Difference between revisions of "Majestic Manderville Weapons/Quest"
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Latest revision as of 04:54, 5 September 2024
Amazing Manderville Weapons <<< iLvl 630 |
|
Mandervillous Weapons >>> iLvl 665 |
Pre-Requisite
Before beginning to create your Majestic Manderville Weapon, you must:
- Complete Somehow Further Hildibrand Adventures Quests: Not from Around Here
- Reach level 90 for your chosen job as a Disciple of War or Disciple of Magic.
Upon completing these quests, players will receive one Majestic Manderville weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest In Need of Adjustment.
A Spirited Reforging
- Wait for Godbert and Gerolt at an empty table in Mehryde's Meyhane.
- Obtain chunks of amplifying achondrite. 0/3
- With [your Amazing Manderville Weapon] in your inventory or Armoury Chest, deliver the chunks of amplifying achondrite to Gerolt.
In Need of Adjustment
- Speak to House Manderville Artisan (X:12.0, Y:7.2) in Radz-at-Han
- Travel and obtain x3 Amplifying Achondrite
- Deliver the chunks of amplifying achondrite to the House Manderville artisan. 0/3
Zone | Vendor | Price |
---|---|---|
Radz-at-Han | Jubrunnah (X:22.7, Y:6.7) | 500 |
Reallocate Stats
This new iteration of the Manderville weapons allows players to allocate the weapon's attributes. Players may select two attributes to be maximized (at a value of 293), and a third attribute to be set to a lower value (72). The attributes to select from are Direct Hit Rate, Critical Hit, Determination, and one attribute that depends on the player's job (Spell Speed, Skill Speed, Tenacity, or Piety).
Once chosen, the attributes can be changed at the House Manderville Alchemist at the cost of one Amplifying Achondrite.