Difference between revisions of "Mandervillous Weapons/Quest"
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* Complete [[Somehow Further Hildibrand Adventures Quests]]: {{questlink|feature|Gentlemen at Heart}} | * Complete [[Somehow Further Hildibrand Adventures Quests]]: {{questlink|feature|Gentlemen at Heart}} | ||
* Reach level 90 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]]. | * Reach level 90 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]]. | ||
Upon completing these quests, players will receive one Mandervillous weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest {{questlink|repfeature|Positively Mandervillous}}. | Upon completing these quests, players will receive one Mandervillous weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest {{questlink|repfeature|Positively Mandervillous}}. |
Revision as of 07:31, 19 January 2024
Majestic Manderville Weapons <<< iLvl 645 |
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Pre-Requisite
Before beginning to create your Mandervillous Weapons, you must:
- Complete Somehow Further Hildibrand Adventures Quests: Gentlemen at Heart
- Reach level 90 for your chosen job as a Disciple of War or Disciple of Magic.
Upon completing these quests, players will receive one Mandervillous weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest Positively Mandervillous.
Resonating with Perfection
- Obtain chunks of cosmic crystallite. 0/3
- With [your Majestic Manderville Weapon] in your inventory or Armoury Chest, deliver the chunks of cosmic crystallite to Gerolt.
Positively Mandervillous
Starting NPC: | House Manderville Artisan | ||||||
Starting Location: | Radz-at-Han (X:12.0, Y:7.2) | ||||||
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Reward: | Mandervillous weapon, depending on job |
Reallocate Stats
This new iteration of the Manderville weapons allows players to allocate the weapon's attributes. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are Critical Hit, Determination, and two attribute that depends on the player's job (Direct Hit Rate, Spell Speed, Skill Speed, Tenacity, or Piety).
Once chosen, the attributes can be changed at the House Manderville Alchemist at the cost of one Cosmic Crystallite.
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the Ascension Weapons of equal item level, making them the strongest level 90 weapons.