Astrologian
Lore
"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description
General Information
Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, does not require a base class and requires Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.
Astrologians have access to two stances. Players can switch between Diurnal Sect (provides regen effects) and Nocturnal Sect (provides barrier effects), but cannot do so during combat. This allows the Astrologian to change function to suit the party's needs (for instance, you may use Diurnal Sect if your party includes a Scholar, and Nocturnal Sect if your party has a White Mage.
Astrologians draws cards randomly, which can be used to give party members one of six buffs. These buffs can also be enhanced in potency or duration, or made to cover an area of effect in exchange for potency. Mastering these effects is a key skill in making the most of your abilities.
Requirement
- Heavensward
- Access to Ishgard, where Astrologian's Guild is located.
- Complete the quest Stairway to the Heavens.
Trainer Locations
NPC | Location | Description |
---|---|---|
Jannequinard | The Pillars (x15,y10) | Job Start for ARR |
Jannequinard | The Pillars (x15,y10) | Job Trainer for 30-50 |
Jannequinard | Coerthas Central Highlands (x26,y30) | Job Start for Heavensward |
Jannequinard | The Pillars (x15,y10) | Job Trainer for 52-60 |
Jannequinard | The Pillars (x15.2,y10.0) | Job Start for Stormblood |
Actions
As of Final Fantasy XIV's 4.0 expansion Stormblood. There are changes in the skill set available for Astrologian, the list of abilities lost are as follows:
- Disable is now a Role Action.
Action | Icon | Level | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Malefic | 1 | 353 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 150. | |
Benefic | 2 | 353 | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 400 | |
Combust | 4 | 353 | Instant | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 40 Duration: 18s (combined total potency of 240) | |
Lightspeed | 6 | 0 | Instant | 150s | 0 | 0 | Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds while reducing attack magic potency by 25%. Duration: 10s | |
Luminiferous Aether | 8 | 0 | Instant | 120s | 0 | 0 | Reduces enmity generation. Additional Effect: Refresh with a potency of 60 (80 with trait) Duration: 24s | |
Helios | 10 | 1060 | 2.5s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 300 | |
Ascend | 12 | 2652 | 8s | 2.5s | 30y | 0 | Resurrects target to a weakened state. Cannot be used when in combat. | |
Essential Dignity | 15 | 0 | Instant | 40s | 30y | 0 | Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP. (Scales linearly up to 1000 potency). | |
Exalted Detriment | 18 | 618 | 1s | 2.5s | 30y | 0 | Removes a single detrimental effect from target. | |
Stella | 22 | 442 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 100. Additional Effect: Heavy +40% Duration: 20s (PvP 12s) | |
Benefic II | 26 | 795 | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 650 | |
Draw | 30 | 0 | Instant | 30s | 0 | 0 | Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 30s Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires. | |
Diurnal Sect | 30 | 0 | Instant | 5s | 0 | 0 | Increases attack speed by 5% while adding a Regen effect to certain actions. Also reduces enmity generation. Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. | |
Aspected Benefic | 34 | 707 | Instant | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 190 Nocturnal Sect Cure Potency: 250 Diurnal Sect Effect: Regen with a Cure Potency of 140 Duration: 18s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equalling 170% of the amount of HP restored. Duration: 30s Effect cannot be stacked with Adloquium. | |
Royal Road | 35 | 0 | Instant | 15s | 20y | 0 | Return the currently drawn arcanum back to your deck to enhance the effect of the next card. Bole and Balance: 150% potency Arrow and Spear: Doubled duration Ewer and Spire: 50% potency, extends effect to nearby targets | |
Spread | 40 | 0 | Instant | 30s | 0 | 0 | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Recast timer cooldown will begin once the held card is read or discarded by canceling Spread. | |
Aspected Helios | 42 | 1326 | 3s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 200 Diurnal Sect Effect: Regen with a Cure Potency of 40 Duration: 30s Effect cannot be stacked. Nocturnal Sect Cure potency: 150 Effect: Erects a magicked barrier which nullifies damage totaling 150% of the amount of HP restored. Duration: 30s Effect cannot be stacked with Adloquium. | |
Redraw | 45 | 0 | Instant | 30s | 0 | 0 | Draw a different arcanum from your deck. | |
Combust II | 46 | 618 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 45 Duration: 30s (combined total potency of 450) | |
Nocturnal Sect | 50 | 0 | Instant | 5s | 0 | 0 | Increases healing magic potency by 10% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation. Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. | |
Synastry | 50 | 0 | Instant | 90s | 30y | 0 | Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 40% of the original spell. Also increases the caster's healing potency by 20% for 20 seconds. Duration: 20s | |
Gravity | 52 | 1414 | 3s | 2.5s | 25y | 5y | Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | |
Malefic II | 54 | 530 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 200. | |
Time Dilation | 56 | 0 | Instant | 90s | 30y | 0 | Extends the duration of the target's beneficial effects by 15 seconds. | |
Collective Unconscious | 58 | 0 | Instant | 90s | 0 | 6y | Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters. Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving. Effect: Regen with a Cure Potency of 150, and damage taken is reduced by 10% Duration: 15s Damage Reduction Duration: 18s | |
Celestial Opposition | 60 | 0 | Instant | 120s | 0 | 10y | Stuns all nearby enemies. Duration: 4s (PvP 2s) Also extends duration of beneficial effects cast on self and party members by 10 seconds. |
Cards
Card | Icon | Cast Time | Cooldown | Range | Radius | Description | Royal Road Effect |
---|---|---|---|---|---|---|---|
the Balance | Instant | 30s | 30y | 0y | Increases target's damage dealt to single targets by 20% and group targets by 10%. Duration: 30s | Next card has a potency of 150%. | |
the Bole | Instant | 30s | 30y | 0y | Reduces target's damage taken on single targets by 20% and group targets by 10%. Duration: 30s | Next card has a potency of 150%. | |
the Arrow | Instant | 30s | 30y | 0y | Increases target's attack speed (skill, spell, auto-attack) by 10%. Duration: 30s | Next card's effect has double duration. | |
the Spear | Instant | 30s | 30y | 0y | Reduces target's action recast time (non-GCD) by 20%. Duration: 20s | Next card's effect has double duration. | |
the Ewer | Instant | 30s | 30y | 0y | Refreshes target's MP. Potency: 50 Duration: 15s | Next card's effect has an AoE with 50% potency. | |
the Spire | Instant | 30s | 30y | 0y | Refreshes target's TP. Duration: 15s | Next card's effect has an AoE with 50% potency. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Mind | 8 | Increases mind by 2. | |
Enhanced Mind II | 14 | Increases mind by 4. | |
Enhanced Lightspeed | 16 | Reduces Lightspeed magic attack decrease to 25% | |
Enhanced Ascension | 20 | Allows the casting of Ascend while engaged in battle. | |
Enhanced Mind III | 24 | Increases mind by 6. | |
Enhanced Essential Dignity | 28 | Shortens Essential Dignity recast time to 40 seconds. | |
Magick and Mend | 32 | Increases base action damage and HP restoration by 10%. | |
Enhanced Benefic | 36 | Grants a 15% chance that your next Benefic II will be a critical heal. Duration: 15s | |
Magick and Mend II | 40 | Increases base action damage and HP restoration by 30%. | |
Enhanced Luminiferous Aether | 48 | Increases Luminiferous Aether refresh potency to 80. |
Role Actions
As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this job:
Healer | |||
---|---|---|---|
Action | Icon | Level | Description |
Cleric Stance | 8 | Increases attack magic potency by 5%. | |
Break | 12 | Deals unaspected damage and adds Heavy +40% to target. | |
Protect | 16 | Increases physical and magical defense of all party members within 15 yards of target. | |
Esuna | 20 | Removes a single detrimental effect from target. | |
Lucid Dreaming | 24 | Reduces enmity by half, and grants Refresh (Status) for 21s. | |
Swiftcast | 32 | Next spell is cast instantly. | |
Eye for an Eye | 36 | Erects a magical barrier around target party member or pet. | |
Largesse | 40 | Increases healing magic potency by 20%. | |
Surecast | 44 | Next spell is cast without interruption. | |
Rescue | 48 | Pulls target party member to you. |
PvP Actions
Action | Icon | Type | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Malefic III (PvP) | 40px | spell | 500 MP | 1.8 | 2.3 | ?? | ?? | Deals unaspected damage with a potency of 1,000. Additional Effect: Slow +20% Duration: 6s |
Benefic (PvP) | 40px | spell | 250 MP | 1.3 | 2.3 | ?? | ?? | Restores target's HP. Cure Potency: 2,500 Additional Effect: Next spell is cast immediately Duration: 15s Additional Effect: Reduces Lightspeed by 2.5s Additional effects activate when action is used on self or party member while in combat. |
Benefic II (PvP) | 40px | spell | 1000 MP | 1.3 | 2.3 | ?? | ?? | Restores target's HP. Cure Potency: 5,000 Additional Effect: Reduces Lightspeed by 2.5s Additional effect activates when action is used on self or party member while in combat. |
Essential Dignity (PvP) | 40px | ability | - | 0 | 15 | ?? | ?? | Restores target's HP. Cure Potency: 1,500 Potency increases the lower the target's HP, up to a maximum of 300%. |
Deorbit (PvP) | 40px | ability | - | 0 | 60 | ?? | ?? | Instantly draw target party member to your side. |
Disable (PvP) | 40px | ability | - | 0 | 45 | ?? | ?? | Reduces the potency of target's attacks by 20%. Duration: 6s |
Synastry (PvP) | 40px | ability | - | 0 | 15 | ?? | ?? | Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 25% of the original spell. Effect ends upon executing action on a different target. |
Lightspeed (PvP) | 40px | ability | - | 0 | 90 | ?? | ?? | Allows for immediate casting of spells while reducing MP cost by 50%. Duration: 10s |
Draw (PvP) | 40px | ability | - | 0 | 30 | ?? | ?? | Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time. Duration: 30s Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires. |
the Balance (PvP) | 40px | ability | - | 0 | - | ?? | ?? | Increases damage dealt by a party member or self by 10%. Duration: 15s ※This action cannot be assigned to a hotbar. |
the Bole (PvP) | 40px | ability | - | 0 | - | ?? | ?? | Reduces damage taken by a party member or self by 10%. Duration: 15s ※This action cannot be assigned to a hotbar. |
the Ewer (PvP) | 40px | ability | - | 0 | - | ?? | ?? | Gradually restores MP of self or target party member. Potency: 200 Duration: 15s ※This action cannot be assigned to a hotbar. |
the Spire (PvP) | 40px | ability | - | 0 | - | ?? | ?? | Gradually restores TP of self or target party member. Potency: 50 Duration: 15s ※This action cannot be assigned to a hotbar. |
Quests
Quest | Level | NPC | Zone | Coordinates | EXP | Gil | Reward |
---|---|---|---|---|---|---|---|
Stairway to the Heavens | 50 | Jannequinard | The Pillars | (x15,y10) | 24000 | , , , | |
Fortune Favors the Bole | 30 | Leveva | South Shroud | (x25,y22) | 7410 | ||
Hanging in the Balance | 35 | Jannequinard | The Pillars | (x15,y10) | 9020 | ||
A Lesson in Patience | 40 | Jannequinard | The Pillars | (x15,y10) | 11270 | ||
Slings and Arrows | 40 | Leveva | The Pillars | (x15,y10) | 11270 | ||
Ewer Right | 45 | Jannequinard | The Pillars | (x15,y10) | 12420 | ||
Loved by the Sun | 50 | Jannequinard | The Pillars | (x15,y10) | 24000 | ||
Spearheading Initiatives | 50 | Leveva | The Pillars | (x15,y10) | 24000 | ||
Sharlayan Ascending | 50 | Jannequinard | Coerthas Central Highlands | (x25,y29) | 24000 | 683 | |
Empty Nest | 52 | Jannequinard | The Pillars | (x15,y10) | 26400 | 1163 | |
Conviction | 54 | Jannequinard | The Pillars | (x15,y10) | 31200 | 993 | |
Feather in the Cap | 56 | Jannequinard | The Pillars | (x15,y10) | 36000 | 1691 | |
Trumped | 58 | Jannequinard | The Pillars | (x15,y10) | 40800 | 1213 | |
The Hands of Fate | 60 | Jannequinard | The Pillars | (x15,y10) | 1610 |
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Arcana Gauge is Astrologian's Job Gauge.
Arcana Gauge
Using the actions Astral Draw or Umbral Draw will replace Play I, Play II, and Play III with their respective arcanum, which will be represented in the Arcana Gauge.
Upon learning the action Minor Arcana, a new card will appear on the Arcana Gauge when using Astral Draw or Umbral Draw. Using the action Astral Draw will replace Minor Arcana with Lord of Crowns, while Umbral Draw will replace it with Lady of Crowns.
Simple Mode
Astrologian Guide
Endgame Rotations
DPS:
--> --> --> --> X 6 --> --> X 6 --> --> … (Use right before turning off )