Heavensward content

The Fields of Glory (Shatter)

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Revision as of 18:29, 1 October 2024 by Alyko (talk | contribs) (update outdated info, add basic strategy)
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The Fields of Glory (Shatter)

The fields of glory shatter.png
Level
30
Difficulty
Normal
Unsyncing
Not Allowed
Time limit
20 minutes
Roulette
Frontline
Tomestones
Allagan Tomestone of Poetics 50 
Req. quest
quest Like Civilized Men and Women
Patch
3.3

Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.

The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.

— In-game description

The Fields of Glory (Shatter) is a level 30 PvP duty introduced in patch 3.3 with Heavensward.

Victory Conditions

Similarly to Seal Rock, players must collect data from Allagan Tomeliths and obtain a set amount of 1,600 data in order to be declared the winner, with the remaining alliances being ranked based on the amount of data they collected.

Data is collected in two different methods:

  • Destroying Icebound Tomeliths (+50~200 data depending on damage inflicted)
  • Defeating enemy players (+8 data)

In the event that none of the three alliances manage to accumulate the requisite amount of data before time runs out, victory is awarded based on which alliance gathered the most data.

In the event that two or more alliances reach 1,600 data obtained at the same time, the match will be declared a draw.

Icebound Tomeliths

Active icebound tomeliths will be either large or small, with large tomeliths containing more data.

Activating Icebound Tomeliths

Icebound tomeliths (colloquially referred to as ice) can only be destroyed once they have become active. They will be inactive at the start of the campaign, and after approximately 30 seconds have elapsed, two large icebound tomeliths will activate. Icebound tomeliths that have been destroyed will reactivate after a fixed period of time. Icebound tomeliths that are about to activate will have an outline around their icon on the map.

As time passes, more icebound tomeliths will activate, and the order in which they do so differs in every campaign. However, in general, there will always be two large icebound tomeliths primed to activate. Small icebound tomeliths will always activate at 12:30 and 4:30 remaining on the timer.

Regardless of the timing and frequency, all tomeliths on the map will have activated at least once by the end of the campaign.

Destroying Icebound Tomeliths

The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each alliance based on the amount of damage inflicted. These rewards max out at 50 for a small tomelith and 200 for a large tomelith. Small tomeliths have 300,000 HP and large tomeliths have 3,000,000 HP.

Battle High is critical for destroying icebound tomeliths. The faster that the tomeliths are destroyed, the more quickly score is earned, and victory will come faster. Therefore the successful Grand Company will place an equal, if not greater, importance on gaining Battle High.

Icebound Tomelith Positioning and Plays

Three of the four large icebound tomeliths are connected via a ramp to the left of a Grand Company's landing platform, and attempting to destroy another Grand Company's large icebound tomelith is an extremely risky strategy. Attacking from the middle field in particular is notoriously dangerous as it invites a flank (or "pinch") by the third Grand Company. Similarly, dropping down from the cliffs to the right of the landing platforms cuts off any chance of retreat by the attacking Grand Company and is a committal play usually best avoided.

The middle large icebound tomelith is commonly the scene of the most intense fighting as it is freely accessible to all Grand Companies.

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