Hall of the Novice
Hall of the Novice is a new series of challenges designed to prepare new adventurers for the rigors of party combat. It is a feature introduced in patch 3.2.
The Hall of the Novice can be found in Western La Noscea (x28,y24).
Entry Requirements
Upon reaching level 15 with at least combat class, players can speak with the Smith NPC located at the Adventurers' Guild in each city and several other locations to register for Hall of the Novice training.
Registration locations:
- New Gridania (x11,y13)
- Limsa Lominsa Upper Decks (x11,y11)
- Ul'dah - Steps of Nald (x11.8,y:9)
- South Shroud (x19,y18)
- Central Shroud (x10,y22)
- Central Shroud (x19,y28)
- Western La Noscea (x28,y24)
- Western Thanalan (x27,y16)
- Eastern Thanalan (x14,y30)
Types of Training
Players can undertake several training exercises depending on the role of their current class or job
Class/job roles are as follows:
- Tank: Gladiator / Marauder / Paladin / Warrior / Dark Knight
- DPS: Pugilist / Lancer / Rogue / Monk / Dragoon / Ninja / Archer / Thaumaturge / Arcanist / Bard / Black Mage / Summoner / Machinist
- Healer: Conjurer / White Mage / Scholar / Astrologian
Rewards
Upon successfully completing a training exercise, speak with the nearby attendant to receive a reward.
Mechanics
Players will be able to train in two ways; training which doesn’t involve roles, and training for each role. Training which doesn’t involve roles will be available right before entering Sastasha which involved dodging area of effect attacks. After this players will be able to start training for each roles which has about seven tasks each. There is also something like a graduation, and players will be rewarded with gear when completing it. There will be a specific building for this. There will be explanation for terms such as “DoTs”.