Status effects

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Revision as of 19:45, 27 October 2021 by Ziocho (talk | contribs) (added Doom and Brush with Death debuffs)
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Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as Esuna, or occasionally, environmental as part of the fight.

List of Status Effects

Amnesia

The target is prevented from using abilities, but not weaponskills or spells.

Bind

The target is immobilized, preventing movement, changes of facing, and usage of movement abilities (ex. En Avant, Shukuchi, etc). Usually breaks when any damage is received.

Blind

Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss. Also grants immunity to gaze-based attacks.

Brush with Death

Target is unable to self-knockout for the duration.

Charm

Causes the target to attack their allies. Players lose control of their characters during the effect.

Deep Freeze

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.

Doom

Knocks out the target after duration expires.

Dropsy

Deals sustained damage over time, typically a result of being within a ground effect applying the debuff.

Heavy

Reduces the target's movement speed proportional to the intensity of the effect (ex. Heavy +40% from Leg Graze reduces the target's movement speed to 60% of normal)

Hysteria

Causes the target to wonder aimlessly in confusion.

Infirmity

Reduces all healing received by the target.

Interrupt

Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast. Serves as a replacement for Silence from abilities as of Shadowbringers (5.0).

Pacification

The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.

Paralyze

For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.

Petrification

The target is unable to execute any weaponskills/abilities/spells and movement for a short duration.

Poison

Deals sustained damage over time.

Seduce

The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.

Silence

The target is prevented from using spells, but not weaponskills or abilities.

Slow

Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).

Stun

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.