Difference between revisions of "The Bowl of Embers (Hard)"
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[[ | {{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Bowl of Embers|the level 50 challenge-mode [[trial]]|The Bowl of Embers (Extreme)|the [[Ultimate Raid]] involving [[Ifrit]]|The Weapon's Refrain (Ultimate)}} | ||
{{Duty infobox | |||
[[ | | name = The Bowl of Embers (Hard) | ||
{{ | | image = The bowl of embers hard banner1.png | ||
| description = While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that [[Amalj'aa]] have already succeeded in calling forth [[Ifrit]], who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter. | |||
| type = Trial | |||
| level = 50 | |||
| level-sync = 50 | |||
| ilvl = 49 | |||
| ilvl-sync = | |||
| difficulty = normal | |||
| size = 8 | |||
| time-limit = 60 | |||
| duty-finder = Trials (A Realm Reborn) | |||
| roulette = trials | |||
| location = The Bowl of Embers | |||
| region = Thanalan | |||
| entrance = Southern Thanalan | |||
| entrance-coordinates = 35.3, 19.6 | |||
| tomestones = 12 poetics | |||
| req-quest = Ifrit Bleeds, We Can Kill It | |||
| patch = 2.0 | |||
| echo = trial | |||
}} {{TOC limit|3}} | |||
==Unlock== | |||
Players must be level 50 and must have completed the following: | |||
=====[[Main Scenario Quest]]===== | |||
*{{questlink|main|The Ultimate Weapon}} | |||
=====[[Sidequest]]===== | |||
*{{questlink|feature|A Recurring Problem}} | |||
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}} | |||
==Strategy== | ==Strategy== | ||
{{#ev:youtube|ZoPhfrKRZFk|350|right|Ifrit Hard Mode Guide}} | |||
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]=== | |||
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption. | |||
===Phase 1=== | ===Phase 1=== | ||
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities: | For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities: | ||
* '''Incinerate''' is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit. | * '''Incinerate''' is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit. | ||
* '''Vulcan Burst''' is an instant attack that deals small amount of damage to all players near Ifrit. | * '''Vulcan Burst''' is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback. | ||
* '''Eruption''' is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within. | * '''{{Action icon|Eruption}}''' is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within. | ||
* '''Crimson Cyclone''' is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path. | * '''Crimson Cyclone''' is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path. | ||
Line 18: | Line 45: | ||
At about 3/4 [[HP]], phase 2 begins. | At about 3/4 [[HP]], phase 2 begins. | ||
===Phase 2=== | ===Phase 2=== | ||
During phase 2, Ifrit will | During phase 2, Ifrit will gain two new abilities: | ||
* '''Sear''' is an instant attack that deals small amount of damage to all players near Ifrit. | * '''Sear''' is an instant attack that deals small amount of damage to all players near Ifrit. | ||
* '''Radiant Plume''' is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds. | * '''Radiant Plume''' is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds. | ||
After a period of time Ifrit will perform his signature ability '''Hellfire'''. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. | Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone. | ||
===Phase 3=== | |||
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability '''Hellfire'''. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range. | |||
It is recommended that any BLM's in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS. | It is recommended that any BLM's or SMN's in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS. | ||
===Phase | As of [[patch 2.1]], Ifrit's Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail. | ||
After Hellfire has been cast, Ifrit enters phase | ===Phase 4=== | ||
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire. | |||
The order of attacks is: | |||
*Outer Radiant Plumes | |||
*Inner Radiant Plumes | |||
*Eruption (should be stunned) | |||
*Zone wide Radiant plumes (safe spot is behind Ifrit) | |||
*Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits) | |||
==Loot== | ==Loot== | ||
{{ | {{see also|Ifrit's Weapons}} | ||
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]] | |||
*{{Item icon|Ifrit Card}} (Drops at a fixed rate.) | |||
*{{Item icon|Ifrit's Horn}} Drops directly from boss, must be '''synced''' | |||
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer=== | |||
{{Drops table header}} | |||
{{Drops table row|Ifrit's Blade}} | |||
{{Drops table row|Ifrit's Battleaxe}} | |||
{{Drops table row|Ifrit's Faussar}} | |||
{{Drops table row|Ifrit's Harpoon}} | |||
{{Drops table row|Ifrit's Claws}} | |||
{{Drops table row|Ifrit's Katana}} | |||
{{Drops table row|Ifrit's Kris}} | |||
{{Drops table row|Ifrit's Bow}} | |||
{{Drops table row|Ifrit's Musketoon}} | |||
{{Drops table row|Ifrit's Rod}} | |||
{{Drops table row|Ifrit's Grimoire}} | |||
{{Drops table row|Ifrit's Rapier}} | |||
{{Drops table row|Ifrit's Cane}} | |||
{{Drops table row|Ifrit's Codex}} | |||
{{Drops table row|Ifrit's Star Globe}} | |||
{{Drops table row|Inferno Weapon Coffer (IL 60)}} | |||
{{Table footer}} | |||
==Images== | |||
<gallery mode=packed> | |||
ifrit1.jpg | |||
ifrit2.jpg | |||
</gallery> | |||
==Dialogue== | |||
'''Ifrit:''' My flames shall consume they flesh and soul both! | |||
'''Ifrit:''' Succumb to the Inferno! | |||
'''Ifrit:''' Surrender thyself to the fires of judgement! | |||
'''Ifrit:''' Thy soul shall burn for eternity! | |||
'''Ifrit:''' Thou art strong, mortal! | |||
'''Ifrit:''' The blessing of Light...defies me!? | |||
{{ | {{Duties nav|trial}} | ||
Latest revision as of 20:23, 7 November 2023
- This article is about the level 50 story-mode trial. For the Main Scenario trial, see The Bowl of Embers. For the level 50 challenge-mode trial, see The Bowl of Embers (Extreme). For the Ultimate Raid involving Ifrit, see The Weapon's Refrain (Ultimate).
The Bowl of Embers (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 49
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Duty Finder
- Trials (A Realm Reborn)
- Roulette
- Trials
- Tomestones
- 12
- Req. quest
- Ifrit Bleeds, We Can Kill It
- Entrance
- Southern Thanalan (X:35.3, Y:19.6)
- Location
- The Bowl of Embers
- Region
- Thanalan
- Patch
- 2.0
- The Echo
- On wipe: +10% (max +50%)
“While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.
— In-game description
The Bowl of Embers (Hard) is a level 50 trial introduced in patch 2.0.
Unlock
Players must be level 50 and must have completed the following:
Main Scenario Quest
Sidequest
Strategy
Lord of the Inferno: Ifrit
- As of patch 2.1 the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.
Phase 1
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:
- Incinerate is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.
- Vulcan Burst is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.
- Eruption is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.
- Crimson Cyclone is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.
Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit's Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.
At about 3/4 HP, phase 2 begins.
Phase 2
During phase 2, Ifrit will gain two new abilities:
- Sear is an instant attack that deals small amount of damage to all players near Ifrit.
- Radiant Plume is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.
Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.
Phase 3
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability Hellfire. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.
It is recommended that any BLM's or SMN's in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.
As of patch 2.1, Ifrit's Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.
Phase 4
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.
The order of attacks is:
- Outer Radiant Plumes
- Inner Radiant Plumes
- Eruption (should be stunned)
- Zone wide Radiant plumes (safe spot is behind Ifrit)
- Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)
Loot
- See also: Ifrit's Weapons
- 12 Allagan Tomestone of Poetics
- Ifrit Card (Drops at a fixed rate.)
- Ifrit's Horn Drops directly from boss, must be synced
Treasure Coffer
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Ifrit's Blade | Gladiator's Arm | 60 | Blue | 1 |
Ifrit's Battleaxe | Marauder's Arm | 60 | Blue | 1 |
Ifrit's Faussar | Dark Knight's Arm | 60 | Blue | 1 |
Ifrit's Harpoon | Lancer's Arm | 60 | Blue | 1 |
Ifrit's Claws | Pugilist's Arm | 60 | Blue | 1 |
Ifrit's Katana | Samurai's Arm | 60 | Blue | 1 |
Ifrit's Kris | Rogue's Arm | 60 | Blue | 1 |
Ifrit's Bow | Archer's Arm | 60 | Blue | 1 |
Ifrit's Musketoon | Machinist's Arm | 60 | Blue | 1 |
Ifrit's Rod | Two-handed Thaumaturge's Arm | 60 | Blue | 1 |
Ifrit's Grimoire | Arcanist's Grimoire | 60 | Blue | 1 |
Ifrit's Rapier | Red Mage's Arm | 60 | Blue | 1 |
Ifrit's Cane | Two-handed Conjurer's Arm | 60 | Blue | 1 |
Ifrit's Codex | Scholar's Arm | 60 | Blue | 1 |
Ifrit's Star Globe | Astrologian's Arm | 60 | Blue | 1 |
Inferno Weapon Coffer (IL 60) | Other | N/A | Basic | 1 |
Images
Dialogue
Ifrit: My flames shall consume they flesh and soul both! Ifrit: Succumb to the Inferno! Ifrit: Surrender thyself to the fires of judgement! Ifrit: Thy soul shall burn for eternity! Ifrit: Thou art strong, mortal! Ifrit: The blessing of Light...defies me!?