Dragoon Actions
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- Main article: Dragoon
Rotations
Dragoon, unlike some other classes, does not operate solely on a rotation, instead dragoons operate on a skill priority. This changes vastly over the terms of leveling and this guide assumes the Dragoon is level 50 and in party. The main idea is to keep up your buffs, debuffs and DoTs while still weaving in Jumps and other Cooldowns along with other off the Global Cooldown (GCD) abilities.
Single Target
Keep Up: Heavy Thrust -> Phlebotomize -> Fracture -> Disembowel -> Chaos Thrust
Combo 1: Impulse Drive (from rear) -> Disembowel -> Chaos Thrust
Combo 2: True Thrust -> Vorpal Thrust -> Full Thrust
Off the Global Cooldown: Jump -> Spineshatter Dive -> Dragonfire Dive -> Leg Sweep -> CD's
Tips and Tricks
Multiple Targets (AoE)
Tips and Tricks
Skills and Abilities
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Jump | ![]() |
30 | 0 | Instant | 40s | 20y | 0y | Delivers a jumping attack with a potency of 200. Returns you to your original position after the attack is made. Cannot be executed while bound. |
Elusive Jump | ![]() |
35 | 0 | Instant | 180s | 15y | 0y | Executes a jump to a location 15y behind you, while removing any Heavy or Bind effects. Additional Effect: Reduces enmity. |
Spineshatter Dive | ![]() |
40 | 0 | Instant | 180s | 20y | 0y | Delivers a jumping attack with a potency of 170. Additional Effect: Stun for 2s. Cannot be executed while bound. |
Power Surge | ![]() |
45 | 0 | Instant | 90s | 0y | 0y | Increases the damage dealt by one Jump or Spineshatter Dive by 50% for 10s. |
Dragonfire Dive | ![]() |
50 | 0 | Instant | 180s | 20y | 5y | Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies. Cannot be executed while bound. |