Endwalker content

Aloalo Island

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See also: Another Aloalo Island and Another Aloalo Island (Savage)

Variant Dungeon.png

Aloalo Island

Aloalo Island.png
Level
90
Item Level
605 (Sync: 665)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
V&C Dungeon Finder
Tomestones
Req. quest
Feature quest Stranger from Paradise
Entrance
Thavnair (X:24.7, Y:37.0)
Patch
6.51

In a seldom-traveled corner of the south sea isles lies Aloalo, an island filled with lush vegetation and teeming with vibrant wildlife. Yet the survival of this paradise hinges on a delicate natural balance which has only grown more precarious since the island's stewards departed a century ago. Answering the plea of a messenger most peculiar, you must join Matsya on a journey to restore order to Aloalo, and in the process uncover secrets long forgotten.

— In-game description

Aloalo Island is a level 90 variant dungeon introduced in patch 6.51 with Endwalker.

All 12 Routes Video Guide

The dungeon's rewards are cosmetic in nature: the Free Spirit's Glamour Set, as well as other glamour items, can be acquired for the currency obtained in the dungeon, while the Spectral Statice mount is obtained for completing all 12 Aloalo Conservation Records (i.e., different endings depending on the dungeon mechanisms activated and paths taken).

Objectives

The party may unlock up to one entry in the Aloalo Conservation Record per instance.

Random events or player choices prior to the first boss will influence the first boss's mechanics. Player choices after the first boss will influence the second boss's mechanics and determine the lore entry unlock.

# Icon Name Path Solution
1 AloaloSurveyReportIcon1.png A Not-quite Deserted Island Left Decline Matsya's request to fish. Do not assist Zozone (the Lalafell NPC). He will flee once his health is 0.
2 AloaloSurveyReportIcon2.png The First Settlers Of Aloalo Island Left Decline Matsya's request to fish. Heal Zozone (can use Variant Cure.png  Variant Cure if not on healer) or prevent them from dying by getting aggro on the enemies.
3 AloaloSurveyReportIcon3.png God Of Heaven And Sea Left Allow Matsya to fish. Later, interact with the sand pile (right) to receive a Southern Sow Bug.
4 AloaloSurveyReportIcon4.png A Noxious Gift Left Allow Matsya to fish. Later, interact with the mound of rocks (left) to receive a Southern Worm.
5 AloaloSurveyReportIcon5.png The Roots Of Arcanima Middle Go straight through and defeat the enemies, ignore any interactions.
6 AloaloSurveyReportIcon6.png Under The Boughs Of The Great Tree Middle On both the second and third groups of enemies after the first boss, go into the red-flowered bushes and scare off both sets of armadillos at the end of the hidden paths (one set per path).
7 AloaloSurveyReportIcon7.png A Dear Friend Middle After the first boss, kill the treant first, then kill all the caterpillars on the sigil. During the last group of enemies, do not damage J'jhimei behind the left wood golem. After several seconds, the golems will become active and attack the player.
8 AloaloSurveyReportIcon8.png Fish For The Mind Middle After the first boss, kill the treant first, then kill all the caterpillars on the sigil. During the last group of enemies, also hit J'jhimei behind the left wood golem.
9 AloaloSurveyReportIcon9.png A Familiar History Right Accept Statice's offer and interact with the portal she spawns.
10 AloaloSurveyReportIcon10.png The Remnants Of Faith Right This lore entry can be obtained by accepting or denying Statice's offer.

Accept Statice's offer. Interact with the portal and kill the six raptors in the following room. On the right side of the next hallway there is a tunnel hidden by vines. Pass through the vines and continue down the tunnel into the crocodile room, avoiding Statice's whoopee cushion trap.

Deny Statice's offer three times. Do not interact with the treasure boxes. Ignore the animal statues and pull the lever.

11 AloaloSurveyReportIcon11.png A Lalafell Or A Fish? Right Deny Statice's offer three times. Interact with a treasure box and defeat the mimics. Ignore the animal statues and pull the lever.
12 AloaloSurveyReportIcon12.png Wellspring Of Golden Memories Right Deny Statice's offer three times. Continue until reaching the three animal statues, and complete the three rituals correctly:

(1) Rite of the Sparrow Sparrow: Type: /say O dancer of the skies, hear me. (don't forget the period) > Use Blow Kiss.png  Blow Kiss (/blowkiss) before the sparrow. > Circle once clockwise around the statues, first passing the turtle, whale, and then the sparrow. > Dance.png  Dance (/dance) before the sparrow.

(2) Rite of the Great Whale Whale: Type: /say O messenger from beyond the horizon, hear me. Circle once clockwise around the statues, first passing the sparrow, statues, and then the turtle, before circling once counterclockwise. > Dance.png  Dance (/dance) before the whale.

(3) Rite of the Sea Turtle Turtle: Type: /say O wayfarer of land and sea, hear me. Circle twice counterclockwise around the statues, first passing the sparrow, whale, and then the turtle. > Bow.png  Bow (/bow) before the turtle.

Notes: Saying the initial phrase will cause the corresponding statue to glow, a symbol to appear above the player's head who will be given a buff, and a blue circle to in front of the statue, where they should begin their rotation movements. Performing a step correctly will trigger a sound effect. Players have 1 minute to complete each ritual once they say the activation phrase. If the player takes too long for a ritual, the symbol/buff will disappear and it will fail. Only the player with the buff can complete the ritual. Each ritual can be completed in any order, but once a ritual is started, it must be completed correctly before starting the next.

Afterwards, follow Matsya down the secret passage and continue through the foggy area, defeating the enemies and collecting the leather sack from Whasbyrm. In the area before the final boss, place the statues correctly: sparrow furthest from the boss room, whale middle, then turtle closest to the boss room. If done correctly, the mist will clear and the player will proceed to the secret boss.

Note: If using a guide to complete the routes, it is recommended to attempt route 12 before 10-11, because if the player fails, they can still unlock the others. Completing Route 12 will unlock Side QuestA Fish a Day, the second and final quest in the Aloalo Island questline.

To uncover the map in the closed-off room to the left, just before Statice's boss room, hug the left hallway at the bottom of the cliff from the room until the map is revealed. The room can normally be accessed by successfully completing the rituals and entering the secret foggy area (route 12) but not placing the statues correctly.

Bosses

Failing any boss mechanic will result in a Vulnerability Up icon1.png Vulnerability Up debuff.

Aggressive difficulty r5.png Quaqua

First both of all paths. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

  • Made Magic: Partywide damage and spawns three blue spheres.
  • Arcane Armaments: The boss will tether to each sphere, and a green axe icon will slowly move towards each sphere. When it contacts, it will cause a brief point-blank AoE telegraph to appear. Move to the wall away from two spheres.
  • Made Magic / Arcane Armaments: Similar to before, but a green chakram icon will move to each sphere, which will telegraph a donut AoE instead, so move on top of a sphere.
  • Arcane Armaments: Spawns either two spears or two hammers to the sides of the boss.
    • Rout: If it spawns spears, it will dash to one wall, and telegraph four dashes through the arena: three dashes around the edge in a triangle pattern, and one through the middle. The boss will either dash through the middle first, then the edges, or edges first then middle.
    • Hammer Landing: If it spawns hammers, it will summon three beacons numbered 1-3. The boss will jump to each in order of the numbers and use a knockback. Position to avoid being knocked into the wall or use knockback immune. If timed correctly, knockback immune actions can prevent all 3 knockbacks.
  • Violet Storm: A 120 degree cleave in front of where the boss is facing. Only has a brief AoE indicator.

Left Path: Quaqua's abilities change depending on the random weather event immediately prior to it (either fair skies or thunder).


  • If the weather is fair skies, Quaqua will use:
    • Howl: Summons two untargetable Anala Familiars, one left and one right. Each will telegraph a line AoE (Scalding Waves) that will cascade outwards in both directions. Dodge into one AoE telegraph after it goes off, wait for two AoEs, then dodge back to the middle.
  • If the weather is stormy, Quaqua will use:
    • Howl: Summons four untargetable Drake Familiars at the north wall. Two drakes will spawn "exaflare" telegraphs (Cloud to Ground), followed by the other two.

Middle Path: Quaqua's abilities change depending on how many poison flowers the player stepped on. If four flowers are stepped on, the ground prior to the boss will become poisonous.


  • If fewer than four flowers were stepped on:
    • Arcane Armaments: Spawns two tethers in a straight line, each with a green spear icon, to the water in the background. The summoned spears will use a large, briefly telegraphed, circle AoE originating from the targeting lasers. After hitting the ground, they will telegraph two multi-hit cross-shaped AoEs that will rotate according to the arrows. Start in the area where both AoEs are rotating towards, then slowly move in a straight line to the other previously safe area once the AoEs start going off.
  • If four or more flowers were stepped on:
    • Arcane Armaments: Spawns three tethers in a Y pattern, each with a green spear icon, to the purple water in the background. The summoned spears will then hit the arena and each spawn a growing circular pool of poison water. Move to the wall between two spears that are far away (two safe spots in total).

Right Path: Quaqua's abilities change depending how many fallen statues were repaired.


  • If both statues were repaired:
    • Arcane Pursuit: Spawns four purple orbs (Aetheric Charge) near the center of the arena. The statues at the edge of the arena will cast a line AoE that is harmless to players, but will remove the orbs.
    • Arcane Pursuit: Now spawns a purple orb that will tether to players and slowly follow them. A statue will telegraph a line AoE as before. The orbs should be baited so they are hit by the AoE and destroyed. Orbs that collide with players or are not destroyed will do high damage. Another statue will telegraph a line AoE, giving the party two chances to destroy all orbs.
  • If 0-1 statues were repaired:
    • The four statues outside of the arena will begin glowing purple. Two statues at at time will begin telegraphing gaze attacks (Arcane Intervention) that will resolve once the purple circle converges on the statue, so look away from the statues before their gaze resolves. Being hit will inflict Hysteria icon1.png Hysteria.

The following are used regardless of path:

Made Magic / Arcane Armaments: Similar to before, but now spawns five spheres: three will have chakram icons, and two will have axe icons. Dodge by going to a sphere containing a chakram that is not directly next to an axe.

Aggressive difficulty r6.png Soul of the South Seas: Ketuduke

Second boss of the left path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

  • Tidal Roar: Party-wide damage.
  • Spring Crystals: Spawns four round-ish Spring Crystals on some tiles. These will each do a telegraphed point-blank AoE (Saturate), so do not be near them.
  • Spring Crystals: Spawns two flat Spring Crystals on some tiles. These will each do a telegraphed line AoE (Saturate) in the directions of the long faces of the crystal, each hitting a column of tiles.
  • Spring Crystals: Spawns two flat Spring Crystals on two adjacent tiles on the east wall.
    • Bubble Net: Party-wide damage. One of the crystals will be lifted up into a bubble.
    • Fluke Typhoon: A gust of wind in one direction that will move the bubbled crystal two tiles. After this resolves, the crystal line AoEs will immediately resolve with a very brief telegraph.
  • Strewn Bubbles: Four blue portals will travel two tiles from the center in alternating directions, leaving behind a blue line. This telegraphs an AoE that covers each tile the line passes through.
  • Encroaching Twintides: A telegraphed donut AoE, immediately followed by a point-blank AoE (Near Tide) with a very brief telegraph.

The boss will use a mechanic that depended on the route:

(Route 1) No fishing; do not assist Zozone:


  • Zozone (untargetable) will spawn and want revenge.
  • Spring Crystals: Spawns two flat crystals on two adjacent middle tiles near Zozone.
  • Bubble Net: Traps one crystal in a bubble. The boss then begins casting Fluke Typhoon.
  • Zozone will spawn an untargetable Summoned Apa add. It will tether to players with a proximity tether and cast Water III, requiring them to be far away to avoid excess damage while resolving the crystal line AoEs after Fluke Typhoon.
  • After the mechanic, Zozone will flee.

(Route 2) No fishing; Save Zozone:


(Route 3) Fishing; right sand pile:


(Route 4) Fishing; left stone pile:


The following are common regardless of route.


  • Spring Crystals: Spawns four round crystals on one middle row and two flat crystals on adjacent wall tiles.
    • Bubble Net: Traps two round crystals and one flat crystal, followed by Fluke Typhoon. To dodge these AoEs, go to the middle of the tile that initially contained a round crystal trapped in a bubble.
  • Hydrobomb: Three sets of sequential baited circle AoEs on players.
  • Blowing Bubbles: Eight portals (four on opposite walls) will appear and each spawn a bubble that will move across the arena. Being hit will Bind icon1.png Bind the player for several seconds and make them vulnerable to other avoidable AoEs.
    • Meanwhile, the boss will cast Receding Twintides, a telegraphed point-blank AoE, that is immediately followed by Far Tide, a briefly telegraphed donut AoE.
  • Strewn Bubbles is used again but will be combined with Receding Twintides (out then in) instead.
  • Hydroblast: Telegraphed AoE tankbuster.

Aggressive difficulty r6.png Timeless Guardian: The Lala

Second boss of the middle path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

Aggressive difficulty r6.png Long-lost Faerie: Statice

Second boss of the right path.

Immediately after engaging the boss, she will not move, and a landmine will appear in the middle of the arena. Players should be careful to avoid it, which will safely disappear after a few seconds.

Aggressive difficulty r6.png Forgotten Figure: Loquloqui

Secret second boss of the right path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

Loot

Aloalo Island uses personal loot, so players have to be sure to click and loot each chest themselves. If the party chooses the same portal that the NPC suggests at the start of the dungeon, an additional treasure coffer will spawn later on the path, immediately prior to the second boss.

Silver Coffer (small).png Quaqua

Name Type Item Level Rarity Quantity
Aloalo potsherd icon1.png  Aloalo Potsherd Other N/A ABasic 1

Gold Coffer (small).png Ketuduke

Name Type Item Level Rarity Quantity
Aloalo potsherd icon1.png  Aloalo Potsherd Other N/A ABasic 2
Triple Triad Card r1.png  Ketuduke Card Triple Triad Card N/A 1

Gold Coffer (small).png Lala

Name Type Item Level Rarity Quantity
Aloalo potsherd icon1.png  Aloalo Potsherd Other N/A ABasic 2
Triple Triad Card r2.png  Lala Card Triple Triad Card N/A 1

Gold Coffer (small).png Statice

Name Type Item Level Rarity Quantity
Aloalo potsherd icon1.png  Aloalo Potsherd Other N/A ABasic 2
Triple Triad Card r2.png  Statice Card Triple Triad Card N/A 1

Gold Coffer (small).png Loquloqui

Name Type Item Level Rarity Quantity
Aloalo potsherd icon1.png  Aloalo Potsherd Other N/A ABasic 2
Triple Triad Card r3.png  Loquloqui Card Triple Triad Card N/A 1

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Magicked prism (uolosapa) icon1.png  Magicked Prism (Uolosapa) Other N/A ABasic 1
Aloalo faerie cushion icon1.png  Aloalo Faerie Cushion Other N/A ABasic 1
Aloalo island palm icon1.png  Aloalo Island Palm Other N/A ABasic 1
Aloalo pendant wall lamp icon1.png  Aloalo Pendant Wall Lamp Other N/A ABasic 1
Aloalo roselle hedge icon1.png  Aloalo Roselle Hedge Other N/A ABasic 1
Sagely sparrow statue icon1.png  Sagely Sparrow Statue Other N/A ABasic 1
South seas coelacanth display icon1.png  South Seas Coelacanth Display Other N/A ABasic 1
Giant leaf parasol icon1.png  Giant Leaf Parasol Other N/A ABasic 1
Repulu icon2.png  Repulu Minion N/A ABasic 1
Uolosapa icon2.png  Uolosapa Minion N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Lord of the skies icon1.png  Lord of the Skies 5 Defeat Ketuduke in the Aloalo Island variant dungeon. - 6.51
Number cruncher icon1.png  Number Cruncher 5 Defeat the lala in the Aloalo Island variant dungeon. - 6.51
A prank too far icon1.png  A Prank Too Far 5 Defeat Statice in the Aloalo Island variant dungeon. - 6.51
The frailty of words icon1.png  The Frailty of Words 5 Defeat the Loquloqui in the Aloalo Island variant dungeon. - 6.51
Good-willed hunting icon1.png  Good-willed Hunting 10 Unlock all conservation records on Aloalo Island. Spectral statice whistle icon1.png  Spectral Statice Whistle 6.51
Mapping the realm aloalo island icon1.png  Mapping the Realm: Aloalo Island 10 Discover every location within the Aloalo Island variant dungeon. - 6.51

Images

Reward Images

Dungeon Images

Other Images