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{{see also|The Crown of the Immaculate}}
{{otheruses|the level 80 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Crown of the Immaculate}}
{{Duty infobox
{{Duty infobox
| description = The esteemed Lord Vauthry believed himself to be without flaw or sin─the embodiment of glorious perfection in Innocence. Needless to say, he was not, but he nevertheless made for a tremendous opponent. Upon hearing of how you and your comrades claimed victory atop Mt. Gulg, the minstreling wanderer was immediately driven into a fit of inspired creativity, and the result is yet another composition that will send even the most unimaginative Warrior of Darkness hurtling into the depths of memory that they might once more do battle with Eulmore's fallen tyrant.
| description = The esteemed [[Lord Vauthry]] believed himself to be without flaw or sin─the embodiment of glorious perfection in Innocence. Needless to say, he was not, but he nevertheless made for a tremendous opponent. Upon hearing of how you and your comrades claimed victory atop [[Mt. Gulg]], the minstreling wanderer was immediately driven into a fit of inspired creativity, and the result is yet another composition that will send even the most unimaginative [[Warrior of Darkness]] hurtling into the depths of memory that they might once more do battle with [[Eulmore]]'s fallen tyrant.
| image = y
| image = y
| type = Trial
| type = Trial
| level = 80
| level = 80
| level-sync = ???
| level-sync = 80
| ilvl = 430
| ilvl = 430
| ilvl-sync = ???
| difficulty = extreme
| difficulty = extreme
| size = full
| size = full
| time-limit = 60
| time-limit = 60
| roulette = Trial
| roulette = Mentor
| tomestones = 15 phantasmagoria + 8 allegory
| tomestones = 15 poetics
| entrance = The Crystarium
| duty-finder = High-end Trials (Shadowbringers)
| entrance-coordinates = 7.5,12.5
| location = The Crown of the Immaculate
| region = Norvrandt
| req-quest = Minstrel from Another Mother
| req-quest = Minstrel from Another Mother
| patch = 5.0
| patch = 5.0
| release = shadowbringers
| release = shadowbringers
}}
| echo = ex-trial
| stone-sky-sea = The Crown of the Immaculate (Extreme)
}} {{TOC limit|3}}
==Overview==
===[[File:Aggressive difficulty r6.png|link=]] [[Lightwarden]]: [[Innocence]]===
{{#ev:youtube|HJJZpoWYwQs|350|right|The Crown of the Immaculate Guide}}


This is an extremely AoE heavy battle composed of three phases. Innocence will utilize multiple AoE and positioning-based mechanics very frequently throughout the encounter that players must be aware of.
===Phases & Abilities===
There are three phases within this battle. The first and last phase contains massive mechanical overlaps and copious amounts of AoE that will test the positioning and reactions of all participants. The second phase serves as a simple DPS check versus three adds while Innocence himself remains inactive and invulnerable. Players should be mindful of the below-listed abilities as they will be cast at various intervals throughout the first and last phase, usually between (or sometimes during) other mechanical overlaps.


===Abilities===
*'''Shadowreaver''' - an unavoidable raid-wide AoE. Healers should be ready to top-up the entire group whenever necessary, as this will often be used as a finisher after (or during) other overlapped mechanics.


Below is a list of basic mechanics that players must be wary of at all times.
*'''Righteous Bolt''' - a vicious and frequently used tankbuster which applies a lightning-based debuff to the primary target. '''Righteous Bolt''' will be used often throughout the encounter, requiring tanks to pay attention to each other and perform tank-swaps as soon as possible.
 
*'''Shadowreaver''' - an unavoidable raid-wide AoE that must be healed through.
 
*'''Righteous Bolt''' - a vicious and frequently used tankbuster that applies a lightning-based debuff to the primary target that requires an immediate tank-swap. '''Righteous Bolt''' will be cast very often, requiring tanks to pay attention to each other and perform tank-swaps as soon as possible.
 
Please note that the following mechanics -- '''Winged Reprobation''' and '''Rightful Reprobation''' -- will happen multiple times throughout the encounter, albeit with some variations. As a general rule of thumb, whenever you see blue line-AoE markers from '''Rightful Reprobation''', these will shoot '''Spears''' out of the arena that will also fire back into the arena in the same direction after a moderate delay. This ability can be fired in an '''hourglass''' pattern or '''star''' pattern and has an extremely short telegraph on return-fire. As for '''Winged Reprobation''', this will always fire standard line-AoEs from summoned '''Swords'''. If players are tethered to these summoned swords, then the beam fired towards their marker will split into a triple-beam on collision, firing beams East, North, and West from where the tether was dropped.


==Phase 1==
==Phase 1==
*'''Winged Reprobation''' - a mechanic that summons resplendent swords into the arena that will tether to random party members. Tethered players should move away from the party to the far sides of the arena. After a brief delay, marked players will drop the tethers at their current location in the form of a circle AoE which must be avoided. Shortly after, the sword they were tethered to will fire a beam directly at the marked location. This beam will damage anyone caught in the path and also split at the marked area, firing three more line-AoEs to the East, North and West side of the target location (indicated by small arrows where the tether was dropped). By placing markers at a diagonal-edge of the arena, most of these beams will shoot across the top and sides, leaving the centre as a safe-zone.


*'''Winged Reprobation''' - a mechanic that summons resplendent swords into the arena that will tether to random party members. Tethered players should move away from the party, preferably to the opposite side of the arena. After a brief delay, players will drop the tethers at their current location in the form of a circle AoE - marking the area where a beam will be aimed and fired from the sword they were tethered to.
*'''Rightful Reprobation''' - a frequently used two-part mechanic, indicated by blue AoE-markers that are aimed from the centre of the arena to the outer edges. After a short delay, spears will be fired through these markers to the outer-arena, slicing through anyone caught in their path. After a moderate delay, the weapons outside of the arena will then shoot across the entire arena in the opposite direction after a very limited telegraph. As a rule of thumb; whenever you see blue line-AoEs, always be mindful that these will re-enter the arena after a moderate delay and give very little time for players to react if they have not pre-positioned themselves to avoid it.


This beam will damage anyone caught in the path and also split at the target area, firing three more line AoE's to the East, North and West side of the target location (indicated by small arrows). By placing markers at a diagonal-edge of the arena, most of these beams will shoot across the top and sides, leaving the centre as a safe-zone. Players who dropped the marker should immediately run back to the centre of the arena as soon as the circle AoE has been dropped to avoid being hit by the incoming sword-beam and the resulting split AoE's.
*'''Rotating Swords''' - after falling from the sky, a large resplendent sword will carve the arena in a fan-like AoE that will slowly rotate around the arena, forcing players to remain on the move to stay within the three visible safe-zones. At this point in the battle, '''Rotating Swords''' will overlap with '''Drop of Light''' (see below). Bear in mind that later versions of this mechanic may involve a single rotating blade rather than a double-rotating blade, and may also come with small gaps in the blade, allowing players to traverse between the available safe-spots without taking damage.


*'''Rightful Reprobation''' - a frequently used two-part mechanic that can fire in either an Hourglass pattern or Star Pattern, indicated by blue AoE-markers that aim from the centre of the arena to the outer edges. After a short delay, spears will be fired through these markers to the outer-arena, carving anyone in their path. After a moderate delay, the weapons outside of the arena will then shoot back inside in the same direction with very limited warning. Whenever you see blue line-AoEs, always be mindful that these will re-enter the arena after a moderate delay and give very little time for players to react if they have not pre-positioned themselves to avoid it.
*'''Drop of Light''' marks two random players with large AoE markers that will detonate after a moderate delay, forcing them to move away from the party (and each other) to avoid causing unnecessary damage to the group.


This particular version will fire in an ''Hourglass'' pattern. At the same time, two random players will once again be tethered to two summoned swords via '''Winged Reprobation''', and most avoid the party by moving to the outer edges of the arena. As before, marked players will drop a circle AoE that they must avoid. The two summoned swords again fire beams at the dropped marker which will split into three additional beams that fire East, North, and West. All tethered and non-tethered players must avoid this while also dodging the spears from '''Rightful Reprobation''' as they exit and re-enter the arena.
*'''Winged + Rightful Reprobation''' - players must avoid a succession of orange line-AoEs from summoned swords, and a large number of blue-marked spear AoEs from Innocence in a more star-like pattern rather than the hourglass-pattern from earlier. Despite the volume of AoE's fired in all directions, safe-spots will be noticeable throughout the arena. As always, players must be wary of where the blue-markers have fired seeing as, just like before, the launched spears will once again fire back into the arena after a moderate delay with little warning. Furthermore, this combo of mechanics will be loosely overlapped by '''Light Pillar''' (see below).


-----
*'''Light Pillar''' - a line-directed stack-mark AoE that will target a random healer. Players must stack along the line to share damage.


*'''Rotating Swords''' - after falling from the sky, a large resplendent sword will carve the arena in a fan-like AoE that rotates in a counter-clockwise fashion, forcing players to remain on the move to stay within the three visible safe-zones. This ability will overlap '''Drop of Light'''. Bear in mind that later versions of this mechanic may involve a single rotating blade rather than a double-rotating blade, and may also come with small gaps in the blade, allowing players to traverse between the safe-spots.
*'''Winged Reprobation + Rotating Sword''' - players must deal with an overlap between the summoned sword tether mechanic and the rotating AoE. Unlike before, this '''Rotating sword ''' will cast a single line across the arena (instead of two in a fan-shape) and there will also be two gaps so that players can move from one safe spot to the other if necessary. While the blade rotates around the arena, tethered players must avoid the rest of the party, and everyone must be cautious of any beams fired from the swords towards marked players.
 
*'''Drop of Light''' marks two random players with large AoE markers, forcing them to move away from the party (and each other). Due to the size of the AoE's and the rotating safe-spots, marked players and unmarked players must be wary of their positioning to avoid the ''Rotating Swords'' and the upcoming AoE from marked players.
 
*'''Winged & Rightful Reprobation''' - players must avoid a succession of orange line-AoEs from summoned swords, and a large number of blue-marked spear AoEs from Innocence. This time, however, the overlapped mechanics will be performed in a more star-like pattern. Despite the volume of AoE's fired in all directions, safe-spots will be noticeable throughout the arena. Players must primarily be wary of where the blue-markers have fired seeing as, just like before, the spears will once again fire back into the arena after a moderate delay with little warning. This succession of attacks will be loosely overlapped by '''Light Pillar'''.
 
*'''Light Pillar''' - a line-directed stack-mark AoE that will target a random healer. As usual, players must stack along the line to share damage.
 
*'''Winged Reprobation & Rotating Sword''' - overlap between the summoned sword tether mechanic as well as another rotating AoE. Unlike before, this '''Rotating sword ''' will cast a single line across the arena (instead of two in a fan-shape) and there will also be two gaps so that players can move from one safe spot to the other if necessary. As before, tethered players must avoid the rest of the party, and everyone must be cautious of any beams fired from the swords towards marked players.


==Phase 2==
==Phase 2==
This phase begins with Innocence rendering himself invulnerable and summoning two '''Forgiven Venerys''' (which will appear at the east and west of the arena and must be picked up by tanks), along with one '''Forgiven Shame''' in the middle of the arena which must be focused down by damage dealers. The '''Forgiven Shame''' will unleash raid-wide damage, whereas the '''Forgiven Venerys''' will use tank-busters against their current target.


This phase begins with Innocence rendering himself invulnerable and summoning two '''Forgiven Venerys''' (which will appear at the east and west of the arena and must be picked up by tanks), along with one '''Forgiven Shame''' in the middle of the arena which can be focused down by damage dealers.
This phase serves as a DPS check. If the group does not kill all adds before Innocence is fully charged, the group will be wiped. If the group is successful, the group will be blasted by raid-wide damage and should heal up before the next phase begins.
 
'''Forgiven Shame''' will unleash raid-wide damage, whereas the '''Forgiven Venerys''' will each use tank-busters.
 
This phase serves as a DPS check. If the group does not kill all adds before Innocence is fully charged, the group will be wiped. If the group is successful, the group will be blasted by raid-wide damage and should heal up before the next phase.


==Phase 3==
==Phase 3==
With the three adds slain, the final phase immediately begins. Players will need to deal with cycles of mechanics from the first phase along with a '''Starbirth''' mechanic.
With the three adds slain, the final phase immediately begins. From here on, players will need to deal with a cycle of mechanical combos from the first phase along with a new '''Starbirth''' mechanic.


*'''Starbirth''' - this creates three resplendent orbs in a set pattern around the arena which will explode if they collide with any mechanics from Innocence. Despite the size and appearance of these orbs, the resulting explosions are much larger than you may expect. As a result, the group must make an effort to pull Innocence to whichever part of the arena is furthest away from all orbs whenever they are present. For example; after the first '''Starbirth''', Innocence will eventually use '''Shadowreaver''', the unavoidable raid-wide AoE. On casting '''Shadowreaver''', all three orbs will explode simultaneously, blasting a large portion of the arena with massive damage. As a rule of thumb, watch for where each orb spawns and move to the last remaining portion of the arena with no orb.
*'''Starbirth''' - this creates three shining orbs in a set pattern around the arena which will explode if they collide with any mechanics from Innocence. Despite the size and appearance of these orbs, the resulting explosions are much larger than you may expect. At this point in the battle, the group must make an effort to pull Innocence to whichever part of the arena is furthest away from all orbs as soon as possible. After the first '''Starbirth''', Innocence will eventually use '''Shadowreaver''', the unavoidable raid-wide AoE. On casting '''Shadowreaver''', all three orbs will explode simultaneously, blasting a large portion of the arena with massive damage.


*After this introduction to '''Starbirth''', players must contend with another overlap between '''Rotating Swords''' (fan-shaped) and '''Winged Reprobation''' (star pattern).
*After this introduction to '''Starbirth''', players must contend with another overlap between '''Rotating Swords''' (fan-shaped) and '''Winged Reprobation''' (star pattern).


*'''Beautific Vision''' will be cast shortly afterwards, noted by Innocence flying to the edge of the arena. After a brief wind-up, Innocence will fly through the centre of the arena in a straight line, carving all players along the way. All players should immediately run to the arena's edge and stand as far from the centre as possible. Unlike Normal mode, this attack will not come with an obvious telegraph.
*'''Beautific Vision''' will be cast shortly afterwards. Innocence will fly to the edge of the arena and, after a brief wind-up, fly through the centre of the arena in a straight line, carving all players along the way. The group should immediately run to the arena's edge and stand as far from the centre as possible.


*'''Starbirth''' will then be cast alongside '''Drop of Light'''. As a result, two orbs will form in the arena, and two random players will be marked with large AoE markers. If the resulting explosions from '''Drop of Light''' hit either of the '''Starburst''' orbs, they will explode, blasting a hefty portion of the arena with massive damage. As a result, marked players must be wary of their positioning to prevent this from happening, as well as avoid damaging the party with their AoE marker. As soon as '''Drop of Light''' explodes, two more players will be marked for another '''Drop of Light''' immediately afterwards. Assuming the group survives the ordeal, they will then have to deal with '''Light Pillar'''. Seeing as this can also explode '''Starbirth''' orbs, players must make an effort to aim the stack-line so that it does not shoot an orb.
*'''Starbirth''' will then be cast alongside '''Drop of Light''', spawning two orbs at opposite ends of the arena, and marking two random players with large AoE markers. If the resulting explosions from '''Drop of Light''' hit either of the '''Starburst''' orbs, they will explode, blasting a hefty portion of the arena with massive damage. As a result, marked players must be wary of their positioning to prevent this from happening, as well as avoid damaging the party with their AoE marker. As soon as '''Drop of Light''' explodes, two more players will be marked for another '''Drop of Light''' immediately afterwards. Assuming the group survives the ordeal, they will then have to deal with '''Light Pillar'''. Seeing as this can also explode '''Starbirth''' orbs, players must make an effort to aim the stack-line so that it does not shoot an orb.


*'''Beautific Vision''' will once again be cast, except now it will explode both '''Starbirth Orbs'''. As a result, players must move as far away as possible from the Orbs while also being mindful of Innocence's charge-path.
*'''Beautific Vision''' will be used once more, except now it will explode both '''Starbirth Orbs'''. As a result, players must move as far away as possible from the orbs while also being mindful of Innocence's charge-path.


*'''God Ray''' is a tri-directional AoE that fires from the arena centre in a pizza-slice formation. When used, there will be three thin safe-spots that players can stand in while the AoE fans out across the arena. However, this attack will be overlapped with '''Rightful Reprobation''' in another hourglass pattern (the first version used during the encounter). Due to the noticeable delay with '''God Ray''', players must resist the urge to dodge it too early. Be sure to wait until '''Rightful Reprobation''' has completed before ducking into thin God Ray safe-spot.
*'''God Ray''' is a tri-directional AoE that fires from the arena centre in a pizza-slice formation. When used, there will be three thin safe-spots that players can stand in while the AoE fans out across the arena. However, this attack will be overlapped with '''Rightful Reprobation''' (hourglass pattern). Due to the noticeable delay with '''God Ray''', players must resist the urge to dodge it too early. Be sure to wait until '''Rightful Reprobation''' has completed its two-part attack before ducking into a God Ray safe-spot.


*'''Starbirth''' will now be overlapped by '''Winged Reprobation''' and '''Light Pillar'''. After spawning four orbs, the arena will be caked in line-AoEs in a set pattern from the summoned swords (twice in quick succession), followed closely by a player being marked by the stack-line AoE of '''Light Pillar'''. Due to the presence of four orbs, players must work towards creating a safe-spot before Innocence can detonate them. To do so, players must first dodge the line-AoE's from '''Winged Reprobation''', then move towards an orb. After doing so, the target of '''Light Pillar''' should aim the beam towards the opposite orb. If done correctly, this will explode the orb with no damage to the group, giving players a safe-spot to move towards before Innocence inevitably casts '''Shadowreaver''', detonating all remaining orbs.
*'''Starbirth''' will now be overlapped by '''Winged Reprobation''' and '''Light Pillar'''. After spawning four orbs, '''Winged Reprobation''' will cover the arena in a set pattern of line-AoEs (twice in quick succession). During this, a player will be marked by the stack-line AoE of '''Light Pillar'''. Due to the presence of four orbs around the entire arena, players must work towards creating a safe-spot before Innocence can detonate them. To do so, players must first dodge the line-AoE's from '''Winged Reprobation''', then move as a group towards an orb, bringing Innocence along with them. After doing so, the target of '''Light Pillar''' should aim the beam towards the opposite orb. If done correctly, this will explode the orb with no damage to the group, giving players a safe-spot they can use before Innocence inevitably casts '''Shadowreaver''', detonating all remaining orbs.


*From this point onward, Innocence will rotate through various mechanical combinations involving '''Starbirth''', '''Drop of Light''', '''Winged Reprobation''', '''Rightful Reprobation''' and '''Rotating Swords'''.
*From this point onward, Innocence will rotate through various mechanical combinations involving '''Starbirth''', '''Drop of Light''', '''Winged Reprobation''', '''Rightful Reprobation''' and '''Rotating Swords'''.


-----
*The hard enrage is a long cast of '''Beatific Vision''', which will wipe the party if the boss is not defeated in time.
 
''For a visual representation of these mechanics and combos, be sure to check out MTQ's excellent video guide.''
 
==Loot==
{{see also|Immaculate Accessories}}
*Each player will receive 1 {{Item icon|Immaculate Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Innocent Gwiber Trumpet}} at [[Fathard]] in [[Eulmore]] (X:10.3 Y:11.8).
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]
*{{Item icon|Innocence Card}} (Drops at a fixed rate.)


For a visual representation of these mechanics and combos, be sure to check out MTQ's excellent video guide.
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
{{Drops table header}}
{{Drops table row|Immaculate Ear Cuffs of Fending}}
{{Drops table row|Immaculate Ear Cuffs of Slaying}}
{{Drops table row|Immaculate Ear Cuffs of Aiming}}
{{Drops table row|Immaculate Ear Cuffs of Casting}}
{{Drops table row|Immaculate Ear Cuffs of Healing}}
{{Drops table row|Immaculate Necklace of Fending}}
{{Drops table row|Immaculate Necklace of Slaying}}
{{Drops table row|Immaculate Necklace of Aiming}}
{{Drops table row|Immaculate Necklace of Casting}}
{{Drops table row|Immaculate Necklace of Healing}}
{{Drops table row|Immaculate Bracelets of Fending}}
{{Drops table row|Immaculate Bracelets of Slaying}}
{{Drops table row|Immaculate Bracelets of Aiming}}
{{Drops table row|Immaculate Bracelets of Casting}}
{{Drops table row|Immaculate Bracelets of Healing}}
{{Drops table row|Immaculate Ring of Fending}}
{{Drops table row|Immaculate Ring of Slaying}}
{{Drops table row|Immaculate Ring of Aiming}}
{{Drops table row|Immaculate Ring of Casting}}
{{Drops table row|Immaculate Ring of Healing}}
{{Drops table row|Immaculate Wingblade}}
{{Drops table row|Innocent Gwiber Trumpet}}
{{Drops table row|Faded Copy of Insanity}}
{{Table footer}}


==Guide==
==Achievements==
{{#ev:youtube|HJJZpoWYwQs|The Crown of the Immaculate Guide}}
This duty is associated with the following [[achievements]]:


==Loot==
{| {{STDT|mech1}}
*[[Immaculate Totem]]
{{achievement table header}}
*[[Immaculate Wingblade]]
{{achievement table row|Proven Guilty}}
*[[Innocent Gwiber Trumpet]]
{{achievement table row|Mightier than Perfection}}
*[[Faded Copy of Insanity]]
|}
*[[Innocence Card]]


===Accessories===
==Images==
{{:Immaculate Accessories}}
<gallery heights=200px mode=packed>
Crown of the Immaculate EX.png
Crown of the Immaculate EX boss.png
</gallery>


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 18:25, 13 September 2023

Disambig icon.png This article is about the level 80 challenge-mode trial. For the story-mode Main Scenario trial, see The Crown of the Immaculate.

Trial.png

The Crown of the Immaculate (Extreme)

The Crown of the Immaculate (Extreme) (image).png
Level
80 (Sync: 80)
Item Level
430
Difficulty
Extreme
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
High-end Trials (Shadowbringers)
Roulette
Mentor
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Feature quest Minstrel from Another Mother
Location
The Crown of the Immaculate
Region
Norvrandt
Stone, Sky, Sea
Available
Patch
5.0
The echo icon1.png The Echo
On wipe: +5% (max +25%)

The esteemed Lord Vauthry believed himself to be without flaw or sin─the embodiment of glorious perfection in Innocence. Needless to say, he was not, but he nevertheless made for a tremendous opponent. Upon hearing of how you and your comrades claimed victory atop Mt. Gulg, the minstreling wanderer was immediately driven into a fit of inspired creativity, and the result is yet another composition that will send even the most unimaginative Warrior of Darkness hurtling into the depths of memory that they might once more do battle with Eulmore's fallen tyrant.

— In-game description

The Crown of the Immaculate (Extreme) is a level 80 trial introduced in patch 5.0 with Shadowbringers.

Overview

Aggressive difficulty r6.png Lightwarden: Innocence

The Crown of the Immaculate Guide

Phases & Abilities

There are three phases within this battle. The first and last phase contains massive mechanical overlaps and copious amounts of AoE that will test the positioning and reactions of all participants. The second phase serves as a simple DPS check versus three adds while Innocence himself remains inactive and invulnerable. Players should be mindful of the below-listed abilities as they will be cast at various intervals throughout the first and last phase, usually between (or sometimes during) other mechanical overlaps.

  • Shadowreaver - an unavoidable raid-wide AoE. Healers should be ready to top-up the entire group whenever necessary, as this will often be used as a finisher after (or during) other overlapped mechanics.
  • Righteous Bolt - a vicious and frequently used tankbuster which applies a lightning-based debuff to the primary target. Righteous Bolt will be used often throughout the encounter, requiring tanks to pay attention to each other and perform tank-swaps as soon as possible.

Phase 1

  • Winged Reprobation - a mechanic that summons resplendent swords into the arena that will tether to random party members. Tethered players should move away from the party to the far sides of the arena. After a brief delay, marked players will drop the tethers at their current location in the form of a circle AoE which must be avoided. Shortly after, the sword they were tethered to will fire a beam directly at the marked location. This beam will damage anyone caught in the path and also split at the marked area, firing three more line-AoEs to the East, North and West side of the target location (indicated by small arrows where the tether was dropped). By placing markers at a diagonal-edge of the arena, most of these beams will shoot across the top and sides, leaving the centre as a safe-zone.
  • Rightful Reprobation - a frequently used two-part mechanic, indicated by blue AoE-markers that are aimed from the centre of the arena to the outer edges. After a short delay, spears will be fired through these markers to the outer-arena, slicing through anyone caught in their path. After a moderate delay, the weapons outside of the arena will then shoot across the entire arena in the opposite direction after a very limited telegraph. As a rule of thumb; whenever you see blue line-AoEs, always be mindful that these will re-enter the arena after a moderate delay and give very little time for players to react if they have not pre-positioned themselves to avoid it.
  • Rotating Swords - after falling from the sky, a large resplendent sword will carve the arena in a fan-like AoE that will slowly rotate around the arena, forcing players to remain on the move to stay within the three visible safe-zones. At this point in the battle, Rotating Swords will overlap with Drop of Light (see below). Bear in mind that later versions of this mechanic may involve a single rotating blade rather than a double-rotating blade, and may also come with small gaps in the blade, allowing players to traverse between the available safe-spots without taking damage.
  • Drop of Light marks two random players with large AoE markers that will detonate after a moderate delay, forcing them to move away from the party (and each other) to avoid causing unnecessary damage to the group.
  • Winged + Rightful Reprobation - players must avoid a succession of orange line-AoEs from summoned swords, and a large number of blue-marked spear AoEs from Innocence in a more star-like pattern rather than the hourglass-pattern from earlier. Despite the volume of AoE's fired in all directions, safe-spots will be noticeable throughout the arena. As always, players must be wary of where the blue-markers have fired seeing as, just like before, the launched spears will once again fire back into the arena after a moderate delay with little warning. Furthermore, this combo of mechanics will be loosely overlapped by Light Pillar (see below).
  • Light Pillar - a line-directed stack-mark AoE that will target a random healer. Players must stack along the line to share damage.
  • Winged Reprobation + Rotating Sword - players must deal with an overlap between the summoned sword tether mechanic and the rotating AoE. Unlike before, this Rotating sword will cast a single line across the arena (instead of two in a fan-shape) and there will also be two gaps so that players can move from one safe spot to the other if necessary. While the blade rotates around the arena, tethered players must avoid the rest of the party, and everyone must be cautious of any beams fired from the swords towards marked players.

Phase 2

This phase begins with Innocence rendering himself invulnerable and summoning two Forgiven Venerys (which will appear at the east and west of the arena and must be picked up by tanks), along with one Forgiven Shame in the middle of the arena which must be focused down by damage dealers. The Forgiven Shame will unleash raid-wide damage, whereas the Forgiven Venerys will use tank-busters against their current target.

This phase serves as a DPS check. If the group does not kill all adds before Innocence is fully charged, the group will be wiped. If the group is successful, the group will be blasted by raid-wide damage and should heal up before the next phase begins.

Phase 3

With the three adds slain, the final phase immediately begins. From here on, players will need to deal with a cycle of mechanical combos from the first phase along with a new Starbirth mechanic.

  • Starbirth - this creates three shining orbs in a set pattern around the arena which will explode if they collide with any mechanics from Innocence. Despite the size and appearance of these orbs, the resulting explosions are much larger than you may expect. At this point in the battle, the group must make an effort to pull Innocence to whichever part of the arena is furthest away from all orbs as soon as possible. After the first Starbirth, Innocence will eventually use Shadowreaver, the unavoidable raid-wide AoE. On casting Shadowreaver, all three orbs will explode simultaneously, blasting a large portion of the arena with massive damage.
  • After this introduction to Starbirth, players must contend with another overlap between Rotating Swords (fan-shaped) and Winged Reprobation (star pattern).
  • Beautific Vision will be cast shortly afterwards. Innocence will fly to the edge of the arena and, after a brief wind-up, fly through the centre of the arena in a straight line, carving all players along the way. The group should immediately run to the arena's edge and stand as far from the centre as possible.
  • Starbirth will then be cast alongside Drop of Light, spawning two orbs at opposite ends of the arena, and marking two random players with large AoE markers. If the resulting explosions from Drop of Light hit either of the Starburst orbs, they will explode, blasting a hefty portion of the arena with massive damage. As a result, marked players must be wary of their positioning to prevent this from happening, as well as avoid damaging the party with their AoE marker. As soon as Drop of Light explodes, two more players will be marked for another Drop of Light immediately afterwards. Assuming the group survives the ordeal, they will then have to deal with Light Pillar. Seeing as this can also explode Starbirth orbs, players must make an effort to aim the stack-line so that it does not shoot an orb.
  • Beautific Vision will be used once more, except now it will explode both Starbirth Orbs. As a result, players must move as far away as possible from the orbs while also being mindful of Innocence's charge-path.
  • God Ray is a tri-directional AoE that fires from the arena centre in a pizza-slice formation. When used, there will be three thin safe-spots that players can stand in while the AoE fans out across the arena. However, this attack will be overlapped with Rightful Reprobation (hourglass pattern). Due to the noticeable delay with God Ray, players must resist the urge to dodge it too early. Be sure to wait until Rightful Reprobation has completed its two-part attack before ducking into a God Ray safe-spot.
  • Starbirth will now be overlapped by Winged Reprobation and Light Pillar. After spawning four orbs, Winged Reprobation will cover the arena in a set pattern of line-AoEs (twice in quick succession). During this, a player will be marked by the stack-line AoE of Light Pillar. Due to the presence of four orbs around the entire arena, players must work towards creating a safe-spot before Innocence can detonate them. To do so, players must first dodge the line-AoE's from Winged Reprobation, then move as a group towards an orb, bringing Innocence along with them. After doing so, the target of Light Pillar should aim the beam towards the opposite orb. If done correctly, this will explode the orb with no damage to the group, giving players a safe-spot they can use before Innocence inevitably casts Shadowreaver, detonating all remaining orbs.
  • From this point onward, Innocence will rotate through various mechanical combinations involving Starbirth, Drop of Light, Winged Reprobation, Rightful Reprobation and Rotating Swords.
  • The hard enrage is a long cast of Beatific Vision, which will wipe the party if the boss is not defeated in time.

For a visual representation of these mechanics and combos, be sure to check out MTQ's excellent video guide.

Loot

See also: Immaculate Accessories

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Immaculate ear cuffs of fending icon1.png  Immaculate Ear Cuffs of Fending Earrings 450 CBlue 1
Immaculate ear cuffs of slaying icon1.png  Immaculate Ear Cuffs of Slaying Earrings 450 CBlue 1
Immaculate ear cuffs of aiming icon1.png  Immaculate Ear Cuffs of Aiming Earrings 450 CBlue 1
Immaculate ear cuffs of casting icon1.png  Immaculate Ear Cuffs of Casting Earrings 450 CBlue 1
Immaculate ear cuffs of healing icon1.png  Immaculate Ear Cuffs of Healing Earrings 450 CBlue 1
Immaculate necklace of fending icon1.png  Immaculate Necklace of Fending Necklace 450 CBlue 1
Immaculate necklace of slaying icon1.png  Immaculate Necklace of Slaying Necklace 450 CBlue 1
Immaculate necklace of aiming icon1.png  Immaculate Necklace of Aiming Necklace 450 CBlue 1
Immaculate necklace of casting icon1.png  Immaculate Necklace of Casting Necklace 450 CBlue 1
Immaculate necklace of healing icon1.png  Immaculate Necklace of Healing Necklace 450 CBlue 1
Immaculate bracelets of fending icon1.png  Immaculate Bracelets of Fending Bracelets 450 CBlue 1
Immaculate bracelets of slaying icon1.png  Immaculate Bracelets of Slaying Bracelets 450 CBlue 1
Immaculate bracelets of aiming icon1.png  Immaculate Bracelets of Aiming Bracelets 450 CBlue 1
Immaculate bracelets of casting icon1.png  Immaculate Bracelets of Casting Bracelets 450 CBlue 1
Immaculate bracelets of healing icon1.png  Immaculate Bracelets of Healing Bracelets 450 CBlue 1
Immaculate ring of fending icon1.png  Immaculate Ring of Fending Ring 450 CBlue 1
Immaculate ring of slaying icon1.png  Immaculate Ring of Slaying Ring 450 CBlue 1
Immaculate ring of aiming icon1.png  Immaculate Ring of Aiming Ring 450 CBlue 1
Immaculate ring of casting icon1.png  Immaculate Ring of Casting Ring 450 CBlue 1
Immaculate ring of healing icon1.png  Immaculate Ring of Healing Ring 450 CBlue 1
Immaculate wingblade icon1.png  Immaculate Wingblade Material N/A ABasic 1
Innocent gwiber trumpet icon1.png  Innocent Gwiber Trumpet Other N/A ABasic 1
Faded copy of insanity icon1.png  Faded Copy of Insanity Orchestrion Roll N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Proven guilty icon1.png  Proven Guilty 10 Defeat Innocence in the Crown of the Immaculate (Extreme). - 5.0
Mightier than perfection icon1.png  Mightier than Perfection 5 Complete the Crown of the Immaculate (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. - 6.45

Images