Exploratory Missions
At the behest of House Haillenarte, players can undertake new missions to explore the Diadem, completing various objectives across the floating isles.
Entry Requirements
- Required Level - Disciple of War or Magic level 60*
- Item Level Requirement - Average item level 179 or above
- Party Size - Entering via company workshops:Up to 24 (three parties of eight), Entering via Ishgard's airship landing:Up to eight
- Time Limit - 60 minutes
- Prerequisites - Players must first complete the main scenario quest "Heavensward."
There are two types of exploratory missions, which will affect your ability to change jobs or classes upon entering the Diadem. However, players must meet the above requirements regardless of the mission selected. See below for further details.
Please note that while players may enter the Diadem as an alliance, upon entering, the group will not be treated as an alliance, but as three separate parties.
Players must first complete the main scenario quest "Heavensward." To undertake exploratory missions with a free company, players can access them via the company workshop.
To undertake exploratory missions without a free company, players must first speak with the NPC Aurvael in the Pillars (X:14.5 Y:10.9).
- The Diadem will already be unlocked for players who complete the above steps prior to patch 3.5.
The Diadem
Players can explore the Diadem to complete mission objectives and participate in special FATEs that occur randomly in the field. Up to nine parties (72 players) can explore in a single instance.
Participating
Players can undertake exploratory missions via free company workshops or from the airship landing in Ishgard.
Free Company Exploratory Missions
When undertaking exploratory missions using a free company airship, players must form a party of at least two people. Players can also form an alliance of up to twenty-four players. There are no role requirements for entering the Diadem as an alliance. Each party or alliance member must have a tank of mission ceruleum in their possession, which can be purchased in exchange for company credits. One tank is required for each mission.
- When entering as a single party, the party leader must be a member of the free company whose airship will be used.
- All participating players must be inside the free company workshop when undertaking exploratory missions. When entering as an alliance, the leader of each party must be a member of the free company whose airship will be used. Furthermore, an airship for each party of the alliance is required.
- Upon undertaking an exploratory mission, the airship used must wait five minutes from the time you began before it can be used for exploratory voyages.
- Players cannot add members while undertaking exploratory missions.
Ishgardian Exploratory Missions
Players can also journey to the Diadem via Ishgardian airships. Players can register to undertake Isghardian exploratory missions solo or in a party of up to eight people. Each player of the party must have a mission ceruleum voucher in their possession, which can be purchased from the NPC Jaquoinie in the Pillars (X:14.5 Y:10.9) for gil. One voucher is required for each mission. There are no role requirements when entering as a full party.
- Depending on the type of exploratory mission undertaken, there may be role restrictions for parties with less than eight players. See below for details.
- Players cannot dismiss or add members while undertaking exploratory missions.
Entry Limitations
Before undertaking an exploratory mission, whether via company workshops or the airship landing in Ishgard, at least thirty minutes must have elapsed since last entering the Diadem. This timer is shared between both types of exploratory missions.
Entering the Diadem
The difficulty levels for exploratory missions have been removed. Instead, players may now choose from two types of missions: Trials of the Fury, designed for Disciples of War and Magic, or Trials of the Matron, designed for Disciples of the Land.
Trials of the Fury requires an average item level of 220 or higher, while Trials of the Matron requires an average item level of 179 or higher.
The Diadem - Trials of the Fury
- Entry Requirement - Disciple of War or Magic level 60
- Item Level Requirement - Average item level 220 or above
Entering via company workshops - There are no role requirements.
Entering the Diadem via Ishgardian airships - Parties with less than eight players must adhere to the composition of 1 tank, 2 healers, 5 DPS. There are no role requirements when entering as a full party.
- Players can change to gathering classes after completing all mission objectives.
The Diadem - Trials of the Matron
- Entry Requirement - Disciple of War or Magic level 60
- Item Level Requirement - Average item level 179 or above
Entering via company workshops - There are no role requirements. Entering via Ishgardian airships - There are no role requirements.
- Players can change to gathering classes immediately after entering the Diadem.
Loot Rules
When undertaking exploratory missions via a free company workshop, or with a full party via Ishgard, parties may set loot rules to Normal, Greed Only, or Loot Master. When undertaking exploratory missions via Ishgard with less than eight players, the loot rules will be set to Greed Only.
Flying Mounts
Flying mounts can be used as soon as you enter the Diadem.
Rewards
Players will obtain different items in the Trials of the Fury and Trials of the Matron.
Mission Objective Rewards
Players can obtain lockboxes and other rewards by completing the objectives displayed when they enter the Diadem. Players can open their lockboxes by handing them over to the picker of locks NPC found in one of the settlements of the Diadem.
- Mission objectives are set randomly upon entering the Diadem.
- The picker of locks NPC can also be found in the Pillars in Ishgard (X:14.6 Y:10.9) and each city's residential district.
- Lockboxes awarded upon completing all objectives are obtained from treasure coffers carrying personal rewards.
Missions are comprised of three phases, each with a primary objective and secondary objective.
Primary Objectives - Proceed to the location displayed on the map and complete the indicated mission.
Secondary Objectives - Complete FATEs that spawn randomly throughout the map to fill the mission evaluation gauge. By completing FATEs, players will also be able to obtain damaged lockboxes. Players must first collect forty damaged lockboxes and deliver them to the picker of locks NPC in order retrieve their contents.
Upon completing a mission, an aetherial gap will appear and allow you passage into previously inaccessible areas. These areas will contain stronger enemies, new fishing locations, and unspoiled gathering locations.
Rewards for Trials of the Matron
After entering the Diadem, players must explore the area and fulfill any assigned mission objectives. By doing so, they will be able to obtain steel sky pirate spoils, which can be redeemed for a variety of goods by speaking with the Spoils Collector at one of the settlements found in the Diadem.
- Spoils Collectors can also be found in the Pillars (X:14.6 Y:10.9), as well as in each city's residential district.
- Steel sky pirate spoils awarded upon completing all objectives are obtained from treasure sacks carrying personal rewards.
Missions are comprised of three phases, which must be completed as players explore the area.
Exploring the Diadem - Players must fill the evaluation gauge by completing FATEs or gathering with Disciples of the Land as they explore the area.
By completing FATEs, players will also be able to obtain damaged lockboxes. Players must first collect forty damaged lockboxes and deliver them to the picker of locks NPC in order retrieve their contents.
Upon completing a mission, an aetherial gap will appear and allow you passage into previously inaccessible areas. These areas will contain stronger enemies, new fishing locations, and unspoiled gathering locations.
Treasure Coffers
Treasure coffers obtained by defeating monsters will occasionally contain damaged lockboxes.
- If there are sixteen unopened treasure coffers on the field and a seventeenth treasure coffer is discovered, the oldest coffer of the lowest available tier will be replaced.
- Please note that if the coffer that is replaced has already been opened, regardless of the loot rules that have been selected, the items it contained will automatically be distributed among party members when it vanishes.
Emergency Missions
Occasionally, emergency missions will occur during exploratory missions.
These missions will unlock special areas wherein players will be thrown into large-scale battles. Exclusive rewards await those who successfully clear these missions, so be sure to help each other out and win the day!
- Players who fail to contribute to battle will not receive a reward.
- Emergency missions will end after 15 minutes.
- In the event an emergency mission occurs, the time limit for exploratory missions will be extended by 15 minutes.
Enemies
Level 60 enemies, as well as enemies that have an icon and number indicating their relative strength, will appear within the Diadem. The higher the number the more powerful the enemy. Among them are also exceptionally powerful enemies known as notorious monsters, which are denoted by a unique icon.
Field Objects
As you explore the Diadem, you may encounter constructs with various effects. Proper use of these constructs is essential to a successful mission.
Shops and NPCs
Within the Diadem are small settlements with merchants who offer the following services:
- Opening lockboxes
- Gear repair
- Exchange of unwanted aetherial gear for brass sky pirate spoils
- Sale of goods for brass and steel sky pirate spoils
- Weather forecasts for islands in the Diadem
Spiritbonding
Gear will gain spiritbonding at an increased rate in the Diadem in comparison to other duties.
- The increased spiritbond gain does not apply to crafting or gathering.
Finishing Exploratory Missions
When time has expired, or you choose to end the exploratory mission early, you can view a list of completed objectives.