“
In their darkest hour, the people of Alexandria had found comfort in the belief that physical death is not the end, and through the miracle of electrope, that belief was made reality. Yet everything comes at a price. Determined to sustain the Endless no matter the cost, Sphene has chosen the unconscionable course of massacring innocents. Seeking to prevent her from preying upon other reflections, you and your comrades prepare to send your souls into the Meso Terminal, where a virtual domain generated by her memories awaits.
— In-game description
Alexandria is a level 100 dungeon introduced in patch 7.0 with Dawntrail.
Duty Support
- Party member selection is available.
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Wuk Lamat
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G'raha Tia
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Krile
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Alisaie
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Class
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Intrepid
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All-Rounder
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Pictomancer
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Red Mage
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Role
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Tank or DPS
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Any
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DPS
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DPS
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Objectives
Enemies
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.
The boss has an omnidirectional hitbox and does not move.
- Immune Response: A telegraphed wide frontal conal AoE in front of the boss (leaving the sides or behind safe). Will also spawn a dangerous AoE around the arena.
- Immune Response: A telegraphed wide AoE that now hits to the sides and behind (leaving the front safe).
- Foreign entity removal initiated. Spawns five untargetable purple nodes (Interferon R and Interferon C) around the boss on the cardinals and intercardinals.
- A purple line will begin connecting the five nodes starting from the northwest, indicating the order in which they will resolve an AoE. Each node will also be given a green indicator: A plus indicates a plus-shaped AoE (Pathocross Purge) originating from the node, and a circle indicates a donut AoE (Pathocircuit Purge) originating from the node.
- Players must pay attention to the green indicator and dodge the AoEs in the order they resolve, as they have late ground telegraphs.
- During the last set of AoEs, the boss will begin casting another Immune Response (front or side/rear cleave).
- Quarantine: Telegraphed AoE tankbuster (Disinfection) and a stack marker on a random player. The tank should stay out while the other players stack together.
- Foreign entity removal initiated. Similar to before, but the boss will now use Immune Response twice as the node AoEs resolve. Players must consider the order of the mechanics and dodge accordingly.
- The order is: Node 1 > Node 2 + Immune Response > Node 3 > Node 4 > Node 5 > Immune Response
- Using Sprint is recommended.
- Electrowave: Party-wide magical damage and spawns a dangerous AoE at the edges of the arena.
- Disassembly: Amalgam divides into parts. Party-wide magical damage and the boss will divide into parts and become a smaller node. A line of electricity will begin outlining a triangle in half of the arena, indicating a late telegraph AoE.
- Amalgam becomes whole again.
- Centralized Current: An electric line will spawn through where the boss is facing, indicating a late telegraphed line AoE in that direction, leaving the sides of the boss's hitbox safe.
- Split Current: Similar to Centralized Current, but will now indicate two line AoEs hitting the sides of the boss.
- Disassembly is used again.
- Energy accumulates in the electrope! A combination of the triangle AoE used before and a new attack in which three electric portals will spawn to the north, indicating line AoEs. Players must position to avoid both AoE sets at once. During this, each player will also receive a spread AoE marker (Static Spark).
- Amalgam becomes whole again.
- Amalgamight: Telegraphed physical tankbuster.
- Disassembly is used again, now also causing three sets of baited circle AoEs to appear beneath players. This is then followed with the same triangle/line AoEs and spread markers as before.
- Superbolt: Stack marker AoE dealing magical damage.
- Ternary Charge: A telegraphed point-blank AoE followed by two telegraphed concentric donut AoEs.
Bleeding-edge Technology: Eliminator
- Disruption: Party-wide magical damage and spawns a dangerous AoE at the edges of the arena.
- Partition: Energy accumulates in the sword! The boss's sword will begin glowing, indicating a late telegraphed half-room cleave at the right of the arena.
- Reconfigured Partition: The boss's sword will switch direction and cleave the left of the arena.
- Subroutine: The boss's floating hand (Elimination Claw) will move to west/east wall and begin charging energy, indicating a line AoE (Terminate) through where it is facing. In addition, the boss will cast another Reconfigured Partition, causing both AoEs to resolve at once, leaving two corners safe.
- Subroutine: Begins another set of AoEs. The boss's floating node (Elimbit) will converge lasers near the north/south wall, indicating a donut AoE (Halo of Destruction). Meanwhile, the boss will cast another Partition, leaving only half of the middle of the donut safe. After the AoEs resolve, each player is given a spread AoE marker (Electray) that deals magical damage and inflicts Lightning Resistance Down II, making overlap lethal.
- Overexposure: Line stack marker on a random player, dealing magical damage.
- Subroutine: The boss becomes untargetable and summons six Lightning Generators that need to be killed before the Charge gauge reaches 100.
- During this sequence, players will need to dodge donut AoEs from the Elimbit and line AoEs from the Elimination Claw which have the same indicators as before.
- Later on, the Elimbit will reappear and use a telegraphed line AoE ('Light of Salvation) hitting all players, so the party should spread. There will be another line stack marker as well although it is possible to skip this with enough DPS.
- The boss will become targetable again and use Holo Ark dealing high party-wide magical damage. This attack will wipe the party if the adds were not killed in time.
- Impact: A blue knockback circle will appear on one side. The knockback can be prevented with knockback immune actions. Meanwhile, each player will be targeted with Light of Salvation so should spread after the knockback.
- Elimination: Party-wide magical damage and spawns three sets of purple lines on the arena. These explode sequentially as line AoEs.
- Subroutine is used again but will now include all three previous AoEs: the boss's half-room cleave, the donut, and the hand line AoE. Players should resolve the first two and the move out of the hand line AoE, which will hit the initial safe spot from the donut.
Loot
- See also: Epochal Accessories
Treasure Coffers
Treasure Coffer 1 (X:? Y:?)
Treasure Coffer 2 (X:? Y:?)
Treasure Coffer 3 (X:? Y:?)
Treasure Coffer 4 (X:1? Y:?)
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Achievements
This duty is associated with the following achievements:
Images
Gear Images
Dungeon Images