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{{Dungeon Infobox
{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Jade Stoa (Extreme)}}
|name=The Jade Stoa
{{Duty infobox
|image=  
| name = The Jade Stoa
|type=trial
| description = At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. [[Byakko]] of the Four Lords is on the verge of being consumed by his aramitama, and should this come to pass, he will forever be no more than a feral beast. And so it falls to you and yours to face the legendary auspice in battle─to quell the madness within and save his soul!
|patch= 4.2
| image = The_Jade_Stoa.png
|level=70
| type = Trial
|ilevel=325
| level = 70
|player=8 (2 Tank / 2 Healer / 4 DPS)
| level-sync = 70
|time=60 minutes
| ilvl = 325
|roulette=trial
| ilvl-sync =  
|tomestone=
| difficulty = normal
|entrance=
| size = full
|questtype=main
| time-limit = 60
|quest= [[An Auspicious Encounter]]
| duty-finder = Trials (Stormblood)
|boss=[[Byakko]]
| roulette = Trials
}}
| location = The Jade Stoa
{{see also|The Jade Stoa (Extreme)}}
| region = Othard
| tomestones = 12 Poetics
| entrance = Yanxia
| entrance-coordinates = 31.4, 6.1
| req-quest = An Auspicious Encounter
| patch = 4.2
| release = Stormblood
| echo = trial
}} {{TOC limit|3}}
==Strategy==
{{#ev:youtube|mgkfkOljyGg|350|right|The Jade Stoa (Byakko) Primal Guide}}
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Byakko]]===
Players will enter a circular arena and witness Byakko's transformation from a White Tiger into a more humanoid form. The outer edges of the arena are safe during the first and second phase, but not during the '''Free-Fall Phase''' in-between.


__TOC__
===Phase 1===
==Unlock==
Below are a list of Byakko's abilities (in the order they are used during the encounter).
*'''Quest:''' [[An Auspicious Encounter]]
*'''Quest-giver Location:''' [[Soroban]] - [[The Ruby Sea]] (X:5.7 Y:15.8)
*'''Prerequisites:''' Main Scenario Quest [[Hope on the Waves]]


==Strategy==
*'''Storm Pulse''' - causes Byakko to blast the raid with unavoidable damage.


The battle starts with the below abilities:
*'''Heavenly Strike''' - a vicious tank-buster against Byakko's primary target that should be mitigated via cooldowns whenever possible.


'''Storm Pulse''' - raid wide damage
*'''State Of Shock''' - causes Byakko to lunge towards a random target and scoop them up in his tiger-fist. Shortly afterward, a stack-marker will appear within the arena, indicating where Byakko will slam the grabbed target. Teammates should make an effort to stand within the stack-mark location to help soak the slam, as failure to do so will lead to victim being slain.


'''Heavenly Strike''' - tankbuster
*'''Sweep Of The Leg''' - Byakko prepares to kick all players in-front and beside him via a frontal-cone AoE that covers the entire platform, except for a safe cone directly behind him. Simply move behind Byakko as soon as possible to avoid tremendous damage. Bear in mind that '''Sweep Of The Leg''' will always happen directly after '''State Of Shock'''.


'''State of Shock''' - will grab a player and slam them on the platform, everyone else should run to them and stack to share damage
*'''Unrelenting Anguish''' - Byakko teleports to the arena centre and begins to emit patterns of outward-travelling red orbs that all raid participants must avoid. Melee players must be especially careful as they will be extremely close to where the orbs spawn, though they do travel very slowly and can still be avoided.  During '''Unrelenting Anguish''', Byakko will unleash multiple casts of '''Fire & Lightning'''.


'''Sweep of the Leg''' - move behind the boss to avoid, always happens after '''Stake of Shock'''
*'''Fire & Lightning''' - a massive straight-line AoE aimed at a random player that everyone must avoid. Initially, Byakko will execute multiple casts at the arena centre, forcing players to avoid massive AoE's and the orbs at the same time. Eventually, Byakko will leap to the outer-edge of the arena and cast another '''Fire & Lightning''' while the remaining orbs begin to expire.


The boss will then move into the centre of the platform and cast:
*'''Hakutei''' - having successfully avoided the onslaught, players will witness Byakko leap from the arena while Hakutei - the White Tiger usually connected to Byakko's own arm - enters the fray. Hakutei is a mini-boss that must be picked up by a tank and turned away from the group. If not done so, players risk being swiped by Hakutei's vicious cleave attacks. Whilst dealing with Hakutei, players will also have to dodge AoE attacks that bombard the arena, leaving behind persistent puddles that inflict bleed on anyone who remains within them.


'''Unrelenting Anguish''' - red orbs will travel from boss outwards to the outside of the platform
*'''White Herald''' - causes Hakutei to leap from the arena and place a proximity marker (flare) on its primary target. After a delay, Hakutei will inflict heavy damage by slamming down onto the marked player. Unmarked players must move away from the marked player beforehand to avoid taking too much proximity damage from the AoE slam.


Players should avoid the red orbs and continue attacking the boss - he will also cast fire and lightening towards the player in a large column attack which should be avoided.
*'''Fire & Lightning''' - executed immediately after '''White Herald'''. On landing, Hakutei will charge a straight-line AoE towards a random player, forcing the raid to move out of the way to avoid damage.


He will then leap to the side of the platform and cast another fire and lightening column attack which again should be avoided.
On reaching this point, Hakutei will leap to the arena centre and begin to charge '''Roar Of Thunder''', indicating the arrival of the next phase. However, the damage inflicted by '''Roar Of Thunder''' will depend on how much health Hakutei has remaining, so players must burn down Hakutei as fast as possible to avoid tremendous damage (or a potential wipe). Survivors will be stunned and eventually launched high into the air, indicating the arrival of the next phase.


The boss will then disappear and call his tiger '''Hakutei'''
===Free-Fall Transition===
After being launched into the air, the raid will begin free-falling. No actions (e.g. attacks or healing) can be performed at this time. During the phase, the outer ring of the arena will kill any player who touches it. Additionally, Byakko will begin firing orbs from far below which players must avoid. Periodically, Byakko will leap up and cast a doughnut AoE which must be avoided by moving into the centre. Lastly, Hakutei (the White Tiger) will occasionally cast a straight line AoE through the centre, forcing players to move out.


Tanks should pick this up straight away and face away from the group as the tiger has a nasty '''Spicy Cleave'''. There will be AOE to watch out for as these inflict bleed damage.
Should you survive the onslaught, the raid will land (stunned) in a new arena be blasted with a massive unavoidable AoE attack from Byakko, killing any player who took too much damage during the free-fall.  


''' White Herald''' - The tiger will then leap up into the air and mark his primary target. The player marked should run away from the group to lessen damage to others. Immediately after the tiger will cast another fire and lightening column that needs to be dodged.
===Phase 2===
*'''Hundredfold Havoc''' - a set of outward-firing AoE lightning patterns that are telegraphed by an arrow icon, displaying the direction they will travel from Byakko (arena centre). Two patterns will be fired simultaneously (the second being slightly delayed), giving players enough time for the first pattern to fire outward so that they can move into the now safe area to avoid the delayed pattern. Simultaneously, the raid must contend with '''Bombogenesis'''.


'''Roar of Thunder''' - The tiger will then leap to the centre and begin slowly casting this. Players should try to do as much damage as possible to lessen the incoming damage once the tiger has completed the cast. Once the cast is complete all players will be inflicted with down for the count and unable to move and thrown into the air and then dropped from a great height - while falling you will have to dodge orbs and AOEs (similar to before but will falling).
*'''Bombogenesis''' - Byakko places AoE markers on four random players, forcing them to split up if they wish to avoid overlapping damage onto unmarked targets.


You will hit the ground eventually and the boss will cast his ultimate. The fight then resumes ...
*'''Distant Clap''' - spawns a lightning-based donut AoE around Byakko's current location, forcing the raid to move towards Byakko to avoid taking damage. Alternatively, if Byakko is positioned at the outer-edge of the arena before casting '''Distant Clap''', players can also move away from the donut to avoid damage, seeing as '''Distant Clap''' is not wide enough to cover the entire arena.


'''Hundredfold Havoc''' - The boss will cast two sets of lightening AOEs that move to the outside, dodge these - if hit it will deal damage and paralysis.
From this point onward, Byakko will begin to cycle through previous displayed mechanics with various overlaps, including more '''Hundredfold Havoc''' (outward travelling lightning AoE's), '''Fire & Lightning''' (straight-line AoE's), '''State Of Shock''' (body-slam stack-markers), '''Storm Pulse''' (unavoidable AoE), and '''Unrelenting Anguish''' (outward travelling red orbs), and more, until Byakko has been defeated (or the raid suffers a wipe). Aside from forming slightly more challenging overlaps, all mechanics are handled in the exact same manner as they were before.


'''Bombogenisis''' - at the same time as Hundredfold Havoc - players will be marked with orange markers and should spread out to avoid damage and should try and not overlap with someone else.
==Loot==
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]
*{{Item icon|Byakko Card}} (Drops at a fixed rate.)


'''Distant Clap''' - players should be within very close range of boss (basically underneath him) or at max range to avoid this platform wide cast.
==Dialogue==
===Cutscene===
'''Byakko:''' It begins. Receive of me my fury, children of man, and quell it!


After this point in the duty you will have seen all mechanics of the fight and the boss will start to rotate them with more difficulty.
===Duty===
 
'''Byakko:''' There is no turning back!
==Loot==
'''Byakko:''' Steel yourself!
*[[Byakko Card]]
'''Byakko:''' Roar! Writhe! Rage!
'''Byakko:''' Twofold is my wrath, twice-cursed my foes!
'''Byakko:''' All creation trembles before my might!
'''Byakko:''' Behold fury given form!
'''Byakko:''' My wrath is a ceaseless torrent!
'''Byakko:''' No more games!
'''Byakko:''' To ashes with you!
'''Byakko:''' Impressive. Very well, I shall bring all to bear!
'''Byakko:''' Lightning, sear!
'''Byakko:''' Tempest, surge!
'''Byakko:''' Lightning, sear!
'''Byakko:''' Steel yourself!
'''Byakko:''' You're mine!
'''Byakko:''' Tempest, surge!
'''Byakko:''' Roar! Writhe! Rage!
'''Byakko:''' You are stronger than I dared to hope.
'''Byakko:''' Tempest, surge!


==Lore==
==Images==
At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. Byakko of the Four Lords is on the verge of being consumed by his aramitama, and should this come to pass, he will forever be no more than a feral beast. And so it falls to you and yours to face the legendary auspice in battle─to quell the madness within and save his soul!
<gallery mode=packed>
The Jade Stoa1.jpg
The Jade Stoa2.jpg
The Jade Stoa3.jpg
The Jade Stoa4.jpg
The Jade Stoa5.jpg
File:Byakko.png
</gallery>


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 03:27, 9 November 2024

Disambig icon.png This article is about the optional story-mode level 70 trial. For the level 70 challenge-mode trial, see The Jade Stoa (Extreme).

Trial.png

The Jade Stoa

The Jade Stoa.png
Level
70 (Sync: 70)
Item Level
325
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (Stormblood)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 12 
Req. quest
Feature quest An Auspicious Encounter
Entrance
Yanxia (X:31.4, Y:6.1)
Location
The Jade Stoa
Region
Othard
Patch
4.2
The echo icon1.png The Echo
On wipe: +10% (max +50%)

At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. Byakko of the Four Lords is on the verge of being consumed by his aramitama, and should this come to pass, he will forever be no more than a feral beast. And so it falls to you and yours to face the legendary auspice in battle─to quell the madness within and save his soul!

— In-game description

The Jade Stoa is a level 70 trial introduced in patch 4.2 with Stormblood.

Strategy

The Jade Stoa (Byakko) Primal Guide

Aggressive difficulty r6.png Auspice: Byakko

Players will enter a circular arena and witness Byakko's transformation from a White Tiger into a more humanoid form. The outer edges of the arena are safe during the first and second phase, but not during the Free-Fall Phase in-between.

Phase 1

Below are a list of Byakko's abilities (in the order they are used during the encounter).

  • Storm Pulse - causes Byakko to blast the raid with unavoidable damage.
  • Heavenly Strike - a vicious tank-buster against Byakko's primary target that should be mitigated via cooldowns whenever possible.
  • State Of Shock - causes Byakko to lunge towards a random target and scoop them up in his tiger-fist. Shortly afterward, a stack-marker will appear within the arena, indicating where Byakko will slam the grabbed target. Teammates should make an effort to stand within the stack-mark location to help soak the slam, as failure to do so will lead to victim being slain.
  • Sweep Of The Leg - Byakko prepares to kick all players in-front and beside him via a frontal-cone AoE that covers the entire platform, except for a safe cone directly behind him. Simply move behind Byakko as soon as possible to avoid tremendous damage. Bear in mind that Sweep Of The Leg will always happen directly after State Of Shock.
  • Unrelenting Anguish - Byakko teleports to the arena centre and begins to emit patterns of outward-travelling red orbs that all raid participants must avoid. Melee players must be especially careful as they will be extremely close to where the orbs spawn, though they do travel very slowly and can still be avoided. During Unrelenting Anguish, Byakko will unleash multiple casts of Fire & Lightning.
  • Fire & Lightning - a massive straight-line AoE aimed at a random player that everyone must avoid. Initially, Byakko will execute multiple casts at the arena centre, forcing players to avoid massive AoE's and the orbs at the same time. Eventually, Byakko will leap to the outer-edge of the arena and cast another Fire & Lightning while the remaining orbs begin to expire.
  • Hakutei - having successfully avoided the onslaught, players will witness Byakko leap from the arena while Hakutei - the White Tiger usually connected to Byakko's own arm - enters the fray. Hakutei is a mini-boss that must be picked up by a tank and turned away from the group. If not done so, players risk being swiped by Hakutei's vicious cleave attacks. Whilst dealing with Hakutei, players will also have to dodge AoE attacks that bombard the arena, leaving behind persistent puddles that inflict bleed on anyone who remains within them.
  • White Herald - causes Hakutei to leap from the arena and place a proximity marker (flare) on its primary target. After a delay, Hakutei will inflict heavy damage by slamming down onto the marked player. Unmarked players must move away from the marked player beforehand to avoid taking too much proximity damage from the AoE slam.
  • Fire & Lightning - executed immediately after White Herald. On landing, Hakutei will charge a straight-line AoE towards a random player, forcing the raid to move out of the way to avoid damage.

On reaching this point, Hakutei will leap to the arena centre and begin to charge Roar Of Thunder, indicating the arrival of the next phase. However, the damage inflicted by Roar Of Thunder will depend on how much health Hakutei has remaining, so players must burn down Hakutei as fast as possible to avoid tremendous damage (or a potential wipe). Survivors will be stunned and eventually launched high into the air, indicating the arrival of the next phase.

Free-Fall Transition

After being launched into the air, the raid will begin free-falling. No actions (e.g. attacks or healing) can be performed at this time. During the phase, the outer ring of the arena will kill any player who touches it. Additionally, Byakko will begin firing orbs from far below which players must avoid. Periodically, Byakko will leap up and cast a doughnut AoE which must be avoided by moving into the centre. Lastly, Hakutei (the White Tiger) will occasionally cast a straight line AoE through the centre, forcing players to move out.

Should you survive the onslaught, the raid will land (stunned) in a new arena be blasted with a massive unavoidable AoE attack from Byakko, killing any player who took too much damage during the free-fall.

Phase 2

  • Hundredfold Havoc - a set of outward-firing AoE lightning patterns that are telegraphed by an arrow icon, displaying the direction they will travel from Byakko (arena centre). Two patterns will be fired simultaneously (the second being slightly delayed), giving players enough time for the first pattern to fire outward so that they can move into the now safe area to avoid the delayed pattern. Simultaneously, the raid must contend with Bombogenesis.
  • Bombogenesis - Byakko places AoE markers on four random players, forcing them to split up if they wish to avoid overlapping damage onto unmarked targets.
  • Distant Clap - spawns a lightning-based donut AoE around Byakko's current location, forcing the raid to move towards Byakko to avoid taking damage. Alternatively, if Byakko is positioned at the outer-edge of the arena before casting Distant Clap, players can also move away from the donut to avoid damage, seeing as Distant Clap is not wide enough to cover the entire arena.

From this point onward, Byakko will begin to cycle through previous displayed mechanics with various overlaps, including more Hundredfold Havoc (outward travelling lightning AoE's), Fire & Lightning (straight-line AoE's), State Of Shock (body-slam stack-markers), Storm Pulse (unavoidable AoE), and Unrelenting Anguish (outward travelling red orbs), and more, until Byakko has been defeated (or the raid suffers a wipe). Aside from forming slightly more challenging overlaps, all mechanics are handled in the exact same manner as they were before.

Loot

Dialogue

Cutscene

Byakko: It begins. Receive of me my fury, children of man, and quell it!

Duty

Byakko: There is no turning back!
Byakko: Steel yourself!
Byakko: Roar! Writhe! Rage!
Byakko: Twofold is my wrath, twice-cursed my foes!
Byakko: All creation trembles before my might!
Byakko: Behold fury given form!
Byakko: My wrath is a ceaseless torrent!
Byakko: No more games!
Byakko: To ashes with you!
Byakko: Impressive. Very well, I shall bring all to bear!
Byakko: Lightning, sear!
Byakko: Tempest, surge!
Byakko: Lightning, sear!
Byakko: Steel yourself!
Byakko: You're mine!
Byakko: Tempest, surge!
Byakko: Roar! Writhe! Rage!
Byakko: You are stronger than I dared to hope.
Byakko: Tempest, surge!

Images