Class
“In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,
"Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all."
— The Determination of Being, Guillaurmand de Padellaint
Classes are the signature of every character in the world of Final Fantasy XIV. They offer a character's starting skills and can grow into jobs, which further diversifies the player experience.
Overview
Eorzea is home to myriad disciplines, or classes, suitable to every adventuring style. Each class is capable of performing unique actions acquired through experience. Furthermore, achieving a certain level of mastery in multiple classes will unlock jobs, which feature even greater specialization.
To be better prepared to brave the wilds, all adventurers begin their journey as either a Disciple of War — a master of arms who lives for the call of battle — or a Disciple of Magic — an erudite researcher of all things esoteric.
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a Disciple of the Land — one who gathers and harvests Eorzea’s natural resources — or a Disciple of the Hand — one who uses these resources to craft wares and turn a profit.
- Important: You can level all classes and jobs on one character.
Categories
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.
Combat
Combat classes have access to cross-class (additional) actions, class/job actions, and class traits.
Class | Disciple of | Role | Starting City | Weapons | Job |
---|---|---|---|---|---|
Marauder | War | Tank | Limsa Lominsa | Greataxes | Warrior |
Gladiator | War | Tank | Ul'dah | Swords and Shields | Paladin |
Pugilist | War | Melee Physical DPS | Ul'dah | Fist Weapons | Monk |
Lancer | War | Melee Physical DPS | Gridania | Polearms | Dragoon |
Archer | War | Ranged Physical DPS | Gridania | Bows | Bard |
Rogue | War | Melee Physical DPS | Limsa Lominsa | Dual Daggers | Ninja |
Conjurer | Magic | Healer | Gridania | Canes/Wands** | White Mage |
Thaumaturge | Magic | Ranged Magical DPS | Ul'dah | Staves/Scepters** | Black Mage |
Arcanist | Magic | Ranged Magical DPS* | Limsa Lominsa | Books | Summoner Scholar |
* Can become both Summoner (DPS) and Scholar (Healer).
** Can also equip some Shields with these one-handed weapons.
Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.
Crafting and Gathering
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.
Class | Disciple of | Role | Guild Location | Goods |
---|---|---|---|---|
Carpenter | Hand | Crafting | Gridania | Wooden Weapons |
Blacksmith | Hand | Crafting | Limsa Lominsa | Metal Weapons |
Armorer | Hand | Crafting | Limsa Lominsa | Metal Armor |
Goldsmith | Hand | Crafting | Ul'dah | Accessories |
Leatherworker | Hand | Crafting | Gridania | Leather Armor |
Weaver | Hand | Crafting | Ul'dah | Cloth Armor |
Alchemist | Hand | Crafting | Ul'dah | Potions |
Culinarian | Hand | Crafting | Limsa Lominsa | Food |
Botanist | Land | Gathering | Gridania | Lumber, Ingredient |
Fisher | Land | Gathering | Limsa Lominsa | Fish |
Miner | Land | Gathering | Ul'dah | Mineral |
- Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no jobs for these classes.
- Dyes can be crafted by any crafting class at level 30 or higher. Each class also has a selection of Housing Item recipes starting around level 20.