The Aetherochemical Research Facility

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Revision as of 15:46, 15 August 2015 by Mynthi (talk | contribs) (→‎Bosses: Added the name of "Boss 1".)
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Template:Dungeon Infobox "Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both." — Game Description

Unlock

Level 60 players need to start the level 60 Main Scenario Quest Heavensward (Quest). Players can start the quest by talking to Guidance Node in Azys Lla (x15, y21). To unlock the quest, players need to complete the level 59 Main Scenario Quest Fetters of Lament.

Objectives

(1) Clear Analysis and Proving

(2) Clear Bioweapons Research

(3) Defeat Harmachis

(4) Defeat all opposition

(5) Defeat the -Spoiler- Prime

Bosses

The Aetherochemical Research Facility Guide

Regula van Hydrus

Stuns the tank, be ready with a large heal, as he follows this up with judgement.

At phase swap he summons increasing turrets, first transition is one, then two, then three.

Turrets target random duty members

Turrets self-destruct if not killed, causing AoE damage.

During Phase 2 he does a charging attack dealing 5,000+ damage, dodge this above all else.

At the end of Phase 2 he does an AoE attack that hits everywhere except directly behind him.

Harmachis:

Dodge AoEs

Serpent form: Does poison damage

Naga form: Stuns everyone with petrification. This can be dodged by looking away from the boss, similar to the first boss in World of Darkness.

Anti-Machina form: Seems to target a random party member with a missile. Missile does massive damage, likely dropping anyone but the tank to below 100 health, if not outright killing them. However, this damage can be completely negated if one other party member is also hit by the missile.

Boss 3 (Referred to avoid spoilers as L and I)

Two bosses, one active and one inactive at all times

Inactive boss will continually cast a straight-line AoE.

Both bosses will periodically cast Blizzard Spheres and then Fire Spheres. Blizzard freezes and Fire inflicts a DoT, if Blizzard freezes then Fire will finish.

When L is active he will freeze the room, causing duty members to slip around when attempting to walk, I will then cast AoE's that do large damage, be very careful in this phase.

Prime

Dodge circle AoEs

Boss will mark two players with a circular AoE with a safe area in the middle. All players should stack up when this happens. It CAN happen while fire and blizzard orbs are active.

Boss will go immune and summon two orbs that move towards him, destroy at least one. If blizzard is not broken, it will freeze everyone, if fire is not frozen it will damage and DoT everyone. It is highly recommended you kill the blizzard orb as you WILL NOT have time to kill it as well as the fire orb.

Begins casting Universal Manipulation, when he does move into one of the dark portals spawned around the room. They will stun and lift you, making you immune to the catastrophic effects of Universal Manipulation. Players will receive a DoT while they are lifted, so healers should be ready after the lift ends.

At around 30% health he begins attaching orbs to all party members, it seems to be unable to dissipate and our group detonated them purposely when no other damage was coming out. The damage is not that great, about 2k, so it seems that the best strategy is to just eat them. Be careful to not detonate the orbs to close to other party members, as the damage stacks.

Loot

10 Allagan Tomestone of Law for first boss

20 Allagan Tomestone of Law for second and third boss

30 Allagan Tomestone of Law for final boss

40 Allagan Tomestone of Law for first time completion

Images

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