The Fields of Glory (Shatter)

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See also: Borderland Ruins (Secure), Seal Rock (Seize) and Onsal Hakair (Danshig Naadam)

The Fields of Glory (Shatter) is a PvP mode introduced in patch 3.3, as part of the Heavensward expansion. Similar to Seize, Shatter splits 24 to 72 players into 3 opposing teams.

Unlock

Fields of Glory (Shatter) will be unlocked automatically when players unlock Frontline.

Requirements

  • Time Limit: 20 minutes
  • Level Requirement: Disciple of War or Magic level 30

Players can queue to enter Frontline campaigns alone, or in a party of up to eight players.

To improve matching efficiency, 72 (three teams of 24) or 24 (three teams of eight) combatants may be matched together depending on the number of available participants.

Roles

When participating in Frontline campaigns, there are no role requirements or restrictions for parties. Moreover, players can freely change jobs or classes at their Grand Company's landing.

  • The recast time of skills will not be reset when changing classes or jobs.

Starting Points

The landing point for each team will be randomly assigned from one of three locations.

Rules of Engagement

Players can increase their team's rating by occupying Allagan tomeliths, destroying icebound tomeliths, and defeating players from the opposing teams. The first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings.

Allagan Tomeliths

Allagan Tomelith

During a Frontline shatter campaign, players aid their company by retrieving data from tomeliths. Allagan tomeliths will be either "Unoccupied" or "Occupied" depending on whether or not a Grand Company has occupied them. By remaining in close proximity to the tomeliths at these locations, players can occupy them to retrieve their data. However, the tomeliths may become unoccupied should enemies come within proximity of one controlled by your team, or vice versa. Occupying a tomelith will reward your team with data, and further data will be rewarded continuously based on the number of tomeliths your team currently occupies.

Icebound Tomeliths

Icebound Tomelith

Icebound Tomeliths contain data and dot the playing field. They will be inactive at the start of the campaign, and will activate at random after a fixed amount of time. The data from these tomeliths can be collected by attacking them, and once they are destroyed data will be rewarded to each Grand Company based on the amount of damage inflicted.

Icebound Tomelith Ranks - Active icebound tomeliths will be either large or small, with the large tomeliths containing more data.

Engaging Opposing Teams

By defeating players from opposing teams, players can retrieve data while at the same time decreasing the amount of data the opposing team holds.

Adrenaline Rush

Adrenaline rush will replace the limit break action during Frontline shatter campaigns. Unlike the limit break, adrenaline rush is unaffected by the actions of party members, and can be used by single players after filling the adrenaline gauge. It can then be activated using Limit Break located under the General tab of the Actions & Traits interface. The adrenaline rush action performed will depend on your role.

Action Role Effect
Aegis Boon Tank Temporarily reduces damage taken by all party members by 50%.
Raw Destruction Melee DPS Delivers an attack to a single target.
Cometeor Ranged Magic DPS Deals unaspected damage to all enemies near point of impact.
Terminal Velocity Ranged Physical DPS Deals unaspected damage to all enemies in a straight line in front of the caster.
Empyrean Rain Healer Restores 50% of own HP and the HP of all nearby party members, as well as cures all status effects.

Combat rank bonuses will now affect the rate at which the adrenaline gauge fills.

Rank Bonus to Adrenaline
1st None
2nd Fills 1.25 times faster
3rd Fills 1.5 times faster

Battle High and Battle Fever

Battle High and Battle Fever are buffs awarded for a certain number of consecutive KOs. However, changing classes, logging out, or being defeated yourself will reset the counter towards acquiring either buff. Players who defeat another player under the effect of battle high or battle fever will be rewarded additional data.

Status Requirement Effect
Battle High Defeat four players consecutively. Damage dealt increases by 20%, and the adrenaline gauge fills 1.25 times faster.
Battle Fever Defeat eight players consecutively. Damage dealt increases by 40%, and the adrenaline gauge fills 1.5 times faster.

The following will display on-screen when either battle high or battle fever are active:

Battle high fever1.png

The following icon will appear next to the name of players under the effect of battle high or battle fever:

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You will now be able to distinguish the Grand Company of players with the battle high icon next to their name.

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Player Icons

All players engaged in combat, including those experiencing battle high or battle fever will appear on the map and minimap when nearby.

Retaliation

Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty, but the delay before you can rejoin the battle will lengthen each time you fall.

Furthermore, players will be invulnerable until they leave their Grand Company's landing.

Mounts

Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be inflicted with the Heavy status effect.

  • Flying mounts cannot be used to fly during Frontline campaigns. Furthermore, two-person mounts cannot be ridden.

Rewards

Rank Reward
Rank 1 400 PvP EXP, Wolf Mark 600 Wolf Marks, 50 Allagan Tomestones (uncapped type), 20 Allagan Tomestones (capped type)
Rank 2 300 PvP EXP, Wolf Mark 450 Wolf Marks, 50 Allagan Tomestones (uncapped type), 20 Allagan Tomestones (capped type)
Rank 3 200 PvP EXP, Wolf Mark 300 Wolf Marks, 50 Allagan Tomestones (uncapped type), 20 Allagan Tomestones (capped type)

Players will obtain Aerodynamics System mount after winning 100 matches with one of the Grand Companies.

Lore

Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern highlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.

The remnants of that mad plan still litter the frozen highlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.