Difference between revisions of "White Mage Guide/Stormblood"
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{{see also|White Mage|Guides}} | {{see also|White Mage|Guides}} | ||
==Endgame Healing Tips and Tricks== | ==Endgame Healing Tips and Tricks== | ||
*Put bonus stat points into [[Mind]] | *Put bonus stat points into [[Mind]] to increase [[Healing Magic Potency]]. Put some points into [[Vitality]] if additional [[HP]] is needed for certain fights. | ||
*Important cross-class abilities: [[Swiftcast]] ([[Thaumaturge|THM]] Level 26), [[Virus]] ([[Arcanist|ACN]] Level 12), [[Eye for an Eye]] ([[Arcanist|ACN]] Level 34) - | *Important cross-class abilities: [[Swiftcast]] ([[Thaumaturge|THM]] Level 26), [[Virus]] ([[Arcanist|ACN]] Level 12), [[Eye for an Eye]] ([[Arcanist|ACN]] Level 34) - Swiftcast allows you to instantly [[Raise]] an ally. Virus is the equivalent of a defensive cooldown for your tank. It helps mitigate heavy attacks from a boss. Eye for an Eye reduces the damage taken by your tank over time. It should be kept up as often as possible. | ||
*Use [[Stoneskin]] on tanks before or during combat - The tanks need time in order to build [[enmity]] and Stoneskin will allow them to do just that before you need to heal them. You can also use Stoneskin on the main tank right before | *Use [[Stoneskin]] on tanks before or during combat - The tanks need time in order to build [[enmity]] and Stoneskin will allow them to do just that before you need to heal them. You can also use Stoneskin on the main tank right before they take a big hit. | ||
*Overhealing = bad - Overhealing creates unnecessary aggro and wastes precious [[MP]]. Do not spam [[Medica]] or [[Medica II]] when few members of the party loses 10% of their [[HP]], unless they are about to be hit by an powerful AoE attack. | *Overhealing = bad - Overhealing creates unnecessary aggro and wastes precious [[MP]]. Do not spam [[Medica]] or [[Medica II]] when few members of the party loses 10% of their [[HP]], unless they are about to be hit by an powerful AoE attack. | ||
*Use [[Shroud of Saints]] as often as possible - Shroud of Saints regenerates MP based on your level and lowers your [[enmity]] by 50%. In some instances Shroud of Saints should be saved for specific moments such as phases with adds | *Use [[Shroud of Saints]] as often as possible - Shroud of Saints regenerates MP based on your level and lowers your [[enmity]] by 50%. In some instances, Shroud of Saints should be saved for specific moments such as phases with adds spawning. It helps to reduces your aggro and gives your tank an easier time in controlling the adds. To maximize MP regeneration, players should use Shroud of Saints every time their MP is 1300 below maximum. | ||
*Know the range of [[Medica]] and [[Medica II]] - The range of Medica and Medica II is 15 and 20 yalms respectively. Players should run close enough to their allies for those abilities to reach them and not run too close and waste time and movement. | *Know the range of [[Medica]] and [[Medica II]] - The range of Medica and Medica II is 15 and 20 yalms respectively. Players should run close enough to their allies for those abilities to reach them and not run too close and waste time and movement. | ||
*Medica II is the best choice for AoE healing unless there is an add phase coming up in the next 30 seconds. It is more MP efficient than [[Cure III]] and [[Medica]]. Let the Medica II | *Medica II is the best choice for AoE healing unless there is an add phase coming up in the next 30 seconds. It is more MP efficient than [[Cure III]] and [[Medica]]. Let the Medica II Regen go through its full duration instead of casting another AoE healing spell directly after Medica II. | ||
*Recognize debuffs on party members and [[esuna]] them if needed - Debuffs appear as retangular arrow pointing downward on allies' status bars. Learn what the debuffs are for different occasions and know which ones should be removed with esuna. | *Recognize debuffs on party members and [[esuna]] them if needed - Debuffs appear as retangular arrow pointing downward on allies' status bars. Learn what the debuffs are for different occasions and know which ones should be removed with esuna. | ||
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*[[Cure II]] is not your main healing spell - While Cure II is very potent, it uses a lot of MP. Spamming Cure II will quickly exhaust your MP. Use [[Cure]] as much as you can. Only use Cure II when your target is below 60% [[HP]] or when [[Freecure]] is procd. | *[[Cure II]] is not your main healing spell - While Cure II is very potent, it uses a lot of MP. Spamming Cure II will quickly exhaust your MP. Use [[Cure]] as much as you can. Only use Cure II when your target is below 60% [[HP]] or when [[Freecure]] is procd. | ||
*[[Cure III]] can be used as an AoE spell - Cure III will not only heal your target but also all players around your target. It is useful to heal a group of players that are not | *[[Cure III]] can be used as an AoE spell - Cure III will not only heal your target but also all players around your target. It is useful to heal a group of players that are not near you. | ||
*[[Regen]] is your most MP-efficient spell and should always be re-applied on the tank whenever it is safe to do so. Of course, it is important to realize that casting | *[[Regen]] is your most MP-efficient spell and should always be re-applied on the tank whenever it is safe to do so. Of course, it is important to realize that casting Regen will make you unable to cast spells on the global cooldown for around 2.5 seconds so only cast Regen when it is safe to do so. | ||
*Use [[Divine Seal]] as often as possible - Right before a battle or phase that requires massive healing, use | *Use [[Divine Seal]] as often as possible - Right before a battle or phase that requires massive healing, use Divine Seal. [[Regen]] and [[Medica II]]'s Regen stay buffed by Divine Seal as long as it is used while the caster is still buffed with Divine Seal. This also means that casting Regen then using Divine Seal will result in your current Regen NOT being buffed. | ||
*Use [[Consumables|potions]] - Note that [[Mind Potion]] has same effect on Regen as Divine Seal. Be sure to cast Regen while you are buffed. Use [[ether]]s to regain MP or right after being raised to regain a lot of MP. | *Use [[Consumables|potions]] - Note that [[Mind Potion]] has same effect on Regen as Divine Seal. Be sure to cast Regen while you are buffed. Use [[ether]]s to regain MP or right after being raised to regain a lot of MP. | ||
*Buffs and potions are off global cooldown - Using a buff or potion will make you unable to cast spells for the next second or so. Using buffs and potions during a time | *Buffs and potions are off global cooldown - Using a buff or potion will make you unable to cast spells for the next second or so. Using buffs and potions during a time when you can't cast spells will fully utilize your efficiency. | ||
*Because of [[Adloquium]] and [[Lustrate]], [[Scholar]]s are superior main tank healers. Let them heal the main tank while you heal the party member and give | *Because of [[Adloquium]] and [[Lustrate]], [[Scholar]]s are superior main tank healers. Let them heal the main tank while you heal the party member and give supplemental heals to the tank as needed |
Revision as of 21:13, 22 May 2017
- See also: White Mage and Guides
Endgame Healing Tips and Tricks
- Put bonus stat points into Mind to increase Healing Magic Potency. Put some points into Vitality if additional HP is needed for certain fights.
- Important cross-class abilities: Swiftcast (THM Level 26), Virus (ACN Level 12), Eye for an Eye (ACN Level 34) - Swiftcast allows you to instantly Raise an ally. Virus is the equivalent of a defensive cooldown for your tank. It helps mitigate heavy attacks from a boss. Eye for an Eye reduces the damage taken by your tank over time. It should be kept up as often as possible.
- Use Stoneskin on tanks before or during combat - The tanks need time in order to build enmity and Stoneskin will allow them to do just that before you need to heal them. You can also use Stoneskin on the main tank right before they take a big hit.
- Overhealing = bad - Overhealing creates unnecessary aggro and wastes precious MP. Do not spam Medica or Medica II when few members of the party loses 10% of their HP, unless they are about to be hit by an powerful AoE attack.
- Use Shroud of Saints as often as possible - Shroud of Saints regenerates MP based on your level and lowers your enmity by 50%. In some instances, Shroud of Saints should be saved for specific moments such as phases with adds spawning. It helps to reduces your aggro and gives your tank an easier time in controlling the adds. To maximize MP regeneration, players should use Shroud of Saints every time their MP is 1300 below maximum.
- Know the range of Medica and Medica II - The range of Medica and Medica II is 15 and 20 yalms respectively. Players should run close enough to their allies for those abilities to reach them and not run too close and waste time and movement.
- Medica II is the best choice for AoE healing unless there is an add phase coming up in the next 30 seconds. It is more MP efficient than Cure III and Medica. Let the Medica II Regen go through its full duration instead of casting another AoE healing spell directly after Medica II.
- Recognize debuffs on party members and esuna them if needed - Debuffs appear as retangular arrow pointing downward on allies' status bars. Learn what the debuffs are for different occasions and know which ones should be removed with esuna.
- Cure I should be your primary heal spell and you should be keeping your tank topped off at 90-95% while letting Regen do its work on the rest. Use Cure II whenever you gain the effect of "Freecure" or if the tank goes below 50-70%. If you know a strong attack is coming, cast Stoneskin.
- Cure II is not your main healing spell - While Cure II is very potent, it uses a lot of MP. Spamming Cure II will quickly exhaust your MP. Use Cure as much as you can. Only use Cure II when your target is below 60% HP or when Freecure is procd.
- Cure III can be used as an AoE spell - Cure III will not only heal your target but also all players around your target. It is useful to heal a group of players that are not near you.
- Regen is your most MP-efficient spell and should always be re-applied on the tank whenever it is safe to do so. Of course, it is important to realize that casting Regen will make you unable to cast spells on the global cooldown for around 2.5 seconds so only cast Regen when it is safe to do so.
- Use Divine Seal as often as possible - Right before a battle or phase that requires massive healing, use Divine Seal. Regen and Medica II's Regen stay buffed by Divine Seal as long as it is used while the caster is still buffed with Divine Seal. This also means that casting Regen then using Divine Seal will result in your current Regen NOT being buffed.
- Use potions - Note that Mind Potion has same effect on Regen as Divine Seal. Be sure to cast Regen while you are buffed. Use ethers to regain MP or right after being raised to regain a lot of MP.
- Buffs and potions are off global cooldown - Using a buff or potion will make you unable to cast spells for the next second or so. Using buffs and potions during a time when you can't cast spells will fully utilize your efficiency.