Difference between revisions of "Patch 3.0"
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The Warrior of Light shared this revelation with his companion, who though greatly troubled had no choice but to accept it as immutable truth. Yet from these answers rose another question: for if Haldrath had taken with him one of Nidhogg's two eyes and entrusted the second to the founders of Ishgard, then whence came this third eye which Estinien had claimed but moments ago? | The Warrior of Light shared this revelation with his companion, who though greatly troubled had no choice but to accept it as immutable truth. Yet from these answers rose another question: for if Haldrath had taken with him one of Nidhogg's two eyes and entrusted the second to the founders of Ishgard, then whence came this third eye which Estinien had claimed but moments ago? | ||
In search of answers, the pair returned to Zenith, where Ysayle yet lingered, unable to come to terms with the magnitude of her self-deception. They summoned Hraesvelgr once more, who reclaimed the third eye as his own. Once more, by the power of the Echo, the Warrior of Light was made to know the truth-the beginning of a thousand-year torment. Bereft of his eyes and howling with rage for the murdered Ratatoskr, Nidhogg decried Hraesvelgr for placing his faith in man for the love of Shiva. He beseeched his brood-brother for the strength to punish the murderers and every child of their line, and with it began the terrible vengeance which consumed him until his dying breath. | |||
Hraesvelgr confirmed what the Warrior of Light had seen-that he had helped condemn the people of Ishgard to an eternity of suffering. Though the truth of the Dragonsong War's beginnings had at last been laid bare, the adventurer and his companions found no solace in the knowledge. | Hraesvelgr confirmed what the Warrior of Light had seen-that he had helped condemn the people of Ishgard to an eternity of suffering. Though the truth of the Dragonsong War's beginnings had at last been laid bare, the adventurer and his companions found no solace in the knowledge. |
Revision as of 07:54, 18 August 2023
Introduction
Patch 3.0 is the initial release of the Heavensward expansion.
Notable Features, Additions, and Changes
New Content
- Main Story: Heavensward (Level 50-60, 94 quests)
- New Locations: Ishgard (Major City), Idyllshire (Minor City), Coerthas Western Highlands, Sea of Clouds, The Dravanian Forelands, The Churning Mists, The Dravanian Hinterlands, Azys Lla
- New Race: Au Ra
- New Jobs: Dark Knight, Astrologian, Machinist
- Dungeons: The Dusk Vigil, Sohm Al, The Aery, The Vault, The Great Gubal Library, The Aetherochemical Research Facility, Neverreap, The Fractal Continuum
- Trials: Thok ast Thok (Hard), Thok ast Thok (Extreme), The Limitless Blue (Hard), The Limitless Blue (Extreme), The Singularity Reactor
- Raid Series: Alexander: Gordias (3.01), Alexander: Gordias (Savage) (3.05) the first part of the Alexander story and raid series
- PvP mode: Seal Rock (Seize) (3.05)
System Changes and Additions
- macOS support added
- Level cap increased to 60 for all classes and jobs
- Temple Leves added
- Collectables system added
- Favors system added (3.05)
- Specialist System added
- Free Company Crafting added
- Exploratory Voyages added, send Free Company Airships to explore the unknown
Miscellaneous
- New Allagan Tomestone currency: Allagan Tomestones of Law and Allagan Tomestones of Esoterics
- Allagan Tomestones of Soldiery are now deprecated and can be exchanged for Allagan Tomestones of Poetics for a limited time. Activites that previously rewarded Soldiery, and rewards purchased for Soldiery, now use Poetics.
- Allagan Tomestones of Mythology have been removed.
- New Scrip currency: Blue Crafters' Scrip and Blue Gatherers' Scrip (3.0) and Red Crafters' Scrip and Red Gatherers' Scrip (3.05)
- These new currencies will be paid to Disciples of the Hand or Land by Rowena's House of Splendors in exchange for services rendered. They will be spent in the Scrip Exchange NPC to buy many sorts of crafting or gathering-related items and gear.
Note: Not all content listed here will launch on the same day. This article is about the 3.0x season as a whole.
Main Story Summary (Spoilers)
Chapter 1
Chapter 2
Lore
So it was that the Warrior of Light, together with some few companions, would come unto Ishgard at the behest of their faithful friend Lord Haurchefant. Though they had been brought low through treachery, their names blackened with royal blood, they yet held hope in their hearts and dreams of redemption...
Coming to Ishgard
Upon emerging from the Sil'dihn ruins through which he had made his escape from Ul'dah, the Warrior of Light was met by none other than Alphinaud Leveilleur. The Scion, who had been betrayed and imprisoned by his own Crystal Braves, had been freed by Pipin Tarupin, Vice Marshal of the Immortal Flames and adopted son of General Raubahn. With the aid of Pipin and a humble peddler, the Warrior of Light and Alphinaud sought out Cid Garlond, who delivered them out of Thanalan and into Coerthas with all haste. Beyond the reach of the Crystal Braves and the Brass Blades at last, the pair sought refuge in Camp Dragonhead, where they were reunited with Tataru Taru and enjoyed a brief respite to consider their next course of action.
After some discussion, the Scions resolved to seek sanctuary in Ishgard with the backing of Lord Haurchefant and his familial connections. They enjoyed the hospitality of Camp Dragonhead until finally being granted admission to the city proper as wards of House Fortemps. And so, together with Alphinaud and Tataru, the Warrior of Light passed through gates long closed to outsiders and arrived in Foundation. There they were greeted by a humble manservant, who then guided them to Fortemps Manor, where they would attempt to begin anew.
Count Edmont de Fortemps, patriarch of House Fortemps, had taken a tremendous risk in granting the Scions his protection, and so Alphinaud soon realized that only by publicly serving Ishgard could the Scions hope to silence his opponents’ objections. However, Alphinaud also believed that this arrangement could benefit the Scions in unexpected ways, such as inviting contact with people outside Ishgard who might feasibly know something of their missing comrades’ whereabouts.
While he and Tataru focused their efforts on that task, the Warrior of Light aided the count’s two trueborn sons, lords Artoirel and Emmanellain, with their activities in Falcon’s Nest and at Camp Cloudtop respectively. In western Coerthas, the adventurer uncovered a hidden heretic sanctuary, and in the process was briefly reunited with the Lady Iceheart. To his surprise, the once-defiant heretic leader expressed regret for the atrocities committed by the Dravanians in the second assault upon Ishgard, which had taken place during the banquet in Ul'dah. In the Sea of Clouds, he encountered the Vanu Vanu, a race of bird-like beings, and discovered that like so many other beast tribes, they had called upon a primal for salvation—in this instance, Bismarck, the Lord of the Mists.
However, the Warrior of Light’s actions did not serve to endear the Scions to all the inhabitants of Ishgard. In what Lord Edmont surmised was nothing more than a political ploy to defame House Fortemps, Alphinaud and Tataru were arrested by Ser Grinnaux, a knight of the Heavens’ Ward, on the charge of fomenting heresy.
These twelve chosen sers answered to none save the archbishop himself, and their testimony was unimpeachable. As such, under Ishgardian law, only the Fury could disprove Ser Grinnaux’s claims by granting victory in a trial by combat between the accuser and the accused. Owing to his magical talents, Alphinaud was capable of fighting, but as Tataru was not, the Warrior of Light was allowed to fight in her place as champion. And so, under the watchful gaze of the Fury, and the assembled gentry of Ishgard, the two Scions fought and defeated Ser Grinnaux and Ser Paulecrain, thereby earning Alphinaud and Tataru their freedom.
Unlike many of his highborn peers, Count Edmont de Fortemps was willing if not eager to work closely with the Warrior of Light and other foreigners. The personal memoirs he wrote chronicling the events surrounding the end of the Dragonsong War would be treasured by later generations for their historical value.
Keeping the Flame Alive
Shortly after the trial by combat was concluded, the Warrior of Light received an invitation to a personal audience with His Eminence Archbishop Thordan VII. The archbishop warmly welcomed the adventurer, apologizing for the misunderstanding which led to Alphinaud and Tataru’s incarceration. Having taken the highly unusual step of dismissing his personal guard, he then revealed that he had communicated with the Ascians, going on to explain that he was paying lip service to their wishes while plotting to move against them. He bade the Warrior of Light assist him in this endeavor, stating that only by wresting Eorzea from shadowless villains’ grasp could a lasting peace ever be forged.
Yet this would not be the only troubling revelation that day, for upon returning to Fortemps Manor, Tataru Taru reported that Raubahn Aldynn was to be executed for crimes against the sultanate. Determined not to lose yet another ally, the Scions resolved to do everything in their power to rescue the deposed Flame General. They traveled to Limsa Lominsa and met with Admiral Merlwyb, who had remained a stout ally and had been working closely with Doman shinobi to ascertain Raubahn’s whereabouts. She directed them to her contact in Revenant’s Toll, who had learned that Raubahn had been taken to Halatali in Thanalan. Together with the Domans, the Scions then rescued Raubahn from the clutches of the traitorous Crystal Braves.
Outside Halatali, Raubahn and the Scions were approached by a messenger, who claimed that his mistress was sympathetic to their cause and bade them return to the Waking Sands in Vesper Bay. Intrigued, they accepted this invitation, and upon arriving at the Scions’ former headquarters, they were greeted by a number of familiar faces—Urianger, Pipin, and Papashan.
Soon after, it was revealed that the messenger’s mistress was Dewlala, head of the Order of Nald’thal and member of the Syndicate. To Raubahn’s immense relief, she confirmed a suspicion Alphinaud had long harbored: that Nanamo Ul Namo had not been murdered and was in fact still alive, and was likely confined somewhere in a state of induced slumber. Raubahn resolved to free her from her captivity, and thereafter see that Lord Lolorito and all others involved were made to answer for their part in the betrayal.
In Search of Lady Icehart
Regrettably, the Scions had precious little time to enjoy their reunion with General Raubahn. Nidhogg’s forces, twice before beaten back, were preparing to resume their siege of the Holy See. Upon returning to the city, the Warrior of Light and his comrades were faced with a choice: to remain in a besieged Ishgard, or seek sanctuary elsewhere. But though Lord Edmont would have them seek shelter from this storm, the time for running had passed. Together, they would stand and fight. Yet even should the knights succeed in turning back the Horde, the casualties would be catastrophic. Recognizing this, Alphinaud proposed that he and the Warrior of Light seek out Lady Iceheart, who had expressed contrition for her crimes, and persuade her to act as their intermediary in an attempt to convince Nidhogg to abandon his bloody course. They would be aided in this diplomatic mission by an unexpected ally: the Azure Dragoon, Estinien, who wished to be present in the event negotiations failed and there was no recourse but to slay the beast outright. Thus did the three journey to western Coerthas, seeking to learn what they could of the heretics and their elusive leader, before eventually managing to summon her to a peaceful parley, where she related the history of treachery that fueled Nidhogg’s wrath and the Dragonsong War.
Twelve hundred years ago, an Elezen tribe first sought to claim the lands of Coerthas as their home—lands which were already home to dragonkind. Thus did a bloody war begin, a war that may have never ended were it not for a woman named Shiva. While those around her fought and died, she attempted to parley with the dragons, and in so doing discovered them to be possessed of profound intelligence and reason. The great wyrm Hraesvelgr in particular so enchanted Shiva that she found herself growing to love the creature, whom her people considered a monster.
In the eyes of a near-immortal dragon, however, the fleeting life of an Elezen is as that of a freshly cut rose—scarce has the flower bloomed before it begins to fade and wither. Such melancholy musings plagued Hraesvelgr, who had found in Shiva an unexpected and beloved soulmate. Unable to bear the thought of their separation, the maid bid the wyrm consume her, that their spirits might be entwined for eternity. Though loath to perform the deed, Hraesvelgr ultimately gave in to her plea, and soon thereafter, the tale of their ill-fated love spread throughout the two warring factions. No more could they raise blade or claw against one another, knowing that the souls of their kin were so inextricably bound. In the days that followed, man and dragon learned to live in harmony, and together built a nation unlike any the world had ever known.
For two hundred years did this blissful age of peace continue, as it would to this day, had vilest envy not stirred in the hearts of the Elezen. It was said that wyrms owe their longevity to the boundless reserves of vitality found within their eyes—and ’twas in this belief that a traitorous band of knights deceived their allies of some two centuries, and took by force that which they coveted.
Nidhogg—he who then stood poised to unleash his wyrmlings upon Ishgard—was the great dragon who lost an eye to Elezen treachery, and until he prised it from the hands of the traitors’ progeny, no amount of conciliatory words would stay his fury.
So spoke the Lady Iceheart, who had learned the truth when walking in the memories of Hraesvelgr himself years ago, for like the Warrior of Light, she too possessed the Echo. Nevertheless, Estinien was quick to question the veracity of her account, and reiterated his belief that Nidhogg was lost to reason, prompting Alphinaud to propose that they instead seek out Hraesvelgr, who had once before endeavored to end the violence between dragon and man. Iceheart agreed to guide them to him, and so the four set forth for his home in Dravania.
The Lord of the Hive
At the behest of the Lady Iceheart—or Ysayle, as she requested they address her henceforth—the party stopped at the village of Tailfeather within the Chocobo Forest to rest and make inquiries before pushing on towards Sohm AL. The village’s leader, Marcechamp, told them of the beast tribe known as the Gnath, and of their recent acts of unprovoked hostility. According to the hunter, no one in the region—not even the mighty Dravanians—had been spared the insect-like people’s aggression. Vidofnir, the leader of the dragons who call the ancient ruins of Anyx Trine home, later confirmed this account, declaring that she could not leave her post unguarded for fear of the Gnath’s god. Suddenly, the beastmen’s aggression began to make sense—they had been acting under the influence of a primal.
Alphinaud understood that so long as the primal was permitted to remain, the way to Sohm Al would remain closed, and so the Scion proposed that they deal with the threat to the Dravanians’ territory in exchange for safe passage. The bargain was struck, and the party retraced their steps, returning to Tailfeather before then seeking the counsel of the Wath, a group of outcasts who lived apart from the main colony of Loth ast Gnath. The Nonmind, as they called themselves, had been severed from the Onemind and thus were not party to their thoughts, nor were they loyal to their warlike god, Ravana. Ultimately, they could provide the party with little in the way of useful information as to how the primal might be engaged, save for an offhand suggestion that they offer themselves as sacrifices. Ysayle and the Warrior of Light decided to heed the Vath’s advice and surrendered themselves to the Gnath after dispatching no small number of their drones. The plan worked, and soon the pair found themselves dragged before Lord Ravana, Master of the Sacred Blades and Wrath of the Colony.
Seizing the opportunity, Ysayle boldly challenged him to a contest of might. Should the pair prevail, the Gnath would cease hostilities with the Dravanians; but should Ravana emerge the victor, they would join his army as eternal thralls. Having goaded the primal into accepting her terms, Ysayle drew upon the energy of the Gnath's hoarded crystals to transform herself into Saint Shiva. Even with Shiva's great strength, however, the heretic leader was no match for Ravana's flashing blades, leaving the Warrior of Light to take to the field alone.
After a long and furious battle, Lord Ravana at last laid down his weapons, defeated. He duly proclaimed the Warrior of Light the victor by sacred rite of combat, and vowed to call his followers back from the dragons' domain.
Mountaintop Diplomacy
True to her word, Vidofnir opened the way to Sohm Al, and at the end of the perilous mountain path the Warrior of Light and his companions came to a domain where dragons and men had once lived in harmony, whose majesty no mortal eye had glimpsed for nigh on a thousand years. Yet in a strange twist of fate, they would first encounter none other than a moogle, who fled upon spotting the unexpected travelers. Thanks to the diplomacy of Kan-E-Senna-and the sight of her companion Kuplo Kopp's familiar form-the moogles of the Churning Mists were at last persuaded to reveal themselves. Despite Kuplo Kopp's reassurances, however, the moogles' chieftain, Moglin, was not convinced that the Warrior of Light would act in his people's best interests. It was decreed that the party would undergo a number of trials that Moglin might judge them worthy of his assistance. In truth, however, they were nothing more than a convenient distraction-a means to keep the Warrior of Light and his companions occupied while the moogles secretly repaired the horn required to summon Hraesvelgr.
With the horn in their possession, the party departed for Zenith, and there atop the ruins of the ancient palace beckoned the great wyrm to parley. To their great relief, he answered the horn's call at once, but their hopes were soon dashed by the harsh words-and the grim truth-he rendered unto them that day.
Heart of Ice
Hraesvelgr was displeased to find that his sanctuary had been invaded by the children of man, and he only grew further incensed when Ysayle proclaimed herself to be Shiva reborn. The wyrm angrily decreed that the spirit she had summoned belonged not to Shiva, but was a shade conjured by her own fancy-a deity of her own making, crafted with the knowledge she had gleaned from her visions years ago.
Shaken but undeterred, Alphinaud implored Hraesvelgr to join his voice to theirs in a call for peace and forgiveness. But, in response, the wyrm recounted the tale of his brood-sister Ratatoskr's murder and the treachery of King Thordan.
In the two centuries of harmony that followed Saint Shiva's sacrifice, the Elezen learned that the eyes of a great wyrm were the wellspring of his strength. Out of the selfish desire to possess that strength, King Thordan and his leal knights lured Ratatoskr into an ambush, and took from her that which they craved. They feasted upon her eyes in the manner of wild beasts, and in so doing gained strength beyond that of mortal men.
Nidhogg was the first to learn of the atrocity, and he took to the skies, hungry for vengeance. But though he slew Thordan and some few of his knights, their fellow butchers knew only too well where to aim their spears, and with now-practiced savagery, they claimed his eyes and sent him flailing from the field. When pressed for evidence of his claims, Hraesvelgr observed that all the traitors' progeny bore a trace of Ratatoskr's essence, and but a single sip of dragon's blood was enough to awaken it. Those who abandoned their loyalties would be rewarded with a drink, and thus be transformed, to join the ranks of Nidhogg's ever-growing army as newborn dragons. One by one, through death or defection, his brood-brother would account for all of the betrayers' children.
Though Hraesvelgr had revealed much that was hidden about Ishgard's bloody history, it did naught to change the fact that the Warrior of Light and his companion's mission had ended in failure. With their hopes for peace shattered, it was time to consider more desperate measures.
New Winds, Old Friends
If Ishgard was to be spared, then Nidhogg must be slain. Such was the opinion of Estinen following the failed negotiations at Zenith. Though she could not condone their actions, Ysayle had not the strength of will to oppose them, and so the party left her and her shattered faith behind, continuing eastwards towards the Aery, the home of the dread wyrm.
However, having sensed the death of his consort, a wary Nidhogg had surrounded his lair with a barrier of impenetrable winds. Gazing upon the scene, Alphinaud was reminded of how a similar barrier once barred their entrance to the primal Garuda's domain, until they had discovered means to penetrate it with the aid of the engineer Cid nan Garlond. Leaving Estinien to stand watch over the Aery for a time, the Warrior of Light and Alphinaud returned to Ishgard, where they found Cid-and perhaps more importantly his two employees Biggs and Wedge, who had been hard at work at the Skysteel Manufactory developing a diminutive airship known as a "manacutter," which seemed an ideal means for surmounting the Aery's defenses. As they set about explaining the craft's various advantages and disadvantages, however, the door burst open to admit a panting Tataru, who had news of the sultana. Noting the urgency of the situation, Cid bade the Warrior of Light and Alphinaud concentrate on matters in Ul'dah while he and his engineers continued work on the manacutter.
Awakening in Ul'dah
The Warrior of Light and Alphinaud returned to the Waking Sands and there met with Raubahn, who despite his injury had regained considerable strength. He and his allies had concluded that the sultana was most likely being kept in a poison-induced sleep somewhere within the palace. However, before any attempt would be made to rescue her, they deemed it prudent to track down her poisoner: Meriel, the sultana’s former lady-in-waiting. Taking care not to alert the Monetarists or their agents, the group converged upon the Silver Bazaar, where they confronted the former lady-in-waiting. But before Raubahn could wring the truth from the trembling Meriel, Prioress Dewlala appeared, accompanied by Lord Lolorito, who proceeded to reveal the details of the assassination plot.
All of his actions, he claimed, were intended to expose and eliminate Teledji Adeledji, and to ensure the stability of Ul'dah. Captain Ilberd had been complicit in the scheme from the beginning, his services having been secured with a promise to support Ala Mhigan independence once Lolorito's authority had been solidified.
However, Ilberd had grown to despise his fellow countryman Raubahn, calling him a traitor to their people and a disgrace to their homeland. His hatred had driven him to order the deposed Flame General's execution against Lolorito's wishes, forcing the merchant to sever all ties with his agent and withdraw his support of the Crystal Braves.
As proof of his good intentions and a gesture of conciliation, Lolorito presented Raubahn with the means to rouse the sultana from her deathlike state. Although he cared not for the merchant's motives, Raubahn recognized that Lolorito had saved the sultana's life, and for that he was willing to forego his vengeance. So it was that Nanamo Ul Namo was at last awoken from her slumber, and Raubahn Aldynn was reinstated as general of the Immortal Flames.
Into the Aery
With matters in UL'dah resolved, the Warrior of Light returned to the Skysteel Manufactory in Ishgard. There, he met with Cid Garlond once more, who was pleased to announce that the manacutters were undergoing final adjustments, and would soon be ready to fly.
Together with Estinen, who had recently returned to the capital, the Warrior of Light then met with Ser Aymeric and apprised him of recent developments, as well as their plan to assault the Aery and slay Nidhogg once and for all. The lord commander did not hesitate to pledge his blade to this cause, but Estinien was steadfast in his refusal, for should they fail, it would be Ser Aymeric's duty to command the city's defenses against the Horde. Alphinaud, too, wished to participate in the great endeavor, but he was denied by Estinien as well, who acknowledged his promise but believed that his skills would not suffice. So it was that the Warrior of Light and the Azure Dragoon set forth to engage the dread wyrm Nidhogg in a battle that would forever change the course of history.
As one of the First Brood, Nidhogg was more than a match for any mortal being. Yet Estinien was possessed of a secret weapon: the Eye of Nidhogg, safeguarded by the Holy See for centuries. An ancient relic and a wellspring of power, passed down from Azure Dragoon to Azure Dragoon through the ages. With the Eye, Estinien could not only drawn upon the wyrm's strength, but suppress it as well.
Aided by the Azure Dragoon, the Warrior of Light finally succeeded in bringing the mighty creature down. Estinien then took to the air and delivered the coup de grâce, gouging out Nidhogg's remaining eye with his legendary spear Gae Bolg and sending the lifeless wyrm tumbling into the clouds below.
The Dragonsong's Beginnings
Nidhogg, that incarnation of rage who had tormented the people of Ishgard for nigh on a thousand years, was dead, his remaining eye a trophy for the Azure Dragoon. As he looked on his triumphant ally, the Warrior of Light was treated to another vision of the past through the power of the Echo.
He bore witness to the aftermath of another battle with Nidhogg long ago, in which Haldrath, the son of the fallen King Thordan I, and his surviving knights claimed the dread wyrm's two eyes. But unlike his father, Haldrath lamented the dark deeds which were done that day, and so he foreswore the throne and embarked upon a journey to repent for his sins.
Others followed his example, renouncing Thordan's legacy, and when all was said and done, four knights remained. Four knights who would found the four great houses of Ishgard-Fortemps, Haillenarte, Durendaire, and Dzemael. Together they would shape their nation with a history of their own making and consign the bitter truth of their betrayal to oblivion.
The Warrior of Light shared this revelation with his companion, who though greatly troubled had no choice but to accept it as immutable truth. Yet from these answers rose another question: for if Haldrath had taken with him one of Nidhogg's two eyes and entrusted the second to the founders of Ishgard, then whence came this third eye which Estinien had claimed but moments ago?
In search of answers, the pair returned to Zenith, where Ysayle yet lingered, unable to come to terms with the magnitude of her self-deception. They summoned Hraesvelgr once more, who reclaimed the third eye as his own. Once more, by the power of the Echo, the Warrior of Light was made to know the truth-the beginning of a thousand-year torment. Bereft of his eyes and howling with rage for the murdered Ratatoskr, Nidhogg decried Hraesvelgr for placing his faith in man for the love of Shiva. He beseeched his brood-brother for the strength to punish the murderers and every child of their line, and with it began the terrible vengeance which consumed him until his dying breath.
Hraesvelgr confirmed what the Warrior of Light had seen-that he had helped condemn the people of Ishgard to an eternity of suffering. Though the truth of the Dragonsong War's beginnings had at last been laid bare, the adventurer and his companions found no solace in the knowledge.
Unrest in Ishgard
Alas, Nidhogg's death did not mark the end of Ishgard's troubles. As the party reflected upon the many truths they had learned, Ser Aymeric contacted Estinien via linkpearl to inform them that heretics had infiltrated the capital and begun an uprising within its walls. Joined by Ysayle, who had no knowledge of her people's plans, the party returned to Ishgard and sought to bring a peaceful end to the senseless destruction. Chaos reigned in the streets as fires raged and the heretics cried for blood, but heedless of the danger the Warrior of Light and his companions pushed on, until they met with the vanguard of the advancing mob. Ysayle stood before them and delivered an impassioned speech, declaring Nidhogg and his quest for vengeance to be dead and imploring her people to go in peace. Though they heeded her words and thereafter quit the city, tensions remained high in the wake of their assault.
At Fortemps Manor, the Warrior of Light and his companions revealed to their Ishgardian allies the sordid origins of the Dragonsong War. Unsurprisingly, all were troubled by the revelation that the Ishgardian faith was built upon a lie. Moreover, as the structure of Ishgardian society presupposed a stark difference between the origins of the lowborn and highborn, the fact that all Ishgardians could trace their ancestry to the surviving knights twelve threatened to undermine the foundations of their class structure.
Overcome with emotion, Ser Aymeric declared that these lies could not be suffered to continue, for Ysayle would share the truth with her followers, and the Holy See would be powerless to stop its spread. No longer ruled by a common fear of the dragons, the lowborn and highborn would be free to turn on one another. The disenfranchised would rise up, united, and blood would flow in the streets once more.
Ser Aymeric fervently believed that Ishgard could only be saved by revealing the truth and striving for fundamental change. To that end, he left to confront the archbishop alone-despite the others' warnings that he was certain to be branded a heretic for his trouble.
Though all present were doubtful as to the wisdom of Ser Aymeric's plan, Lucia was determined to support her commander. However, she also professed that should he fail to return from the Holy Vault, she would not hesitate to marshal forces to set him free. The Warrior of Light, Alphinaud, Estinien, and Lord Haurchefant all agreed that should the worst come to the worst, they too would join in his rescue.
A Knight's Calling
Having seen the determination writ upon the faces of those around him, Lord Edmont pledged the support of House Fortemps to Lucia's plans. Alas, even with an army of knights at their disposal, a direct assault on the Vault would be fruitless. However, there was one other faction whose aid would prove invaluable to their cause: a group of lowborn revolutionaries headquartered in the Brume that would doubtless be eager to see the established order overturned.
Alphinaud and the Warrior of Light made their way to the lowest levels of Foundation and asked after the revolutionaries and their elusive leader, the Mongrel. Though the locals were not wont to speak freely of the group, the party's efforts eventually bore fruit, and they were granted an opportunity to plead their case at a private meeting in the Forgotten Knight.
As Alphinaud attempted to win the revolutionaries' cooperation-seemingly in vain-Ser Charibert, a knight of the Heavens' Ward, strode into the tavern, accusing all present of plotting insurrection. With no recourse left to them, the Warrior of Light and the others stepped outside to confront the knight and his men, and soon Saint Valeroyant's Forum was transformed into a bloody battlefield.
Joined by Lord Haurchefant and Lucia, the Warrior of Light and his comrades managed to overwhelm Ser Charibert, who withdrew. However, the joy of victory soon faded when they learned that Ser Aymeric had been imprisoned, and the Heavens' Ward placed in command of the Temple Knights. Clearly, they could wait no longer to act. Lucia's plan to rescue Ser Aymeric hinged upon luring the bulk of Ishgard's defenders out of the city. Correctly deducing that the revolutionaries had recruited knights in service to the High Houses, she bade Hilda help by ordering these sympathizers to spread word of a heretic army massing outside the Gates of Judgement, and the revolutionaries' leader agreed. At last, the assault on the Vault could proceed.
While Lucia and Lord Haurchefant led a party into the gaol beneath the Vault to free Ser Aymeric, the Warrior of Light and his men aimed for the highest levels and attempted to capture Archbishop Thordan VII. After facing wave after wave of Temple Knights and the Heavens' Ward besides, the adventurer and his allies stood at the pinnacle of the Vault, unbowed. Unable to repel their advance, Ser Zephirin ordered a full retreat, and the Warrior of Light gave chase. Rejoined by Lucia's party and a wounded Ser Aymeric, he pursued Thordan VII, finally catching up with him as he prepared to board an airship and escape.
The Warrior of Light rushed headlong towards the vessel-but in his haste to apprehend his quarry, he failed to notice a transformed Ser Zephirin taking aim, a spear of pure light in his hand. Alert to the danger, Lord Haurchefant bellowed a warning and raised his shield in the Warrior of Light's defense, but the steel gave way, and the spear found a mark.
The airship forgotten, the allies surrounded Lord Haurchefant, who lay upon the ground struggling to breathe. As Ser Aymeric cradled him in his arms, the fallen knight looked to the Warrior of Light with a mixture of agony and relief, and bade him favor him with a smile....before the light left his eyes forever.