Difference between revisions of "Dragonsong's Reprise (Ultimate)"
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===Phase 1: Sers Charibert, Adelphel and Grinnaux=== | ===Phase 1: Sers Charibert, Adelphel and Grinnaux=== | ||
===Phase 2: King Thordan & His Knights Twelve=== | ===Phase 2: King Thordan & His Knights Twelve=== | ||
'''''Abilities''''': | |||
*'''Ascalon's Mercy Concealed''': '''Thordan''' targets random players and the main tank with no indicators, then fires cleaves at them shortly after. | |||
*'''Ascalon's Might''': Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill. | |||
*'''Strength of the Ward''': '''Thordan''' summons his '''Knights Twelve''' to perform a series of attacks. | |||
*'''Spiral Thrust''': '''Sers Ignasse, Vellguine, Paulecrain''' appear at the edge of the arena at random cardinals or intercardinals and charge across the arena. | |||
*'''Lightning Storm''': '''Thordan''' targets every player with a large AoE, dealing high damage and debuffing with '''Lightning Resistance Down II'''. | |||
*'''Heavy Impact''': '''Ser Guerrique''' casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse. | |||
*'''Conviction''': Cast by '''Ser Hermenost''', Calls several towers around the arena that will eventually explode. | |||
*'''Skyward Leap''': The '''Ward's''' [[Dragoon]]s leap into the air, targeting three players and dropping shortly after, dealing massive damage in a large AoE. | |||
*'''Dimensional Slash''': '''Ser Grinnaux''' appears and opens several portals on the floor that slowly expand and eventually erupt. | |||
*'''The Dragon's Rage''': '''Thordan''' fires a point-blank attack that requires players to be stacked to mitigate. | |||
*'''Holy Shield Bash/Holy Bladedance''': '''Sers Adelphel & Janlenoux''' will drop tethers, and once the cast finishes, dash to the tethered players and use '''Holy Shield Bash''', stunning them, then follow up with '''Holy Bladedance''', a multi-hit high damage attack that will most likely kill any player other than a tank with several mitigations. | |||
*'''Ancient Quaga''': Unavoidable high damage raidwide attack. | |||
*'''Heavenly Heel''': Tankbuster that debuffs with '''Slashing Resistance Down'''. This is followed up by '''Ascalon's Might'''. | |||
*'''Sanctity of the Ward''': Summons the '''Knights Twelve''' once again for several more attacks. | |||
*'''The Dragon's Gaze''': '''Thordan''' moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts '''Hysteria''', causing players to lose control and run about randomly. | |||
*'''The Dragon's Glory''': An Eye spawns at the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts '''Hysteria''', causing players to lose control and run about randomly. | |||
*'''Sacred Sever''': '''Ser Zephirin''' targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice. | |||
*'''Brightspheres''': '''Sers Adelphel and Janlenoux''' appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again. | |||
*'''Holy Comet''': '''Ser Noudenet''' will mark two random players based on their role (either a tank and a healer, or two DPS), and drop several meteors on them shortly afterward. If the meteors land too close to one another, they will explode and wipe the party. | |||
*'''Hiemal Storm''': '''Ser Haumeric''' will target four players with ice markers, and drops large persistent ice puddles on them shortly afterwards. | |||
*'''The Heaven's Stake''': '''Ser Charibert''' summons four large persistent fire puddles around the arena, and a massive fire donut that covers the edge of the arena. | |||
*'''Faith Unmoving''': '''Ser Grinnaux''' appears and performs a knockback, dealing high damage. | |||
*'''Ultimate End''': An attack that deals massive damage and must be mitigated in order to survive. | |||
*'''Broad Swing''': '''Thordan''' cleaves a third of the arena, turns and performs this attack three times. | |||
*'''Aetheric Burst''': Enrage. If players do not defeat '''Thordan''' before this attack fires, the party will be wiped. | |||
'''''Strategy''''': | |||
At the beginning of the phase, players should pull '''Thordan''' into the center of the arena to better handle coming mechanics. He will start with '''Ascalon's Mercy''', so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, '''Thordan''' will use '''Ascalon's Might''', a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting '''Strength of the Ward''', summoning the other '''Knight's Twelve''' to the arena and becoming intangible after the cast. | |||
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three '''Dragoon''' knights, '''Sers Ignasse, Vellguine, and Paulecrain''' will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, '''Thordan''' will cast '''Lightning Storm''', targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the '''Spiral Thrust''', as their attacks are quite wide. Players must also space out for the'''Lightning Storm''' attack, as the attack deals high damage and debuffs with '''Lightning Resistance Down II''', meaning overlap will kill. At the same time these attacks are happening, '''Ser Guerrique''' will charge up and use '''Heavy Impact''', creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with '''Stun''', most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage. | |||
'''Thordan''' will reappear in the center of the arena again and prepare another '''Ascalon's Might Concealed'''. To handle this, players will have to line up to bait the cleaves and move like before. Following this, '''Ser Grinnaux''' will appear and begin casting '''Dimensional Slash''', causing several dark portals to spawn on the ground that begin to slowly grow. '''Sers Adelphel & Janlenoux''', the two [[Paladin]]s will drop in the center of the arena and turn to face a certain direction. This indicates where '''Thordan''' will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three '''Dragoon''' knights will soon drop on them using '''Skyward Leap'''. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won't reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of '''Thordan'''. Once the '''Paladins''' drop their tethers and the tanks pick them up, they can move to either side of the safe area near '''Thordan'''. Once they reach the safe area, '''Thordan''' will begin casting '''The Dragon's Rage''', which will require the three players to stack to mitigate damage. The '''Paladin''' knights will then rush to the tanks and use the '''Holy Shield Bash/Holy Bladedance''' combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off. | |||
'''Thordan''' will return to the center of the arena and immediately begin casting '''Ancient Quaga''', dealing high raidwide damage, so healers should be ready for this. Following this, '''Thordan''' will use '''Heavenly Heel''', a heavy-hitting tankbuster that inflicts the main tank with '''Slashing Resistance Down'''. This is immediately followed up by '''Ascalon's Might''', which will kill the tank unless swapped or an invulnerability skill is used. After this, '''Thordan''' will return to the center and use '''Sanctity of the Ward''', another series of mechanics. Once all the knights have lept from the center of the arena, the two '''Paladin''' knights and '''Ser Zephirin''' the [[Dark Knight]] will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena's edge as well. Two players will be marked with either one sword or two sword markers. The two '''Paladins''' will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping '''Brightorbs''' both ways. During this, the '''Dark Knight''' will use '''Sacred Sever''' on the first marked player, then the second, then back to the first, and back to the second. Each hit of '''Sacred Sever''' must be split amongst other players to mitigate. | |||
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knightcloser to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and '''Thordan''' spawn, as both will be casting a gaze attack that will inflict '''Hysteria''' if hit by it. | |||
Once parties have been corrected, one party will move to behind the '''Dark Knight''', and the other will move opposite. Once the gaze attacks fire, the knight's will begin dashing and the '''Dark Knight''' will begin attacking. Players will need to move around the edge of the arena in the same direction as the '''Paladin''' knights to avoid the '''Brightorbs''' left behind. | |||
Once the knight's attacks have been resolved, the '''Mage''' knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive '''Prey''' markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena. | |||
To handle these mechanics, players will need to meet up with their partners, with the '''Prey'''marked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use '''Sprint''' or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a '''Resistance Down''' of their element, and kill on the second touch. The meteors as they land will deal light raidwide damage, so healers may want to raise barriers or top up on healing for this. | |||
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. '''Ser Grinnaux''' will appear at this time and begin charging '''Faith Unmoving''', which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox. | |||
Once all the attacks resolve, '''Thordan''' will appear to the north of the arena and begin casting '''Ultimate End'''. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, '''Thordan''' will move into the arena and be targetable again, using two '''Broad Swings'''. To avoid these, simply move out from in front of the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast '''Aetheric Burst''' as an enrage. '''Thordan''' must be defeated before this cast finishes, or the party will be wiped. Upon defeating '''Thordan''', Players should group up and pop some mitigation, as the phase transition to phase 3 deals high damage. | |||
===Phase 3: Nidhogg=== | ===Phase 3: Nidhogg=== | ||
===Phase 4: Alternate History Vault=== | ===Phase 4: Alternate History Vault=== |
Revision as of 08:03, 10 May 2022
Dragonsong's Reprise (Ultimate)
- Level
- 90
- Item Level
- 605
- Difficulty
- Ultimate
- Party size
- Full Party
8 man • 22
4
- Unsyncing
- Allowed
- Time limit
- 120 minutes
- Tomestones
- Patch
- 6.11
““There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man's masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate...
— In-game description
Dragonsong's Reprise (Ultimate) is a level 90 raid introduced in patch 6.11 with Endwalker. The World's First clear was by the static Neverland on 5/2/2022.[1]
Unlock
- After completing Asphodelos: The Fourth Circle (Savage), speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.
- Dragonsong's Reprise (Ultimate) can only be accessed via the Raid Finder after forming a party of eight players who have all completed Asphodelos: The Fourth Circle (Savage).
Guide
Phase 1: Sers Charibert, Adelphel and Grinnaux
Phase 2: King Thordan & His Knights Twelve
Abilities:
- Ascalon's Mercy Concealed: Thordan targets random players and the main tank with no indicators, then fires cleaves at them shortly after.
- Ascalon's Might: Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill.
- Strength of the Ward: Thordan summons his Knights Twelve to perform a series of attacks.
- Spiral Thrust: Sers Ignasse, Vellguine, Paulecrain appear at the edge of the arena at random cardinals or intercardinals and charge across the arena.
- Lightning Storm: Thordan targets every player with a large AoE, dealing high damage and debuffing with Lightning Resistance Down II.
- Heavy Impact: Ser Guerrique casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse.
- Conviction: Cast by Ser Hermenost, Calls several towers around the arena that will eventually explode.
- Skyward Leap: The Ward's Dragoons leap into the air, targeting three players and dropping shortly after, dealing massive damage in a large AoE.
- Dimensional Slash: Ser Grinnaux appears and opens several portals on the floor that slowly expand and eventually erupt.
- The Dragon's Rage: Thordan fires a point-blank attack that requires players to be stacked to mitigate.
- Holy Shield Bash/Holy Bladedance: Sers Adelphel & Janlenoux will drop tethers, and once the cast finishes, dash to the tethered players and use Holy Shield Bash, stunning them, then follow up with Holy Bladedance, a multi-hit high damage attack that will most likely kill any player other than a tank with several mitigations.
- Ancient Quaga: Unavoidable high damage raidwide attack.
- Heavenly Heel: Tankbuster that debuffs with Slashing Resistance Down. This is followed up by Ascalon's Might.
- Sanctity of the Ward: Summons the Knights Twelve once again for several more attacks.
- The Dragon's Gaze: Thordan moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts Hysteria, causing players to lose control and run about randomly.
- The Dragon's Glory: An Eye spawns at the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts Hysteria, causing players to lose control and run about randomly.
- Sacred Sever: Ser Zephirin targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice.
- Brightspheres: Sers Adelphel and Janlenoux appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again.
- Holy Comet: Ser Noudenet will mark two random players based on their role (either a tank and a healer, or two DPS), and drop several meteors on them shortly afterward. If the meteors land too close to one another, they will explode and wipe the party.
- Hiemal Storm: Ser Haumeric will target four players with ice markers, and drops large persistent ice puddles on them shortly afterwards.
- The Heaven's Stake: Ser Charibert summons four large persistent fire puddles around the arena, and a massive fire donut that covers the edge of the arena.
- Faith Unmoving: Ser Grinnaux appears and performs a knockback, dealing high damage.
- Ultimate End: An attack that deals massive damage and must be mitigated in order to survive.
- Broad Swing: Thordan cleaves a third of the arena, turns and performs this attack three times.
- Aetheric Burst: Enrage. If players do not defeat Thordan before this attack fires, the party will be wiped.
Strategy:
At the beginning of the phase, players should pull Thordan into the center of the arena to better handle coming mechanics. He will start with Ascalon's Mercy, so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, Thordan will use Ascalon's Might, a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting Strength of the Ward, summoning the other Knight's Twelve to the arena and becoming intangible after the cast.
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three Dragoon knights, Sers Ignasse, Vellguine, and Paulecrain will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, Thordan will cast Lightning Storm, targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the Spiral Thrust, as their attacks are quite wide. Players must also space out for theLightning Storm attack, as the attack deals high damage and debuffs with Lightning Resistance Down II, meaning overlap will kill. At the same time these attacks are happening, Ser Guerrique will charge up and use Heavy Impact, creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with Stun, most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage.
Thordan will reappear in the center of the arena again and prepare another Ascalon's Might Concealed. To handle this, players will have to line up to bait the cleaves and move like before. Following this, Ser Grinnaux will appear and begin casting Dimensional Slash, causing several dark portals to spawn on the ground that begin to slowly grow. Sers Adelphel & Janlenoux, the two Paladins will drop in the center of the arena and turn to face a certain direction. This indicates where Thordan will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three Dragoon knights will soon drop on them using Skyward Leap. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won't reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of Thordan. Once the Paladins drop their tethers and the tanks pick them up, they can move to either side of the safe area near Thordan. Once they reach the safe area, Thordan will begin casting The Dragon's Rage, which will require the three players to stack to mitigate damage. The Paladin knights will then rush to the tanks and use the Holy Shield Bash/Holy Bladedance combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off.
Thordan will return to the center of the arena and immediately begin casting Ancient Quaga, dealing high raidwide damage, so healers should be ready for this. Following this, Thordan will use Heavenly Heel, a heavy-hitting tankbuster that inflicts the main tank with Slashing Resistance Down. This is immediately followed up by Ascalon's Might, which will kill the tank unless swapped or an invulnerability skill is used. After this, Thordan will return to the center and use Sanctity of the Ward, another series of mechanics. Once all the knights have lept from the center of the arena, the two Paladin knights and Ser Zephirin the Dark Knight will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena's edge as well. Two players will be marked with either one sword or two sword markers. The two Paladins will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping Brightorbs both ways. During this, the Dark Knight will use Sacred Sever on the first marked player, then the second, then back to the first, and back to the second. Each hit of Sacred Sever must be split amongst other players to mitigate.
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knightcloser to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and Thordan spawn, as both will be casting a gaze attack that will inflict Hysteria if hit by it.
Once parties have been corrected, one party will move to behind the Dark Knight, and the other will move opposite. Once the gaze attacks fire, the knight's will begin dashing and the Dark Knight will begin attacking. Players will need to move around the edge of the arena in the same direction as the Paladin knights to avoid the Brightorbs left behind.
Once the knight's attacks have been resolved, the Mage knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive Prey markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena.
To handle these mechanics, players will need to meet up with their partners, with the Preymarked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use Sprint or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a Resistance Down of their element, and kill on the second touch. The meteors as they land will deal light raidwide damage, so healers may want to raise barriers or top up on healing for this.
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. Ser Grinnaux will appear at this time and begin charging Faith Unmoving, which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox.
Once all the attacks resolve, Thordan will appear to the north of the arena and begin casting Ultimate End. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, Thordan will move into the arena and be targetable again, using two Broad Swings. To avoid these, simply move out from in front of the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast Aetheric Burst as an enrage. Thordan must be defeated before this cast finishes, or the party will be wiped. Upon defeating Thordan, Players should group up and pop some mitigation, as the phase transition to phase 3 deals high damage.
Phase 3: Nidhogg
Phase 4: Alternate History Vault
Phase 5: Alternate King Thordan
Phase 6: Hraesvelgr and Nidhogg
Phase 7: Dragon-King Thordan
Reward
Upon completing Dragonsong's Reprise (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week's reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.
The reward can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for Ultimate Weapons of the Heavens.
- Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)