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Difference between revisions of "The Puppets' Bunker"

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| size = alliance
| size = alliance
| time-limit = 120
| time-limit = 120
| duty-finder = Alliance Raids (Shadowbringers)
| roulette = alliance raid
| roulette = alliance raid
| tomestones = 100 goetia + 20 phantasmagoria
| tomestones = 100 poetics + 100 aesthetics + 12 heliometry
| entrance = Kholusia
| entrance-coordinates = 35.3,18.2,2.9
| location = The Puppets' Bunker
| region = Norvrandt
| req-quest = Everything You Know Is Wrong
| req-quest = Everything You Know Is Wrong
| patch = 5.3
| patch = 5.3
| release = shadowbringers
| release = shadowbringers
}}
}} It is the second part of [[YoRHa: Dark Apocalypse]].
It is the second part of [[YoRHa: Dark Apocalypse]].
 
Once the duty is completed, players may freely explore the location as an instanced zone, which can be entered from [[Kholusia]] (X: 35.5, Y: 18.2, Z: 2.9). By finding chests in the explorable zone, they can unlock more of the {{item icon|Portable Archive}}.
{{TOC limit|3}}
{{TOC limit|3}}
==Objectives==
==Objectives==
* Duty Progress: 0/6
#Clear the elevated detritus 0/1
#Clear the sunken detritus 0/1
#Clear the launch deck 0/1
#Clear core command 0/1
#Clear the passage 0/1
#Clear the bridge 0/1


==Bosses==  
==Bosses==
===[[File:Aggressive difficulty r6.png|link=]] [[813P-operated Aegis Unit]]===
===[[File:Aggressive difficulty r6.png|link=]] [[813P-operated Aegis Unit]]===
* '''Firing Order: Anti-personnel laser''' - AoE tankbuster.
{{#ev:youtube|TJ4SWRfzSO0|350|right|Video Guide}}
* '''Maneuver: Beam Cannons''' - Expanding/shifting cones. A small safe area in darkest shaded ones; some shrink faster than others, get to shrink fastest first.
{{#ev:youtube|QuHnkgWjvlA|350|right|Video Guide}}
* '''Maneuver: Collider Cannons''' - Red lasers seen from cannons on the boss shine red cone areas.
'''Note''': It is possible to fall off the edge of the arena, resulting in instant death.
* '''Firing Order: Surface Laser''' - A player is marked with a red AoE marker. Quickly bombarded with circle AoE attacks that will follow them. Ten hits.
* '''Firing Order: Anti-personnel Laser''': AoE tankbuster indicated by a red-and-black "hazard stripe" indicator.
* '''Aerial Support: Swoop''' - Drones appear from the sides, streak across arena in a line.
* '''Maneuver: Beam Cannons''': Several overlapping cone attacks that cover the entire arena, but slowly "focus", reducing their area of effect. The cones that focus faster will leave safe zones at their edges. Getting hit by the attack deals high damage and strong knockback, though it is possible to avoid being knocked off the platform by standing in melee range of the boss.
* '''Maneuver: Reflections Cannons''' - Cannons make straight row of fire.
* '''Maneuver: Collider Cannons''': Six evenly-spaced red cone AoEs that rotate around the boss before slowing down and stopping, at which point they fire off attacks that deals high damage.
* '''Maneuver: Diffusion Cannon''' - Raidwide AoE blast.
* '''Firing Order: Surface Laser''': One random player in each party is marked with a red arrow. Eventually, a stationary lingering AoE will appear where the targeted player is standing, dealing high damage rapidly.
* '''Aerial Support: Bombardment''' - Mech suit adds appear. Some previous mechanics will occur simultaneously.
* '''Aerial Support: Swoop''': Three untargetable Flight Units will appear and '''Swoop''' across the arena, dealing damage and knockback. The Flight Units target completely random players to mark their flight path, potentially resulting in one or two of the parties simply not having to deal with the attack at all.
* '''Program: Life's Last Song''' - As the Aegis Unit floats up, white rings with Nier scripts with appear. Stand in the safe gaps between them.
* '''Maneuver: Refraction Cannons''': The "wings" of the Aegis Unit will reveal cannons and lean either to the left or right. The cannons will blast in an untelegraphed cone AoE, but can be avoided by standing on the opposite side of a "wing" to its respective cannon.
* '''Maneuver: Diffusion Cannon''': Moderate raidwide damage.
* '''Aerial Support: Bombardment''': Three ''targetable'' Flight Units will appear and begin to slowly cast '''Maneuver: Saturation Bombing'''. Each alliance must destroy their respective unit before the cast goes off. Letting a Saturation Bombing to cast results in high damage to the entire alliance.
* '''High-Powered Laser''': Stack marker on a random player in each party.
* '''Program: Life's Last Song''': Golden rings with alien glyphs emit from the Aegis Unit, expanding toward the edge of the arena, with three empty spaces. When a ring reaches the edge, the unit launches cone attacks with the empty spaces in the glyphs corresponding to safe areas. The first cast will send out three rings, while subsequent casts sends six, with each ring being sent just before the damaging part of the previous.


===[[File:Aggressive difficulty r6.png|link=]] [[724P-operated Superior Flight Unit (A-lpha)]], [[767P-operated Superior Flight Unit (B-eta)]], [[772P-operated Superior Flight Unit (C-hi)]]===
===[[File:Aggressive difficulty r6.png|link=]] [[724P-operated Superior Flight Unit (A-lpha)]], [[767P-operated Superior Flight Unit (B-eta)]], and [[772P-operated Superior Flight Unit (C-hi)]]===
(Note: Each alliance party is tethered to their respective letter Flight Unit. Whatever attack one Flight Unit does, the others are doing simultaneously.)


* '''Maneuver: Missile Command''' - Raidwide AoE attack in three consecutive hits.
* '''Apply Shield Protocol''': The three Flight Units will tether to all players in their respective party (A for A-lpha, B for B-eta, and C for C-hi), resulting in every player being inflicted with an indefinite '''Shield Protocol''' A/B/C debuff, and each Flight Unit with a corresponding '''Process of Elimination''' buff, resulting in each Flight Unit taking drastically reduced damage from players without the matching debuff. Once a party destroys their respective Flight Unit, their Shield Protocol debuff will wear off, allowing them to deal full damage to the remaining Units.
* '''Maneuver: Incendiary Bombing''' - AoE markers on players drop puddles.
* '''Maneuver: Missile Command''': Raidwide AoE. Each Flight Unit launches an attack, resulting in the attack hitting three times in a row when all three are alive, and less when some are dead.
* '''Maneuver: High-powered laser''' - Wide laser blast.
* '''Maneuver: Incendiary Bombing''': Marks two random players in each party with a red arrow and drops a lingering fire puddle beneath them. Standing in the puddle inflicts a strong {{status effect|burns}} '''[[Burns]]''' debuff that persists even after leaving. Two more random players in each party will have smaller AoEs appear beneath them that inflict high damage.
* '''Maneuver: Precision Guided Missile ''' - Tankbuster.
* '''Maneuver: High-powered Laser''': Line stack on a random player in each party. The attack inflicts a short '''Magic Vulnerability Up''' debuff, resulting in death if a player takes more than one hit. '''Be sure to aim your stacks away from the other parties.'''
* '''Formation: Sharp Turn''' - Each pilot tethers to one another, draws a sword and charges. (All pilots hold their blades the same way. If they hold in the right hand, stand in the middle of the arena. If in the left hand, stand outside along the edges.)
* '''Maneuver: Precision Guided Missile''': Tankbuster.
* '''Formation: Air Raid''' - Transitions for Lethal Revolution. Units dash toward middle of their area and trigger large circular AOEs before Lethal Revolution.
* '''Formation: Sharp Turn''': Each pilot tethers to one another, draws a sword and charges. All pilots hold their blades the same way. If they hold in the right hand, stand in the middle of the arena. If in the left hand, stand outside along the edges.
* '''Lethal Revolution''' - Each Flight Unit begins an AoE circle attack around the edge of the arena. The direction and beginning is indicated by an arrow circle on the floor.
* '''Formation: Air Raid''': Transitions for Lethal Revolution. Units dash toward middle of their area and trigger large circular AOEs before Lethal Revolution.
* '''Formation: Sliding Swipe''' - Two of the Flight Units drop massive AoE circles and cover 2/3 of the arena. Follow the Flight Units to the side of the arena in the safe zone. Note on which side each pilot is holding their sword in a downward angle, as that's the side they'll strafe.
* '''Lethal Revolution''': Each Flight Unit begins an AoE circle attack around the edge of the arena. The direction and beginning is indicated by an arrow circle on the floor.
* '''Maneuver: Area Bombardment ''' - circle AoEs leaving a burn area that triggers a 30s DoT debuff.
* '''Formation: Sliding Swipe''': Two of the Flight Units drop massive AoE circles and cover 2/3 of the arena. Follow the Flight Units to the side of the arena in the safe zone. Note on which side each pilot is holding their sword in a downward angle, as that's the side they'll strafe.
 
* '''Maneuver: High-order Explosive Blast''': Starburst AoE below two random players in each party that leave behind bombs that explode into short column AoEs where the starburst's points pointed.
Once an alliance finishes off their Flight Unit, they're free to attack the others.


===[[File:Aggressive difficulty r6.png|link=]] [[905P-operated Heavy Artillery Unit]]===
===[[File:Aggressive difficulty r6.png|link=]] [[905P-operated Heavy Artillery Unit]]===
* '''Maneuver: Volt Array''' - Raidwide AoE.
* '''Maneuver: Volt Array''': Powerful raidwide AoE.
* '''Operation: Activate Laser Turret''' - Boss interfaces with the central console, red orbs appear in groups of three. First stand where the highest row of three appears, move backwards and wait out the attacks. Then move sideways to the other row of orbs.
* '''Operation: Activate Laser Turret''': 905P interfaces with the device in the center of the room, causing laser cannons to appear. Each set will charge either the top or bottom cannons. The bottom cannons fire a lingering cone, while the top cannons fire a staggered cone that hits close range first, then mid-range, then far range. Stand at the far range of the top cannons and wait for the bottom cannons' attack to end.
* '''Maneuver: High-powered Laser''' - Tankbuster in a line AoE. Point away from the group.
* '''Maneuver: High-powered Laser''': Line tankbusters on the two off-tanks, indicated by square yellow-and-black hazard stripe indicators.
* '''Maneuver: Unconventional Voltage''' - Four players are targeted with a large red cone AoE. Spread out and do not overlap.
* '''Maneuver: Unconventional Voltage''': Four random players are targeted with a large red cone AoE. Spread out and do not overlap.
* '''Energy Bombardment''' - Red orbs are shot upwards and splash down three times.
* '''Energy Bombardment''': 905P launches a cluster of pink energy orbs that gradually strike as circle AoEs beneath random players in three sets of five.
* '''Maneuver: Impact Crusher''' - Three jumps and ground smashes. Last jump immediately triggers "Revolving Laser"
* '''Maneuver: Impact Crusher''': Three jumps and ground smashes. Last jump immediately triggers "Revolving Laser"
* '''Maneuver: Revolving Laser''' - Massive AoE. Only safe spot is a circle near the boss.
* '''Maneuver: Revolving Laser''': Roomwide ring AoE. The only safe spot is in melee range of the boss.
* '''Operation: Access Self-consciousness Data''' - Boss interfaces with the central console again, the monitors flicker on the walls.
* '''Operation: Access Self-consciousness Data''': Boss interfaces with the central console again, the monitors flicker on the walls.
* '''Operation: Activate Suppressive Unit''' - Slow moving orbs are fired from the wall.
* '''Operation: Activate Suppressive Unit''': A set of cannons appear on the outer wall and randomly fire slow pink energy orbs toward the center of the room.
* '''Support: Pod''' - Pods appear and Pod Program initiates. There are varying versions of either all the same or a mix of pods:
* '''Support: Pod''': Pods appear and Pod Program initiates. There are varying versions of either all the same or a mix of pods:
** '''Operation: Pod Program v1''' - consists of either R030 appearing on the screen or R010.  
** '''Operation: Pod Program''': Several monitors will appear on the outer wall of the arena and display either '''R010''' or '''R030'''. The screens will then tether to a Pod, uploading the combat data to that unit. Do note that while the first cast will always have the screens tether to the Pod directly in front of them, subsequent casts may have the screens tether to adjacent Pods in a uniform clockwise or counterclockwise manner, effectively shifting the attacks.
*** R030 Pods - Large circle AoEs. The safe spot is to stand in is directly between the pods.
*** '''R010 Pods''': Line AoEs fired toward the center of the room.
*** R010 Pods - Line AoEs that compound into a star in the middle. The safe spot is between the pods.
*** '''R030 Pods''': Large circle AoEs centered on the pods.
* '''Operation: Synthesize Compound''' - Circle markers appear around the arena - 4 the first time, then 6 the second time. Each needs 3 players to enter for it to turn white and become safe.
** '''If all the numbers are the same''', dodging is as simple as standing near the wall of the room directly between any two Pods.
* '''Operation: Pod Program v2''' - A mix of the R030 and R010 pods. Note the monitors again, the only safe space is a very small spot between the two R010 pods. Every other Pod Program v2 will shift the pods at an angle, so be ready to shift accordingly to between the two R010 pods.
** '''If there are a mix of numbers''', look at the screens and determine where two '''R010''' Pods are directly next to each other and stand between them.
* '''Operation: Synthesize Compound''': Screens tether to yellow tower soak circles that appear in the arena. Each circle must have at least three players inside to properly soak the damage, or the entire alliance will take damage. The circles will turn blue when three or more players are inside.  


===[[File:Aggressive difficulty r6.png|link=]] 4C6F6E67696E67: [[The Compound]]===
===[[File:Aggressive difficulty r6.png|link=]] 4C6F6E67696E67: [[The Compound]]===
'''Mechanical Laceration''' - Raid-wide AoE.
* '''Mechanical Laceration''': Raid-wide damage
<br />'''Mechanical Dissection''' - Linear Insta-kill. Boss rolls vertically twice to telegraph danger zone.
* '''Mechanical Dissection''': Line attack through the Compound, indicated by a vertically-rotating red laser.
<br />'''Mechanical Decapitation''' - Raid-wide AoE with only safe zone within boss's hit-box.
* '''Mechanical Decapitation''': Ring AoE that leaves only the Compound's hitbox safe.
<br />
* '''Mechanical Contusion''': Player-targeted circle AoEs on six random players alongside ground-targeted circle AoEs appearing below six other random players.
<br />'''(unknown)''' - Axial ability with only safe zone in open area between two non-tasered halves of the Compound.
* '''(unknown)''': The Compound leaves the arena and two copies of it appear on the edges of the arena. These copies are split in two and emit lasers from either side, leaving their inside safe. The two will then rush across the arena, damaging everything not in its blind spots.
* After defeating the Compound, it will cast a final '''Mechanical Laceration''' that inflicts {{status effect|down for the count}} '''[[Down for the Count]]''' as a cutscene plays to transition into the second phase.


===[[File:Aggressive difficulty r6.png|link=]] [[Compound 2P]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Compound 2P]]===
Primal Blade (3 versions)
* '''Centrifugal Slice''': High raidwide damage.
<br />PBAOE - circular diameter is large, about half of arena; move away. Telegraphed by a crouch with sword ready to spin.
* '''Prime Blade''': One of three different attacks depending on how 2P holds her sword.
<br />Conal AOE - large zone is demolished in front of boss. Telegraphed by two-handed sword held ready to slam.
** If 2P '''stabs her sword into the ground''', the attack is an arena-wide ring AoE that leaves her hitbox safe.
<br />Zone-wide AOE around hit-box - Only safe area is within hit-box. Telegraphed by sword plunged into ground.
** If 2P '''holds her sword above her head''', the attack is a cone in the direction she's facing.
** If 2P '''holds her sword to the side''', the attack is a large circle AoE centered on 2P.
* '''Relentless Spiral''': Two sets of three large circle AoEs appearing beneath random players.
* '''Forced Transport''': Golden circles appear in the arena, tethering to the boss or certain attacks she uses. After a short time, the tethered target will be teleported to a golden circle.
** If the tether has sparks traveling from the target to the circle, that is where target will be teleported.
** If the tether does ''not'' have sparks, the circle will leave behind a '''Relentless Spiral''' attack instead.
* '''Three Parts Disdain''': Stack marker on a random player that hits three times in a row, knocking those hit back a short distance.
* '''Four Parts Resolve''': Four random players will be marked with a number 1-4. 2P will attack each player in order, jumping at target 1/3 to deal very high damage in a circle around them, then fires a line at target 2/4.
* '''Reproduce''': Clones of 2P will appear in the corners of the arena and tether to 2P as she casts a random '''Prime Blade'''. Once the attack completes, the clones will mimic the attack. The clones may be teleported via '''Forced Transport'''. At first there are four clones, but the number drops as the fight goes on.
* '''Energy Compression''': Several meteor soak circles appear in the room, each requiring one player to stand in them. Later in the fight, the circles can be teleported by '''Forced Transport'''.
* '''Compound Pod: R011''': Six Pods will appear on the edge of the arena and fire lasers in a line in front of them. These Pods can be teleported by '''Forced Transport'''.
* '''Compound Pod: R012''': Four Pods will appear inside the arena and mimic '''Mechanical Contusion''' from phase 1, in addition to tankbusters on all three alliance tanks. All attacks inflict Magic Vulnerability up briefly and should not be overlapped at all.


==Loot==
==Loot==
{{see also|YoRHa Type-53 Armor}}
===[[File:Silver Coffer (small).png|link=]] [[813P-operated Aegis Unit]]===
===[[File:Silver Coffer (small).png|link=]] [[813P-operated Aegis Unit]]===
*{{Item reward|10|Allagan Tomestone of Poetics}}
{{Drops list|813P-operated Aegis Unit}}
{{Drops list|813P-operated Aegis Unit}}


===[[File:Silver Coffer (small).png|link=]] [[724P-operated Superior Flight Unit (A-lpha)]] [[767P-operated Superior Flight Unit (B-eta)]] [[772P-operated Superior Flight Unit (C-hi)]]===
===[[File:Silver Coffer (small).png|link=]] [[724P-operated Superior Flight Unit (A-lpha)]] [[767P-operated Superior Flight Unit (B-eta)]] [[772P-operated Superior Flight Unit (C-hi)]]===
*{{Item reward|20|Allagan Tomestone of Poetics}}
{{Drops list|724P-operated Superior Flight Unit (A-lpha)}}
{{Drops list|724P-operated Superior Flight Unit (A-lpha)}}


===[[File:Silver Coffer (small).png|link=]] [[905P-operated Heavy Artillery Unit]]===
===[[File:Silver Coffer (small).png|link=]] [[905P-operated Heavy Artillery Unit]]===
*{{Item reward|30|Allagan Tomestone of Poetics}}
{{Drops list|905P-operated Heavy Artillery Unit}}
{{Drops list|905P-operated Heavy Artillery Unit}}


===[[File:Silver Coffer (small).png|link=]] [[The Compound]]===
===[[File:Gold Coffer (small).png|link=]] [[The Compound]]===
*{{Item reward|40|Allagan Tomestone of Poetics}}
{{Drops list|The Compound}}
{{Drops list|The Compound}}


==Rewards==
==Rewards==
You can receive only one reward item per week for completing duties in the Puppets' Bunker. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.
When originally released, you could receive only one reward item per week for completing duties in the Puppets' Bunker. This restriction was removed in [[Patch 5.4]]
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)


Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.
* Players cannot open a treasure chest belonging to another party.


===Completion Reward===
==Achievements==
Upon completing the Copied Factory, players can also earn a separate reward: two [[Cracked Stellacluster]]s and one [[Puppet's Coin]]. The Puppet's Coin can be exchanged with [[Fathard]] in [[Eulmore]] (X:10.2 Y:11.7) for items used to enhance equipment purchased with [[Allagan Tomestones of Allegory]]. '''Currently as of 5.3 only one coin is obtainable weekly.'''
This duty is associated with the following [[achievements]]:
 
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|Uncanny Valley}}
{{achievement table row|Mapping the Realm: The Puppets' Bunker}}
|}


==Images==
==Images==
===Gear Images===
===Gear Images===
<gallery heights=225px widths=400px mode=packed>
File:The Puppets Bunker gear1.jpg
File:N51ch5ct8pt61.jpg
</gallery>


===Dungeon Images===
===Dungeon Images===
<gallery mode="packed">
<gallery mode="packed">
Puppets' Bunker intro.png
File:The Puppets' Bunker4.jpg
File:The Puppets' Bunker4.jpg
File:The Puppets' Bunker3.jpg
File:The Puppets' Bunker3.jpg
File:The Puppets' Bunker2.jpg
File:The Puppets' Bunker2.jpg
File:The Puppets' Bunker1.jpg
File:The Puppets' Bunker1.jpg
Puppets' Bunker boss.png
</gallery>
===Concept Art===
<gallery heights=200px mode="packed">
Compound 2P Concept Render.jpg|[[Compound 2P]]
</gallery>
</gallery>


==Notes==
==Notes==
 
The Compound's boss title, "4C6F6E67696E67", is hexadecimal code for "Longing".
 
 


{{Duties nav|raid}}
{{Duties nav|raid}}
[[Category:Raids]] [[Category:Shadowbringers]] [[Category:Patch 5.3 Features]]
[[Category:Raids]] [[Category:Shadowbringers]] [[Category:Patch 5.3 Features]]

Latest revision as of 06:54, 3 November 2024

Raid.png

The Puppets' Bunker

The Puppets' Bunker.png
Level
80 (Sync: 80)
Item Level
465
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Duty Finder
Alliance Raids (Shadowbringers)
Roulette
Alliance Raids
Tomestones
Allagan Tomestone of Poetics 100 Allagan Tomestone of Aesthetics 100 Allagan Tomestone of Heliometry 12 
Req. quest
Feature quest Everything You Know Is Wrong
Entrance
Kholusia (X:35.3, Y:18.2, Z:2.9)
Location
The Puppets' Bunker
Region
Norvrandt
Patch
5.3

Having put an unceremonious end to Komra's carnival with their incomprehensibly advanced weaponry, 2P's cohort of white-garbed androids retreats into the crater from whence they came. Though they are certain to have the tactical advantage should you pursue them into the installation, such a threat cannot go unchecked, and you and your newfound ally 2B are quick to give chase─Anogg and Konogg hot on your heels.

— In-game description

The Puppets' Bunker is a level 80 raid introduced in patch 5.3 with Shadowbringers. It is the second part of YoRHa: Dark Apocalypse.

Once the duty is completed, players may freely explore the location as an instanced zone, which can be entered from Kholusia (X: 35.5, Y: 18.2, Z: 2.9). By finding chests in the explorable zone, they can unlock more of the Portable Archive.png  Portable Archive.

Objectives

  1. Clear the elevated detritus 0/1
  2. Clear the sunken detritus 0/1
  3. Clear the launch deck 0/1
  4. Clear core command 0/1
  5. Clear the passage 0/1
  6. Clear the bridge 0/1

Bosses

Aggressive difficulty r6.png 813P-operated Aegis Unit

Video Guide
Video Guide

Note: It is possible to fall off the edge of the arena, resulting in instant death.

  • Firing Order: Anti-personnel Laser: AoE tankbuster indicated by a red-and-black "hazard stripe" indicator.
  • Maneuver: Beam Cannons: Several overlapping cone attacks that cover the entire arena, but slowly "focus", reducing their area of effect. The cones that focus faster will leave safe zones at their edges. Getting hit by the attack deals high damage and strong knockback, though it is possible to avoid being knocked off the platform by standing in melee range of the boss.
  • Maneuver: Collider Cannons: Six evenly-spaced red cone AoEs that rotate around the boss before slowing down and stopping, at which point they fire off attacks that deals high damage.
  • Firing Order: Surface Laser: One random player in each party is marked with a red arrow. Eventually, a stationary lingering AoE will appear where the targeted player is standing, dealing high damage rapidly.
  • Aerial Support: Swoop: Three untargetable Flight Units will appear and Swoop across the arena, dealing damage and knockback. The Flight Units target completely random players to mark their flight path, potentially resulting in one or two of the parties simply not having to deal with the attack at all.
  • Maneuver: Refraction Cannons: The "wings" of the Aegis Unit will reveal cannons and lean either to the left or right. The cannons will blast in an untelegraphed cone AoE, but can be avoided by standing on the opposite side of a "wing" to its respective cannon.
  • Maneuver: Diffusion Cannon: Moderate raidwide damage.
  • Aerial Support: Bombardment: Three targetable Flight Units will appear and begin to slowly cast Maneuver: Saturation Bombing. Each alliance must destroy their respective unit before the cast goes off. Letting a Saturation Bombing to cast results in high damage to the entire alliance.
  • High-Powered Laser: Stack marker on a random player in each party.
  • Program: Life's Last Song: Golden rings with alien glyphs emit from the Aegis Unit, expanding toward the edge of the arena, with three empty spaces. When a ring reaches the edge, the unit launches cone attacks with the empty spaces in the glyphs corresponding to safe areas. The first cast will send out three rings, while subsequent casts sends six, with each ring being sent just before the damaging part of the previous.

Aggressive difficulty r6.png 724P-operated Superior Flight Unit (A-lpha), 767P-operated Superior Flight Unit (B-eta), and 772P-operated Superior Flight Unit (C-hi)

  • Apply Shield Protocol: The three Flight Units will tether to all players in their respective party (A for A-lpha, B for B-eta, and C for C-hi), resulting in every player being inflicted with an indefinite Shield Protocol A/B/C debuff, and each Flight Unit with a corresponding Process of Elimination buff, resulting in each Flight Unit taking drastically reduced damage from players without the matching debuff. Once a party destroys their respective Flight Unit, their Shield Protocol debuff will wear off, allowing them to deal full damage to the remaining Units.
  • Maneuver: Missile Command: Raidwide AoE. Each Flight Unit launches an attack, resulting in the attack hitting three times in a row when all three are alive, and less when some are dead.
  • Maneuver: Incendiary Bombing: Marks two random players in each party with a red arrow and drops a lingering fire puddle beneath them. Standing in the puddle inflicts a strong Burns icon1.png Burns debuff that persists even after leaving. Two more random players in each party will have smaller AoEs appear beneath them that inflict high damage.
  • Maneuver: High-powered Laser: Line stack on a random player in each party. The attack inflicts a short Magic Vulnerability Up debuff, resulting in death if a player takes more than one hit. Be sure to aim your stacks away from the other parties.
  • Maneuver: Precision Guided Missile: Tankbuster.
  • Formation: Sharp Turn: Each pilot tethers to one another, draws a sword and charges. All pilots hold their blades the same way. If they hold in the right hand, stand in the middle of the arena. If in the left hand, stand outside along the edges.
  • Formation: Air Raid: Transitions for Lethal Revolution. Units dash toward middle of their area and trigger large circular AOEs before Lethal Revolution.
  • Lethal Revolution: Each Flight Unit begins an AoE circle attack around the edge of the arena. The direction and beginning is indicated by an arrow circle on the floor.
  • Formation: Sliding Swipe: Two of the Flight Units drop massive AoE circles and cover 2/3 of the arena. Follow the Flight Units to the side of the arena in the safe zone. Note on which side each pilot is holding their sword in a downward angle, as that's the side they'll strafe.
  • Maneuver: High-order Explosive Blast: Starburst AoE below two random players in each party that leave behind bombs that explode into short column AoEs where the starburst's points pointed.

Aggressive difficulty r6.png 905P-operated Heavy Artillery Unit

  • Maneuver: Volt Array: Powerful raidwide AoE.
  • Operation: Activate Laser Turret: 905P interfaces with the device in the center of the room, causing laser cannons to appear. Each set will charge either the top or bottom cannons. The bottom cannons fire a lingering cone, while the top cannons fire a staggered cone that hits close range first, then mid-range, then far range. Stand at the far range of the top cannons and wait for the bottom cannons' attack to end.
  • Maneuver: High-powered Laser: Line tankbusters on the two off-tanks, indicated by square yellow-and-black hazard stripe indicators.
  • Maneuver: Unconventional Voltage: Four random players are targeted with a large red cone AoE. Spread out and do not overlap.
  • Energy Bombardment: 905P launches a cluster of pink energy orbs that gradually strike as circle AoEs beneath random players in three sets of five.
  • Maneuver: Impact Crusher: Three jumps and ground smashes. Last jump immediately triggers "Revolving Laser"
  • Maneuver: Revolving Laser: Roomwide ring AoE. The only safe spot is in melee range of the boss.
  • Operation: Access Self-consciousness Data: Boss interfaces with the central console again, the monitors flicker on the walls.
  • Operation: Activate Suppressive Unit: A set of cannons appear on the outer wall and randomly fire slow pink energy orbs toward the center of the room.
  • Support: Pod: Pods appear and Pod Program initiates. There are varying versions of either all the same or a mix of pods:
    • Operation: Pod Program: Several monitors will appear on the outer wall of the arena and display either R010 or R030. The screens will then tether to a Pod, uploading the combat data to that unit. Do note that while the first cast will always have the screens tether to the Pod directly in front of them, subsequent casts may have the screens tether to adjacent Pods in a uniform clockwise or counterclockwise manner, effectively shifting the attacks.
      • R010 Pods: Line AoEs fired toward the center of the room.
      • R030 Pods: Large circle AoEs centered on the pods.
    • If all the numbers are the same, dodging is as simple as standing near the wall of the room directly between any two Pods.
    • If there are a mix of numbers, look at the screens and determine where two R010 Pods are directly next to each other and stand between them.
  • Operation: Synthesize Compound: Screens tether to yellow tower soak circles that appear in the arena. Each circle must have at least three players inside to properly soak the damage, or the entire alliance will take damage. The circles will turn blue when three or more players are inside.

Aggressive difficulty r6.png 4C6F6E67696E67: The Compound

  • Mechanical Laceration: Raid-wide damage
  • Mechanical Dissection: Line attack through the Compound, indicated by a vertically-rotating red laser.
  • Mechanical Decapitation: Ring AoE that leaves only the Compound's hitbox safe.
  • Mechanical Contusion: Player-targeted circle AoEs on six random players alongside ground-targeted circle AoEs appearing below six other random players.
  • (unknown): The Compound leaves the arena and two copies of it appear on the edges of the arena. These copies are split in two and emit lasers from either side, leaving their inside safe. The two will then rush across the arena, damaging everything not in its blind spots.
  • After defeating the Compound, it will cast a final Mechanical Laceration that inflicts Down for the count icon1.png Down for the Count as a cutscene plays to transition into the second phase.

Aggressive difficulty r6.png Compound 2P

  • Centrifugal Slice: High raidwide damage.
  • Prime Blade: One of three different attacks depending on how 2P holds her sword.
    • If 2P stabs her sword into the ground, the attack is an arena-wide ring AoE that leaves her hitbox safe.
    • If 2P holds her sword above her head, the attack is a cone in the direction she's facing.
    • If 2P holds her sword to the side, the attack is a large circle AoE centered on 2P.
  • Relentless Spiral: Two sets of three large circle AoEs appearing beneath random players.
  • Forced Transport: Golden circles appear in the arena, tethering to the boss or certain attacks she uses. After a short time, the tethered target will be teleported to a golden circle.
    • If the tether has sparks traveling from the target to the circle, that is where target will be teleported.
    • If the tether does not have sparks, the circle will leave behind a Relentless Spiral attack instead.
  • Three Parts Disdain: Stack marker on a random player that hits three times in a row, knocking those hit back a short distance.
  • Four Parts Resolve: Four random players will be marked with a number 1-4. 2P will attack each player in order, jumping at target 1/3 to deal very high damage in a circle around them, then fires a line at target 2/4.
  • Reproduce: Clones of 2P will appear in the corners of the arena and tether to 2P as she casts a random Prime Blade. Once the attack completes, the clones will mimic the attack. The clones may be teleported via Forced Transport. At first there are four clones, but the number drops as the fight goes on.
  • Energy Compression: Several meteor soak circles appear in the room, each requiring one player to stand in them. Later in the fight, the circles can be teleported by Forced Transport.
  • Compound Pod: R011: Six Pods will appear on the edge of the arena and fire lasers in a line in front of them. These Pods can be teleported by Forced Transport.
  • Compound Pod: R012: Four Pods will appear inside the arena and mimic Mechanical Contusion from phase 1, in addition to tankbusters on all three alliance tanks. All attacks inflict Magic Vulnerability up briefly and should not be overlapped at all.

Loot

See also: YoRHa Type-53 Armor

Silver Coffer (small).png 813P-operated Aegis Unit

Name Type Item Level Rarity Quantity
Yorha type-53 boots of aiming icon1.png  YoRHa Type-53 Boots of Aiming Feet 490 CBlue 1
Yorha type-53 boots of fending icon1.png  YoRHa Type-53 Boots of Fending Feet 490 CBlue 1
Yorha type-53 boots of maiming icon1.png  YoRHa Type-53 Boots of Maiming Feet 490 CBlue 1
Yorha type-53 boots of scouting icon1.png  YoRHa Type-53 Boots of Scouting Feet 490 CBlue 1
Yorha type-53 boots of striking icon1.png  YoRHa Type-53 Boots of Striking Feet 490 CBlue 1
Yorha type-53 hat of aiming icon1.png  YoRHa Type-53 Hat of Aiming Head 490 CBlue 1
Yorha type-53 hat of casting icon1.png  YoRHa Type-53 Hat of Casting Head 490 CBlue 1
Yorha type-53 hat of healing icon1.png  YoRHa Type-53 Hat of Healing Head 490 CBlue 1
Yorha type-53 headband of fending icon1.png  YoRHa Type-53 Headband of Fending Head 490 CBlue 1
Yorha type-53 headband of maiming icon1.png  YoRHa Type-53 Headband of Maiming Head 490 CBlue 1
Yorha type-53 headband of striking icon1.png  YoRHa Type-53 Headband of Striking Head 490 CBlue 1
Yorha type-53 hood of scouting icon1.png  YoRHa Type-53 Hood of Scouting Head 490 CBlue 1
Yorha type-53 thighboots of casting icon1.png  YoRHa Type-53 Thighboots of Casting Feet 490 CBlue 1
Yorha type-53 thighboots of healing icon1.png  YoRHa Type-53 Thighboots of Healing Feet 490 CBlue 1

Silver Coffer (small).png 724P-operated Superior Flight Unit (A-lpha) 767P-operated Superior Flight Unit (B-eta) 772P-operated Superior Flight Unit (C-hi)

Name Type Item Level Rarity Quantity
Yorha type-53 bottoms of casting icon1.png  YoRHa Type-53 Bottoms of Casting Legs 490 CBlue 1
Yorha type-53 bottoms of healing icon1.png  YoRHa Type-53 Bottoms of Healing Legs 490 CBlue 1
Yorha type-53 breeches of fending icon1.png  YoRHa Type-53 Breeches of Fending Legs 490 CBlue 1
Yorha type-53 breeches of maiming icon1.png  YoRHa Type-53 Breeches of Maiming Legs 490 CBlue 1
Yorha type-53 breeches of striking icon1.png  YoRHa Type-53 Breeches of Striking Legs 490 CBlue 1
Yorha type-53 gloves of aiming icon1.png  YoRHa Type-53 Gloves of Aiming Hands 490 CBlue 1
Yorha type-53 gloves of casting icon1.png  YoRHa Type-53 Gloves of Casting Hands 490 CBlue 1
Yorha type-53 gloves of fending icon1.png  YoRHa Type-53 Gloves of Fending Hands 490 CBlue 1
Yorha type-53 gloves of healing icon1.png  YoRHa Type-53 Gloves of Healing Hands 490 CBlue 1
Yorha type-53 gloves of maiming icon1.png  YoRHa Type-53 Gloves of Maiming Hands 490 CBlue 1
Yorha type-53 gloves of scouting icon1.png  YoRHa Type-53 Gloves of Scouting Hands 490 CBlue 1
Yorha type-53 gloves of striking icon1.png  YoRHa Type-53 Gloves of Striking Hands 490 CBlue 1
Yorha type-53 halfslops of aiming icon1.png  YoRHa Type-53 Halfslops of Aiming Legs 490 CBlue 1
Yorha type-53 halfslops of scouting icon1.png  YoRHa Type-53 Halfslops of Scouting Legs 490 CBlue 1

Silver Coffer (small).png 905P-operated Heavy Artillery Unit

Name Type Item Level Rarity Quantity
Yorha type-53 boots of aiming icon1.png  YoRHa Type-53 Boots of Aiming Feet 490 CBlue 1
Yorha type-53 boots of fending icon1.png  YoRHa Type-53 Boots of Fending Feet 490 CBlue 1
Yorha type-53 boots of maiming icon1.png  YoRHa Type-53 Boots of Maiming Feet 490 CBlue 1
Yorha type-53 boots of scouting icon1.png  YoRHa Type-53 Boots of Scouting Feet 490 CBlue 1
Yorha type-53 boots of striking icon1.png  YoRHa Type-53 Boots of Striking Feet 490 CBlue 1
Yorha type-53 cloak of aiming icon1.png  YoRHa Type-53 Cloak of Aiming Body 490 CBlue 1
Yorha type-53 cloak of scouting icon1.png  YoRHa Type-53 Cloak of Scouting Body 490 CBlue 1
Yorha type-53 coat of fending icon1.png  YoRHa Type-53 Coat of Fending Body 490 CBlue 1
Yorha type-53 coat of maiming icon1.png  YoRHa Type-53 Coat of Maiming Body 490 CBlue 1
Yorha type-53 cyclas of striking icon1.png  YoRHa Type-53 Cyclas of Striking Body 490 CBlue 1
Yorha type-53 halfrobe of casting icon1.png  YoRHa Type-53 Halfrobe of Casting Body 490 CBlue 1
Yorha type-53 halfrobe of healing icon1.png  YoRHa Type-53 Halfrobe of Healing Body 490 CBlue 1
Yorha type-53 thighboots of casting icon1.png  YoRHa Type-53 Thighboots of Casting Feet 490 CBlue 1
Yorha type-53 thighboots of healing icon1.png  YoRHa Type-53 Thighboots of Healing Feet 490 CBlue 1

Gold Coffer (small).png The Compound

Name Type Item Level Rarity Quantity
2b automaton icon2.png  2B Automaton   This item is guaranteed to drop. Minion N/A ABasic 1
2p automaton icon2.png  2P Automaton   This item is guaranteed to drop. Minion N/A ABasic 1
Triple Triad Card r5.png  2P Card   This item is guaranteed to drop. Triple Triad Card N/A 1
End of the unknown orchestrion roll icon1.png  End of the Unknown Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Fortress of lies orchestrion roll icon1.png  Fortress of Lies Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Grandma - destruction orchestrion roll icon1.png  Grandma - Destruction Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Torn from the heavensthe dark colossus destroys all (medley) orchestrion roll icon1.png  Torn from the Heavens/The Dark Colossus Destroys All (Medley) Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Yorha type-53 bottoms of casting icon1.png  YoRHa Type-53 Bottoms of Casting Legs 490 CBlue 1
Yorha type-53 bottoms of healing icon1.png  YoRHa Type-53 Bottoms of Healing Legs 490 CBlue 1
Yorha type-53 breeches of fending icon1.png  YoRHa Type-53 Breeches of Fending Legs 490 CBlue 1
Yorha type-53 breeches of maiming icon1.png  YoRHa Type-53 Breeches of Maiming Legs 490 CBlue 1
Yorha type-53 breeches of striking icon1.png  YoRHa Type-53 Breeches of Striking Legs 490 CBlue 1
Yorha type-53 cloak of aiming icon1.png  YoRHa Type-53 Cloak of Aiming Body 490 CBlue 1
Yorha type-53 cloak of scouting icon1.png  YoRHa Type-53 Cloak of Scouting Body 490 CBlue 1
Yorha type-53 coat of fending icon1.png  YoRHa Type-53 Coat of Fending Body 490 CBlue 1
Yorha type-53 coat of maiming icon1.png  YoRHa Type-53 Coat of Maiming Body 490 CBlue 1
Yorha type-53 cyclas of striking icon1.png  YoRHa Type-53 Cyclas of Striking Body 490 CBlue 1
Yorha type-53 gloves of aiming icon1.png  YoRHa Type-53 Gloves of Aiming Hands 490 CBlue 1
Yorha type-53 gloves of casting icon1.png  YoRHa Type-53 Gloves of Casting Hands 490 CBlue 1
Yorha type-53 gloves of fending icon1.png  YoRHa Type-53 Gloves of Fending Hands 490 CBlue 1
Yorha type-53 gloves of healing icon1.png  YoRHa Type-53 Gloves of Healing Hands 490 CBlue 1
Yorha type-53 gloves of maiming icon1.png  YoRHa Type-53 Gloves of Maiming Hands 490 CBlue 1
Yorha type-53 gloves of scouting icon1.png  YoRHa Type-53 Gloves of Scouting Hands 490 CBlue 1
Yorha type-53 gloves of striking icon1.png  YoRHa Type-53 Gloves of Striking Hands 490 CBlue 1
Yorha type-53 halfrobe of casting icon1.png  YoRHa Type-53 Halfrobe of Casting Body 490 CBlue 1
Yorha type-53 halfrobe of healing icon1.png  YoRHa Type-53 Halfrobe of Healing Body 490 CBlue 1
Yorha type-53 halfslops of aiming icon1.png  YoRHa Type-53 Halfslops of Aiming Legs 490 CBlue 1
Yorha type-53 halfslops of scouting icon1.png  YoRHa Type-53 Halfslops of Scouting Legs 490 CBlue 1
Yorha type-53 hat of aiming icon1.png  YoRHa Type-53 Hat of Aiming Head 490 CBlue 1
Yorha type-53 hat of casting icon1.png  YoRHa Type-53 Hat of Casting Head 490 CBlue 1
Yorha type-53 hat of healing icon1.png  YoRHa Type-53 Hat of Healing Head 490 CBlue 1
Yorha type-53 headband of fending icon1.png  YoRHa Type-53 Headband of Fending Head 490 CBlue 1
Yorha type-53 headband of maiming icon1.png  YoRHa Type-53 Headband of Maiming Head 490 CBlue 1
Yorha type-53 headband of striking icon1.png  YoRHa Type-53 Headband of Striking Head 490 CBlue 1
Yorha type-53 hood of scouting icon1.png  YoRHa Type-53 Hood of Scouting Head 490 CBlue 1

Rewards

When originally released, you could receive only one reward item per week for completing duties in the Puppets' Bunker. This restriction was removed in Patch 5.4

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Uncanny valley icon1.png  Uncanny Valley 5 Complete the Puppets' Bunker. - 5.3
Mapping the realm the puppets' bunker icon1.png  Mapping the Realm: The Puppets' Bunker 10 Discover every location within the Puppets' Bunker. - 5.45

Images

Gear Images

Dungeon Images

Concept Art

Notes

The Compound's boss title, "4C6F6E67696E67", is hexadecimal code for "Longing".