Difference between revisions of "Thunder in Magenta"
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==Trivia== | ==Trivia== | ||
*When pictomancer was originally released in | *When pictomancer was originally released in [[patch 7.0]], it was approximately a 1% DPS gain to skip casting Thunder in Magenta and cast {{action icon|Water in Blue}} instead, as the higher potency of Thunder in Magenta did not outweigh the loss of palette gauge, which was gained from casting Water in Blue. Players have therefore developed unconventional rotations where they clicked off or used a macro to remove the Subtractive Palette or Aetherhues II buffs. This has been [https://na.finalfantasyxiv.com/lodestone/topics/detail/e2da42164b4e6c9967ebb2e41d6321a515d36909 acknowledged] as unintended by Square Enix, and potencies will be adjusted in patch 7.01 to make this no longer optimal. | ||
==History== | ==History== | ||
*{{patch|7.0}} | *{{patch|7.0}} |
Revision as of 18:15, 4 July 2024
Thunder in Magenta
“Deals lightning damage with a potency of 880.
Additional Effect: Grants White Paint
Maximum Stacks: 5
Can only be executed while under the effect of Subtractive Palette and Aetherhues II.
Consumes a stack of Hyperphantasia if available upon execution.
This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
※This action cannot be assigned to a hotbar.
※Stone in Yellow changes to Thunder in Magenta when requirements for execution are met.— In-game description
Thunder in Magenta is an action unlocked at level 60. It is available for Pictomancer.
Related traits
- Enhanced Artistry (Lv. 80) - Grants White Paint upon the landing of Water in Blue, Water II in Blue, Thunder in Magenta, and Thunder II in Magenta.
- Pictomancy Mastery II (Lv. 74) - Increases the potency of Fire in Red to 340, Aero in Green to 380, Water in Blue to 420, Fire II in Red to 100, Aero II in Green to 120, Water II in Blue to 140, Hammer Stamp to 480, Blizzard in Cyan to 630, Stone in Yellow to 670, Thunder in Magenta to 710, Blizzard II in Cyan to 220, Stone II in Yellow to 240, and Thunder II in Magenta to 260.
- Pictomancy Mastery III (Lv. 84) - Increases the potency of Fire in Red to 380, Aero in Green to 420, Water in Blue to 460, Pom Muse to 1,100, Winged Muse to 1,100, Mog of the Ages to 1,300, Hammer Stamp to 520, Blizzard in Cyan to 700, Stone in Yellow to 740, Thunder in Magenta to 780, and Holy in White to 460.
- Pictomancy Mastery IV (Lv. 94) - Increases the potency of Fire in Red to 440, Aero in Green to 480, Water in Blue to 520, Fire II in Red to 120, Aero II in Green to 140, Water II in Blue to 160, Hammer Stamp to 560, Blizzard in Cyan to 800, Stone in Yellow to 840, Thunder in Magenta to 880, Blizzard II in Cyan to 240, Stone II in Yellow to 260, Thunder II in Magenta to 280, Holy in White to 520, Hammer Brush to 620, Polishing Hammer to 680, and Comet in Black to 880.
Notes
- Potency is 600 prior to learning the Pictomancy Mastery II trait. It continues to increase upon learning subsequent traits at higher levels.
Trivia
- When pictomancer was originally released in patch 7.0, it was approximately a 1% DPS gain to skip casting Thunder in Magenta and cast Water in Blue instead, as the higher potency of Thunder in Magenta did not outweigh the loss of palette gauge, which was gained from casting Water in Blue. Players have therefore developed unconventional rotations where they clicked off or used a macro to remove the Subtractive Palette or Aetherhues II buffs. This has been acknowledged as unintended by Square Enix, and potencies will be adjusted in patch 7.01 to make this no longer optimal.
History
- Patch 7.0 (2024-07-02): Added.