Difference between revisions of "Brayflox's Longstop (Hard)"

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| [[Fistfighter's Sash]] || || 70 || Level 50 || || 1 || 1 ||[[Strength]] +9,  [[Vitality]] +10,  [[Critical Hit Rate]] +9,  [[Skill Speed]] +12
| [[Fistfighter's Sash]] || || 70 || Level 50 || || 1 || 1 ||[[Strength]] +9,  [[Vitality]] +10,  [[Critical Hit Rate]] +9,  [[Skill Speed]] +12
|-
|-
Forager's Hat]] || || 70 || Level 50 || || 1 || 1 ||[[GP]] +3, [[Gathering]] +4, [[Perception]] +82
| [[Forager's Hat]] || || 70 || Level 50 || || 1 || 1 ||[[GP]] +3, [[Gathering]] +4, [[Perception]] +82
|-
|-
|[[Heavy Darklight Armor]] || || 70 || Level 50 || || 1 || 1 ||[[Strength]] +33,  [[Vitality]] +36,  [[Parry]] +43,  [[Critical Hit Rate]] +30
|[[Heavy Darklight Armor]] || || 70 || Level 50 || || 1 || 1 ||[[Strength]] +33,  [[Vitality]] +36,  [[Parry]] +43,  [[Critical Hit Rate]] +30

Revision as of 16:24, 12 April 2014

See also: Brayflox's Longstop
Brayflox's Longstop (Hard) Video Guide
Speed Run Video Guide

Brayflox's Longstop (Hard) is a level 50 dungeon released in Patch 2.2. It is the hard mode of the dungeon Brayflox's Longstop located in Eastern La Noscea (x14,y24).

  • Players need to talk to Bloezoeng in Mor Dhona (x22,y8) to start the quest Curds and Slay to unlock.
  • Players must have completed the main storyline The Ultimate Weapon and the quest Curds and Slay.
  • Light Party (4 Players)
  • Time Restriction: 90 minutes
  • Average Ilvl 55+
  • Rewards: Allagan Tomestone of Mythology x50 (Added in Patch 2.2)
  • Rewards: Allagan Tomestone of Soldiery x45 (Added in Patch 2.2)

Objectives

Bestiary

Players can use /comfort emote to dispel the Misery debuff used by Gremlin.

Bosses

Illuminati Commander

Illuminati Commander will spawn sniper add that will fixate on a player, does damage for around 600HP, through the battle, several vertical and horizontal AoE attacks will cover the arena, these will get harder as the battle progresses.

Magitek vangob G-III

Throughout the fight ceruleum spills from the boss, creating vivid blue circles of liquid that start to cover larger and larger chunks of the arena. After several pools of ceruleum have spilled, the boss sets off a bomb of some kind that will explode and cause all of the ceruleum to ignite as well, doing a large chunk of damage to anyone still inside the blue zones when it goes off. Getting out of the blue areas all depends on your tank's ability to kite the boss (similar to Aiatar) and your own positioning around the walls to keep the ceruleum from covering too much ground. From time to time, the boss will call out two Illuminati adds that must be DPS'd down in quick fashion. After a set amount of time, the boss will use a Halicarnassus-like aerial attack that does damage based on the health of the adds. They were always dead by the time the attack happened for my group, so the damage was pretty minimal (maybe 500 HP?) but I would imagine that it gets much worse if an add is still alive.

Gobmachine G-VI

The machine itself doesn't have many attacks, a straight forward flamethrower attack with no AoE cone, a Bombardment Circle-AoE attack that'll target a random player. At around 3/4 HP, the boss will start circling the room's outer perimeter and become un-targetable. The party needs to immediately gather in the center of the room to avoid the circling tank. Two Illuminati adds will spawn, one of which is tethered to a party member. Obviously, just kill both adds fast to avoid whatever effect they may cause if they're left alive too long (not sure what it is). A few seconds later, it will launch a massive amount of bombs that cover the entire area. At first this looks hopeless, but there's a trick to it. If you target a bomb and hit it, the bomb will be knocked far away from your current location. By standing in the middle, all the bombs will be knocked towards the walls of the arena, making the center safe to stand in. Obviously, all party members should use AOE abilities to clear out the very center and the single-target the bombs in the mid-range area so that everything is pushed up against the edge of the arena. This should give you just enough room to survive without taking any damage.

Around at 1/4 HP, it will spawn 2~3 adds and will start circling the arena, getting hit by it will result in a 2000HP attack. After the adds are dealt with, the boss will spawn a large amount of bombs, players must clear a safe area for themselves or it will result in a wipe. This will repeat two more times.

Finally, the boss will spawn a Big Bomb, players must burn it quickly or wipe. Be careful, the machine will drive around the arena and will attack for 2000HP. After the bomb is dealt with, the boss will do a few passes around the arena before players can attack and beat it.

Loot

Armor

Heavy | Darklight Plate Belt || || 70 || Level 50 || || 1 || 1 ||Strength +9, Vitality +10, Parry +9, Accuracy +12
Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Darklight Band of Aiming 70 Level 50 1 1 Dexterity +9, Critical Hit Rate +9, Determination +8
Darklight Band of Casting 70 Level 50 1 1 Intelligence +9, Accuracy +12, Determination +6
Darklight Band of Fending 70 Level 50 1 1 Vitality +10, Parry +12, Accuracy +9
Darklight Band of Healing 70 Level 50 1 1 Mind +9, Piety +8, Spell Speed +9
Darklight Band of Maiming 70 Level 50 1 1 Strength +9, Accuracy +12, Skill Speed +9
Darklight Band of Striking 70 Level 50 1 1 Strength +9, Critical Hit Rate +9, Skill Speed +12
Darklight Boots of Casting 70 Level 50 1 1 Vitality +12, Intelligence +12, Critical Hit Rate +16, Determination +8
Darklight Boots of Healing 70 Level 50 1 1 Vitality +12, Mind +12, Piety +11, Determination +8
Darklight Bracelet of Aiming 70 Level 50 1 1 Dexterity +9, Accuracy +12, Critical Hit Rate +9
Darklight Bracelet of Casting 70 Level 50 1 1 Intelligence +9, Determination +8, Spell Speed +9
Darklight Bracelet of Fending 70 Level 50 1 1 Vitality +10, Parry +9, Accuracy +12
Darklight Bracelet of Healing 70 Level 50 1 1 Mind +9, Piety +8, Spell Speed +9
Darklight Bracelet of Maiming 70 Level 50 1 1 Strength +9, Critical Hit Rate +9, Skill Speed +12
Darklight Bracelet of Striking 70 Level 50 1 1 Strength +9, Critical Hit Rate +12, Determination +6
Darklight Bracers of Aiming 70 Level 50 1 1 Dexterity +12, Vitality +14, Accuracy +16, Determination +8
Darklight Bracers of Striking 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +11, Determination +11
Darklight Breeches of Casting 70 Level 50 1 1 Vitality +20, Intelligence +20, Critical Hit Rate +27, Spell Speed +19
Darklight Breeches of Healing 70 Level 50 1 1 Vitality +20, Mind +20, Piety +12, Critical Hit Rate +27
Darklight Caligae of Aiming 70 Level 50 1 1 Dexterity +12, Vitality +14, Accuracy +16, Critical Hit Rate +11
Darklight Caligae of Striking 70 Level 50 1 1 Strength +12, Vitality +14, Accuracy +16, Skill Speed +11
Darklight Choker of Aiming 70 Level 50 1 1 Dexterity +9, Accuracy +12, Determination +6
Darklight Choker of Aiming 70 Level 50 1 1 Dexterity +9, Accuracy +12, Determination +6
Darklight Choker of Casting 70 Level 50 1 1 Intelligence +9, Determination +8, Spell Speed +9
Darklight Choker of Fending 70 Level 50 1 1 Vitality +10, Parry +12, Accuracy +9
Darklight Choker of Healing 70 Level 50 1 1 Mind +9, Piety +8, Spell Speed +9
Darklight Choker of Maiming 70 Level 50 1 1 Strength +9, Accuracy +9, Skill Speed +12
Darklight Choker of Striking 70 Level 50 1 1 Strength +9, Accuracy +12, Critical Hit Rate +9
Darklight Corselet of Aiming 70 Level 50 1 1 Dexterity +20, Vitality +22, Accuracy +27, Critical Hit Rate +19
Darklight Corselet of Striking 70 Level 50 1 1 Strength +20, Vitality +22, Accuracy +27, Determination +13
Darklight Cowl of Casting 70 Level 50 1 1 Vitality +32, Intelligence +33, Accuracy +43, Spell Speed +30
Darklight Cowl of Healing 70 Level 50 1 1 Vitality +32, Mind +33, Piety +19, Determination +29
Darklight Cuirass 70 Level 50 1 1 Strength +20, Vitality +22, Determination +18, Skill Speed +19
Darklight Earrings of Aiming 70 Level 50 1 1 Dexterity +9, Accuracy +9, Critical Hit Rate +12
Darklight Earrings of Casting 70 Level 50 1 1 Intelligence +9, Accuracy +12, Determination +6
Darklight Earrings of Fending 70 Level 50 1 1 Vitality +10, Parry +12, Determination +6
Darklight Earrings of Healing 70 Level 50 1 1 Mind +9, Piety +8, Spell Speed +9
Darklight Earrings of Maiming 70 Level 50 1 1 Strength +9, Accuracy +12, Critical Hit Rate +9
Darklight Earrings of Striking 70 Level 50 1 1 Strength +9, Accuracy +9, Critical Hit Rate +12
Darklight Eyepatch of Aiming 70 Level 50 1 1 Dexterity +12, Vitality +14, Accuracy +11, Critical Hit Rate +16
Darklight Eyepatch of Striking 70 Level 50 1 1 Strength +12, Vitality +14, Accuracy +16, Skill Speed +11
Darklight Gauntlets 70 Level 50 1 1 Strength +12, Vitality +14, Determination +11, Skill Speed +11
Darklight Gloves of Casting 70 Level 50 1 1 Vitality +12, Intelligence +12, Accuracy +16, Determination +8
Darklight Gloves of Healing 70 Level 50 1 1 Vitality +12, Mind +12, Piety +11, Determination +8
Darklight Helm 70 Level 50 1 1 Strength +12, Vitality +14, Accuracy +11, Determination +11
Darklight Hunting Belt 70 Level 50 1 1 Dexterity +9, Vitality +10, Accuracy +9, Critical Hit Rate +12
Darklight Kecks 70 Level 50 1 1 Dexterity +20, Vitality +22, Accuracy +19, Determination +18
Darklight Sash of Casting 70 Level 50 1 1 Vitality +9, Intelligence +9, Critical Hit Rate +12, Determination +6
Darklight Sash of Healing 70 Level 50 1 1 Vitality +9, Mind +9, Piety +8, Determination +6
Darklight Sollerets 70 Level 50 1 1 Strength +12, Vitality +14, Accuracy +11, Determination +11
Darklight Subligar 70 Level 50 1 1 Strength +20, Vitality +22, Accuracy +27, Skill Speed +19
Darklight Tassets 70 Level 50 1 1 Strength +9, Vitality +10, Critical Hit Rate +9, Determination +8
Darklight Trousers 70 Level 50 1 1 Strength +20, Vitality +22, Accuracy +19, Determination +18
Darklight Whipping Belt 70 Level 50 1 1 Strength +9, Vitality +10, Accuracy +12, Determination +6
Fistfighter's Breeches 70 Level 50 1 1 Strength +20, Vitality +22, Accuracy +19, Determination +18
Fistfighter's Gloves 70 Level 50 1 1 Strength +12, Vitality +14, Accuracy +11, Skill Speed +16
Fistfighter's Goggles 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +11, Skill Speed +16
Fistfighter's Jackboots 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +16, Determination +8
Fistfighter's Jackcoat 70 Level 50 1 1 Strength +20, Vitality +22, Critical Hit Rate +27, Determination +13
Fistfighter's Sash 70 Level 50 1 1 Strength +9, Vitality +10, Critical Hit Rate +9, Skill Speed +12
Forager's Hat 70 Level 50 1 1 GP +3, Gathering +4, Perception +82
Heavy Darklight Armor 70 Level 50 1 1 Strength +33, Vitality +36, Parry +43, Critical Hit Rate +30
Heavy Darklight Flanchard 70 Level 50 1 1 Strength +33, Vitality +36, Parry +30, Accuracy +43
Heavy Darklight Gauntlets 70 Level 50 1 1 Strength +12, Vitality +14, Parry +11, Accuracy +16
Hussar's Breeches 70 Level 50 1 1 Strength +20, Vitality +22, Critical Hit Rate +27, Determination +13
Hussar's Gloves 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +16, Skill Speed +11
Hussar's Goggles 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +16, Determination +8
Hussar's Jackboots 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +11, Skill Speed +16
Hussar's Jackcoat 70 Level 50 1 1 Strength +20, Vitality +22, Accuracy +27, Skill Speed +19
Hussar's Sash 70 Level 50 1 1 Strength +9, Vitality +10, Accuracy +9, Critical Hit Rate +12
Magician's Gloves 70 Level 50 1 1 Vitality +12, Intelligence +12, Accuracy +11, Critical Hit Rate +16
Magician's Hat 70 Level 50 1 1 Vitality +12, Intelligence +12, Accuracy +16, Spell Speed +11
Magician's Robe 70 Level 50 1 1 Vitality +20, Intelligence +20, Critical Hit Rate +27, Spell Speed +19
Magician's Sash 70 Level 50 1 1 Vitality +9, Intelligence +9, Accuracy +9, Determination +8
Magician's Shoes 70 Level 50 1 1 Vitality +12, Intelligence +12, Accuracy +11, Determination +11
Magician's Slops 70 Level 50 1 1 Vitality +20, Intelligence +20, Accuracy +27, Determination +13
Pilgrim's Eyepatch 70 Level 50 1 1 Vitality +12, Mind +12, Determination +8, Spell Speed +16
Pilgrim's Gloves 70 Level 50 1 1 Vitality +12, Mind +12, Piety +7, Critical Hit Rate +16
Pilgrim's Robe 70 Level 50 1 1 Vitality +20, Mind +20, Critical Hit Rate +27, Spell Speed +19
Pilgrim's Sash 70 Level 50 1 1 Vitality +9, Mind +9, Critical Hit Rate +9, Determination +8
Pilgrim's Shoes 70 Level 50 1 1 Vitality +12, Mind +12, Critical Hit Rate +11, Spell Speed +16
Pilgrim's Slops 70 Level 50 1 1 Vitality +20, Mind +20, Piety +17, Determination +13
Protector's Barbut 70 Level 50 1 1 Strength +12, Vitality +14, Parry +11, Determination +11
Protector's Cuirass 70 Level 50 1 1 Strength +20, Vitality +22, Accuracy +27, Critical Hit Rate +19
Protector's Gauntlets 70 Level 50 1 1 Strength +12, Vitality +14, Parry +11, Determination +11
Protector's Sash 70 Level 50 1 1 Strength +9, Vitality +10, Accuracy +9, Skill Speed +12
Protector's Sollerets 70 Level 50 1 1 Strength +12, Vitality +14, Critical Hit Rate +16, Skill Speed +11
Protector's Trousers 70 Level 50 1 1 Strength +20, Vitality +22, Parry +27, Determination +13
Shikaree's Boots 70 Level 50 1 1 Dexterity +12, Vitality +14, Determination +8, Skill Speed +16
Shikaree's Doublet 70 Level 50 1 1 Dexterity +20, Vitality +22, Critical Hit Rate +19, Skill Speed +27
Shikaree's Gaskin 70 Level 50 1 1 Dexterity +20, Vitality +22, Critical Hit Rate +27, Determination +13
Shikaree's Gloves 70 Level 50 1 1 Dexterity +12, Vitality +14, Critical Hit Rate +16, Skill Speed +11
Shikaree's Mask 70 Level 50 1 1 Dexterity +12, Vitality +14, Critical Hit Rate +11, Determination +11
Shikaree's Sash of Aiming 70 Level 50 1 1 Dexterity +9, Vitality +10, Determination +8, Skill Speed +9
Warwolf Belt of Aiming 70 Level 50 1 1 Dexterity +9, Vitality +10, Critical Hit Rate +12, Morale +14
Warwolf Boots of Aiming 70 Level 50 1 1 Dexterity +12, Vitality +14, Skill Speed +16, Morale +18
Warwolf Bracelet of Slaying 70 Level 50 1 1 Strength +9, Critical Hit Rate +12, Morale +14
Warwolf Breeches of Aiming 70 Level 50 1 1 Dexterity +20, Vitality +22, Skill Speed +27, Morale +30
Warwolf Choker of Slaying 70 Level 50 1 1 Strength +9, Skill Speed +12, Morale +14
Warwolf Earrings of Slaying 70 Level 50 1 1 Strength +9, Critical Hit Rate +12, Morale +14
Warwolf Gloves of Aiming 70 Level 50 1 1 Dexterity +12, Vitality +14, Skill Speed +16, Morale +18
Warwolf Jerkin of Aiming 70 Level 50 1 1 Dexterity +20, Vitality +22, Critical Hit Rate +27, Morale +30
Warwolf Mask of Aiming 70 Level 50 1 1 Dexterity +12, Vitality +14, Critical Hit Rate +16, Morale +18
Warwolf Ring of Slaying 70 Level 50 1 1 Strength +9, Skill Speed +12, Morale +14


Other

Potash


Coke


Lime Sulphur


Images

Brayfloxs longstop1.jpg Brayfloxs longstop2.jpg Brayfloxs longstop3.jpg

Lore

Brayflox's Longstop is overrun with forces of the Illuminati; the furious goblin scholars are bent on recovering a secret recipe centuries in the making and a moment in the filching. Having been pressed into service as Brayflox's boon companion, you have no choice but to disregard the facts of her thievery and defend the Longstop from all those who would seize it from its rightful holder.

Template:Dungeons