Enmity
Enmity, also known as threat or hate, is a mechanic that causes the enemy monsters to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing or performing specific enmity increasing actions. Players can also reduce their enmity by executing specific Enmity reducing actions such as Shroud of Saints.
Players can keep track of their enmity with the Threat Meter U.I. underneath the names of you and your party members. A full bar indicates the player with the highest enmity while an empty bar shows the lowest. Another Enmity U.I. is the meter underneath all the names and hotkey of all the enemies currently engaged in combat.
Enmity Potency for Tanks
Enmity Potency Values for Paladins
Legend: EM= Enmity MultiplierAction | Enmity Potency with Shield Oath (2x EM) | |
---|---|---|
Fast Blade | 300 | Math: 150*2=300 |
Savage Blade (non combo) | 600 (3x EM) | Math: (100*3)2=300 |
Rage of Halone (non combo) | 1000 (5x EM) | Math: (100*5)2=1000 |
Savage Blade (combo) | 1800 | Math: (300+200*3)2=1800 |
Rage of Halone (combo) | 4400 | Math: (300+200*3+260*5)2=4400 |
Average combo potency | ||
Flash - can't crit | 1000 | Math: 500*2 |
Shield Lob | 720 (3x EM) | Math: (120*3)2=720 |
Circle of Scorn (initial hit) | 600 (3x EM) | Math: (100*3)2=600 |
Circle of Scorn (total potency over 15 secs)(30 damage every 3 seconds) DoT isn't affected by 3x multiplier |
300 | Math: 15/3= 5: (5*30)2=300 |
Average Circle of Scorn potency per second its active | 48 | |
Average Circle of Scorn potency over a global cooldown while its active | 116.16 | |
Auto attack | 160 | |
Non GCDs(enmity divided between engaged targets) | 140 | |
Spirits Within (at full health) | 600 | Math: 300*2=600 |
Fight or Flight buff | potency*1.3 (does not work on flash) | |
Rage of Halone rotation potency total | 4400 | |
Rage of halone rotaion potency +average Circle of Scorn potency +average Spirits Within potency |
5900 | Math: 4400+900+600=5900 |
Enmity Potency Values for Warriors
Action | Enmity Potency with Defiance |
---|---|
Heavy Swing | 225 |
Skull Sunder (combo) | 1050 |
Butcher's Block (combo) | 2310 |
Average combo potency | 1195 |
Heavy Swing (Unchained) | 300 |
Skull Sunder (Combo + Unchained) | 1400 |
Butcher's Block (Combo + Unchained) | 3080 |
Average combo potency (unchained) | 1593.333 |
Flash - can't crit | 900 |
Flash (Unchained) - can't crit | 1200 |
Steel Cyclone | 1200 |
Overpower | 900 |
Overpower (unchained) | 1200 |
Tomahawk | 585 |
Tomahawk (unchained) | 780 |
Butcher's Block (non combo) | 825 |
Butcher's Block (non combo unchained) | 1100 |
Auto attack | 150 |
Non GCDs (enmity divided between engaged targets) | 140 |
Second Wind | Cure amount*0.6*2 (divided equally among engaged targets) |
Bloodbath does not add enmity other that the 70*2 | |
Maim buff | potency*1.2(works on flash) |
Berserk buff | potency*1.44(approx)- works on flash |
Unchained buff | removes the 0.75 multiplier penalty(works on flash) doesn't work on Steel Cyclone and Inner Beast |
critical hit | potency*1.5(flash cant crit) |
provoke | highest enmity + 1 |
Butcher's Block rotation potency total | 3585 |
Butcher's Block rotation potency total (Unchained) | 4780 |
Butcher's Block rotation potency + average Brutal Swing potency |
3639.45 |