsa's [[Grand Company]]. Her final victory was the Galadion Accord, which bound the pirate crews to the Maelstrom, and unified all of Limsa Lominsa under her command.
<ref name=Limsa />
==Notes and Trivia==
*The demonym for people or things from Limsa Lominsa is "Lominsan."


To address the renewed threat of the kobolds and Sahagin, Merlwyb enlisted the [[Company of Heroes]] and tasked them with subduing their primal gods Titan and Leviathan. In 1566, the mercenaries vanquished the Lord of Crags and, with the aid of the Knights of the Barracuda, felled the Lord of the Whorl. This victory came with heavy casualties due to the primals' ability to [[Tempering|temper]] their comrades and turn them into their fanatical devotees. Not long after their defeat, the primals were summoned anew.<ref name="Timeline"/>
==Images==
 
<gallery mode=packed>
However, seeing the primals defeated caused many Lominsans to warm to Merlwyb, with many who decried her soon singing her praises. Due to the Garlean threat and, perhaps, thanks to her rise in popularity, Merlwyb postponed the Trident indefinitely rather than holding one in 1570. In 1572, the legatus of the [[VIIth Imperial Legion]], [[Nael van Darnus]], marched his troops into Eorzea, doubling imperial presence and prompting Merlwyb to swiftly establish the Lominsan [[Grand Company]], the [[The Maelstrom|Maelstrom]].<ref>''Encyclopædia Eorzea'' pg. 040</ref> She also gained the hard-fought compliance of the three major pirate powers, the crews' leaders signing into law the [[Galadion Accord]], which bound the crews to the Maelstrom and unified all of Limsa Lominsa under Merlwyb's command.<ref name="Limsa"/>
File:ARR Limsa Lominsa Art.jpg
 
File:limsa lominsa1.jpg
==The Seventh Umbral Era==
File:Maelstrom command1.jpg
[[Project Meteor]] was the name given to the Garlean Empire's radical plan to call down the lesser moon [[Dalamud]] and use it to smite Eorzea, opening the path to its conquest. On the advice of [[Cid Garlond]], and with the aid of a certain [[Warrior of Light|adventurer]], the Grand Companies' leaders came together to reforge the Eorzean Alliance at [[Lotus Stand]]. Committing their forces to an assault on the Garlean encampment in [[Mor Dhona]], [[Castrum Centri|Castrum Novum]], the Maelstrom's forces assailed the front gates as a diversion while an elite force of adventurers entered the castrum to disable the [[Lunar Transmitter|lunar transmitter]] and halt Dalamud's descent.<ref name="Raven">''Encyclopædia Eorzea'' pg. 042-046</ref>
 
However, the transmitter's destruction did not halt Dalamud, as Nael began to direct the moon's descent himself. The Maelstrom and other Alliance forces sent reconnaissance missions to the White Raven's location, the [[Fields of Glory]] in the [[Coerthas Eastern Lowlands|eastern lowlands of Coerthas]], but none survived the mad legatus's rain of meteoric fragments from the lesser moon's surface. Instead, the adventurers were sent on a mission to the floating isles above the lowlands, [[Rivenroad]], where they slew van Darnus. Yet this, too, did not put an end to Dalamud's descent.<ref name="Raven"/>
 
As the lesser moon continued to fall, the [[Circle of Knowing]] leader [[Louisoix Leveilleur]] put together a plan to save the realm. However, remnants of the VIIth Legion gathered at [[Carteneau Flats]] to see their dead leader's plan to fruition. The Maelstrom, alongside its allies, came to Carteneau to protect Louisoix as he worked a spell of summoning to push back the lesser moon. And yet, on that day, none anticipated that the moon would burst open, revealing the Elder Primal [[Bahamut]] who loosed his calamitous assault on the realm.<ref name="Raven"/>
 
At ground zero of the [[Seventh Umbral Calamity]], [[Linkshell]] communications went down for the Grand Companies. Merlwyb rode headlong into the chaos astride her chocobo Victory to personally issue the order to retreat to the likes of [[Rhoswen Leach]] and [[Carvallain de Gorgagne]], who were still fighting. She was struck by a magitek reaper, however, and lost consciousness before she was saved by the Bloody Executioners. Grand Storm Marshal [[Eynzahr Slafyrsyn]], her second-in-command, gave the order to fall back to Limsa Lominsa in her stead.<ref name="Victory">[https://www.finalfantasyxiv.com/anniversary/eu/detail/memoir_1.html?rgn=eu&lng=en Tales from the Calamity: Where Victory and Glory Lead]</ref>
 
In Limsa Lominsa, a massive tidal wave hit the coastline as Bahamut's flames passed over the city and debris from Dalamud struck the land. In the aftermath, Galadion Bay was littered with bodies and floatsam. Temporary command for the Maelstrom was established at the Moraby Drydocks, sheltered from the worst of the wave by the [[The Gods' Grip|Gods' Grip]]. The remains of the Lominsan armada sailed with food and supplies for survivors.<ref name="Victory"/>
 
During the [[Seventh Umbral Era]], Merlwyb relocated Maelstrom Command to the [[Limsa Lominsa Upper Decks|Upper Decks]] and reformed the Maelstrom's power structure. She disbanded the Knights of the Barracuda, fully integrating them into the Maelstrom save for the Yellowjackets, who gained independence as the local peacekeeping force. She also reformatted the original nine squadrons of the Lominsan Armada into five.
 
Not long into the Seventh Umbral Era, the Sahagin summoned the primal Leviathan once more, using their god to unleash a tidal wave on the inhabited [[Halfstone]] region of [[Western La Noscea|western La Noscea]]. The Sahagin quickly moved in and established a spawning ground in the region to replace the ones damaged by the Calamity.
 
==The Seventh Umbral Era==
During the fifth year of the Seventh Umbral Era, an [[Warrior of Light|adventurer]] helped halt an attempt to sabotage the construction of the ''Victory'', the first of the thalassocracy's new warships, by the [[Serpent Reavers]], a band of notorious pirates who consort with the Sahagin.<ref>[[Victory in Peril]]</ref> After deciphering a note found on the attack's leader, [[Reyner Hansred|Commodore Reyner]] of the Yellowjackets sent the adventurer to [[Swiftperch]] to stop the Reavers' attack on the struggling settlement.<ref>[[Feint and Strike]]</ref>
 
For their services, the adventurer was recognized by Merlwyb, invited to a banquet as her honored guest, and made an envoy of the thalassocracy to the other city-states.<ref>[[The Lominsan Envoy]]</ref> The adventurer is later enlisted to delve into [[Sastasha|Sastasha Seagrot]] to defeat the Serpent Reavers and their Sahagin masters upon returning from the other city-states.<ref>[[It's Probably Pirates]]</ref>
 
Later, the adventurer attended a remembrance service held in the Stateroom in Limsa Lominsa, where they listened to a speech delivered by Merlwyb.<ref>[[A Hero in the Making]]</ref> They later returned to Vylbrand with [[Y'shtola Rhul]] as part of the [[Scions of the Seventh Dawn]] to deal with the primal Titan. After surpassing the trials set by the [[Company of Heroes]], the adventurer vanquished the Lord of Crags.<ref>[[Lord of Crags]]</ref>
 
With the threat of [[Ultima Weapon]] imminent, Merlwyb and the other Alliance leaders briefly entertained the idea of surrendering to the demands of [[Gaius van Baelsar]]. However, the return of the [[Scions of the Seventh Dawn]] helped convince them to fight the Empire to the last.<ref>[[The Black Wolf's Ultimatum]]</ref>
 
During [[Operation Archon]], the Lominsan Armada blockaded [[Castrum Marinum]] while the Maelstrom's forces sieged [[Castrum Occidens]] as part of a coordinated assault with the other Grand Companies.<ref>[[Operation Archon]]</ref> At a victory celebration in [[Mor Dhona]] following the Warrior of Light's defeat of Ultima Weapon and van Baelsar, Merlwyb and her fellow leaders heralded the beginning of the [[Seventh Astral Era]].<ref>[[The Ultimate Weapon]]</ref>
 
==The Seventh Astral Era==
Early into the Seventh Astral Era, a stronger incarnation of Titan was summoned by the kobolds, but the Warrior of Light and their allies struck the Lord of Crags down once more.<ref>[[In a Titan Spot]]</ref> The hero and their allies journeyed to Castrum Occidens with [[Alisaie Leveilleur]] in pursuit of the truth behind the Seventh Umbral Calamity.<ref>[[Primal Awakening]]</ref> A third, unusually powerful summoning of Titan occurred around this time, again to be put down by the skilled adventurers.<ref>[[Quake Me Up Before You O'Ghomoro]]</ref>
 
Refugees from [[Doma]] came to Eorzea seeking succor and made fast friends with the Scions of the Seventh Dawn. When the Sahagin made ready to summon their primal [[Leviathan]] once again, Merlwyb and a small force of Maelstrom soldiers joined the Scions and their Doman shinobi allies in an attempt to prevent it. However, while Merlwyb felled the [[Wuur|Sahagin elder]] leading the summoning, the group was unable to prevent the return of Leviathan.<ref>[[The Gift of Eternity]]</ref>
 
Creating a vessel dubbed the ''[[The Whorleater|Whorleater]]'' and using corrupted crystals to counter Leviathan's command over water-aspected aether, the Warrior of Light and their Walker allies were able to fell the primal.<ref>[[Lord of the Whorl]]</ref> Out of gratitude, Merlwyb also granted [[Yugiri Mistwalker]], leader of the Doman refugees, access to the Lominsan underworld and planned to exchange combat techniques between the [[Ninja|ninja]] and the [[Rogues' Guild]].<ref>[[When Yugiri Met the Fraternity]]</ref> Not long after this—much like Titan before Him—another, horrifically powerful incarnation of Leviathan was summoned but felled by the Warrior of Light's party.<ref>[[Whorl of a Time]]</ref>
 
After the end of the [[Dragonsong War]] in [[Ishgard]] and the [[Ilberd Feare|Griffin's]] false-flag attack on [[Castrum Oriens]], Limsa Lominsa joins the other members of the Eorzean Alliance as part of its effort to liberate [[Ala Mhigo]]. Later, the Maelstrom's forces help hold back the Garlean Empire's advance at the [[The Ghimlyt Dark|Ghimlyt Dark]].
 
=Locations=
:''Main article: [[Limsa Lominsa Upper Decks]]''
:''Main article: [[Limsa Lominsa Lower Decks]]''
 
Limsa Lominsa is divided into two zones, the older structures on the lower decks and the newer structures on the upper decks, connected with wooden bridges. The central pillar of Limsa Lominsa is the [[The Mizzenmast|Mizzenmast]], said to have been built around the original mast of the the vessel that ferried the city's founders to Vylbrand.
 
Within the Mizzenmast is the [[Command Room]]—seat of the admiralty—and the city's [[Airship Landing (Limsa Lominsa)|airship landing]]. The lower decks are home to [[Hawkers' Alley]], where merchants from Eorzea and abroad buy and trade goods, and the upper decks house a newly-relocated [[Maelstrom Command]].
 
==Guilds==
*[[Coral Tower]], the headquarters of the [[Yellowjackets]], functions as a guild for [[Marauder|marauders]], taking the role formerly occupied by the ''[[The Astalicia|Astalicia]]'' before the [[Seventh Umbral Calamity|Calamity]].
*[[Mealvaan's Gate]] is home to a guild for [[Arcanist|arcanists]], as well functioning as a customs office.
*[[The Dutiful Sisters of the Edelweiss]] is the name taken by the [[Rogue|Rogues' Guild]], using the cover of a convent to conceal their clandestine activities.
*[[Naldiq & Vymelli's]] operates within the city as its premiere smithy and a guild for aspiring [[Blacksmith|blacksmiths]] and [[Armorer|armorers]].
*[[The Bismarck]] is a realm-famous gourmet restaurant, as well as a guild for [[Culinarian|culinarians]].
*[[Fisherman's Bottom]] is home to [[Wawalago's Pullers]], an organization of trawlers that also functions as a guild for [[Fisher|fishers]].
 
==Travel Connections==
[[File:limsa lominsa1.jpg|thumb|right|400px]]
[[File:limsa lominsa2.jpg|thumb|right|400px]]
<big>'''Aethernet'''</big>
*[[The Octant|Limsa Lominsa Aetheryte Plaza]]
*[[Coral Tower|Marauders' Guild]]
*[[The Bismarck|Culinarians' Guild]]
*[[The Aftcastle]]
*[[Hawkers' Alley]]
*[[Mealvaan's Gate|Arcanists' Guild]]
*[[Fisherman's Bottom]]
*[[Airship Landing (Limsa Lominsa)|Airship Landing]]
*[[Mist]]
 
<big>'''Adjacent Zones'''</big>
*[[Middle La Noscea]]
*[[Lower La Noscea]]
 
<big>'''Travel by Boat'''</big>
*[[Western La Noscea]]
*[[Eastern La Noscea]]
*[[Western Thanalan]]
*[[Mist]]
*[[Kugane]]
 
<big>'''Travel by Airship'''</big>
*[[Ul'dah]]
*[[Gridania]]
*[[Ishgard]]
*[[The Gold Saucer]]
 
=Notable Lominsans=
[[File:Limsa Lominsa Characters.jpg|right|300px]]
*[[Merlwyb Bloefhiswyn]]
*[[Thancred Waters]]
*[[Baderon Tenfingers]]
*[[Eynzahr Slafyrsyn]]
*[[R'ashaht Rhiki]]
*[[Reyner Hansred]]
*[[Carvallain de Gorgagne]]
*[[Rhoswen Leach]]
*[[Hyllfyr Faezmoensyn]]
*[[Wyrnzoen Saelsmyndsyn]]
*[[Thubyrgeim Guldweitzwyn]]
*[[Jacke Swallow]]
*[[Brithael Spade]]
*[[H'naanza Esi]]
*[[Lyngsath Hyllbornsyn]]
*[[Wawalago Momolago]]
*[[Alka Zolka]]
*[[Rostnsthal]]
*[[Arya Gastaurknan]]
*[[Wheiskaet Rysswoerdsyn]]
*[[Shamani Lohmani]]
 
=Gallery=
<gallery>
File:Limsa Lominsa Flag.png
File:Limsa Lominsa Characters.jpg
File:Limsa Lominsa Characters.jpg
File:ARR Limsa Lominsa.png
File:The Harbor Herald 02 img2.png
File:limsa lominsa1.jpg
File:limsa lominsa2.jpg
</gallery>
</gallery>


=Notes and Trivia=
==References==
*The demonym for people or things from Limsa Lominsa is "Lominsan."
 
=References=
<references/>
<references/>


[[Category:City-States]][[Category:Limsa Lominsa]][[Category:Eorzea]]
{{City nav}}

Latest revision as of 15:37, 10 September 2024

Limsa Lominsa

Clear Skies.png Fair Skies.png Clouds.png Fog.png Rain.png
Type
City
Zone
La Noscea
(Vylbrand)
Aetherytes
Limsa Lominsa Lower Decks (X:9.4, Y:11.2)

ARR Limsa Lominsa.png
View of Limsa Lominsa

"Till Sea Swallows All."
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the maritime city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, pillars of rock and reef that jut out from the bay, each connected by long, sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

— In-game description

Limsa Lominsa is a city in La Noscea. The maritime city-state is one of the starting cities in Eorzea, with arcanists and marauders beginning their journeys here. Located on the southern coast of the island of Vylbrand, it is built within and across steep, white rocks and reefs within Galadion Bay. It is the largest and most famous port in the realm, and has a long history of nautical trade and piracy. Merchants from all over come to ply their wares in Limsa Lominsa, be they from across the Rhotano Sea on the continent of Aldenard or as distant as The New World to the west of the Three Great Continents.

General Information

On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.

To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging.

— Game Description


Activities

Quests

See also: Limsa Lominsa Sidequests

Triple Triad

Guilds

Limsa Lominsa has the following Guilds:

Zones

Limsa Lominsa consists of two zones, the Lower Decks and the Upper Decks. Teleporting into Limsa Lominsa places you at the main aetheryte, on the Lower Decks.

Limsa Lominsa Upper Decks

Main article: Limsa Lominsa Upper Decks

Limsa Lominsa Lower Decks

Main article: Limsa Lominsa Lower Decks

Mist

Main article: Mist

Mist is Limsa Lominsa's player housing district.

Lore

Vylbrand rises from the waves of the Rhotano Sea, and beneath the worn and ancient cliffs on its south shore stands the maritime city-state of Limsa Lominsa. A beautiful and wondrous sight, the city perches upon pillars of rock and reef that jut out from the bay. Townsfolk pass between these areas on long bridges, and so thrive above the seas.

Flag

Limsa Lominsa Flag.png

The obsidian longboat upon Limsa Lominsa's standard is a pirate ship, and hearkens back to the founders of the city: brutal Sea Wolf buccaneers, once the terror of the north seas. It should come as no surprise, then, that the crimson field represents the spilled blood of lost companions, and reflects the city-state's savage and gruesome history.[1]

Motto

Til Sea Swallows All

Government

Lominsans choose their leader in the Trident, a competition held once every seven years. The strongest of pirate crews run this multi-pronged race, and whosoever crosses the finish line first becomes Admiral, the head of the maritime city-state. Afforded sweeping powers over Limsa Lominsa, new Admirals will often drastically alter existing policies—and with it, change the course of the city-state.[1]

Leader

Limsa Lominsa Characters.jpg

Admiral Merlwyb Bloefhiswyn

Ruling Body

A number of councilors, nominated personally by the Admiral, oversee the everyday proceedings of the thalassocracy.[1]

Racial Distribution

Sea Wolf Roegadyn: 40%
Miqo'te Seekers of the Sun: 20%
Plainsfolk Lalafell: 20%
Midlander Hyur: 10%
Other: 10%

Religion

As one might expect for a maritime city-state, Lominsans revere Llymlaen, watcher of the seas and goddess of navigation. True believers make pilgrimages to the mark of the Navigator before they set sail, and upon their safe return to port. The worship of Llymlaen has roots in a loose collection of local beliefs, however, and thus cannot be thought of as a formal religion. Indeed, the Navigator has no grand temples nor clergy to Her name in Limsa, save the odd bethel overlooking the endless seas. Instead, each man keeps his own faith within his home through prayer and humble ritual.[1]

Industries

Piracy

In the present day, piracy as such is forbidden. Privateering, on the other hand, is permitted, provided that the plunder be of Garlean origin.[1]

Fishing

Lominsan anglers come together in numerous loose associations of "pullers" and eke out their living by casting off the coastal cliffs and trawling the open seas.[1]

Shipbuilding

Whether they be crafting great warships or fishing skiffs, the shipwrights of Limsa Lominsa have no equals within the realm—as they themselves will proudly proclaim.[1]

Metalwork

The art of steel-making evolved alongside the shipbuilding industry and has profited much from Lominsan exchanges with the kobolds who are masters of metallurgy in their own right.[1]

Shipping

With their considerable knowledge of shipbuilding and seafaring, it was natural that a shipping industry should flourish in the city-state. Many and more are trading vessels that can be seen sailing in and out of port each day.[1]

Farming

A settlement initiative has made great strides in providing an honest livelihood for those retired from freebooting, who grow mainly oranges, grapes, and wheat.[1]

Beliefs

Founded by men fleeing the rules of kings, Lominsans continue to see laws more as guidelines than actual rules. Whether pirate or fisherman, citizens generally feel less loyal to their city-state than to their immediate crew. This spirit of freedom ever drives Limsa forward, yet the selfsame wild abandon may appear brutish in the eyes of other Eorzean nations.[1]

Diet

Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favorite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed—particularly the ales and wines, brewed from local wheat and grapes in great quantity.[1]

Bonus

Though Merlwyb, the current Admiral, has spent most of her forty-two years joyfully upon the seas, she can scarcely afford to sail the waves as Admiral. Instead, she indulges her second passion-fine wines. It is said her particular favorite is a deep chalice of Lohmani red.

History

The Founding of a City

In 874 of the Sixth Astral Era, the Galadion set sail from the isles deep in the northern seas—the last of a mighty armada which turned on its nation in the name of the people, only to meet defeat at the hands of those they meant to free. The Sea Wolf crew of this noble vessel, who could no longer abide the rule of tyrants, steered her crippled hull south through unknown waters in search of a new home. After a yearlong voyage cursed by many troubles, the ship drifted to the southern coast of Vylbrand, and there ran aground.

The Galadion carried two Elezen helmsmen: Jean De Nevelle, a navigator, and the adventurer Guy La Thagran. Tasked with exploring the interior of the island, both confirmed that the region was fertile. In this land, the crew realized that they had found the home they had sought. Under Admiral Elilwaen, leader of the expedition, the crew built a small village inland of what was soon dubbed La Noscea after a second lodesman who perished of scurvy just two days before landfall.

However, it quickly became clear that the men and women of the Galadion were not alone, and had trespassed upon the domain of the kobolds, a tribe of badger-like beastmen. After a few skirmishes, the crew abandoned their village for the relative safety of the Galadion, which they had left stranded upon the La Noscean coast. From their ship, they built bridges to the small islands and exposed reefs scattered about the bay, and thus the maritime city-state of Limsa Lominsa was born.

A Maritime Age

Limsa Lominsa in its early days was a place for coinless refugees. Unable to make full use of La Noscea's rich resources due to the continued hostility of the kobolds, the Lominsans lived in poverty, much as they had in the north seas. They kept their skills as sailors, however, and thus chose the path of survival open to them—piracy.

After occupying the few scant forests of lower La Noscea and gaining a source of lumber, the Lominsans set about building warships. With the salt-heavy winds at their back, the early townsfolk came into their element, and began to attack the merchant ships sailing the Rhotano Sea—ferocious as wolves preying upon sheep. Soon, the city-state was rich with plunder, and a black market had opened to peddle the stolen goods.

Thus, it was through piracy that Limsa Lominsa's population grew larger and more diverse. Plainsfolk came from the south sea isles, drawn by rumors of cheap wares, and Lominsan pirates oft gave members of captured crews the choice to join their ranks. Before long, Sea Wolves worked the docks of the maritime city-state alongside Seekers of the Sun and Hyur.

The Trident

As the pirates grew in number, they began to organize into proper crews. As the number of crews multiplied, however, quarrels among them became more common. Questions of territory and shares of plunder erupted into violence in the 940th year of the Sixth Astral Era, and for nearly two decades thereafter, the streets ran with the blood of feuding pirates. The madness continued until 963—the year that Agatzahr Roehmerlsyn assumed the admiralship.

From a buccaneer background himself, Admiral Agatzahr invited the strongest of the warring crews to the negotiation table. Through bartering and threats, he secured their solemn oath to put an end to the fighting. More miraculously, however, he put forth a code of conduct which every corsair would have to honor: No crew would cheat another of its plunder, nor rob a fellow Lominsan, nor sell fellow men into slavery.

Though the code itself was revolutionary, its enforcement was perhaps more so. The best of all crews came together and founded the Upright Thieves, a shadowy organization that punished those who broke the code. Admiral Agatzahr's rules became as law to the pirates not because they were imposed from above, but rather because they were enforced in every back alley and bad tavern. Thanks to this, peace returned to Limsa.

Agatzahr went on to tax the revived trade in plunder, and used the proceeds to bolster the Knights of the Barracuda, the Lominsan navy. With this force, he devoted himself to fighting the kobolds. Through Agatzahr's reforms, Limsa Lominsa became mighty: the pirates grew wealthy from raiding foreign vessels, while the Barracudas secured the interior territories and defended the harbor. In his late years, the Admiral also established the Trident so as to avoid a war of succession. Truly, the maritime city-state would not be the power it is today without his many contributions.

Revolution

For several hundred years, the Trident reliably produced leaders who served seven years—though history is littered with admirals who stayed in office for longer. Many pirate lords rose to the position, and their strength allowed them to rein in the rough seafaring citizens. In this way, Limsa Lominsa maintained unity as a city-state.

However, the Trident was to produce a leader in 1563 who would change the maritime city-state in greater ways than ever before: Merlwyb Bloefhiswyn. Though she herself was a pirate leader of the infamous League of Lost Bastards, Merlwyb declared piracy illegal upon assuming the admiralship—an act that shocked Lominsans and dealt a blow to the mainstay of its economy. Why would she do such a thing? Evidently, the Admiral realized that Limsa could not face the encroaching threat of the Garlean Empire without powerful allies, and could ill afford to antagonize the other nations of Eorzea.

The Galadion Accord

Naturally, the Admiral's order outlawing piracy was unpopular amongst the heretofore state-sanctioned corsairs, and more than a few daring attempts were made on Merlwyb's life. However, her will was of steel, and she refused to budge by even one ilm. She won what crews she could through negotiation, persuading them of Limsa's need to cooperate with the other city-states. And the crews who remained unyielding, she silenced.

Merlwyb showed her strength as a leader in other ways as well, particularly in deftly dispelling the primal threat that came to hang over the city-state. In 1565, she allocated state funds towards the hiring of the Company of Heroes, a famed mercenary band. This proved coin well spent as when the kobolds summoned Titan a year later, the sellswords were there to vanquish the aetherial deity. In the same year, they worked alongside the Knights of the Barracuda to fell Leviathan when the Sahagin called their own primal unto the realm.

Seeing both the Lord of Crags and the Lord of the Whorl defeated through the Admiral's foresight, many Lominsans warmed to Merlwyb, and soon those voices that decried her were singing her praises. By 1572, she was able to establish the Maelstrom, Limsa's Grand Company. Her final victory was the Galadion Accord, which bound the pirate crews to the Maelstrom, and unified all of Limsa Lominsa under her command. [1]

Notes and Trivia

  • The demonym for people or things from Limsa Lominsa is "Lominsan."

Images

References