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Difference between revisions of "Level 5 Petrify"

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| name = Level 5 Petrify
| name = Level 5 Petrify
| icon = Level 5 Petrify.png
| icon = Level 5 Petrify.png
| description = Petrifies all enemies in a cone before you. Chance of successful attack is low. Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.
| description = Petrifies all enemies in a cone before you.  
| facts = {{Action fact|duration|20}}
| facts = {{Action fact|duration|20}}{{Action fact|Chance of successful attack is low.}}{{Action fact|Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.}}
| acquired = blue mage
| acquired = blue mage
| level = 50
| level = 1
| type = spell
| type = spell
| number = 14
| rank = 2
| rank = 2
| damage-type = Magic
| damage-type = Magic
| aspect =  
| aspect = None
| mp-cost =  
| mp-cost = 400
| tp-cost =
| casting = 2
| gp-cost =
| cp-cost =
| casting = 2.5
| recast = 2.5
| recast = 2.5
| range = 0
| range = 0
| radius = 6
| radius = 6
| traits =
| traits =
| actions =
| actions = Drill Cannons, Ultravibration
| req-quest =
| req-quest =
| targeting = enemy
| targeting = enemy
| pvp =
| aoe-type = front cone
| pvp = n
| patch = 4.5
| patch = 4.5
| release = stormblood
| release = stormblood
}}
}}
==Notes==
__NOTOC__
==Flavor Text==
This curse, commonly used by ahrimans and similar voidsent, takes advantage of the hubris that living creatures tend to fall prey to upon reaching certain milestones in development, targeting mental weaknesses to give foes a paralyzing reminder of their own fallibility.
This curse, commonly used by ahrimans and similar voidsent, takes advantage of the hubris that living creatures tend to fall prey to upon reaching certain milestones in development, targeting mental weaknesses to give foes a paralyzing reminder of their own fallibility.


==Acquisition==
==[[Blue Mage Spells Learning Guide|Acquisition]]==
===Duties===
===Duties===
*[[Haukke Manor (Hard)]]
{{dropped by}}
 
==Tips==
===Acquisition Tips===
*[[Patch 6.1]] change - There is now a [[Manor Sentry]] enemy just outside the first boss room of [[Haukke Manor]]. More importantly, it will use Level 5 Petrify regardless of its health status. So you can choose to run this unsync'd and just run to the first boss room and hope to learn it, or form a sync'd party and just make it this far to guarantee learning it.
**This can be acquired solo synced using {{action icon|Mighty Guard}} and {{action icon|Basic Instinct}}. Simply clear up to before the first boss making use of {{action icon|Ultravibration}} if you have it. Pull the sentry, wait for the sentry to cast its cone AoE, then kill it using your DPS cooldowns immediately after.
*[[Manor Sentry]] is spawned when the final boss drops to around 25% HP. Manor Sentry will use Level 5 Petrify at around 20% HP. If you don't learn the spell after killing it, consider wiping the party using sacrificial actions ({{action icon|Self-destruct}}, {{action icon|Final Sting}}, {{action icon|Transfusion}}) and do the boss fight again -- Brush with Death takes 10 minutes to expire, but it may be faster than running the entire instance again.
 
===Other Tips===
*Combos with {{action icon|Drill Cannons}} or {{action icon|Ultravibration}}.
 
==History==
*{{patch|4.5}}

Latest revision as of 05:39, 3 October 2024

Level 5 Petrify

Acquired
Blue Mage frame icon.png BLU (actions)
Level
1
Type
Spell
Index
14
Rank
★★
Damage Type
Magical Damage.png Magical
Aspect
None
MP Cost
400
Casting
2s
Recast
2.5s (GCD)
Range
0y
Radius
6y
AoE Type
Front Cone AoE icon.png Front Cone
Targeting
Enemy
Patch
4.5

Petrifies all enemies in a cone before you.
Duration: 20s
Chance of successful attack is low.
Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.

— In-game description

Level 5 Petrify is an action unlocked at level 1. It is available for Blue Mage.

Related actions

Flavor Text

This curse, commonly used by ahrimans and similar voidsent, takes advantage of the hubris that living creatures tend to fall prey to upon reaching certain milestones in development, targeting mental weaknesses to give foes a paralyzing reminder of their own fallibility.

Acquisition

Duties

Creature Level Race Clan Location
Manor Sentry 28, 50 Ahriman Dungeon creature Haukke Manor

Tips

Acquisition Tips

  • Patch 6.1 change - There is now a Manor Sentry enemy just outside the first boss room of Haukke Manor. More importantly, it will use Level 5 Petrify regardless of its health status. So you can choose to run this unsync'd and just run to the first boss room and hope to learn it, or form a sync'd party and just make it this far to guarantee learning it.
    • This can be acquired solo synced using Mighty Guard.png  Mighty Guard and Basic Instinct blu.png  Basic Instinct. Simply clear up to before the first boss making use of Ultravibration.png  Ultravibration if you have it. Pull the sentry, wait for the sentry to cast its cone AoE, then kill it using your DPS cooldowns immediately after.
  • Manor Sentry is spawned when the final boss drops to around 25% HP. Manor Sentry will use Level 5 Petrify at around 20% HP. If you don't learn the spell after killing it, consider wiping the party using sacrificial actions (Self-destruct.png  Self-destruct, Final Sting.png  Final Sting, Transfusion.png  Transfusion) and do the boss fight again -- Brush with Death takes 10 minutes to expire, but it may be faster than running the entire instance again.

Other Tips

History