White Mage
Lore
"White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself." — Game Description
General Information
White Mage is one of the three healers that is available with the other two being Scholar and Astrologian. They are an upgrade from the class Conjurer after completing the Conjurer story line at level 30. Using wands and canes, White Mages are capable of healing, buffing and reviving their allies. White Mages have all the abilities and traits of Conjurers. The most important stat for the white mage is mind, which increases healing magic potency. The level of your White Mage is equivalent to that of your Conjurer.
Requirements
- Level 30 Conjurer
- Completion of Main Scenario quest: Sylph-management
Trainer Locations
NPC | Location | Description |
---|---|---|
E-Sumi-Yan | Old Gridania (x6,y11) | Job Start for ARR |
Raya-O-Senna | South Shroud (x19,y27) | Job Trainer for 30-50 |
Raya-O-Senna | South Shroud (x19,y27) | Job Start for Heavensward |
Eschiva | Located in different locations based on level 52 - North Shroud (x21,y25) 54 - Coerthas Central Highlands (x26,y17) 56 - Coerthas Western Highlands (x32,y36) 58 - The Dravanian Forelands (x32,y23) |
Job Trainer for 52-58 |
Raya-O-Senna | South Shroud (x19,y27) | Job Trainer for 60 |
Raya-O-Senna | South Shroud (x18.6,y27.1) | Job Start for Stormblood |
Actions
White Mages use all the Conjurer Actions in addition to having their own unique actions for their Job:
Action | Icon | Level | Type | Cast Time | Cooldown | Range | Radius | Description | Stormblood Adjustment |
---|---|---|---|---|---|---|---|---|---|
Stone | 1 | spell | 2.5s | 2.5s | ?? | ?? | Deals earth damage with a potency of 140. | The additional effect "Heavy" has been removed. | |
Cure | 2 | spell | 2s | 2.5s | ?? | ?? | Restores target's HP. Cure Potency: 450 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s Additional Effect: 50% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge |
Action now exclusive to conjurer and white mage. Cure potency increased from 400 to 450. The additional effect "50% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added. | |
Aero | 4 | spell | 0s | 2.5s | ?? | ?? | Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 18s |
Action now exclusive to conjurer and white mage. Damage over time potency increased from 25 to 30. | |
Medica | 10 | spell | 2.5s | 2.5s | ?? | ?? | Restores own HP and the HP of all nearby party members. Cure Potency: 300 |
The additional effect "15% chance the spell's MP cost will cost half MP" has been removed. | |
Raise | 12 | spell | 8s | 2.5s | ?? | ?? | Resurrects target to a weakened state. | Action now exclusive to conjurer and white mage. | |
Fluid Aura | 15 | ability | 0s | 30s | ?? | ?? | Deals a 15-yalm knockback. Additional Effect: Bind Duration: 6s |
No longer deals water damage with a potency of 150. | |
Stone II | 18 | spell | 2.5s | 2.5s | ?? | ?? | Deals earth damage with a potency of 200. | Now acquired at level 18 (previously level 22). Potency increased from 170 to 200. | |
Repose | 26 | spell | 2.5s | 2.5s | ?? | ?? | Inflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
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Cure II | 30 | spell | 2s | 2.5s | ?? | ?? | Restores target's HP. Cure Potency: 700 Additional Effect: 100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge |
Cure potency increased from 650 to 700. The additional effect "15% chance that after casting Cure II, your next Cure III will cost half MP" has been removed. The additional effect "100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added. | |
Presence of Mind | 30 | ability | 0s | 150s | 0y | 0y | Reduces spell cast time and recast time, and auto-attack delay by 20%. Duration: 15s |
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Regen | 35 | spell | 0s | 2.5s | 30y | 0y | Grants healing over time effect to target. Cure Potency: 150 Duration: 21s |
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Cure III | 40 | spell | 2s | 2.5s | ?? | ?? | Restores HP of target and all party members nearby target. Cure Potency: 550 |
Now acquired at level 40 (previously level 42). Action now exclusive to white mage. Now a job quest reward. | |
Holy | 45 | spell | 3s | 2.5s | 0y | 8y | Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. Additional Effect: Stun Duration: 4s |
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Aero II | 46 | spell | 0s | 2.5s | ?? | ?? | Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 18s |
Cast time has been made instant. Damage over time duration increased from 12 to 18 seconds. | |
Medica II | 50 | spell | 3s | 2.5s | ?? | ?? | Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 50 Duration: 30s |
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Benediction | 50 | ability | 0s | 180s | 30y | 0y | Restores all of a target's HP. | Recast time reduced from 300 to 180 seconds. | |
Asylum | 52 | ability | 0s | 90s | 30y | 7y | Envelops a designated area in a veil of succor, healing any party members who enter. Cure Potency: 100 Duration: 24s |
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Stone III | 54 | spell | 2.5s | 2.5s | 25y | 0y | Deals earth damage with a potency of 210. | ||
Assize | 56 | ability | 0s | 60s | 0y | 0y | Deals unaspected damage to all nearby enemies with a potency of 300. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 300 Additional Effect: Restores 10% of own MP |
Recast time reduced from 90 seconds to 60 seconds. | |
Aero III | 58 | spell | 3s | 2.5s | 25y | 5y | Deals wind damage with a potency of 50 to target and all enemies nearby it. Additional Effect: Wind damage over time Potency: 40 Duration: 24s |
Recast time reduced from 3 seconds to 2.5 seconds. MP cost has been reduced. | |
Tetragrammaton | 60 | ability | 0s | 60s | 30y | 0y | Restores target's HP. Cure Potency: 700 |
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Thin Air | 62 | ability | 0s | 120s | ?? | ?? | Reduces MP cost of all spells to 0. Duration: 12s |
New Action | |
Stone IV | 64 | spell | 2.5s | 2.5s | ?? | ?? | Deals earth damage with a potency of 250. | New Action | |
Divine Benison | 66 | ability | 0s | 30s | ?? | ?? | Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP. Can only be executed with at least one Lily on your Healing Gauge. Duration: 15s All Lilies are lost upon execution. |
New Action | |
Plenary Indulgence | 70 | ability | 0s | 60s | ?? | ?? | Restores HP of all nearby party members. Potency varies with current Confession stack. 1 Confession: 150 2 Confessions: 300 3 Confessions: 450 Party members are granted a Confession each time you heal their HP via Medica, Medica II and Cure III. Confession Duration: 10s Can only be cast when at least one party member has a Confession granted by you. |
New Action |
Traits
Trait | Icon | Level | Description | Stormblood Adjustment |
---|---|---|---|---|
Stone Mastery | 18 | Upgrades Stone to Stone II. | New Trait | |
Enhanced Mind | 20 | Increases mind by 8. | Now acquired at level 20 (previously level 8). Mind bonus increased from 2 to 8. | |
Maim and Mend | 20 | Increases base action damage and HP restoration by 10%. | ||
Freecure | 32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Duration: 15s |
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Enhanced Mind II | 40 | Increases mind by 16. | Now acquired at level 40 (previously level 14). Mind bonus increased from 4 to 16. | |
Maim and Mend II | 40 | Increases base action damage and HP restoration by 30%. | ||
Aero Mastery | 46 | Upgrades Aero to Aero II. | New Trait | |
Secret of the Lily | 52 | Grants a 50% or 100% chance that a Lily is added to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed). 1 Lily: 4% 2 Lilies: 10% 3 Lilies: 20% |
New Trait | |
Stone Mastery II | 54 | Upgrades Stone II to Stone III. | New Trait | |
Enhanced Mind III | 60 | Increases mind by 24. | Now acquired at level 60. Mind bonus increased from 6 to 24. | |
Stone Mastery III | 64 | Upgrades Stone III to Stone IV. | New Trait | |
Secret of the Lily II | 68 | Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II. | New Trait |
Role Actions
PvP Actions
Action | Icon | Type | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Stone III (PvP) | spell | 500 MP | 1.8 | 2.3s | ?? | ?? | Deals earth damage with a potency of 1,000. Additional Effect: Heavy +50% Duration: 3s | |
Cure (PvP) | spell | 250 MP | 1.3 | 2.3s | ?? | ?? | Restores target's HP. Cure Potency: 2,500 Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat | |
Cure II (PvP) | spell | 1000 MP | 1.3 | 2.3s | ?? | ?? | Restores target's HP. Cure Potency: 5,000 Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat | |
Regen (PvP) | spell | 500 MP | 0 | 2.3s | ?? | ?? | Grants healing over time effect to target. Cure Potency: 1,000 Duration: 15s | |
Protect (PvP) | ability | All Lillies | 0 | 40s | ?? | ?? | Reduces target's damage taken by 20%. Duration: 10s Additional Effect: Reduces Protect recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed) 1 Lily: 10% 2 Lilies: 25% 3 Lilies: 50% | |
Divine Benison (PvP) | ability | All Lillies | 0 | 20s | ?? | ?? | Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP. Duration: 10s Additional Effect: Reduces Devine Benison recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed) 1 Lily: 10% 2 Lilies: 25% 3 Lilies: 50% | |
Benediction (PvP) | ability | All Lillies | 0 | 120s | ?? | ?? | Restores all of a target's HP. Additional Effect: Reduces Benediction recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed) 1 Lily: 10% 2 Lilies: 25% 3 Lilies: 50% | |
Assize (PvP) | ability | All Lillies | 0 | 60s | ?? | ?? | Restores own HP and the HP of nearby party members. Cure Potency: 1,500 Additional Effect: Restores 2,500 MP Additional Effect: Reduces Assize recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed) 1 Lily: 10% 2 Lilies: 25% 3 Lilies: 50% | |
Fluid Aura (PvP) | ability | All Lillies | 0 | 30s | ?? | ?? | Deals a 10-yalm knockback. Additional Effect: Bind Duration: 3s Additional Effect: Reduces Fluid Aura recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed) 1 Lily: 10% 2 Lilies: 25% 3 Lilies: 50% |
Quests
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Healing Gauge is White Mage's Job Gauge.
Healing Gauge
Upon learning the trait Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have stored. Lilies are accumulated one every 20 seconds while engaged in combat. They may be consumed to execute the actions Afflatus Solace and Afflatus Rapture.
Upon learning the trait Transcendent Afflatus, consumption of Lilies will nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of Afflatus Misery.
Simple Mode