Rarity
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Item Rarity is as follows: Basic -> Aetherial -> Dungeon -> Tomestone -> Relic. Rarity does not indicate anything about an item's power, merely how it is obtained. For gear power, see Item Level.
- Basic gear is purchasable from NPC vendors or craftable by the player. Most of the time Basic gear is also available as a High Quality variant. Only the HQ variant will have appropriate stats for the Item Level. Normal quality or NQ gear will have a 10% penalty in stats. The only source of HQ crafted gear for Gil is from other players via the Market Board.
- Aetherial gear used to drop more commonly from Dungeons. However, with various quality-of-life adjustments culminating in Patch 5.3, dungeons now vary rarely have Aetherial items. The only real source for them now is Treasure Hunting maps and Guildleve bonus chests. All Aetherial gear has random substats, but the main stats are in line with High Quality Basic gear.
- Dungeon gear, as the name implies, most often drops from chests in Dungeons. However, Endgame gear crafted with recipes in the Master Recipe Tomes will also usually be of this rarity. This is likely to reflect the fact that Endgame gear requires materials made from timed nodes, aethersand, and tomestone materials and is thus indirectly time-limited.
- Tomestone gear includes anything currently or formerly bought with Allagan Tomestones. This also includes weapons that drop from (Extreme) Trials and Raid gear.
- Relic gear is the various expansions' Relic Weapons which are very grindy and time-consuming to acquire. Relics are never the best-in-slot until the very last patch in an expansion. They are primarily intended as cosmetic status symbols.