Difference between revisions of "Thaumaturge"
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[[Thaumaturge]]s are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice. | [[Thaumaturge]]s are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice. | ||
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== General information == | == General information == | ||
=== Guild === | === Guild === |
Revision as of 19:48, 30 November 2017
Introduction
“In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
Thaumaturges are mages specialized in dark magic. Their affinity with dark arts allow them to cast strong spells to inflict damage either on an opponent or a group of enemies. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice.
General information
Guild
The Thaumaturge's Guild is in Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, thaumaturges may specialize into black mage.
Equipment
The thaumaturge is a disciple of magic and wears cloth armor. They use scepters and staves as weapons, as well as wooden shields as defense. The following crafting classes can create items that are useful to the thaumaturge:
- Carpenter — Wooden shields.
- Weaver — Cloth armor.
- Goldsmith — Staves, scepters, earrings, bracelets, necklaces and rings.
Hunting Log
Quests
See list of thaumaturge quests.
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Blizzard | THM | 1 | Spell | 400 | 2.5s | 2.5s | 25y 0y |
Deals ice damage with a potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |
Fire | THM | 2 | Spell | 800 | 2.5s | 2.5s | 25y 0y |
Deals fire damage with a potency of 180. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s Additional Effect: 40% chance next Fire III will cost no MP and have no casting time Duration: 30s | |
Transpose | THM | 4 | Ability | Instant | 5s | 0y 0y |
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. | ||
Thunder | THM | 6 | Spell | Instant | 2.5s | 25y 0y |
Deals lightning damage with a potency of 100. Additional Effect: Lightning damage over time Potency: 45 Duration: 24s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Blizzard II | THM | 12 | Spell | 800 | 3s | 2.5s | 25y 5y |
Deals ice damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |
Scathe | THM | 1 | 15 | Spell | 800 | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 100. Additional Effect: 20% chance potency will double |
Fire II | THM | 18 | Spell | 1,500 | 3s | 2.5s | 25y 5y |
Deals fire damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s | |
Thunder II | THM | 26 | Spell | Instant | 2.5s | 25y 5y |
Deals lightning damage with a potency of 60 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 18s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Manaward | THM | 1 | 30 | Ability | Instant | 120s | 0y 0y |
Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s | |
Fire III | THM | 35 | Spell | 2,000 | 3.5s | 2.5s | 25y 0y |
Deals fire damage with a potency of 280. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s | |
Aetherial Manipulation | THM | 50 | Ability | Instant | 10s | 25y 0y |
Rush to a target party member's side. Unable to cast if bound. |
Limit Breaks
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Skyshard | Magical Ranged DPS | 1 | Limit Break Level 1 | 2s | Instant | 25y 5y |
Deals 60% the damage of Braver to all enemies in a circular area. | |
Starstorm | Magical Ranged DPS | 1 | Limit Break Level 2 | 3s | Instant | 25y 10y |
Deals 130% the damage of Braver to all enemies in a circular area. | |
Meteor | THM | 1 | Limit Break Level 3 | 4.5s | Instant | 25y 15y |
Deals 210% the damage of Braver to all enemies in a circular area. |
Magical Ranged DPS actions
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Addle | Magical Ranged DPS | 8 | Ability | Instant | 90s | 25y 0y |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s | |
Sleep | Magical Ranged DPS | 10 | Spell | 800 | 2.5s | 2.5s | 30y 5y |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
Magic Ranged DPS actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Addle | Magical Ranged DPS | 8 | Ability | Instant | 90s | 25y 0y |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s | |
Sleep | Magical Ranged DPS | 10 | Spell | 800 | 2.5s | 2.5s | 30y 5y |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
Traits
See list of thaumaturge traits.
Jobs
The thaumaturge can specialize into BLM, a DPS job.
Core mechanics
The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain MP cost at a bearable level they cycle between fire and ice.
- Fire - Deals fire damage with a potency of 180.
- Transpose - Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
- Manaward - Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Thaumaturges have Astral Fire and Umbral Ice – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. Transpose is a key ability to balance between both elements.
Gallery
External links
- Thaumaturge on the official website.