Shadowbringers content

Death Unto Dawn

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Death Unto Dawn

Death Unto Dawn.png
Quest giver
Kan-E-Senna
Location
Lotus Stand (X:6.2, Y:6.1)
Quest line
Post-Shadowbringers Main Scenario Quests
Level
80
Experience
Experience 0
Gil
Gil 0
Previous quest
Main Scenario QuestOn Official Business
Patch
5.55

Kan-E-Senna seems determined not to let the disappointment of Sharlayan's rejection distract her from the task at hand.

— In-game description


Rewards

Unlocks

Steps

  • Speak with Alphinaud outside the Carline Canopy.
  • Speak with Alisaie.
    ※ Solo Duty will commence upon speaking with Alisaie.
  • Speak with Aymeric.

Journal

  • Your discussion with Kan–E–Senna is interrupted by the arrival of a flustered sylph bearing urgent news from Xelphatol. It would seem the Telophoroi have marched straight through the Ixal's homeland, scattering all before them, on their way to the Carteneau Flats. Wasting no time, the Elder Seedseer orders the Twin Adders to ready their airships, and bids you join them on their journey to the battlefield.
  • Outside the airship port, you are surprised to find Arenvald, whom Fordola has brought all the way from Ul'dah in the hope of speaking with Alphinaud. Your happiness soon gives way to shock, however, when you discover that the youth is now confined to a wheelchair due to the injuries he sustained in the tower at Paglth'an. Having apparently resigned himself to the fact that he can no longer join the other Scions on their adventures, he asks Alphinaud to fight on in his stead and be the hero that he cannot. While these well-meaning words only add to the─largely self-inflicted─weight of expectations with which Alphinaud has been struggling, he seems grateful for the encouragement with battle just around the corner.
  • Their numbers bolstered by tempered beastmen and lunar primals, the legions of the Telophoroi test the newly forged Grand Company of Eorzea to its breaking point. As you and your fellow Scions descend upon the field of combat, it becomes apparent that the enemy have set their sights on an aetherial confluence buried deep beneath the ground, though their true designs remain a mystery. Knowing only that they must be stopped, you divide your forces and engage a nigh-endless army of foes, drawing upon hitherto untapped reserves of strength, and succeed at length in driving the Telophoroi hordes from their prize.
  • Heart still pounding, you look up to the heavens to find Fandaniel staring down at you intently. Making light of his failure, he declares that while the day may be yours, your efforts have earned you no more than a brief stay of execution, and with that he takes his leave. Whether the Ascian is right only time will tell, but the fact remains that when tested, the Grand Company of Eorzea emerged unbroken, which is surely cause to celebrate in itself. You permit yourself a weary smile, and troop from the field. Soon after, a grateful Lord Aymeric offers to fly you and your comrades back to the Rising Stones─where it becomes clear he has much to discuss.
  • Reasoning that the Grand Company of Eorzea can be relied upon to keep the Telophoroi at bay, Lord Aymeric requests that the Scions search instead for a means to neutralize the threat of the towers. Given Sharlayan's preeminence in the field of aetherological research, it is agreed that the solution will most likely be found there; along, perhaps, with knowledge pertaining to the Final Days. Unfortunately, you will not be able to confirm your suspicions until Krile has obtained permission for you all to set foot in the infamously insular nation, and a long wait seems in prospect.
  • Sometime later, you accompany Y'shtola and the others on an expedition to investigate the mechanism by which the towers absorb aether, and learn to your dismay that they are draining the lifeblood of the land itself. As you grimly turn for home, you hear an ephemeral voice call out to you and you alone...
  • It warns that the end draws nigh...and that the fate of the star is in your hands.

Duty Walkthrough

This duty is long in gameplay, so it is best to set aside sufficient time to complete it.

  • For the first part of the duty, you will fight as yourself along with Alphinaud, Alisaie, G'raha Tia, Urianger, Y'shtola, Thancred, and Estinien.
  • You will immediately fight a horde of enemies. Once the numbers thin, everyone will split up. Follow Alphinaud and Estinien to start the second part of the duty.
  • For the second part, you will fight as Alisaie, alongside G'raha Tia. Remember to heal yourself and G'raha Tia when necessary.
  • After defeating the minor enemies, you will fight Telotek Gamma. It will use many AOE circle attacks.
  • When Alisaie is marked with a target, run to the side of the field opposite of G'raha Tia, then run back after the marker is placed on the ground to reduce damamge. Heal afterwards.
  • Once Telotek Gamma is defeated, interact with Angelo to initiate the third part of the duty.
  • For the third part, you will fight as Urianger, alongside Thancred and Y'shtola.
  • Focus on healing yourself, your allies and the Confluence. Let your allies damage Lunar Odin.
  • When Y'shtola is chained up, let Thancred damage the chain. Use Fixed Sign to cast a damage reducing barrier.
  • Following that, Lunar Odin will use circular wide AOE attacks and a rush attack that covers one side of the battlefield. Take care to heal throughout the onslaught.
  • Afterwards, Thancred will get chained up and Odin will target the Confluence. Free Thancred to redude the damage the Confluence will take. It also helps to cast Fixed Sign at this point.
  • The fight will then continue as normal, but when Lunar Odin starts casting Ultimate Zantetsuken, he must be defeated before he finishes or else you will fail the duty.
  • You will then head back to Alisaie and G'raha Tia, this time fighting as G'raha Tia against Lunar Ravana.
  • When adds appear, cast Break to freeze them in place. Then defeat them quickly before they attack the Confluence.
  • When Lunar nails appear, they cast linear AOE's.
  • When Lunar Ravana is near defeat, he will make himself invulnerable. Cast Break on Ravana's Will to keep them from moving, and defeat them until Alisaie breaks through his defense.
  • Defeat Lunar Ravana to initiate the final part of the duty, fighting as yourself alongside Alphinaud and Estinien against Lunar Ifrit.
  • When Infernal Nails appear, destroy them before Lunar Ifrit casts Hellfire.
  • Lunar Ifrit will share moves with Lunar Odin in terms of linear and circular AOE's.
  • When Lunar Ifrit is defeated, the duty will be completed.