Another Sil'dihn Subterrane
- See also: The Sil'dihn Subterrane and Another Sil'dihn Subterrane (Savage)
Another Sil'dihn Subterrane
- Level
- 90
- Item Level
- 610 (Sync: 635)
- Difficulty
- Extreme
“The retelling of your adventures has set Osmon's imagination aflame with visions of perilous passages and mighty sentinels. He wonders, however, if dwelling in the damp has weakened the guardians; if, before rust and decay set in, that they had once been far more powerful. You cannot help but ponder the possibilities, your thoughts drifting as Osmon's hypothetical scenario plays out in your mind...
— In-game description
Another Sil'dihn Subterrane is a level 90 criterion dungeon introduced in patch 6.25 with Endwalker.
Objectives
- Clear the refuge of the wise: 0/1
- Defeat the silkie: 0/1
- Clear the refuge of the powerful: 0/1
- Defeat the gladiator of Sil'dih: 0/1
- Defeat Shadowcaster Zeless Gah: 0/1
Bosses
Failing any boss mechanic will result in a Damage Down debuff.
Silkie
Shortly after engaging the boss, the arena will be surrounded with a purple AoE that will deal heavy damage-over-time to players who stand in it.
- Fizzling Suds: Augments tail with lightning (yellow).
- Bracing Suds: Augments tail with wind (green).
- Chilling Suds: Augments tail with ice (blue).
- Soap's Up: Triggers an attack from the boss depending on the imbued element.
- Lightning: Conal AoEs hitting the intercardinals from where the enemy is facing, making the relative cardinals safe.
- Ice: A plus-shaped AoE hitting the cardinals from where the enemy is facing, making the relative intercardinals safe.
- Wind: An arena-wide AoE with a circular safe spot inside the hitbox of the enemy.
- Dust Bluster: Telegraphed knockback ability inflicting light damage. Can be mitigated with shields or knockback immunities.
- Fresh Puff: Spawns various silken puff adds in fixed positions around the arena. These adds may be imbued with certain elements.
- In later usages of this ability, these adds may tether to players, which will also cause a marker to appear over players' heads. When the marker disappears, the adds will telegraph a circular AoE around two tiles towards where the player was located and jump to the AoE location. Adds that land too close to each other will tether and explode (Buffeted Puffs), wiping the party. Depending on how the add is moved, the direction it is facing (indicated by the orange arrow) after jumping will change.
- Squeaky Clean: The boss will cleave a 90 degree area in front of it two times, then cleave a 225 degree area, leaving around a third of the arena safe. The safe spot for all cleaves is on the same side as where the boss initially starts. All silken puffs that are hit by the cleaves will have their element changed into the one the boss is imbued with.
- Slippery Soap: The boss will target a random non-tank player with a line stack AoE marker and then charge at the targeted player. The remaining three players should be in front of the targeted player, or they will die. The stack AoE has an additional effect depending on what element the boss is imbued with. Shortly after the stack resolves, the boss will use an attack from Soap's Up with no cast bar, based on its element. Any silken puffs in the path of the charge will receive the imbued element of the boss.
- Lightning: All players will receive Forked Lightning, a debuff that will resolve in a medium-sized circular AoE after a few seconds, requiring players to be spread.
- Ice: All players must be moving when the stack resolves or they will receive Deep Freeze and be unable to move for several seconds.
- Wind: Players will be knocked back a moderate distance from the direction the boss charges. Can be mitigated with knockback immunities.
- Carpet Beater: Telegraphed tankbuster. The boss will also jump to the targeted player.
- Soaping Spree: Triggers the Soap's Up attack from the boss and all silken puffs depending on the imbued element(s).
- Total Wash: Raidwide AoE inflicting heavy damage and a bleeding damage-over-time effect. Should be mitigated. Also serves as the hard enrage at the end of the fight.
- Eastern Ewers: Spawns 3 ewers, which will travel in a straight line and should be avoided. Any silken puffs in their path will have their imbued element removed.
Gladiator of Sil'dih
Shadowcaster Zeless Gah
Loot
Another Sil'dihn Subterrane uses personal loot, so players have to be sure to click and loot each chest themselves.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sil'dihn Silver | Currency | N/A | Basic | 1 |